Mon Oct 06 2008 21:59:
A Symbol A Day. Also, Terror of Mechagodzilla.
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1 year ago: Sumana claims that people want to know that I'm back.... 2 years ago: Sumana informed me of the latest trend: ego-searching... 3 years ago: You know those old science fiction B-movies where "giant"... 5 years ago: Sumana and I went out to Millennium, an expensive vegan... |
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(1) Sun Oct 05 2008 20:56:
Woo hoo, another unsellable story completed.
Sat Oct 04 2008 23:06:
Does it get any cooler than this clip of Shinya Arino playing Mega Man 9? It does, but not that much cooler.
The major downside is the controls. You jump with the up arrow instead of the more typical tactic of using a button. This is awkward, but necessary because your right hand needs to be operating the stylus at all times, because the stylus is what you use to indicate where you want to put a portal. It's an understandable design decision but a little awkward when you just need to run and jump. Also, in a "we present you a new quest" type move, once you complete the main level set you get to play the exact same level set again except with more turrets and plasma balls.
There are two other problems I'm a little loath to bring up, but here goes. The first is the cake. You know how lame media tie-in games, especially in the NES era, always had some iconic thing you had to collect? In the Bugs Bunny game you had to collect the carrots, in the Back to the Future game it was clocks, in the Mickey Mouse game it was copyright extensions. You get the picture. Well, in StillAliveDS each level is full of little hovering pink cakes, all of which you must collect to leave the level. They took a game whose whole premise was the absence of cake, and made a spin-off where the problem is too much cake. Is this a game design problem strictly speaking? I say yes, because "collect all these identical things" is to my mind the ur-annoying ludeme (Mario coins, how I loathe thee), and it seems to be favored by tie-in creators especially.
The other problem is the writing. I'm not going to fault the game creator for not doing better writing, especially because English is probably not their first language, but I'm also not going to not mention it. Every level has a little taunting monologue from GLaDOS just like in Portal, but GLaDOS is feeling especially passive-aggressive or something because she just tells you how to beat the level. And occasionally she quotes a line or two from the song "Still Alive". Yes, not even actual dialogue is being stolen, just song lyrics. So it's like you're being tormented by a GLaDOS fangirl with a vocoder.
Fri Oct 03 2008 20:44 StillAliveDS Review:
The champion of non-robotfindskitten DS homebrew is this Portal-ripoff platformer. It has a nice 50s-esque cartoon aesthetic, the level design is clever, the portal mechanics work perfectly, and there's a map editor. It's as fun to play as many commercially sold DS games, and it's definitely worth downloading and keeping around.
Wed Oct 01 2008 22:34 Non-Spam As Folk Art:
From semi-legitimate commercial email I got today.
Make it stop!
Other anthropomorphized holidays include "Don't Let Labor Day Go On Strike" and "Don't Let Hanukkah Crash On Your Couch For Eight Days".
I originally wrote "poorly designed in a way that screams 'I'm writing genre fiction but have no grounding in the field!'" but took it out not wanting to be mean and having no evidence. But then I found this interview where he says, "I never read a lot of science fiction when I was a kid, and what I read I didn't really like." And presumably doesn't read a lot of it now, or he wouldn't have cast back to when he was a kid. Well, keep writing creepy stories, George Saunders.
Wed Oct 01 2008 22:03:
Hey, nobody writes depressing-ass stories like George Saunders. But I wanted to rave a bit about Offloading For Mrs. Schwartz, which I just read yesterday. That's a damn good piece of science fiction. Not for the story's future tech gimmick, which is poorly designed, but for the plot, which is based on the gimmick working as a technology. Often Saunders writes fantasy-type stories where the weird element is a ghost or some other unexplainable or subjective phenomena. But here it's something that can be quantified, focus-grouped and sold, equipment built around it, etc., and all that peripheral activity drives the plot.
