This is probably the last entry in this series, so take heart. I had an idea about using Minecraft blocks as placeable opcodes in the event-based scripting language, but... there you have it. That's my idea. And here are three more:
With recognizers you can make victory monuments that do something when you place all the wool, and create honor-system lock-and-key puzzles beyond "find a lever and put it here".
When you place a chat box, you get to type in a message. When the chat box gets a redstone signal, it broadcasts that message in the chat window. Boxes can burn out (like redstone torches) if triggered constantly.
If you put a bucket of water or lava in the placement dispenser, it will dump out the liquid when it gets a redstone signal. If you put a flint and steel in the placement dispenser, it will light its adjacent block on fire when it gets a redstone signal.
Throwing a block at the placement dispenser is the same as opening up the dispenser and placing the block inside--your block gets stored in one of the dispenser slots and can be placed later. This means you can have a normal dispenser feed a placement dispenser.
I don't think this gives you much on its own, since there's no way for the dispenser to move around, but I really feel a need to make it possible to lay down blocks programatically. And even without movement, you could set up a number of dispensers for cool effects such as creating and lighting a portal when the player steps on a pressure plate.
Wed Dec 14 2011 11:54 Programmable Minecraft 3: The Simplest Thing That Could Possibly Work:
In the previous installment of this series I went whole hog and created a simple event-based scripting language for Minecraft objects. Left in the dust were three ideas I had for blocks that let you do more with your existing redstone circuits. These blocks won't blow anyone away, but they would let creators add a lot more polish to their Adventure- and Complete The Monument-genre maps.
