(4) Fri Oct 13 2006 18:32: I came up with a new genre of game by combining two game genres I really like in the abstract, but which cause me only frustration when I play them. These would be the gravity game so beloved of the Finns (old-school example: Lunar Lander) and the robot programming game (old-school example: Core Wars). In the hybrid game, you would program a spaceship to fly through the spaceship caves of Finland, destroying other spaceships and not crashing into the walls. Sounds exciting! Sounds boring.
Posted by Jarno Virtanen at Sat Oct 14 2006 05:32
I'm so not in the scene that I have no clue what you're talking about, so could you please extrapolate more on this:"These would be the gravity game so beloved of the Finns"?I do remember several of my friends being addicted to the game, but I just assumed that it's the same all over the world.
XPilot had bot ships, although I don't remember how directly programmable they were.Combining boring games with robot-programming is a good call, though - my thought process on abandoning games like Sokoban and Sudoku is that it's a puzzle that's best solved by a robot, and I don't want to be that robot.Would be nice to have a generic robot-programming engine with screen-scraping inputs and keypress outputs, that you could clamp on top of any computer game. Do these exist?
Posted by Leonard at Sat Oct 14 2006 08:28
My stereotyping is mainly based on a statement on the homepage for Luola: "It's genre "Luolalentely" (Cave-flying) is (or was) very popular here in Finland. Though cavern-flying games are not originally Finnish, nowdays most of them are."I don't know anyone else who's played those games. Obviously Kevan has, but it never came up between us. Since you have multiple addicted friends I think there is something to the notion of a Finnish obsession. Where others think of Finland as a country full of lakes and forests, I think of it as full of caves for spaceships.