Tue Sep 30 2008 20:09:
Two books that had a formative influence on my sense of humor: How to Talk Minnesotan by Howard Mohr, and The Non-Runner's Book by Lewis Grossberger and Vic Ziegel. Two more or less random books that my parents happened to have lying around the house. That's pre-Internet life.
Mon Sep 29 2008 13:59:
At last, I've recieved funding for my political satire/kaiju movie, Harrison Barugon.
Sun Sep 28 2008 21:03:
I don't usually enjoy writing critiques for my writing group, especially when I miss the meeting by being out of town and my critiques are late anyway. But they are, I hope, useful to the people whose stories I critique, and sometimes when writing them I manage to put into words something about science fiction. Today's object lesson: "in an alien environment, the natural object of empathy is the alien."
Sat Sep 27 2008 13:06:
So yeah, I went to Portland. More about that later, but the thing I want to mention now is that I bought a copy of The Big Idea, my favorite Cheapass game. The last time I played The Big Idea I kept wanting to play long after everyone else was tired of it, so Sumana was suspicious. "Come on," I wheedled, "it's like Once Upon a Time, except with capitalism."
Update: It wasn't a letter at all. It was a little package containing a gizmo I ordered. I didn't expect them to ship it direct from China.
(4) Thu Sep 25 2008 23:18:
Why did someone send me a letter from Hong Kong certified mail? The answer tomorrow, when I go to the post office. I'm kind of apprehensive.
Immediate update: Not even the first time I've written about MIDI Maze.
(3) Wed Sep 24 2008 23:00:
I'd forgotten about this cool hack until it showed up in a book I'm reading. MIDI Maze was a sixteen-player game that you networked by daisy-chaining your computers' MIDI ports. In an even more inappropriate use of technology, there was also a version for the Game Boy.
(1) Wed Sep 24 2008 21:57:
Went to a fancy high-rise restaurant with wine cages. Bottles of wine confined in little cubbyholes in the wall, prominently labelled with the names of high rollers. I don't know what those people did to be turned into wine, but it must have been pretty bad.
Mon Sep 22 2008 17:24:
The invasion of my VP class into the SF world continues with the publication of the excellent Chrono-Girl Versus Kid Vampire.
Looking around I see only a couple nerds wondering about this, about as many as in 2005 were wondering why HTML forms don't support PUT or DELETE. But it's at the intersection of two trends: growing interest in putting metadata in HTTP headers, and growing interest in not using MD5. Has anyone else wanted to send a non-MD5 checksum in HTTP headers? If nobody says anything I'm going to go ahead and make a X-Content-SHA1.
Uh, and in keeping with the peurile theme established by the previous entry, here's my current favorite wacky faqs.org comment.
(1) Fri Sep 19 2008 13:02 Content-MD5:
I'm a little surprised that the HTTP standard defines a Content-MD5 header rather than a generic Content-Hash header that supports different hashing algorithms and provides a method for extension. That's how other HTTP headers work when there are a lot of ways to do something and there might be more in the future (Authorization, Cache, Accept-Encoding, TE). It's a little less surprising given that Content-MD5 is taken wholesale from a different RFC, one with only one wacky comment at the bottom of its faqs.org page.
Thu Sep 18 2008 20:58 Rule 34 Strikes Again:
In the window of the Museum of Sex they've got a big drawing of the two lions from the New York Public Library goin' at it.
(5) Tue Sep 16 2008 22:44 Don't Blink Without Thinking:
"We accept the cut because it resembles the way images are juxtaposed in our dreams." -- In the Blink of an Eye. Okay then. But also, ItBoaE posits the blink as the "cut" we experience in waking life, which is really interesting.
(1) Mon Sep 15 2008 21:47:
James Rolfe, not content with his character of the Angry Video Game Nerd, has cultivated an obsession with film that culminates in visiting the mall parking lot seen in Back to the Future and, the real point of this entry, a completist aesthetic that is leading him to do little video reviews of every Godzilla movie. Hell yeah! He's like Adam Kaplan, except making films instead of getting a doctorate in computer science.
