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: When real-time sound is off, my recording skips. When real-time sound is on, the sound quality degrades as a function of how much other stuff is in memory. In particular, if I am playing back a song to record another track on top of it, the sound quality of what I record is completely unusable.

This is unacceptable behavior on the part of the BeOS, particularily on a 450Mhz/128M machine. I hesitate to blame the BeOS for this, but the evidence is pretty convincing.

Possibly I'm recording at an unreasonably high sampling rate, but I can't find anywhere to change it, either at the system or the application level.

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