Tue Jul 27 1999 08:35:
When real-time sound is off, my recording skips. When real-time
sound is on, the sound quality degrades as a function of how much
other stuff is in memory. In particular, if I am playing back a song to
record another track on top of it, the sound quality of what I record
is completely unusable.
This is unacceptable behavior on the part of the BeOS, particularily on a
450Mhz/128M machine. I hesitate to blame the BeOS for this, but
the evidence is pretty convincing.
Possibly I'm recording at an unreasonably high sampling rate,
but I can't find anywhere to change it, either at the system or the
application level.
Tue Jul 27 1999 15:12:
Woohoo! Dan Helfman, whom I will be living with next year in a room
the size of a refrigerator carton, has a personal
slang dictionary! I should write some software for managing one's
personal slang dictionary. That might encourage more people to
have them. All those without personal slang dictionaries will taste
my lizard steel!
Tue Jul 27 1999 19:05:
I got a RAM checking utility. Even while simultanously mixing a
bunch of old tracks and recording a new one on top of that, the
BeOS stays within the first 64 megs of RAM. I have half my RAM
doing absolutely nothing, and the recording still sounds horrid!
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