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: New version of rfk2. I fixed the stairway problem, but an unrelated problem causes segfaults when you shoot right next to an enemy. The whole bullet thing needs to be rethought, so this will be the last rfk2 for a while, probably. You can toggle synchronous mode on and off by hitting the S key. Synchronous mode means everything moves once after you move and then stops and waits for you to move again. It's of no use in rfk2, but as rfk2 is supposed to be a general framework for ANSI games, I figured I'd put it in. So now I could do rfk1 in the framework provided by rfk2.


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