(2) Mon Aug 09 2004 19:31 PST Games You Already Have Roundup II: The Wrath Of Board Games:
Greetings, already havers of the following games. Today we look at
computer versions of games usually played on boards. "Board Games",
they are called. Man, it's hard to fill up a whole introductory
paragraph. Did you ever notice how arbitrary the "board game" term is
when games are categorized in a Linux installation? The category
includes solitaire Mahjongg, which is not a board game and uses pieces
from a board game that has no proper board. It includes Yahtzee, which
is put out by a board game company but is played entirely with
dice. Yet it does not, and this is the real travesty, it does not
include my groundbreaking multiplayer mudfest "Bran's Brother Has
Flipped!: The Home Game". Where's the justice? Not in this life, my
friends.
That's why I'm imposing a strict rule on this episode of Games You
Already Have Roundup. No matter what the menu classification says, if
the game does not feature competition, ie. you versus some human or AI
opponent, it is not a board game. It will not be featured in this
episode, but rather in the next episode, Games You Already Have
Roundup III: The Search For Puzzle Games. Hopefully the people who
write Debian post-install scripts for these games will take this as
the stinging rebuke it undoubtedly is, and will get their act together
in time to avert game-categorization catastrophe on a grand scale.
Don't thank me; I'm only doing this so I can put off playing those
awful marble games. And now, with further ado, the games.
- KWin4: Give me a break! I thought I could go the rest of my life
without having to play Connect Four, but then I got this crazy idea to
review all these bundled games. Hm, I never realized how quickly this
game degenerates into a holding pattern where you fill up all the
useless rows to the top.
Actual title of this clone: either "Four wins" or "Kwin4",
depending on what part of the application you believe. You can play
over the network. I hope that was fun for the author to
implement. Nice animation, on the opening screen and in the game. It's
really well-put-together, but it's Connect Four. What's next?
Operation? The goofy game for dopey doctors?
- Four-in-a-row: Argh! OK, this one's actually not a good game. It
looks like every other Gnome game with marbles on a grid, but it's got
the logic of Connect Four. Again the inconsistent naming: help claims
it is called "Gnect". I also can't help noticing that I never win. Is
it a solved problem or am I just no good at this game? This version
has AI settings, which implies the latter. Winner of of KDE/Gnome
Connect Four clone smackdown: damn you, Connect Four! The only
way to win is not to play. I hate to admit that there are degrees of
"better" and "worse" here, but the KDE one is a lot better.
- Iagno: Scraping the bottom of the Gnome pun barrello is this
Othello clone. I started wanting to eat the pieces; they look like
delicious mints. I tried various buttons to see if one was the "eat"
button. I searched the settings for an option that would let me eat
the pieces. Then I gave up and switched to a slick sun-and-moon
graphic set which I think would give the implementation a lot more
character if it were used as the default. Two local players or AI.
- KReversi: Graphics not nearly as good as Iagno's can be, and what's
more the animation is annoying. In Iagno all the pieces you capture
turn over simultaneously. In KReversi they turn over piece by
maddening piece (I later found out you can speed up the animation so
fast it goes away). However I perservered and by pressing the one
Othello hint I've learned since I was 9 and playing a BASIC Othello
game ("go for the corners"), I was able to rack up what I think is my
first Othello win ever. One player against AI only. Winner of
KDE/Gnome Othello clone smackdown: Gnome!
- GNOME Tali: It's Yahtzee, despite the name which tries to connect
it to the ancient
Roman game of knucklebones. For once, I believe the game
conglomorate official history. It's fun. I don't need to defend
Yahtzee to you. I like the interface by which the dice you want to
re-roll turn into pumpkins when you select them. AI and/or human
players. Keep it.
- Ataxx: Uses the same graphics as Iagno. And it's a little like
Othello: you're trying to convert your opponent's pieces to your
color. But you have a choice: you can clone a piece by 'moving' it to
an adjacent square, or you can jump a piece and convert all
neighboring enemy pieces. There's a point at which the strategy
abruptly switches from always cloning to always jumping, and at that
point the game can go on for quite a while. There's nothing wrong with
this game, but I think Othello has a better-defined win condition.
