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: The mundane follows the tragic: I changed the front page to display the most recent 20 entries, since the old practice of displaying the current month's entries got a little bandwidth-intensive around the end of the month.

More game work. I discovered that one of my features is of the class of "Wow, this is a lot more difficult/tedious to implement than I thought." This is basically the state in which I spent the entire Degeneracy development process, and for a while I was fighting off despair, having subconsciously decided that IF programming was inherently as tedious as writing Degeneracy had been. That's not the case, though; this game is orders of magnitude less tedious to write than Degeneracy.

The default Inform magic system is so procedural! If you cast a spell on an object, the object never actually finds out about it; all the logic for handling the magic is inside the spell! I changed it to do dispatch to the object.


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