Sat Nov 03 2001 09:00:
As I've probably mentioned previously, I have many ideas for pieces of
interactive fiction, but none of them are ideas I'm willing to spend
months working on. However, I did have an idea for one exceptionally
fiendish puzzle, which I decided to implement and foist upon Mike.
But while implementing it (mostly last night) I kept coming up with
ways to make it even more fiendish which involved the creation of
other puzzles. So I have a few puzzles now, and more stuff to keep me busy by implementing,
and hopefully I'll be able to tie it in with one of my game ideas.
So, the lesson is: don't mope around wondering what to do. Do something,
and the ideas will come.