The main change I had to make was to add support for NPCs who could
learn and cast spells, the same as the player. The default system
had two big things standing in the way of this:
I really like text adventures with spellcasting systems,
and this one's going to be great; lots of spells, lots of fun magic
toys, lots of incredibly evil puzzles. Mwahaha!
Sun Apr 21 2002 22:19:
I spent the evening writing a magic system for the new game. I started
out with the sample Enchanter-style magic system that comes with Inform and that I
used in Guess the Verb!, but now there's almost none of it left. It has almost the same
interface, but the implementation is completely different.
