Tue Jul 13 1999 06:03:
New version of rfk2. I fixed the stairway problem, but an unrelated
problem causes segfaults when you shoot right next to an enemy. The
whole bullet thing needs to be rethought, so this will be the last
rfk2 for a while, probably. You can toggle synchronous mode on and
off by hitting the S key. Synchronous mode means everything moves
once after you move and then stops and waits for you to move again.
It's of no use in rfk2, but as rfk2 is supposed to be a general
framework for ANSI games, I figured I'd put it in. So now I could
do rfk1 in the framework provided by rfk2.
