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  <title>News You Can Bruise</title>
  <link>http://www.crummy.com/</link>
  <description>Your chicken, your egg, your problem</description>
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  <image>
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   <title>News You Can Bruise</title>
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  <managingEditor>leonardr@segfault.org (Leonard Richardson)</managingEditor>
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  <lastBuildDate>Tue, 15 May 2012 13:24:43 GMT</lastBuildDate>
<item>
 <title>Constellation Games Author Commentary #25, "The Infiltration Path"</title>
 <description>I accidentally wrote a lot of this commentary as chapter 24 commentary, because the ambivalence scene really wants to be part of
24. It may have originally been in 24, but I had to move it out because there was too much stuff in there already.

&lt;p&gt;One bit in the final chapter is presented out of order, but there's
it's still chronological from a certain standpoint. Here in chapter 25, I just
wasn't a good enough writer to present the events of the novel in
strict chronological order. I don't know why this sort of thing bothers me so
much. (Actually, I do.)

&lt;p&gt;I'm tired of getting interrupted every week to write the commentary, so last week I made them my main project. I've completed commentaries up to the end of chapter 33 (but haven't chosen the images, which takes a while on its own). After chapter 36, there will be some short commentaries on the bonus stories and "Pey Shkoy Benefits Humans", and possibly one more on the book as a whole.

&lt;p&gt;If you've read the paperback, the &lt;a href="http://www.crummy.com/2012/05/09/0"&gt;spoiler thread from last week&lt;/a&gt; is still open for your questions and comments. Here's &lt;a href="http://constellation.crummy.com/microblog.html#chap24"&gt;last week's Tetsuo-licious Twitter feeds&lt;/a&gt;, and now commentary:

&lt;ul&gt;

&lt;li&gt;Could it be that Tetsuo's excitement about being on Earth is
 starting to wear off and he's now experiencing culture shock? That's
 the most likely explanation, but I don't want to admit it, because I
 designed Tetsuo to handle culture shock better than any other
 character in the book. Not immune, though. According to Americans
 I've talked to who've lived in Japan, there's a cycle for these
 things.

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/tfduesing/868299832/"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/ambivalence.jpg" align="right" title="Ambivalence, Austin, TX" border="0"&gt;&lt;/a&gt; But Tetsuo's also mad at Ariel in particular for being a hick. This
 was strengthened a lot in the third draft. Ariel's misconception
 about Curic's ambivalence wasn't originally cleared up until a Curic
 scene in chapter 26. But there's absolutely no way that misconception
 could survive a conversation with Tetsuo, and no way Ariel wouldn't
 bring it up as soon as he could talk with Tetsuo.

&lt;p&gt;So I had to rip out the explanation of ambivalence, move it to
 chapter 25, and port it from Curic to Tetsuo. And while Curic's
 attitude towards Ariel's misconception was (and will be) "what did I
 expect", Tetsuo gets angry.

&lt;li&gt;The ambivalence thing is my little trick on you, dear readers. The
 Brain Embryo games are ninety million years old! They were produced
 by a society that clearly had huge problems. Don't assume they're
 representative of modern attitudes. In this respect, moving the
 ambivalence reveal to chapter 25 is a big win, because it immediately precedes another problem with a video game's outdated assumptions:

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/dherholz/2263886123/"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/halo.jpg" border="0" align="left" style="padding-right:25px;" title="You name your fingers?!"/&gt;&lt;/a&gt;

&lt;li&gt;In chapter 18's &lt;u&gt;Brilhantes 5&lt;/u&gt; review, Tetsuo showed himself
to be extraordinarily naive about the cultural context of human video
games. By chapter 33 he understands it about as well as Ariel
does. This chapter, 25, contains the inflection point in the process:
Tetsuo's horrifying experience with &lt;u&gt;Temple Sphere&lt;/u&gt;, a
best-selling game about genocide, a game for which his friend shares
indirect responsibility. This is his &lt;u&gt;Ev luie Aka's Ultimate DIY
Lift-Off&lt;/u&gt;, and the &lt;u&gt;Temple Sphere&lt;/u&gt; scene mirrors the chapter 12
scene where he walked Ariel through &lt;u&gt;Ev luie Aka&lt;/u&gt;.

&lt;li&gt;One reader mentioned it was odd that Tetsuo doesn't know what the
Tools of Justice look like, since he has the strategy guide right
there. The official explanation is that Tetsuo wants to experience the
Tools in-game and hasn't looked at the strategy guide yet. The
unofficial explanation is that the scene with the strategy guide
originally took place in chapter 27 (there's a different strategy
guide there now). I moved it here so we could take care of all the
&lt;u&gt;Temple Sphere&lt;/u&gt; stuff in one scene, and so this scene would have
a payoff instead of just being interrupted by Ariel's mom.

&lt;li&gt;The potted plants on a warship are a little tribute to the mood of Keith Laumer's &lt;i&gt;Retief&lt;/i&gt; stories. No reason the warship can't look nice!

&lt;li&gt;"There's already a video game about ports" is my in-world nod to &lt;u&gt;Portal&lt;/u&gt; (see &lt;a href="http://www.crummy.com/2012/02/14/0"&gt;chapter 12 commentary&lt;/a&gt;).

&lt;li&gt;"It's not a tumor!" is another goofy reference I worked into the
story just because I could. I feel dumb even pointing that one out,
but I have a hunch that "it's not a tumor" is kind of an
America-centric reference. (It's from &lt;i&gt;Kindergarten Cop&lt;/i&gt;;
specifically, the trailer for &lt;i&gt;Kindergarten Cop&lt;/i&gt;.)

&lt;li&gt;&lt;a href="http://grin.hq.nasa.gov/ABSTRACTS/GPN-2000-001056.html"&gt;&lt;img align="right" border="0" src="/graphics/nycb/2012/05/freefall.jpg" title="Free fall in spacesuit" /&gt;&lt;/a&gt;In a few chapters you'll find out what is the deal with Ariel and
 Jenny. By that I mean, "why aren't they fucking". Look how they
 bicker! It's embarassing, like watching Garak and Bashir go at it. So
 what's the holdup? you ask voyeuristically.

&lt;p&gt;I originally wanted to leave this unresolved. I don't think a
 platonic friendship is a "thing" that needs "explaining." But people
 demanded explanation. So, I told myself that if I could think of an
 explanation that wasn't a total cliche, I would put it in the
 story. And... I did think of one.

&lt;p&gt;Enough about that for now. I bring it up because up to this point
 I've kind of wanted to let you think the explanation might be that
 Jenny's lesbian. But the "pretty-boy who cuts himself" line in this
 chapter puts a stop to that.

&lt;p&gt;(The pretty-boy in question is Josh Rogan, who's mentioned in this
 week's Twitter feed and never again. Although next week's feed
 implies Jenny has been putting things up Josh's butt. And no, that's
 not the explanation.)

&lt;/ul&gt;

&lt;p&gt;Now for all you loyal commentary readers, it's time for the first ever &lt;b&gt;&lt;i&gt;Constellation Games&lt;/i&gt; deleted scene&lt;/b&gt;. Early in the
 second draft, this chapter ended with Ariel and Tetsuo on the
 commuter train to Ariel's parents' house in College Station. I'll
 present the train conversation and then explain why I cut it:
&lt;hr/&gt;
&lt;blockquote&gt;
&lt;a href="http://www.flickr.com/photos/maureendidde/4800867542/"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/train.jpg" title="Commuter train, Austin, TX" border="0" align="left" style="padding-right:25px;"/&gt;&lt;/a&gt; "Do people ever ask you what your real name is?" asked Tetsuo. "When
you tell them your name?"

&lt;p&gt;"No," I said, "but I'm not a space alien who took a Japanese name."

&lt;p&gt;"It seems very rude," said Tetuo.

&lt;p&gt;"What &lt;i&gt;is&lt;/i&gt; your real name?"

&lt;p&gt;"Why do you ask me the instant I tell you I don't like to be asked?
Tetsuo Milk is my real name."

&lt;p&gt;"What was your name before you learned a human name to change it to?"

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/wxman58/5665101714/"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/eyes.jpg" align="right" title="The [rib]eyes of Texas are upon you!" border="0"&gt;&lt;/a&gt;Tetsuo made a reluctant sound and then said "Don't transliterate that
in your blog."

&lt;p&gt;"That's pronouncable," I said. "Why'd you change it?"

&lt;p&gt;"We always adopt local names on contact missions," said Tetsuo. "We've
got to prove we're the most adaptable species in the universe. We're
pretty conceited, honestly."

&lt;p&gt;"Hey," I said, "that's our schtick. Humans are the most adaptable
species."

&lt;p&gt;"According to who?"

&lt;p&gt;"That's just how it works. Everybody's the best at something. Farang
are the strongest, Barbarians are the fastest, Her is the creepiest.
Humans are the most flexible."

&lt;p&gt;"Are you designing a role-playing game?"

&lt;p&gt;"Better me than somebody who doesn't know basic rules of game
balance."

&lt;p&gt;"Everybody thinks their species is the most adaptable," said
Tetsuo. "It's like patriotism. You like the Longhorns, your parents
like the Aggies, who's to say who's right?"

&lt;p&gt;"Those are football teams," I said. "Patriotism is for countries."

&lt;p&gt;"Well, you get what I'm saying."
&lt;/blockquote&gt;

&lt;hr/&gt;

&lt;p&gt;It's a pretty funny conversation, which is why I present
it now, but I cut it because it has serious problems and
I make better use of its ideas later on:

&lt;ul&gt;

&lt;li&gt;See above re: Tetsuo's journey towards understanding human
 games. At this point, Tetsuo absolutely does not know enough to make
 the connection between Ariel's species-essentialist attitude and the
 character creation tables in RPGs.

&lt;li&gt;But Ariel &lt;i&gt;should&lt;/i&gt; have seen enough variation within ET
 species (compare Tetsuo to Ashley to Charlene Siph) to start to
 question this attitude, or at least not say it to Tetsuo's face.

