<D <M <Y
Y> M> D>

Attack Poker: I went to Sumana's party last night, and learned how to play poker (more precisely, I learned why playing poker is fun). More of that anon. Right now I want to tell you about a game that Angel and I made up, which we call Attack Poker (possible alternate title: "Wittgenstein's Poker". I would rather come up with a different game for that name, though.)

Angel and I were the only ones who played, but the game would be fun for more than two players. Each player is dealt a five-card poker hand face up in front of them. All remaining cards are put face down in the draw pile in the middle. There is also a discard pile which is initially empty. The goal is to improve your poker hand while ruining the hands of your opponents.

A player's turn consists of drawing a card, from either the draw pile or the discard pile, and playing it. You always have the option of playing the card you drew face up onto the discard pile. You also always have the option of playing the card you drew face up on top of one of the cards in your hand. This changes your hand (hopefully for the better) and the card underneath the card you played is effectively removed from play.

If you draw a card and you have a card of the same rank in your hand, you also have the option of playing the card you drew on top of an opponent's hand, hopefully reducing the quality of their hand.

If you draw a card and an opponent has a card of the same rank in their hand, you have the option of taking one of their cards and replacing it with the card you drew. You can then play the card you stole onto your hand, or discard it.

Once the draw pile is empty, the game is over and the player with the best poker hand wins.

Those are the rules. Here's an example:

I have 4H 4C 5H 9D AH. My opponent has 6C 8C 4C 9C 7C. I draw 9H. My viable options are:

I was surprised at how replayable this game is. There are actually two strategies: go for of-a-kind hands (these make it more difficult for opponents to steal your cards, but also make it difficult to attack other players), or go for straights and flushes (these give you lots of opportunities to destroy opposing hands, but also give your opponents lots of opportunities to destroy yours). Neither strategy is obviously better. Sometimes you have to sabotage your own hand so that an opponent won't get a card that would help them a lot. Emergent behavior: nice!


Unless otherwise noted, all content licensed by Leonard Richardson
under a Creative Commons License.