- KBackgammon: To review this I thought I would have to relearn how
to play backgammon, but it turns out this is not the case. This game
is a mostly GUI wrapper around GNU backgammon, which in and of itself
is fine. There are also GUI wrappers around eg. GNU chess. But the GUI
wrappers to GNU chess don't have a text adventure-esque interface
surrounding the chessboard where you interact with the GNU chess
engine. You don't have to enter a special command to castle; the
chessboard and the pieces and the drag and the drop constitute the
whole user interface. Yet tragically this seems not to be the case
with KBackgammon--sometimes nothing in the GUI will advance the game
and you have to type a command. So even if you know how to play
backgammon, I think you will find that KBackgammon is not nearly as
usable as it should be. However as I flailed around trying to
understand this state of affairs I was treated to comical output like
"Only 3 beavers are permitted (see `help set beavers')." Who will deny
me additional beavers?!?!
PS: Why does chess not come with every system? It's
the single most popular chess in the world! Could it be because
"gchess" and "kchess" are already taken as names?
- Atlantik: I remember the halcyon days of 1998 when Linux was a
doomed fad and this program was called "kmonop". Yes, I remember well those
halcyon days of 2001, when Linux was just a flash in the pan and this
program was renamed to Atlantik under legal pressure. I stood by on
the sidelines for years and watched via the project go from its
original goal--to be a Monopoly clone for Linux--to being an
all-singing, all-dancing all-client-server Monopoly®-like board game
framework, allowing you to play any arbitrary game so long as it was
homomorphic to Monopoly. Well, I get quite enough of that philosophy
in the world of physical games. I managed to avoid Atlantik, to keep
it in the realm of free software nostalgia and out of the realm of free software
installed on my computer, until this installation with its new version
of KDE. Even now I have managed to avoid actually playing it due to
the server not working (admittedly, I am not trying very hard to make
it work). So you can say this is not a fair review if you want. Maybe
if I actually started playing I would find some features to tickle my
fancy.
Looking at the board designer, which does work, I see that your
games can differ from Monopoly mainly in the number and names of
squares, the cards, the rents charged, and the locations of the
special squares. Frankly I expected more from a project that seems to
have fallen victim to hacker mania for abstraction; it looks like it
just lets you design your own local version of Monopoly. Whereas if I
were to design a Monopoly-like game it would have fluctuating rents,
mobile properties, and monstrous beasts that roamed the
streets destroying houses and hotels on your command. On the other
hand, Atlantik is bundled with KDE, and none of my stuff is. So they
must be doing something right. PS: Linux is too hard to install!
There's no application support! Where's the GUI?
- Kenolaba: Where chess is a battle this is kind of a mob scene, or
a really big wrestling match where all the down-home "good" wrestlers
take on all the effete, pretty-boy, villanous, or downright foreign
"evil" wrestlers at once instead of going at it one-on-one or
tag-team. Or maybe a real battle instead of the abstract battle that
was planned beforehand. You have to push your opponent's pieces off
the board using your own pieces. Really nice click-and-drag
interface. I was wondering "What kind of game played on a big hex
board could justify its inclusion in kdegames?" But this is a... wait,
I just figured it out. This is that game "Abalone". I never checked
out that game and now it's been KDEized. Anyway, a good game worth
your attention.
- kbattleship: You sunk my kbattleship! OK, I got nothing. This is
your basic Battleship game. Has several nice improvements over the
overpriced Milton-Bradley version. Apparently you're not allowed to
put your ships touching each other (I never knew this), so when you
destroy a ship it blocks out all the surrounding squares so you don't
waste time on known bad squares. This is pretty good, but I don't
think the AI is too smart.
Filed under:
games:roundup
- Comments:
I want to make a Monopoly where big monsters destroy the board! I also still want to make a pachycephalosaur Bomberman game. Maybe there could be a pachy-Bomberman game in the big empty space in the middle of a Monopoly board, and sometimes the pachys escape and rampage through the streets on the outside, or maybe I'm just reaching.
You can win Gnect (Connect Four) against the computer by
making the first move. If you let the computer move first,
you will always lose. It is a simple algorithm.
The easiest way to win, is just copy the computer moves,
with a slight variation.