&lt;li&gt;This scene introduces the idea that Tetsuo doesn't want the
 general public to know his native-language name, which is good
 stuff. But as soon as chapter 28 it becomes clear that there's
 absolutely no way he would tell Ariel, either.

&lt;li&gt;I think it's realistic for people in a multispecies confederation
 to feel patriotic about their species, the way you might have a
 favorite sports team. But I really doubt Tetsuo buys into the
 patriotism thing, for the same reason it's unlikely Ariel actually "like[s]
 the Longhorns". In chapter 28, you'll see this idea
 presented from the perspective of someone who did buy into it, and
 it's more effective there.

&lt;/ul&gt;

&lt;p&gt;Basically, a much better scene in chapter 28 killed off this
scene. Let's let it rest... in peace.

&lt;p&gt;Tune in next week for the family reunion, during which Tetsuo will say, "Your brother's not a turtle."

&lt;p&gt;Image credits: &lt;a href="http://www.flickr.com/photos/tfduesing/868299832/"&gt;Thomas Deusing&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/dherholz/2263886123/"&gt;Dave Herholz&lt;/a&gt;, &lt;a href="http://grin.hq.nasa.gov/ABSTRACTS/GPN-2000-001056.html"&gt;NASA&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/maureendidde/4800867542/"&gt;Maureen Didde&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/wxman58/5665101714/"&gt;Flickr user Perro Viejo&lt;/a&gt;.

&lt;p&gt;&lt;a href="http://www.crummy.com/2012/05/08/0"&gt;&amp;larr; Last week&lt;/a&gt;</description>
 <pubDate>Tue, 15 May 2012 13:24:43 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">Constellation%20Games</category>
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<item>
 <title>A Time Machine And Other Poems</title>
 <description>Among my recent childhood scans were a number of books, written in pencil and bound with staples and tape. One of the earliest is a six-page chapbook of poetry called &lt;i&gt;A Time Machine and Other Poems&lt;/i&gt;.

&lt;p&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/time%20machine%20cover.jpg" title="Title page"/&gt;

&lt;p&gt;For the first time ever, I now present &lt;i&gt;A Time Machine&lt;/i&gt; as it was originally intended to be seen: on the Internet. I wrote these poems sometime between the ages of 6 and 8, and I'm much happier showing them to you than the poems I wrote when I was a teenager. I think you will see that certain themes have been constants in my writing my entire life.

&lt;p&gt;A note on the text: The poems were originally formatted as free verse, but they're clearly not free verse, so I reformatted them. I've corrected the spelling throughout except in one case where it was ambiguous. Strangely, there is no poem called "A Time Machine".

&lt;hr/&gt;

&lt;p&gt;&lt;b&gt;A Time Machine and Other Poems&lt;/b&gt;
&lt;p&gt;Written and illustrated by Leonard Richardson

&lt;blockquote&gt;

&lt;p&gt;&lt;i&gt;&lt;u&gt;A time poem&lt;/u&gt;&lt;/i&gt;&lt;br/&gt;
There's no such thing as a time machine.&lt;br/&gt;
Even so you may sometimes wonder&lt;br/&gt;
If you could hear ancient thunder&lt;br/&gt;
If you could see an ancient beam.&lt;br/&gt;
If you could swim in an ancient stream.&lt;br/&gt;
So build a pretend time machine if you please.&lt;br&gt;
And go and feel an ancient breeze.

&lt;p&gt;&lt;i&gt;&lt;u&gt;The dinosaurs have died&lt;/u&gt;&lt;/i&gt;&lt;br/&gt;

The dinosaurs have died you see.&lt;br/&gt;
Even in the great big sea.&lt;br/&gt;
So when you're swimming in the sea,&lt;br/&gt;
Beware of dinosaurs, you and me.

&lt;p&gt;&lt;i&gt;&lt;u&gt;Tyrannosauruses are red&lt;/u&gt;&lt;/i&gt;&lt;br/&gt;

Tyrannosauruses are red&lt;br&gt;
Allosauruses are blue.&lt;br&gt;
When you're near them,&lt;br&gt;
Run away to. [sic]

&lt;p&gt;&lt;i&gt;&lt;u&gt;How did the dinosaurs die out?&lt;/u&gt;&lt;/i&gt;&lt;br&gt;
How did the dinosaurs die out?&lt;br&gt;
Was it a whale with its spout?&lt;br&gt;
No one knows for sure I know&lt;br&gt;
But in a time machine I will go.
&lt;/blockquote&gt;

&lt;p&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/how%20did.jpg" title="Original text of 'How did the dinosaurs die out?'"/&gt;


&lt;p&gt;&lt;b&gt;Other books in this series&lt;/b&gt;

&lt;ul&gt;
&lt;li&gt;Better Homes and Gardens
&lt;li&gt;All About Dinosaurs
&lt;li&gt;What Can You Do?
&lt;li&gt;I Saw a Dragon (and I mean it!)
&lt;/ul&gt;

&lt;/hr&gt;

&lt;p&gt;Oh man. That "whale with its spout" line gets me every time. And the first poem's ABBAACC rhyme scheme is pretty nice.

&lt;p&gt;I'm sure I wrote the "Other books in this series", but the only one I still have is &lt;i&gt;Better Homes and Gardens&lt;/i&gt; ("WITH QUESTIONERES AND CHECKLISTS!!!). It's nowhere near as good as &lt;i&gt;A Time Machine&lt;/i&gt;&amp;mdash;like most magazines, it's full of padding&amp;mdash;but it does include the immortal line: "Now buy the stuff you don't have." &lt;i&gt;Better Homes and Gardens&lt;/i&gt; has its own "Other books" list, which promises a fifth book, &lt;i&gt;Computer Games&lt;/i&gt;&amp;mdash;also lost to history.</description>
 <pubDate>Mon, 14 May 2012 18:11:34 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">literature</category>
 <guid isPermaLink="true">http://www.crummy.com/2012/05/14/0</guid>
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<item>
 <title>I WILL FLY</title>
 <description>My in-laws gave us a sheet-feed scanner, so I've been scanning a box of my old school stuff, saved for posterity (which is now) by my mother. I'll be putting the prize of the collection online tomorrow, but in honor of Mother's Day I wanted to share this thing I drew in 1985, which was too big to scan so I took a picture:

&lt;p&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/Mother's%20Day.jpg"/&gt;

&lt;p&gt;It's a drawing full of mysteries. Some of my drawings were labeled, either by myself ("Triciratops") or by Mom ("helicopter"), but I don't know what that thing hovering above the ocean is or what inside the ocean is saying "I WILL FLY". (Maybe another flying fish like the one on the left?) I do know what's with the diacritical marks. I think the spelling book we used (probably &lt;i&gt;Basic Goals in Spelling&lt;/i&gt;--I remembered it used "snurks" to refer to words not spelled as pronounced) taught us to mark up words that way to indicate their pronunciation.

&lt;p&gt;&lt;a href="http://www.crummy.com/jabberwocky/"&gt;Happy Mother's Day!&lt;/a&gt;</description>
 <pubDate>Sun, 13 May 2012 14:05:38 GMT</pubDate>
 <guid isPermaLink="true">http://www.crummy.com/2012/05/13/0</guid>
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<item>
 <title>Constellation Games Spoiler Conversation</title>
 <description>I don't know how much traffic this will get, but now that the paperbacks are being sent out, I'm setting up this post for readers of my commentary posts who have read the whole book. Here you can comment on and ask questions about the chapters that haven't been serialized yet, or the novel as a whole. So have at it! I'll compile anything interesting that comes out of this and include it in the appropriate commentary posts.</description>
 <pubDate>Wed, 09 May 2012 16:53:45 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">Constellation%20Games</category>
 <guid isPermaLink="true">http://www.crummy.com/2012/05/09/0</guid>
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<item>
 <title>Constellation Games Author Commentary #24, "Homebrew"</title>
 <description>Tetsuo's back, and he brought exposition! This week we take a break
from beating up Ariel, and just startle him a lot while he's
high.

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/timpatterson/3823264091/"&gt;&lt;img align="right" border="0" src="/graphics/nycb/2012/05/welcome.jpg" title="Oh shit!!!! This civilization is FLAT!!!"&gt;&lt;/a&gt;This week's Twitter feed is almost entirely devoted to Tetsuo's
first day on Earth. Today also marks the start of the Great Microblog
Bonus Content Migration. Prior to this point, &lt;a
href="https://twitter.com/#!/ArielBlum"&gt;Ariel's feed&lt;/a&gt; was where it
was at. But Ariel's now too busy to tweet a lot, and he'll stay busy
until the end of the book.  &lt;a
href="https://twitter.com/#!/Tetsuo_Milk"&gt;Tetsuo's feed&lt;/a&gt; will be
picking up the slack, chronicling his adventures on Earth and showing
what the other characters are doing as the focus of the novel tightens
around Ariel. If you're following Ariel but not Tetsuo, this is the
week to get on the Tetsuo Train (patent pending).

&lt;p&gt;(NB. I won't be setting a Twitter profile image for Tetsuo because the default image is a much better depiction of him than anything I could come up with.)

