Hey, you know what games are cool? The ones by Steve Hardt. I've played his masterpiece XEvil for years, enjoying its ingenious set of moving parts, cartoony ultra-violence, and randomly-generated 2D playing field. Only recently did I learn that XEvil is Steve Hardt's second released game. XDeathlord was written earlier. It's got the same fun-style (there must be some German word for that) as XEvil, but in a vehicular combat mode instead of a personal combat mode. As such, it uses the X and Y axes instead of X and Z. I haven't been able to really get into the game yet, though, and I'm not sure why. Hopefully it's just my short attention span.
Steve Hardt also wrote a PalmOS game called TREADS, which I haven't tried out yet but it kind of looks like a more refined version of XDeathlord. The screenshots show Steve Hardt's game design philosophy, which I think is sorely lacking in a lot of the games I play for Roundups: a flexible set of techniques to use towards your goals, and lots of random variation within well-defined parameters. Almost every game I like has one or both of those traits (the rest I like because of minimalist simplicity), but they seem uncommon in the games I test for the Roundups. Not sure why.
(1) Sat Jan 01 2005 21:01 PST:
Hm, the first entry of 2005. What to say? Something profound--but not too profound. Perhaps a convocation for the new year, something to usher in peace and goodwill. Or I could just squander it by talking about games.
- Comments:
Posted by Pyrop at Sun Jan 02 2005 01:21
"der Spaßstil"?
