head	1.4;
access;
symbols
	dlr:1.1.1
	TIGRIS_0_9_2_4:1.3
	TIGRIS_0_9_2_3:1.3
	HELM_PEER_PORT_BRANCH:1.1.1.1
	TURBINE_PEER:1.3
	TIGRIS_0_9_2_1:1.3
	TIGRIS_0_9_2:1.3.0.2;
locks; strict;
comment	@# @;


1.4
date	2001.03.12.20.10.28;	author leonardr;	state dead;
branches;
next	1.3;

1.3
date	2001.01.17.23.10.02;	author kmaples;	state Exp;
branches;
next	1.2;

1.2
date	2001.01.17.01.00.22;	author leonardr;	state Exp;
branches;
next	1.1;

1.1
date	2001.01.16.00.47.34;	author leonardr;	state Exp;
branches
	1.1.1.1;
next	;

1.1.1.1
date	2001.02.21.00.36.29;	author dlr;	state Exp;
branches;
next	;


desc
@@


1.4
log
@Begone, no-longer-neccessary table creation scripts!
@
text
@# HELM_STYLE declares a style which a skin may specify. It's basically
# just a list of styles, akin to the list of elements.
#
# There will probably be < 100 styles, and the number will not typically
# change during the course of an app.

drop table if exists HELM_STYLE;
create table HELM_STYLE (
  STYLE_ID integer PRIMARY KEY AUTO_INCREMENT, 
  NAME char(127) NOT NULL,        #A short name used for referencing the style.
  DESCRIPTION char(255) NOT NULL, #A description of the style.
  UNIQUE(NAME)
);
@


1.3
log
@Changed primary keys to AUTO_INCREMENT
@
text
@@


1.2
log
@Revamped table definitions.
@
text
@d9 1
a9 1
  STYLE_ID integer PRIMARY KEY, 
@


1.1
log
@Added tables for skinning.
@
text
@d10 2
a11 1
  NAME char(127) NOT NULL,     #A name which identifies the style for humans.
@


1.1.1.1
log
@Replacing the HEAD with the HELM_PEER_PORT_BRANCH.
@
text
@d9 2
a10 3
  STYLE_ID integer PRIMARY KEY AUTO_INCREMENT, 
  NAME char(127) NOT NULL,        #A short name used for referencing the style.
  DESCRIPTION char(255) NOT NULL, #A description of the style.
@