&lt;p&gt;Speaking of Twitter feeds, &lt;a
href="http://constellation.crummy.com/microblog.html#chap23"&gt;here's
last week's&lt;/a&gt;. And before we get started, some  extratextual comments:

&lt;blockquote&gt;
Now
that the paperback is out, you can get it from your regular source for
paperbacks: &lt;a
href="http://www.barnesandnoble.com/w/constellation-games-leonard-richardson/1107238478?ean=9781936460236"&gt;Barnes
and Noble&lt;/a&gt; or &lt;a
href="http://www.amazon.com/Constellation-Games-Leonard-Richardson/dp/1936460238/"&gt;Amazon&lt;/a&gt;,
or order it from a bookstore through Ingram, or is there any chance a
bookstore might proactively stock it based on the &lt;a
href="http://www.publishersweekly.com/978-1-936460-23-6"&gt;radioactively
glowing &lt;i&gt;Publishers Weekly&lt;/i&gt; review&lt;/a&gt;? I wouldn't depend on it, but that would be nice. Note that the paperback is the &lt;i&gt;only&lt;/i&gt;
thing you can get from your usual source&amp;mdash;bonuses are only
available from the &lt;a
href="http://www.candlemarkandgleam.com/store/delivery/constellation-games-serial/"&gt;C&amp;G
store&lt;/a&gt;, and the ebook edition won't be out until serialization
wraps up at the end of July.

&lt;p&gt;I'm not sure when people who are getting bonus stories and USB keys
will be receiving them, so lemme just tell you this now. For our
mutual peace of mind, I ask that you hold off reading those stories
until you finish the novel. "Dana no Chousen" takes place after the
novel; "Found Objects" casually blows two of the Part Three reveals;
and "The Time Somn Died" is, in my opinion, actually incomprehensible
unless you've read the whole book and know a lot more about Ashley and
the Constellation than you do now.

&lt;p&gt;You can read "Pey Shkoy Benefits Humans" anytime, even though it
"takes place" after the novel. It's got basic spoilers like "Tetsuo
still teaches at UT Austin", but guess what, I just spoiled you on
that.

&lt;p&gt;Finally, an obligatory reminder: although has been an instance where the
week's chapter didn't show up in the web archive, the emails are
consistently sent out every week, and if you didn't get a chapter it's
almost certainly in your spam folder.

&lt;/blockquote&gt;

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/latt/509790815/"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/collapse.jpg" title="Collapsed bridge" border="0" align="left" style="padding-right:25px;"&gt;&lt;/a&gt;Now on to real commentary. I wrote the contact event as a positive
catastrophe, a shocking world-changing event out of nowhere which is
absolutely wonderful. These days a catastrophe leaves a maelstrom of
frantic Internet communication in its wake, a stew of information and
guesses and wishful thinking and propaganda that slowly settle into an
agreed-upon set of facts and opinions and crackpot theories.

&lt;p&gt;This process has been happening in the background throughout the
novel. You've only seen glimpses of it (the bits that Ariel
contributes), but it's very important, because that's how I've been
controlling the flow of the worldbuilding: flooding the zone with
misinformation and letting the truth precipitate out when I'm ready to
use it dramatically.

&lt;p&gt;There must be CDBOEGOACC games about Ragtime and the Slow People.
But I can't tell you all this stuff at once. There'd be no space for a
story. My &lt;u&gt;Creative License&lt;/u&gt;-ish solution is there's lots of
information about this stuff once you know where to look, but no human
consensus about what information is accurate. It's a mess of
half-assed opinions mixed up with misinformation and conspiracy
theory, with no way of judging the truth of the matter. (Bai will
complain about this next week.)

&lt;p&gt;It was easy to control the flow of information early in the novel,
when I had the world's governments working on my behalf. In "Found
Objects" Jenny has a hard time getting some basic information, because
that story takes place during chapter 5. But with the Greenland Treaty
in effect, the half-life of secrets has declined dramatically, and the
worldbuilding is starting to flood the story.

&lt;p&gt;But I still have control over one thing. Ariel is the
narrator. There are secrets he has to keep, details he considers
unimportant, and one thing he just doesn't want to tell
you. Eventually he'll figure out the central mystery of the book, and
he won't tell you that either. (Don't worry, I won't leave you
hanging.) With Tetsuo blabbing all the stuff the Constellation played
down in the first half of the book, Ariel's scheming and obstinacy and
fear of embarrassment are my secret weapons for maintaining a
relatively even pacing.

&lt;p&gt;That was the big-think piece, now for the misc:

&lt;ul&gt;

&lt;li&gt;One of the big reasons I rewrote the press release, instead of
 cutting it along with the rest of the contact manager subplot, is
 it's the first explicit statement of what all the ETs with Greenland
 Treaty visas are doing on Earth. They're copying stuff. The way
 Curic scanned Ariel's college notebooks, and the way all the Ip Shkoy
 computer games and hardware were put into the CDBOEGOACC.

&lt;li&gt;I love the press release's self-loathing and final descent into
 madness, and how easy it is for Dana to "fix" it. That's basically
 what I'd write if I had to write a press release.

&lt;li&gt;I don't think "you fucking chiselers" fits terribly well (it's
 left over from the "contact manager" app, which cost $0.99), but it
 was a darling I couldn't bear to kill.

&lt;li&gt;&lt;a href="http://www.flickr.com/photos/eggrole/5154799969/in/set-72157624594903448"&gt;&lt;img align="right" src="/graphics/nycb/2012/05/pot.jpg" title="I believe this is a marijuana plant." /&gt;&lt;/a&gt;Thanks to A.K., registered medical marijuana patient, for
coming up with the brand name of Jenny's pot. The legalization of marijuana in this universe was established back in chapter 6. Completists will also want to check &lt;a href="http://constellation.crummy.com/microblog.html#chap8"&gt;the microblog archive for chapter 8&lt;/a&gt;.

&lt;li&gt;You got that Tetsuo doesn't buy Ariel's story about the house
 fire, right? But he's not pushing it. Good, we're on the same
 page. Also, you got the "little computer people" reference, yeah? I
 knew I could count on you.

&lt;li&gt;I had a definite personality in mind for Tetsuo on Earth, around
 humans other than Ariel: the elderly European professor in a 1930s
 movie who flirts shamelessly with every woman he sees under the
 understanding that nothing will come of it. Like if Bela Lugosi's
 Dracula wasn't a vampire, just a really suave guy.

&lt;p&gt;As you'll soon see in Tetsuo's Twitter feed, the "nothing will come
 of it" understanding does not hold for Alien women. 

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/popculturegeek/7019135989/"&gt;&lt;img border="0" align="left" style="padding-right:25px;" src="/graphics/nycb/2012/05/chief.jpg" title="Cosplay"&gt;&lt;/a&gt;

&lt;li&gt;Even in the near future, I don't think a consumer phone-camera would be sensitive enough to make possible the constellation-recognizing app Ariel uses here. It's a cool idea, though. All it takes is a little... &lt;u&gt;Creative License&lt;/u&gt;.

&lt;li&gt; We get our first gameplay glimpse of &lt;u&gt;Temple
 Sphere&lt;/u&gt;. Longtime readers may remember (but readers who just
 picked up the paperback are more likely to remember) that Ariel
 reviewed &lt;u&gt;Quexx&lt;/u&gt;, TS's game-within-a-game, way back in chapter
 2. The prequel Ariel worked on is &lt;u&gt;Recoil&lt;/u&gt;, which also showed up
 in chapter 2, as the game that made
 Smoke-Cursive-Cytoplasm-Snakebite-Singsong-Polychromatic suspicious
 of Ariel. It's the &lt;u&gt;Marathon&lt;/u&gt; to TS's &lt;u&gt;Halo&lt;/u&gt;.

&lt;p&gt;In the second draft this was the first scene that really made use of Ariel's prior work for Reflex Games. Reflex becomes very important as early as next week, so I went back and backfilled it a bit, notably by adding the scene at the Reflex office in chapter 5.

&lt;li&gt;The handheld computer on the cover of &lt;i&gt;Constellation Games&lt;/i&gt;
 is a replica of one owned by Dieue the Four-Fisted. You can see his
 name on the back cover, written in solder. If you get "Pey Shkoy
 Benefits Humans" you'll be able to transliterate all the script on
 the cover&amp;mdash;it's either words that show up in the book (like
 "Dieue"), or it's English written in Pey Shkoy script.

&lt;li&gt;As a bonus for commentary readers, I'm telling you straight up
that you're not going to get a lot more solid information about
Ragtime than you get in Tetsuo's initial description here. A lot of
mysteries will be resolved by the end of the book, but not this
one. I do have an explanation for the mystery, and if I write a sequel
it'll probably go in there.

&lt;p&gt;Because I don't explain the mystery, my whole writing group said I
should cut Ragtime from the novel. Fools! The mystery is what's
important. But for some reason readers didn't see it that way.

&lt;p&gt;So: after selling the book I wrote a new scene, the final Ariel/Tetsuo
scene. That scene will call back to this chapter's conversation under the night
sky, how Ariel freaked out about Ragtime and how Tetsuo reacted. If
I've done my job, that scene will change the way you look
at Tetsuo. Look for it!

&lt;/ul&gt;

&lt;p&gt;The beefiest commentary yet? I'm not going back to check. Instead I'm looking forward, to next week, when Tetsuo will say, "What were you smoking? Perhaps it was crack!"

&lt;p&gt;Image credits: &lt;a href="http://www.flickr.com/photos/timpatterson/3823264091/"&gt;Tim Patterson&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/latt/509790815/"&gt;Matt Lancashire&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/eggrole/5154799969/in/set-72157624594903448"&gt;Mark&lt;/a&gt;, &lt;A href="http://www.flickr.com/photos/popculturegeek/7019135989/"&gt;Doug Kline&lt;/a&gt;.

&lt;p&gt;&lt;a href="http://www.crummy.com/2012/05/01/0"&gt;&amp;larr; Last week&lt;/a&gt; | &lt;a href="http://www.crummy.com/2012/05/15/0"&gt;Next week &amp;rarr;&lt;/a&gt;</description>
 <pubDate>Tue, 08 May 2012 13:07:16 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">Constellation%20Games</category>
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 <title>Constellation Games Author Commentary #23, "Trust Us, We're Expert Systems"</title>
 <description>I do believe it's time for a super dark relationship chapter. That's
what I believed when I wrote this, anyway. Clearly I was eager to keep landing the body blows on Ariel after chapter 22. 

