So it turns out I was using the 6/10 Inform library for Degeneracy, so I made some diffs and packaged up the source code. Here's the April link to Degeneracy. I should add a third navbar up at the top that I change when I add a new deliverable to the site. Note: the presence of the word "deliverable" in this entry signifies irony.
I'm uncertain as to the value of releasing the source code to and bug list for a work of IF immediately after releasing the work itself. Of course, those who want spoilers at any cost can always disassemble the .z5 file. IF is sort of a special case in programming, and even in game programming, since it's so story-driven and artsy. I don't think I could develop an IF story publicly. I mean, I could do it. Psychologically I would adjust. But it wouldn't feel right, and I don't think it would be as good as it would be if I was able to sit on my vision for the game and not tell anyone about it until I was ready.
That said, I think the basic game structure of Guess the Verb! could have been done a lot better, and that a design session with someone else early on could have made it a much better game. (See upcoming GTV! post-mortem.)
Speaking of which, I really like the developer-written game post-mortems at Gama Sutra, even though I've never played one of the dissected games. I wish that post-mortems could be done for more types of software, but games are 1) relatively unimportant, obviating the need for compulsive litigators to sue because a developer mentioned publicly that a product actually has a defect; 2) a category where, eventually, you can actually claim to be done, rather than just having attained a certain version number.
Back to IF: a whopping *two* bugs were found in the djinn game. I am amazed and flabbergasted, and both bugs have been fixed. It's true that there is always one more bug...