Thu Jul 08 1999 21:11: All objects in rfk2, except for robot, are now allocated at runtime. The only problem I'm having right now is when you stand right next to something and fire at it. The object gets overwritten with the bullet. I'm going to need to create the bullet, manually hit the other object with the bullet, and send the touch message to the bullet, whereupon it will remove itself from memory.
rfk2 is a decent game now. By this I do not mean that it's fun for any length of time. I mean that it has a goal, some enemies who interfere with the goal, and a way of dispatching those enemies. Enemy to dispatch.
Another new version up now. This is the first actually playable version, if you ignore the problem with shooting right next to something.