&lt;p&gt;&lt;a href="http://www.flickr.com/photos/timpatterson/4196843875/"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/coffeeshop.jpg" title="Fair Bean Coffee Shop, Austin TX" border="0" align="left" style="padding-right:25px;"/&gt;&lt;/a&gt;It's always sadder when characters bring about their own destruction than when someone else screws them over. In the second draft this episode was a &lt;i&gt;little&lt;/i&gt; less of a
 downer, because while Ariel was living in coffee shop exile he had a
 great idea for a mobile app he could write very quickly and sell to
 recoup some of his losses from the last chapter. So all the awful
 stuff between him and Dana and Jenny still happened, but at least we
 ended on a positive note. Who needs that, right? Just hang tough.

&lt;p&gt;I cut out the "mobile app" subplot because it added a lot of story
 complexity for no real benefit. Ariel's already working on a software
 project, so why add another one? He puts out a press release for it
 next chapter, but I just turned it into a press release for the
 &lt;u&gt;Sayable Spice: Earth Remix&lt;/u&gt; demo. Works fine.

&lt;p&gt;I'll talk about the proposed app after the miscellaneous
 commentary, because this week's is a little light and next week's
 will probably be huge. (Spoiler: Tetsuo comes to Earth.)

&lt;p&gt;Oh, and &lt;a href="http://constellation.crummy.com/microblog.html#chap22"&gt;here's last week's Twitter archive.&lt;/a&gt;

&lt;ul&gt;

&lt;li&gt;Not really happy with the chapter title. I like the joke,
but it barely fits the events of the chapter.

&lt;li&gt;"They make cradles in all sizes." is probably my favorite Jenny
 line in the book. Jenny's comedy is more context-dependent than Ariel's or Tetsuo's. Like,
 I think her most memorable line is (are you sitting down?):
 "Wastebasket."

&lt;li&gt;The scene with Dana went back and forth between being "real life"
 and being a blog post. This meant that Dana went back and forth
 between being "Dana" and being "Svetlana", and she and Ariel went
 from frankly discussing what happened in chapter 22 to maintaining
 the fiction that there was a fire. Except I forgot to change that
 last one back. So Dana still says "lost in the fire." I caught this
 very late in the publishing process and asked Kate to fix it by
 putting "fire" in scare quotes.

&lt;p&gt;The blog post portion got truncated to what Ariel writes in the
 coffee shop afterwards. For the third draft I decided he's smart
 enough at this point not to air his dirty laundry with Jenny on his
 blog. &lt;a href="http://www.flickr.com/photos/popculturegeek/6873353550/"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/05/troi.jpg" title="Cosplay"/ align="right" border="0"&gt;&lt;/a&gt;

&lt;li&gt;I coulda turned the business AI trojan into a whole separate
 story, but it's just a little
 bit of exposition showing Dana Light's odd view of what constitutes
 "human behavior". That's life... a-life, that is!

&lt;li&gt;No one [told me they] noticed the reference to the Slow People in Her's chapter 21 monologue. Which is good, I didn't want you to notice it. I think if you did, you'd stumble in your reading and it would wreck the scene. I want it to be a situation where you go back and find it later and it BLOWS YOUR MIND, MAN.

&lt;p&gt;Originally that was the book's first mention of Slow People, but that's no good, so I backdated the subplot where Krakowski asks Ariel to listen for word of them.

&lt;p&gt;You'll find out who the Slow People are soon enough, I got other plot threads I gotta take care of.

&lt;/ul&gt;

&lt;p&gt;Okay, about that mobile app. One thing that barely shows up in
 &lt;i&gt;Constellation Games&lt;/i&gt;, but was very important in "Vanilla", is
 the contact audit. To sponsor an ET for an American visa (as Ariel
 did for Curic and Bai is now doing for Tetsuo), you need to register
 with the BEA as a contactee. You're &lt;i&gt;supposed&lt;/i&gt; to do the same if
 you have any prolonged or repeated contact with ETs, although the
 Greenland Treaty is quickly making that unenforcable.

&lt;p&gt;All registered contactees need to come in to their local field
 office twice a year for a sit-down interview about all the ETs they've
 encountered over the past six months. It's generally a formality; the
 point is to make contact with ETs a pain in the ass and, on the
 margin, discourage people from having anything to do with the
 Constellation.

&lt;p&gt;Ariel's mobile app idea was a "contact manager", a way of taking
 the pain out of your contact audit. Whenever you meet an ET you just
 take a picture of them&amp;mdash;something you were going to do
 anyway&amp;mdash;and enter their name. Then your contact audit is
 effectively just a slideshow.

&lt;p&gt;In the second draft, Ariel's key business insight was that although
 relatively few people really need this app, a lot of people want to
 be the &lt;i&gt;sort&lt;/i&gt; of person who needs it, so they'd buy it
 aspirationally. Clever idea, but not really necessary for the story, so out it
 went.

&lt;p&gt;That's all I got. Tune in next week for the TETSUOUS continuation, in which Ariel will say "Jesus Christ the great moral teacher!"

&lt;p&gt;Image credits: &lt;a href="http://www.flickr.com/photos/timpatterson/4196843875/"&gt;Tim Patterson&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/popculturegeek/6873353550/"&gt;Doug Kline&lt;/a&gt;.

&lt;p&gt;&lt;a href="http://www.crummy.com/2012/04/24/0"&gt;&amp;larr; Last week&lt;/a&gt; | &lt;a href="http://www.crummy.com/2012/05/08/0"&gt;Next week &amp;rarr;&lt;/a&gt;</description>
 <pubDate>Tue, 01 May 2012 13:27:10 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">Constellation%20Games</category>
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 <title>Hidden Treasures</title>
 <description>&lt;img align="right" src="/graphics/nycb/2012/04/cygnus.png"/&gt;There's a competition going on right now called &lt;a href="http://www.spacetelescope.org/projects/hiddentreasures/"&gt;"Hubble's Hidden Treasures"&lt;/a&gt;, a competition to identify &lt;a href="http://www.flickr.com/groups/hubblehiddentreasures_advanced"&gt;amazing but overlooked images&lt;/a&gt; within the Hubble Space Telescope's massive &lt;a href="http://hla.stsci.edu/"&gt;twenty-year data archive&lt;/a&gt;. I have no special expertise in image processing or astronomy, but I so coveted the prize of an iPad[0] that I thought I'd try my hand.

&lt;p&gt;See, most people who enter this contest are taking pictures of nebulae and galaxies and setting up the colors to represent different wavelengths of light. &lt;a href="http://www.flickr.com/photos/super_botte/6971986168/"&gt;Here's a nice example.&lt;/a&gt; These images have aesthetic value but are merely emblematic of Hubble's scientific value, which comes from the raw data. As long as we're playing that game, why not find aesthetic satisfaction in Hubble's glitches? My innovative thinking will surely net me the prize.

&lt;p&gt;Just as an example, &lt;a href="http://hla.stsci.edu/cgi-bin/display?image=hlsp_3cr_hst_nicmos_3c405_f160w"&gt;here's a super-washed-out image&lt;/a&gt; that could have the date and place of your punk show written in the middle of it. Lots of images &lt;a href="http://hla.stsci.edu/cgi-bin/display?image=hst_05104_02_wfpc2_total_pc"&gt;have glitchy edges&lt;/a&gt;, and my original plan was to make a collage of the glitchy edges. But then I found the image to the right, which blew my stupid idea out of the water. 

&lt;p&gt;I call this ghostly image "hst_05909_01_wfpc2_fr418n18_pc", because that's its Hubble dataset ID, but if I were hanging it in an art gallery I'd call it "Cygnus", because that's the search I used to find it. Here it is &lt;a href="http://hla.stsci.edu/cgi-bin/display?image=hst_05909_01_wfpc2_fr418n18_pc"&gt;big and zoomable&lt;/a&gt;. &lt;a href="http://hla.stsci.edu/cgi-bin/display?image=hst_05909_01_wfpc2_fr418n18_wf"&gt;Here's a larger image&lt;/a&gt; (it's the full WFPC2 image--the one to your right comes from the Planetary Camera bit of the WFPC2) which I think makes it clear the feature you see is a photographic artifact and not a real thing in space.

&lt;p&gt;I don't have anything more to say about hst_05909_01_wfpc2_fr418n18_pc; it's just a nice piece of abstract photography. The &lt;A href="http://hla.stsci.edu/"&gt;Hubble Legacy Archive&lt;/a&gt; is great stuff in general, though.

&lt;p&gt;[0] Can the winner get 5 minutes of Hubble observation time or something contest-specific? Just trying to think outside the box here. The box labeled "box of iPads for use as contest prizes".</description>
 <pubDate>Sat, 28 Apr 2012 12:55:55 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">places/space</category>
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 <title>o Invasion</title>
 <description>There are some rogue os in the &lt;i&gt;Constellation Games&lt;/i&gt; acknowledgements. "N. K. Jemison" should refer to the Nebula and Hugo-nominated author &lt;a href="http://nkjemisin.com/"&gt;N. K. Jemisin&lt;/a&gt;, not to a person who doesn't exist. And "Beth Lermon" is of course my friend &lt;A href="http://bethlerman.com/"&gt;Beth Lerman&lt;/a&gt;. 

&lt;p&gt;Surely these are far from the only typos in the book [I originally wrote "on the book"], but they're really bad, and deserve a special correction, and my apologies.</description>
 <pubDate>Fri, 27 Apr 2012 16:01:41 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">Constellation%20Games</category>
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 <title>Constellation Games Author Commentary #22, "Nerfed"</title>
 <description>&lt;img src="http://www.crummy.com/graphics/nycb/2012/04/usb.jpg" title="USB" align="right" border="0" /&gt;This chapter is bad news for Ariel but good news for me, because yesterday I got my box of author copies. That means those of you who ordered paperbacks should be getting them soon. This EXCLUSIVE SIDE COVER REVEAL shows the playtime synergies possible for those who shelled out for the Adamantium package with its USB key.

