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: Jason sent me a link to Programmers And Problems, a pedagogical card game developed by one of his colleagues to teach software engineering practices to college students. If you like games that nip the escapism aspect right in the bud, this one is for you. You play a project manager trying to get a software project developed. Will you go for broke, forgoing design and working your employees 16-hour days? Or will you carefully gather requirements, plan, and document, then realize that it's 5PM and make your employees work another 8 hours actually writing the code? Will you devote valuable time to code inspection, or leave all bugs unrevealed until the final showdown with the client? With Programmers And Problems, the schedule is yours to beat! My main beef: the structure of the game forces you to use the waterfall development methodology. It would be interesting to develop an XP variant in which programmers interacted more with each other, etc.

PS: PAP is the second game I know of in which feature creep is a bogeyman.


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