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[Comments] (6) The Trouble With Scribbles: On Monday, Adam Parrish came over and we recorded a conversation about Scribblenauts, the video game that's sweeping the nation with a large cartoon broom. (For the uninitiated, this Penny Arcade should do the trick.) We focused on 1) topics in game design, 2) silliness. I cut the long, long conversation down to 45 minutes and the result is "The Trouble With Scribbles", the latest in the irregular series of crummy.com non-podcasts. Thrill! As we:

Plus: complaining, and pterodactyls with ropes attached to them. Includes spoilers for Scribblenauts and Nethack.

We also talked a little about Adam's entry in the IF competition, but I cut it out because competitors are still embargoed from talking about their games. I'll post it separately later.

Errata: 1. In vanilla Nethack you can't sharpen a weapon on a flint stone. There are also no creatures who can eat rock, so the code I mentioned never gets executed. 2. In Scribblenauts, you can get a generic fish-as-food by typing "fish"--but no human will eat it. 3. "Machinima" is pronounced with a soft "ch" and a long "e". 4. Nobelium's half-life depends on the isotope, but they're all pretty short. 5. There's a Scribblenauts level where the Penny Arcade trick is a winning strategy.


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