&lt;p&gt;In a couple weeks I may do a special spoiler post so that those who've read the whole book can ask me questions about stuff that hasn't been serialized yet, rather than waiting until the appropriate chapter comes up in the serialization.

&lt;p&gt;There's &lt;a href="https://twitter.com/#!/ArielBlum/status/194776756450885633"&gt;a solitary tweet&lt;/a&gt; in last week's microblog archive. Let's move on to the commentary:

&lt;p&gt;I came into this chapter treating it like a chess problem. I had all
the pieces on the board and the question was how Ariel would outsmart
the BEA again, the way he did with Dana. I sat down and puzzled over this and had a
long conversation with Beth trying to figure out how to get Ariel out
of this scrape.

&lt;p&gt;And after about forty-five minutes of being totally stumped I asked
 myself the obvious question: &lt;i&gt;Why am I trying to get Ariel out of
 this?&lt;/i&gt;

&lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Seal_of_Austin,_TX.png"&gt;&lt;img align="left" style="padding-right:25px;" border="0" src="/graphics/nycb/2012/04/seal.png" title="The city's Planning and Development Review Department doesn't seem to have its own logo. A prudent use of taxpayer money, I think."/&gt;&lt;/a&gt;At this point I knew how the book would end (it turns out I only
 knew how Part Two would end). I didn't have the plot planned out
 between now and then, but at some point I needed to break Ariel. This
 is the perfect time to start. He's stressed out from
 &lt;u&gt;Sayable Spice&lt;/u&gt; work, shaken from his encounter with Her and the
 revelation of Curic's ambivalence. Let's just go for it.

&lt;p&gt;So I destroyed Ariel's house. He tries all the clever gambits I
 thought of for him, and they don't work, and he loses. And that was
 the single best thing that ever happened to the book. From this point on the characters are developed enough that I can do whatever horrible things I want to them. They'll either figure something out and come out on top, or they'll lose, and either way it'll be interesting reading.

&lt;p&gt;A lot of this week's commentary is me telling stories that are at
 best tangentially related to the chapter. But if that's good enough
 for big-name DVD commentaries, it's good enough for me:

&lt;ul&gt;

&lt;li&gt;This was a little clearer in the third draft, but hopefully it's
 still clear. Something's going to happen around October 13 that makes
 Ariel willing to tell the truth about his house. The backdated post
 is a little flash-forward to the end of part two. So live in
 suspense!  Or read the paperback, whatever.

&lt;li&gt;I got tons of pushback about Fowler's pie line in chapter 19,
but apparently "That fucking snitch crate!" is A-OK.

&lt;li&gt;The &lt;u&gt;Legend of the Bystander&lt;/u&gt; review got stuck in the
 beginning of this chapter because that's the last possible place it
 can go&amp;mdash;after September 2 there's no more Brain Embryo. Because
 I placed that scene without thinking about it on a plot level, I
 didn't notice until just now that it creates a bizarre
 incongruity. Ariel keeps going back to Curic in the house-losing
 conversation ("You need to talk to Curic about this," "Maybe Curic
 can stop this."), even though he's just learned that Curic is crazy.

&lt;p&gt;I'm gonna file this under "accidental awesomeness" rather than
 "correctly regarded as goofs", because I think it fits in very well
 with what we see of the Ariel/Curic relationship. But it was totally
 unintentional.

&lt;p&gt;&lt;a href="http://archive.org/details/AILS_AC92-0352-6"&gt;&lt;img align="left" style="padding-right:25px;" border="0" src="/graphics/nycb/2012/04/telepresence.jpg" title="It's telepresence!"/&gt;&lt;/a&gt;

&lt;li&gt;The missile defense joke is super inaccurate (much like missile
 defense itself&amp;mdash;heyo!), but I left it in 'cause it's a funny
 failure mode. Inaccuracies: 1) An object with negative mass would
 probably look like nothing at all. 2) If that glitch did happen, the
 investigation would take months and a low-level State Department
 bureaucrat would never hear about it. 3) The port + its casing + the
 telepresence robot probably has a positive net mass anyway.

&lt;p&gt;The most likely in-story explanation is that Krakowski found out
 about Ariel's trip through old-fashioned HUMINT and is now trying to
 dazzle him with technobabble (a favor Ariel will return later). After
 all, the Constellation's not very good at keeping secrets. But I'm
 good at taking... &lt;u&gt;Creative License&lt;/u&gt;.

&lt;li&gt;There's not really an "Austin Building Inspection Division" per se. Krakowski is clearly referring to the Building Inspection Division of the city's Planning and Development Review Department.

&lt;li&gt;The Greenland Treaty has been mentioned before, but now it's a done
 deal. Although it's mentioned several more times throughout the book, I
 deliberately left the details vague, because 1) who cares, and 2) if
 I set down the details I can't change them later to fit a future
 story. But non-canonically, Greenland has gained independence from
 Denmark and is now effectively a client state of the Hierarchy
 Interface overlay.

&lt;li&gt;When I took this chapter to writing group there was one person who
 really loved Fowler's line about using a black hole as a lathe. Yes,
 it's a good line. Very evocative, if I do say so myself. But this
 person was stuck on it. They said I should expand on that line in
 flashback, and spun a fantastical scene describing the port's
 construction, like the beginning of the &lt;i&gt;Lord of the Rings&lt;/i&gt;
 movie where you see the Rings of Power being made.

&lt;p&gt;One of the rules of my writing group is that the person whose story it
 is doesn't talk until everyone else has given their critique. So I
 said nothing. But I thought: what the hell?! I can't put that in
 a comedy novel! It would read like Spinal Tap playing "Stonehenge"!

&lt;p&gt;I have no other complaints about this persons' critiques (they're
 not with the group anymore), and I've certainly delivered my share of idiosyncratic critiques. But that moment has stayed with me,
 perhaps because it's the kind of random obsession I expect from my
 characters.

&lt;li&gt;&lt;img align="right" src="/graphics/nycb/2012/04/circus-peanuts.jpg" title="Circus peanuts"/&gt;Ariel's defense of his parents' toilet-training techniques was
 inspired by one of my earliest memories. When my mom was  training my
 sister Susanna, she bought bags and bags of cheap grocery-store candy
 to use as bribes, because Susanna was being difficult. This did not
 sit well with me, as my access to candy had always been severely
 constrained, &lt;i&gt;despite&lt;/i&gt; my willingness to get on board with the
 pee-in-the-toilet program.

&lt;p&gt; In particular I remember coveting a bag of circus peanuts. Circus
 peanuts! I had never even heard of such a thing. Like a peanut and a
 candy at the same time! Oh, how I longed for those circus
 peanuts. But they were for Susanna.

&lt;p&gt;I told this story to Susanna last year when I went to visit for
 Christmas, and she had absolutely no memory of it. I don't remember
 &lt;i&gt;my&lt;/i&gt; own toilet training, so it's quite possible my mom went the
 bribery route with Susanna because I'd been so horrible. Or that I'd had circus peanuts and forgotten about them.

&lt;p&gt;Anyway, if you subscribe to that archaic psychology theory that
 explains everything about a person in terms of their toilet training
 experience, you've now got a bonanza to work with.

&lt;li&gt;And closing out this week's commentary with another personal story explaining
 something that doesn't need to be explained. Dana's plan to disguise
 herself as a flyer for a chiptune concert is a super-obscure
 reference to a &lt;a
 href="http://www.crummy.com/sumana/2008/9/8/0"&gt;surprise birthday
 party&lt;/a&gt; I planned for Sumana in 2008. I came up with an imaginary
 chiptune concert as a way to get out of the house without making her
 want to come with. I don't even think that qualifies as a
 "reference", but that's why Dana says "chiptune concert" and not
 something else.

&lt;li&gt;Puzzle Korner: next week, Krakowski's going to ask Ariel about something Her said in chapter 21. Do you know what that might be?

&lt;/ul&gt;

&lt;p&gt;Pretty chunky commentary this week, hope you enjoyed it. Be sure to tune in next week for chapter 23, when Jenny will say, "I don't masturbate to it."

&lt;p&gt;Image credits: yours truly, &lt;a href="http://en.wikipedia.org/wiki/File:Seal_of_Austin,_TX.png"&gt;the city of Austin&lt;/a&gt;, &lt;a href="http://archive.org/details/AILS_AC92-0352-6"&gt;NASA/Ames&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/File:Circus_Peanuts.jpg"&gt;Wikimedia Commons user Hoshie&lt;/a&gt;.

&lt;p&gt;&lt;a href="http://www.crummy.com/2012/04/17/0"&gt;&amp;larr; Last week&lt;/a&gt; | &lt;A href="http://www.crummy.com/2012/05/01/0"&gt;Next week &amp;rarr;&lt;/a&gt;
</description>
 <pubDate>Tue, 24 Apr 2012 13:38:40 GMT</pubDate>
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 <title>Handheld Device</title>
 <description>&lt;p&gt;&lt;a href="http://www.crummy.com/graphics/nycb/2012/04/handheld.jpg"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/04/handheld.small.jpg" border="0"&gt;&lt;/a&gt;</description>
 <pubDate>Mon, 23 Apr 2012 19:21:26 GMT</pubDate>
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<item>
 <title>Some Interesting Game Aliens</title>
 <description>Editor Kate pointed me to &lt;a href="http://unrealitymag.com/index.php/2011/08/10/the-best-and-worst-designed-alien-species-in-video-games/"&gt;this list of the best and worst aliens in video games&lt;/a&gt;. Without wanting to say anything bad about that list, I noticed that it (and similar lists I've found online) focuses heavily on the visual design of humanoid aliens from first-person shooters. So I thought I'd make my own list, in honor of &lt;a href="http://www.candlemarkandgleam.com/store/delivery/constellation-games-serial/"&gt;the print release&lt;/a&gt; of &lt;i&gt;Constellation Games&lt;/i&gt; (&lt;i&gt;Publishers Weekly&lt;/i&gt; calls it &lt;a href="http://www.publishersweekly.com/978-1-936460-23-6"&gt;"fun"&lt;/a&gt;!), highlighting some video game aliens that I find interesting from a game design perspective. I'm sure there are plenty more I haven't heard of, so if you have any additional suggestions, I'd like to hear about them in comments.

