While good ideas (keep sending them in!), all of these require
costly development effort and changes to the game mechanics, which
would need to be focus-grouped at enormous expense. The easy money
lies in simply rebranding the existing game with superficial changes
that don't really change anything. For instance, robotfindskitten:
special edition would have gold-plated non-kitten-items and be
suitable for display on a coffee-table (well, those coffee table video
game consoles, anyway). The personalized edition, code-named
robotfindsyou, will give you the thrill of actually being
found by robot! (Note: for purposes of the game, you will be a
kitten). And we can use PayPal to support the pay-per-kitten model of
robotfindskitten premium.
We should also go the Super Mario Bros. route and have various
'themed' robotfindskitten levels, such as the 'jungle' level
(robotfindsmonkey) and the 'water' level
(robotfindsmolamola). And on a very special episode, it's
robotfindsrobot.
Tue Aug 20 2002 10:28:
Ideas For Robotfindskittenlike Games: Second In A Series If You
Start Counting From Zero And Count This Entry, Or If You Don't
And Start Counting From One: Response has been whelming for this
idea. Pete Peterson II offers robotfoundkitten, "not so much a
game as it is an 80x25 flat text file of a # next to a ? in the middle
of the screen." A. Cairns suggests robotfindskittens, in which
"robot doesn't know how many kittens there are and has to bump into
everything on the screen." There's also the tragic prequel,
robotloseskitten.