(8) Mon Sep 15 2008 17:34:
Sumana was talking about the proportions in Bill Clinton's presidential portrait. I went and checked out the portrait, and started wondering what are those circular things in the background of the portrait. I thought they might be Boy Scout merit badges, but Clinton was never a Boy Scout. Are they the seals of various government departments? A collection of handpainted state quarters? The Internet is no help. Any ideas?
I have lots of disorganized things to say about this book, so here's the first one. One of the coauthors is Herman Kahn, the court jester of nuclear war, subject of Sharon Ghamari-Tabrizi's on-my-wishlist biography. So it starts off with a lot going for it. As Hal says, it is "not a bunch of pie-in-the-sky pronouncements, but a sober attempt to make plausible predictions and draw up likely scenarios for the future." But the book does contain three tables that pronounce the pie to be at various altitudes, and I thought it would be fun to audit those. Go check out what Herman Kahn thought was likely (and unlikely) to happen between 1967 and 2000.
More on this book later. One thing I want to point out is that the book's discussion of nuclear war (and Kahn's analysis in general) would be very different if Kahn had known about nuclear winter.
(3) Sun Sep 14 2008 21:31 The YEAR 2000!:
I borrowed a book from Hal a long time ago and now it's time for the book report. The book is The Year 2000: A Framework for Speculation on the Next Thirty-Three Years, published in 1967. Here's what Hal had to say about it (and also Anathem).
Fri Sep 12 2008 23:08 Don't Waste It!:
Sumana and I spent some time listening to these old Superman radio serials where Superman takes on the Klan. Sample dialogue (paraphrased): "Someone burned a cross on my lawn!" "Gee, that sounds like the Clan of the Flaming Cross!" Thanks, Superman's pal Jimmy Olsen. Caution: six episodes in, Superman has yet to actually bust any heads, and the thrilling action is frequently interrupted by hilarious super-earnest cereal commercials for the kiddies. Also, the first couple episodes have the same basic plot as The Music Man, except with hate groups instead of marching bands.
(1) Wed Sep 10 2008 22:46:
Recently under Adam P.'s guidance I bought a Nintendo DS. It's proven its worth on long trips already. Not under Adam P.'s guidance I bought a little plugin card that lets me run homebrew DS software, like robotfindskitten! Way to go, Trevor Wilson!
I took some pictures this morning. All that space was just used to park support trailers, including a wardrobe trailer full of 70s gear. It never ceases to amaze me how many logistics vehicles get brought out for big-budget location shoots. It's like your country gets invaded by tactical trucks and cargo planes and they're all just delivering hot meals and bullets to the one soldier with a gun.
Tue Sep 09 2008 21:10:
A while ago some streets in our neighborhood got blocked off to film an episode of some TV show I don't even remember. I mention it now because today the same thing happened again, except they're filming the American version of "Life on Mars". Which will probably be lousy, despite Colm Meaney, but at least they redecorated the local Irish bar to look like an ugly 70s bar called "Along Come Marys".
Keeping the picnic a surprise was nerve-wracking. I invented a fictional retro-videogame-themed event to explain where Moss and I would be meeting Kirk and why Sumana wouldn't want to come. Julia took Sumana shopping while we set up in the Common Garden, then arranged to casually stumble upon us while taking a walk. Surprise: achieved!
(2) Mon Sep 08 2008 22:28 Check For Party Traps:
Behold! Pictures from Sumana's surprise Boston picnic, as mentioned on her site. It was great meeting Kirk and Ned and Moss and Julia's friends.
Sun Sep 07 2008 21:17:
Speaking of Boston, I'm just back from a weekend there, where I did many things including meeting Ned Batchelder and ending the senseless war between our weblogs.
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This document (source) is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Saturday, July 26 2008, 23:11:51 Nowhere Daylight Time and last built on Monday, October 06 2008, 23:20:10 Nowhere Daylight Time.
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