&lt;dl&gt;

&lt;dt&gt;&lt;p&gt;The invaders (&lt;u&gt;Space Invaders&lt;/u&gt;)&lt;/dt&gt; &lt;a href="http://www.flickr.com/photos/philosofia/6931609409/"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/04/invader.jpg" align="Right"/&gt;&lt;/a&gt;

&lt;dd&gt;
 Just gonna get this one out of the way. Among the most iconic
 aliens ever devised, the invaders in the middle row have come to
 symbolize video games as a whole. Apart from their visual style
 there's nothing there, but the style is great.
&lt;/dd&gt;

&lt;dt&gt;&lt;p&gt;The blobs (&lt;u&gt;A Boy and his Blob&lt;/u&gt;)&lt;/dt&gt;

&lt;dd&gt;
 &lt;a href="http://aeonpants.deviantart.com/art/Boy-s-Blob-127298310"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/04/blob.jpg" align="right"/&gt;&lt;/a&gt;
 These were my gut-reaction nomination for "best", because they're the only aliens
 I can think of that &lt;i&gt;only&lt;/i&gt; make sense in a video game. The blob
 in &lt;u&gt;A Boy and his Blob&lt;/u&gt; is a game mechanic personified: a
 sentient inventory. This causes serious problems if you try to think about the species outside the context of the game&amp;mdash;when your toilet clogs on Blobolonia, do you feed your friend a jellybean and turn them into a plunger? But within the game, it works great.
&lt;/dd&gt;

&lt;dt&gt;&lt;p&gt;The &lt;a href="http://wiki.uqm.stack.nl/Melnorme"&gt;Melnorme&lt;/a&gt; (&lt;u&gt;Star Control II&lt;/u&gt;)&lt;/dt&gt;

&lt;dd&gt;&lt;a href="http://dczanik.deviantart.com/art/Melnorme-272439188"&gt;&lt;img src="http://www.crummy.com/graphics/nycb/2012/04/melnorme.png" align="left" /&gt;&lt;/a&gt; If you want vivid alien characterizations, &lt;u&gt;Star Control II&lt;/u&gt; is
 your game. Unfortunately, most of those characterizations are based
 on asinine stereotypes. That's why the Melnorme win it for me. It
 would be easy to make "the trader race" greedy and sleazy&amp;mdash;in
 fact, SC2 does this with the other "trader race", the Druuge. But
 the Melnorme are friendly cosmopolitans who're fun to
 talk to. And they occasionally drop ominous hints that are never
 followed up on anywhere in the game.

 &lt;p&gt;That said, there's nothing game-y about the Melnorme, they just
 happen to be in a game. Every race in SC2 could guest on
 &lt;i&gt;Star Trek&lt;/i&gt;, and many of them have. So I'm not pushing this one very hard. At least they're not humanoid.

 &lt;p&gt;Honorable SC2 mentions: the &lt;a href="http://wiki.uqm.stack.nl/Zoq-Fot-Pik"&gt;Zoq-Fot-Pik&lt;/a&gt;, who are silly and fun;
 and the &lt;a href="http://wiki.uqm.stack.nl/Orz"&gt;Orz&lt;/a&gt;, who are similar to but not as well-executed as...

&lt;/dd&gt;

&lt;dt&gt;&lt;p&gt;The &lt;a
href="http://www.minecraftwiki.net/wiki/Enderman"&gt;Endermen&lt;/a&gt;
(&lt;u&gt;Minecraft&lt;/u&gt;) &lt;a href="http://eliteparanoid.deviantart.com/art/Enderman-265984794"&gt;&lt;img align="Right" src="/graphics/nycb/2012/04/enderman.png"&gt;&lt;/a&gt;&lt;/dt&gt;

&lt;dd&gt;From another dimension rather than from outer space, but aliens
 nonetheless. The &lt;i&gt;Roadside Picnic&lt;/i&gt; of video game aliens; the
 Endermen follow rules that make perfect sense... to them. Their random rearrangement of blocks and sudden fits of aggro bear a twisted resemblance to your own behavior in &lt;u&gt;Minecraft&lt;/u&gt;. Like you,
 they are interlopers in the game world, and their behavior was
 &lt;a
 href="http://notch.tumblr.com/post/8208212863/the-psychology-of-the-reticle-and-the-feeling-of"&gt;designed&lt;/a&gt;
 to challenge your dominance of it.
 &lt;/dd&gt;

&lt;dt&gt;&lt;p&gt;&lt;a href="http://earthbound.wikia.com/wiki/Giygas"&gt;Giygas&lt;/a&gt; (&lt;u&gt;Earthbound&lt;/u&gt;)&lt;/dt&gt;

&lt;dd&gt;I almost didn't count Giygas for the same reason I'm not counting the Meteor from &lt;u&gt;Maniac Mansion&lt;/u&gt;: I already gave the "cool aliens that happen to be in a game" nod to &lt;u&gt;Star Control 2&lt;/u&gt;. But the final battle of &lt;u&gt;Earthbound&lt;/u&gt; does some interesting things with the game's generic JRPG battle system, so sure, I'll count it.

&lt;dt&gt;&lt;p&gt;
&lt;a href="http://zelda.wikia.com/wiki/Them"&gt;"Them"&lt;/a&gt; (&lt;u&gt;The Legend of
Zelda: Majora's Mask&lt;/u&gt;)/The &lt;a href="http://metalslug.wikia.com/wiki/Martians"&gt;Martians&lt;/a&gt; (&lt;u&gt;Metal Slug 2&lt;/u&gt;) 
&lt;/dt&gt;

&lt;dd&gt;

&lt;img src="http://www.crummy.com/graphics/nycb/2012/04/martian.png" align="left"/&gt;
 These aliens are composed entirely of pop culture cliches. The
 interesting thing is not their design but the fact that they show up
 at all. These aliens aren't just from another planet: they're from
 another &lt;i&gt;genre&lt;/i&gt;. The Martians show up and abruptly turn your tasteless WWII run-and-gun into a '50s saucer flick. And
 "They" show up &lt;i&gt;in a Zelda game&lt;/i&gt;. Albeit a Zelda game that also features a time loop and travel to the moon.&lt;/dd&gt;

&lt;p&gt;When I asked on Twitter for peoples' favorite video game aliens, the only response I got (thanks, &lt;a href="https://twitter.com/#!/quasisonic"&gt;Laura&lt;/a&gt;!) was also in the vicinity of this category: Crypto from &lt;u&gt;Destroy All Humans&lt;/u&gt;, which I haven't played but which looks just like the movie &lt;i&gt;Mars Attacks!&lt;/i&gt;.

&lt;dt&gt;&lt;p&gt;&lt;a href="http://feliciacano.deviantart.com/art/Loser-for-Cosmic-Encounter-106071284"&gt;&lt;img align="right" src="/graphics/nycb/2012/04/loser.jpg"/&gt;&lt;/a&gt;&lt;i&gt;Board game bonus!&lt;/i&gt; The &lt;a href="http://cosmicencounter.wikia.com/wiki/Loser"&gt;Loser&lt;/a&gt; (&lt;u&gt;Cosmic Encounter&lt;/u&gt;)&lt;/dt&gt;

&lt;dd&gt;&lt;u&gt;Cosmic Encounter&lt;/u&gt; is all about embodying game mechanics into alien species, and the Loser is the best, because it forces you to have debates about what it means to "win" a game. Whatever chaos is happening due to the other players' equally unbalanced species choices, the Loser multiplies it. My absolute fave.&lt;/dd&gt;
&lt;/dl&gt;

&lt;p&gt;And there you go. Let me know of any you think I missed&amp;mdash;this is a bizarrely underexplored field, though maybe I just think it's bizarrely underexplored because I spent a long time writing a novel about it. I mean, I also thought it was weird no one had explained &lt;a href="http://www.crummy.com/2009/1/31/0"&gt;how game titles work&lt;/a&gt;.

&lt;p&gt;Image credits: &lt;a href="http://www.flickr.com/photos/philosofia/6931609409/"&gt;Flickr user philosofia&lt;/a&gt;, &lt;a href="http://aeonpants.deviantart.com/art/Boy-s-Blob-127298310"&gt;DeviantArt user aeonpants&lt;/a&gt;, &lt;a href="http://dczanik.deviantart.com/art/Melnorme-272439188"&gt;DeviantArt user dczanik&lt;/a&gt;, &lt;a href="http://eliteparanoid.deviantart.com/art/Enderman-265984794"&gt;DeviantArt user EliteParanoid&lt;/a&gt;, SNK, &lt;a href="http://feliciacano.deviantart.com/art/Loser-for-Cosmic-Encounter-106071284"&gt;Felicia Cano&lt;/a&gt;.</description>
 <pubDate>Mon, 23 Apr 2012 13:55:05 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">games</category>
 <guid isPermaLink="true">http://www.crummy.com/2012/04/23/0</guid>
</item>
<item>
 <title>Constellation Games Author Commentary #21, "Her"</title>
 <description>This is one of the most important chapters in the book. I need you to
start feeling the weight of the Constellation as a geological-time,
astronomical-scale &lt;i&gt;project&lt;/i&gt;, not just as the country where
Tetsuo and Curic were born. The best way is to show you the Earth contact mission through
the eyes of the one who's seen it all: the Her superorganism.

&lt;p&gt;&lt;a href="http://constellation.crummy.com/microblog.html#chap20"&gt;Twitter was quiet last week&lt;/a&gt;, and will be even quieter this week because the whole chapter takes place between 3 and 5 AM on a Tuesday. I think you should do some work this week instead of checking Twitter all the time.

