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Programmable Minecraft 3: The Simplest Thing That Could Possibly Work: In the previous installment of this series I went whole hog and created a simple event-based scripting language for Minecraft objects. Left in the dust were three ideas I had for blocks that let you do more with your existing redstone circuits. These blocks won't blow anyone away, but they would let creators add a lot more polish to their Adventure- and Complete The Monument-genre maps.

This is probably the last entry in this series, so take heart. I had an idea about using Minecraft blocks as placeable opcodes in the event-based scripting language, but... there you have it. That's my idea. And here are three more:


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