The only major character in Constellation Games you haven't
met yet is an astronaut, Tammy Miram. She's introduced next
week. If I hadn't met Janice Voss, Tammy Miram would not exist, and I
have no idea what the novel would look like from next week on.
I don't mean that Tammy Miram is "based on" Janice Voss, or that
the character is a way to tell Janice's story in a fictional
setting. I only met Janice Voss once and I have no idea what her
story would look like. (Spoiler) Also, Janice was a very well-adjusted
person, and Tammy is not. But a dinner-length conversation
with Janice was enough to move the societal role of "NASA astronaut"
out of my mental category "archetypes useful in science fiction
stories" and into "interesting jobs I can give to my characters."
R.I.P., Janice Voss. Ad astra per aspera.
This hypothetical cover is the interior of Alien Ring, huge and
breathtaking, the cma forest curling up in the distance along
with the curvature of the ring, and Ariel in the foreground taking a
picture of it on his cameraphone. It didn't happen, but I could have
lived with it.
Actually, "Big Dumb Object In Space" would have been a better chapter title.
What does it mean? Nothing—it's
free-floating symbolism. Just kidding, I do have an opinion on what
it means, but it'll need to wait for the end of the book.
I invented ports in 2006 for "Vanilla" and in that story I did a
lot of work showing what you could do with them. I felt writers had
generally treated wormholes as magic gateways and neglected their
mayhemic possibilities. I mean, just imagine if the two ends of a
wormhole could be moved independently! You could set up all sorts of
wacky gravity and pressure differentials.
Then in 2007 Portal came out. So, I give up. Ports in the
Constellation universe work just like in Portal, with two
differences. First, you can't shoot wormholes out of guns, because a)
it takes an enormous amount of energy to make one, and b) a wormhole
has two sides. In Portal terms, the "blue" portal has no
existence without the "orange" portal. Second, in Portal, gravity always points down. In the Constellation universe, gravity travels through ports. By proper placement of ports you can create localized weightlessness or antigravity effects.
Anyway, the whole thing is moot, because stable wormholes of this
sort almost certainly can't exist—they'd violate causality and allow for time travel.
The whole thing is merely... Creative License.
Tune in next week, when Curic will say, "Infiltration? Cold reading? Propaganda? Torture? Extracting false confessions?"
Image credits: NASA, NASA again, Kabir Bakie, Alain r.
Tue Feb 14 2012 09:00 Constellation Games Author Commentary #12: "Monsters From Space":
Welcome to another chapter full of laughter and embarrassing faux
pas. This week we learn why Curic scanned Ariel's house, and get our
first glimpses of the ancient, not-particularly-wise Ip Shkoy.
Before the commentary
begins, I want to bring up something serious that I could save for
next week but I don't want to. Dr. Janice Voss died
on February 6 at 55. She was a scientist, a NASA astronaut who
flew on five shuttle missions, and later the science director for the
Kepler Space Telescope. She was a big science fiction fan. I met her
once in 2007, in what was certainly the highest-wattage dinner
I've ever attended (photos), and she made a huge impression on me.
Here's last week's Twitter feed, as it was meant to be seen (i.e. without a weird UTF-8 encoding issue). And now, this week's
commentary:
My Earth-life analogues for the Aliens were always bonobo chimps,
notorious among humans for their use of sex to maintain social
cohesion. But in "Vanilla" it was more in the background. The primary
Alien character, George, was pretty buttoned-down and never had a scene with
another Alien. For Constellation Games I went all-out and made
the Aliens huge sluts. Good decision!
A port is the two ends of an exotic-matter wormhole with negative mass. Each
end of the wormhole is mounted in a positive-mass case, and you can (let's say)
carry one end down to the moon to shorten the spacetime distance
between the space station and the moon. Ports can be collapsed from
either end by destabilizing the wormhole.