&lt;p&gt;Today is the official release of the paperback edition of &lt;i&gt;Constellation Games&lt;/i&gt;! How does this work? I have no clue. I believe those of you who ordered the paperback will be getting it sometime this week, and those who have been resolutely refusing to preorder will soon be able to order it from the online store or get it from a local indie. In the meantime, how about a bulleted list? I know all about those.

&lt;p&gt;&lt;a href="http://commons.wikimedia.org/wiki/File:Joachim_Barrande01.jpg"&gt;&lt;img align="left" src="/graphics/nycb/2012/04/trilobites.jpg" style="padding-right:25px;" title="Trilobites" /&gt;&lt;/a&gt;

&lt;ul&gt;

&lt;li&gt;The other Constellation species take their human names from human
 words for "outsider". But some words for "outsider" you don't want to
 say; not in front of the children. So you might say "them"
 instead. You can't trust &lt;i&gt;them&lt;/i&gt;. Who do &lt;i&gt;they&lt;/i&gt; think they
 are. In honor of this, the members of Her are simply called Them.

&lt;li&gt;My high-concept idea for Her is a hive mind whose members are
 themselves sentient. Smoke is a recursive version of the same idea. I
 don't know of any preexisting examples of this in SF, apart from
 Internet-like "world minds", but I'm sure there are some and I'd like
 to hear about any you know of. It seems like a fun
 thing to read about.

&lt;li&gt;I like how a lot of Them strongly
 disagree with what Her is doing and talk back to her. (I should just abbreviate "conflict between partners" as CBP so I can refer to it more easily.) Her seems to
 operate on a system of democratic consensus with a supermind veto,
 which Curic interprets as an intolerable fascism.

&lt;p&gt;Curic's "problems with authority" bit was one of the last things I
 added to the manuscript. I think it works really well, especially
 given what happens between Ashley and Her in "The Time Somn
 Died".

&lt;li&gt;I came up with Her around the time I abandoned the first draft.
 In the second draft she was mentioned a couple times before showing
 up, but come chapter 21 the writing group felt like they had no forewarning of
 her existence whatsoever. Maybe you feel the same right now, but I
 did try to prep it a little better in later drafts. The biggest
 change was in chapter 9, where I greatly expanded an Ariel/Jenny
 disagreement about the relationship between Them and Her. (I think
 disagreements are the best way to do exposition.)

&lt;li&gt;Grammar time! Her's name is "Her", and she does identify as female, although I don't know what that means. So: "I met some of Her's members and they told me
 her opinion." You don't capitalize the pronoun; she's not God.

&lt;li&gt;There's a little bit of &lt;i&gt;Arrested Development&lt;/i&gt; reference
 going on here ("Her?"), but not much. In related news, I &lt;i&gt;did&lt;/i&gt;
 name a character Daisy just so I could have her say, "Hi, I'm Daisy!"

&lt;li&gt;Ariel's explanation of how game sequels get made is taken
almost wholesale from a conversation I had with a friend who'd worked for one of those social-games companies. (I'm making this vague just so I don't burn bridges they'd rather leave uncharred; if they read this, they should let me know if they want real credit.) I've never worked in the game industry at all, so it's probably the novel's most accurate bit of insider info.

&lt;li&gt;Is Her's choice of Sarah Vowell's voice for her English vocalizer
 a good detail? I dunno. I mentioned &lt;a
 href="http://www.crummy.com/2012/01/17/0"&gt;earlier&lt;/a&gt; that the
 celebrity-vocalizer thing was from "Vanilla" and probably not
 something I'd use nowadays. But, when I was writing "The
 Time Somn Died", I imagined Her sounding like Fluttershy from &lt;i&gt;My
 Little Pony&lt;/i&gt;. So the quiet cutesy voice is definitely part of the
 character.

&lt;li&gt;Back in January I had a dream about &lt;i&gt;Constellation Games&lt;/i&gt;, a
 dream that tried to convince me that I'd written and taken out a
 scene in which Jenny has sex with the Her superorganism. Not the
 individual Them, but Her herself. I resisted this idea for the usual
 stodgy author reasons: I didn't remember writing any such scene, it
 made no character sense, it was ontologically impossible, etc. It was
 one of those early-morning dreams where you wake up briefly and go
 back to sleep, and when I went back to sleep I was presented with an
 actual draft of the Jenny/Her scene! A smoking gun!  I thought to
 myself "wow, I guess that dream I had earlier was accurate WAIT A
 MINUTE THIS IS THE SAME DREAM."

&lt;li&gt;&lt;a href="http://www.flickr.com/photos/fubsan/6390657395/"&gt;&lt;img align="right" border="0" src="/graphics/nycb/2012/04/binary_star.jpg" title="Binary star"/&gt;&lt;/a&gt;That binary star patch complicates the story so much. At least for
 someone like me who's spent months thinking about the
 characters. After reading the third draft, Brendan said he'd assumed
 Ariel was lying about this meeting with Tammy. It would be a lot
 simpler if Ariel &lt;i&gt;were&lt;/i&gt; lying, but it clearly
 happened. It's a "real life" section, Tetsuo and Daisy were there, and Ariel even switches
 narration to the present tense and implies that he still has the
 patch.

&lt;p&gt;I use the patch in ways I'm really proud of, dramatically, but for
 a long time I couldn't imagine what Tammy might have said to go along
 with the patch, given what happens later. Fortunately, while writing
 this commentary I came up with something. I can't say more
 without big spoilers, so I'll come back to this later.

&lt;p&gt;The meeting only happened because of weakness on my part. In the
 second draft, chapter 21 ended with Ariel talking to Tetsuo and
 Daisy, then going back through the port. And then I wrote chapter 22,
 which did not turn out at all the way I thought it would. It turned
 out so poorly for Ariel (I don't think this is a spoiler--he
 warns you about it in this chapter) that in the third draft I added
 the meeting with Tammy beforehand. Remember how I said that every
 time Ariel gets laid, I'm about to ruin his life? The first time, I
 had dramatic irony in mind, but this time I felt sorry for him.

&lt;p&gt;This is the last time I'm nice to Ariel for the rest of the
book, so enjoy it.

&lt;/ul&gt;

&lt;p&gt;On that note: tune in next Tuesday (or read the paperback) for Ariel's terrible, horrible, no good, very bad day. During the course of which he will say, "I'm more worried about my
  friend's problem than in coming up with the perfect urine-related
  analogy for the problem."

&lt;p&gt;Image credits: &lt;a href="http://commons.wikimedia.org/wiki/File:Joachim_Barrande01.jpg"&gt;Joachim Barrande&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/fubsan/6390657395/"&gt;Flickr user fubsan&lt;/a&gt;

&lt;p&gt;&lt;a href="http://www.crummy.com/2012/04/10/0"&gt;&amp;larr; Last week&lt;/a&gt; | &lt;a href="http://www.crummy.com/2012/04/24/0"&gt;Next week &amp;rarr;&lt;/a&gt;</description>
 <pubDate>Tue, 17 Apr 2012 13:14:19 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">Constellation%20Games</category>
 <guid isPermaLink="true">http://www.crummy.com/2012/04/17/0</guid>
</item>
<item>
 <title>CS161</title>
 <description>You could get a computer science education just by taking classes called CS161:

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://www.cs.drexel.edu/~aalban/CS161/"&gt;"Introduction to Computing"&lt;/a&gt; (Drexel)
&lt;li&gt;&lt;a href="http://graphics.stanford.edu/courses/cs161-12-spring/"&gt;"Design and Analysis of Algorithms"&lt;/a&gt; (Stanford)
&lt;li&gt;&lt;a href="http://www.cs.colostate.edu/~cs161/Spring12/"&gt;"Object Oriented Problem Solving"&lt;/a&gt; (Colorado State)
&lt;li&gt;&lt;a href="http://cs.ucla.edu/~rosen/161/"&gt;"Fundamentals of Artificial Intelligence"&lt;/a&gt; (UCLA)
&lt;li&gt;&lt;a href="http://www.cs.ucr.edu/~harry/classes_files/CS161_FALL04/CS161_FALL04.html"&gt;"Design and Architecture of Computer Systems"&lt;/a&gt; (UC Riverside)
&lt;li&gt;&lt;a href="http://www.cs.berkeley.edu/~dawnsong/teaching/s12-cs161/"&gt;"Computer Security"&lt;/a&gt; (UC Berkeley)
&lt;li&gt;&lt;a href="http://www.eecs.harvard.edu/~mdw/course/cs161/"&gt;"Operating Systems"&lt;/a&gt; (Harvard)
&lt;li&gt;&lt;a href="http://www.cs.brown.edu/courses/cs161/"&gt;"Building High Performance Servers"&lt;/a&gt; (Brown)
&lt;/ul&gt;</description>
 <pubDate>Mon, 16 Apr 2012 18:58:59 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">technology/software</category>
 <guid isPermaLink="true">http://www.crummy.com/2012/04/16/1</guid>
</item>
<item>
 <title>Beautiful Soup 4.0.4</title>
 <description>I haven't been mentioning all the Beautiful Soup releases I've been doing, because they're just maintenance releases, but I'll mention them occasionally because fixing bugs (and determining what's a bug and what's not) still takes up a fair amount of my time. We're up to 4.0.4 and I've fixed/worked around a number of bugs, including one that prevented Beautiful Soup from parsing an XML document larger than about 512 bytes.

