<D <M <Y
Y> M> D>

[Comments] (4) Elemental: Can't seem to get games out of my head; maybe because games are fun or something. I was thinking about how often games use the classical model of the elements as a game element. D&D is probably the first game to do this, with its elemental planes, but it also happens in Final Fantasy, ADOM, and probably about 25% of other games with fantasy settings.

Not sure how this happened; I'd blame Captain Planet, but I can't get the chronology to work out. Anyway, I'm tired of this so I was thinking of ways to improve on the concept. The obvious one is to use the modern elements, but that adds about a hundred new gameplay... elements, only a few of which are interesting. Another way is to go with the four fundamental forces. That would lead to some interesting gameplay. This is the Temple of the Strong Nuclear Force!


Unless otherwise noted, all content licensed by Leonard Richardson
under a Creative Commons License.