Fri Nov 05 1999 07:09:
Dan is trying to do the plot for his latest game, Hover Carnage
(we are doing a whole family of never-to-be-finished "x Carnage" games; my contribution
will be "Tic-Tac-Toe Carnage"). And he's really set on having a real
plot, and he's really set on having nanotech in the game. But
nanotech just totally removes any conceivable reason why you would
run a hovercar around abandoned tunnels at breakneck speed firing
mini-nukes at other people in hovercars, except for some sort of death
{clock, sport}, and that's so cliche it's not even funny.