&lt;p&gt;I've also updated the docs quite a bit to help people solve common problems. I'm not sure where to stop, because Beautiful Soup is the first Python library a lot of people use, so it gets caught up in questions like "how do I install Python packages on Windows?" (It's not easy.)</description>
 <pubDate>Mon, 16 Apr 2012 16:06:44 GMT</pubDate>
 <category domain="http://www.crummy.com/nb/nb.cgi/category/nycb/">beautifulsoup</category>
 <guid isPermaLink="true">http://www.crummy.com/2012/04/16/0</guid>
</item>
<item>
 <title>CDBOEGOACC Contest Results</title>
 <description>I was worried that no one would enter the CDBOEGOACC contest and it would be like a party where no one showed up. But ten people put in 29 entries, which is a pretty good party. I'm pretty sure all the entrants are &lt;i&gt;Constellation Games&lt;/i&gt; subscribers, so I gotta work on my crossover appeal, but I'm happy with the turnout. 

&lt;p&gt;Once again, the grand prize is a galley copy of &lt;i&gt;Constellation Games&lt;/i&gt; which will hopefully be delivered a few days before the paperback comes out. Even I don't have a galley copy, so you know it's exclusive. There'll also be a random drawing, and the winner will get a free basic-level subscription. Although since everyone who entered is already a subscriber, I don't know if you want that. Maybe you can give it to a friend, maybe you can negotiate a different prize with Kate, the publisher. 

&lt;p&gt;Anyway, let's take a look at the entries:

&lt;ul&gt;
&lt;li&gt;First, you gotta check out &lt;a
href="http://omgwtfgames.com/2012/04/cdboegoacc/"&gt;Andrew Perry's
nerdtastic entries&lt;/a&gt;. He took little bits of worldbuilding I'd
scattered around the novel and created (AFAIK) the first piece of
&lt;i&gt;Constellation Games&lt;/i&gt; fan fiction, featuring realistic Farang,
Alien, and Wazungu games, plus one created for humans by a Smoke
submind. I especially liked the "Flase Daylight".
&lt;/blockquote&gt;

&lt;p&gt;In a non-ironic twist, Andrew's fidelity to existing &lt;i&gt;Constellation Games&lt;/i&gt; canon was what cost him the award. Since I wrote the stuff he was stitching together, reading his CDBOEGOACC entries didn't make me feel like I was on a flight of fancy. But, I have asked Kate for dispensation to award Andrew the special CDBOEGOACC Jury Prize.

&lt;/ul&gt;

&lt;p&gt;All the other entries were short concept quotes posted to Twitter. I've archived all of them here because I really hate the way Twitter's UI consigns the past to a dark, eternal oubliette.

&lt;ul&gt;
&lt;li&gt;&lt;a href="https://twitter.com/#!/ornithopter"&gt;Ornithopter&lt;/a&gt;:

&lt;ul&gt;

&lt;li&gt;The Way Arounding: hide your shameful underscale color from your
husband's husband while negotiating a wedding contract with him

&lt;li&gt;"An invading army is coming. You have 3 days to store fat for
hibernation and to bury yourself deep enough to avoid detection."

&lt;li&gt;Young-Time Architecture: Design a nest for your eggs of sufficient
complexity to prevent yourself from eating them.

&lt;li&gt;Fish or Other Fish?: You are captured by Roetus. Arrange patterns
of color to convince them you're sentient before they eat you.  (The
title "Fish or Other Fish?" comes from an event in Dolkoan history
where a fish and its twin competed for war-minister.)

&lt;li&gt;No Never Negation No No!: Find the lost start-card to your
transport shuttle in a series of exotic locations. #cdboegoacc

&lt;li&gt;No Never Negation No No No!: Sequel to NNNNN! You are the
transport-shuttle's start card. Hide to extend your owner's
vacation.

&lt;/ul&gt;

&lt;li&gt;&lt;a href="http://nottheinternet.com/"&gt;George Buckenham&lt;/a&gt;:

&lt;ul&gt;

&lt;li&gt;Thermal Vent Orchestrator: Intended as a test of vent-controlling
verisimilitude, but usually played for laughs with cheats on.

&lt;li&gt;"When Catastrophe Strikes, Emulate the Octopus" &lt;i&gt;[he adds: "this is actually the title of a Wired article"]&lt;/i&gt;

&lt;/ul&gt;

&lt;li&gt;
&lt;a href="https://twitter.com/#!/Benhimself"&gt;Benhimself&lt;/a&gt;:
&lt;ul&gt;

&lt;li&gt;Xarthru: "Falling shapes composed of four blocks descend from
above, arrange them in lines to clear them and score." Wait, what?

&lt;li&gt;Squigglers III: Eat delicious parasites off the tentacle monster on
which you live without becoming a meal yourself!

&lt;li&gt;Launch asteroids at a planet using the gravity wells of other
orbiting planets to save energy.The other player will return
fire. &lt;i&gt;[This is very similar to "Occluded Occlusion", an Ip Shkoy
game mentioned in chapter 33. -LR]&lt;/i&gt;

&lt;/ul&gt;

&lt;li&gt;&lt;a href="http://gandre.ws/"&gt;Gus Andrews&lt;/a&gt;

&lt;ul&gt;
&lt;li&gt;Pentathlon: Behemoth bowling, cotyledon racing, flailing, cube
dancing, bluntshooting
&lt;li&gt;Aesthetics-driven, unscored "doing-the-dozens"-style attempt to outdo
other players by producing the most nuanced cloud of gas
&lt;/ul&gt;

&lt;li&gt;&lt;a href="http://www.logophile.org/"&gt;Tikitu de Jager&lt;/a&gt;

&lt;ul&gt;
&lt;li&gt;Bloom: Rediscover the excitement of first pollination. Only this
time YOU decide where the seeds fall.

&lt;li&gt;Society: Out-game negotiations influence in-game status, and
(where not prohibited by applicable social strictures) vice versa.
&lt;/ul&gt;

&lt;li&gt;&lt;a href="http://www.decontextualize.com/"&gt;Adam Parrish&lt;/a&gt;
&lt;ul&gt;
&lt;li&gt;one player must communicate a terminal semantic taxon to others
without using distal mouthparts or pheromone glands
&lt;/ul&gt;

&lt;li&gt;&lt;a href="https://twitter.com/#!/BrendanAdkins"&gt;Brendan Adkins&lt;/a&gt;

&lt;ul&gt;

&lt;li&gt;"Largely Automated Testimony Extractor:" Only a game inasmuch as one can play to lose.

&lt;li&gt;"Hit The Button Before Anyone Else Hits The Button:" Popularity declined after players began using relativistic time dilation.

&lt;li&gt;"My Friend The Modular Dissent Repression System:" Hacks a hunter-drone's neural core to prioritize cuddling.

&lt;li&gt;"Inferior Gasband:" Created to defame a rival pseudofamily. Rivals later ate the designer and produced a successful sequel.

&lt;li&gt;"If You Outscore This Game's Designer At This Game Her Agents Will Implode Your Home Village With Hydrocarbons:" No longer true.

&lt;li&gt;"That's Enough:" designed for slowphase, an innovative anti-cheating system emits UV flares if the player displays life-signs.

&lt;li&gt;"Meatchild:" An innovative control scheme allows up to 4 million of Her hive-units to cooperatively guide a single biped.

&lt;/ul&gt;

&lt;li&gt;&lt;a href="http://stenoknight.com/"&gt;Mirabai Knight&lt;/a&gt;

&lt;ul&gt;
&lt;li&gt;A long-scope evolutionary commerce game in which shoemakers must
adapt to the cyclic disappearance and reappearance of feet.

&lt;/ul&gt;

&lt;li&gt;&lt;a href="http://www.quora.com/Evan-Baer"&gt;Evan Baer&lt;/a&gt; (who entered after the deadline, but I'll at least put his entry up here)

&lt;ul&gt;
&lt;li&gt;Stop, Memmings! subvert attempts of adorable figures to prevent access to Constellation drop boxes, which are empty when opened.&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;

&lt;p&gt;I thought all the entries were really good, although Adam may have been phoning it in. C'mon, Adam, this ain't &lt;u&gt;Apples to Apples&lt;/u&gt;. Anyway, I'm excluding Adam and Brendan from consideration because they were beta readers. Here are my three favorites (apart from Andrew's, which I've already spilled the beans that it didn't win):

&lt;ul&gt;
&lt;li&gt;"An invading army is coming. You have 3 days to store fat for
hibernation and to bury yourself deep enough to avoid detection." &lt;i&gt;[Ornithopter]&lt;/i&gt;
&lt;li&gt;Pentathlon: Behemoth bowling, cotyledon racing, flailing, cube
dancing, bluntshooting &lt;i&gt;[Gus Andrews]&lt;/i&gt;
&lt;li&gt;A long-scope evolutionary commerce game in which shoemakers must
adapt to the cyclic disappearance and reappearance of feet. &lt;i&gt;[Mirabai Knight]&lt;/i&gt;
&lt;/ul&gt;

&lt;p&gt;And the winner of the &lt;i&gt;Constellation Games&lt;/i&gt; galley copy is... Ornithopter! I loved their game concept because it tied into a theme I don't really explore in &lt;i&gt;CG&lt;/i&gt;: the repurposing of really awful historical situations as entertainment simulations.

&lt;p&gt;But don't give up yet, non-disqualified entrants! We've still got the random drawing. And here's some Python code to perform it:

&lt;blockquote&gt;
&lt;code&gt;
&gt;&gt;&gt; import random&lt;br&gt;
&gt;&gt;&gt; entrants = ["Andrew Perry", "Ornithopter", "George Buckenham", "Benhimself", "Gus Andrews", "Tikitu de Jager", "Mirabai Knight"]&lt;br&gt;
&gt;&gt;&gt; random.choice(entrants)&lt;br&gt;
'Andrew Perry'
&lt;/code&gt;
&lt;/blockquote&gt;

&lt;p&gt;OK, well, that worked out. Andrew Perry will receive the random drawing prize, and we'll just &lt;i&gt;call&lt;/i&gt; it the CDBOEGOACC Jury Prize.

&lt;p&gt;And that's it for the gala CDBOEGOACC giveaway contest! I hope it was a fun time. I certainly enjoyed watching people come up with this stuff.</description>
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