(6) Thu Dec 09 2004 18:32 PST Come Out With Your Game Roundup:
I don't know if you've noticed this, but the Game Roundups are a lot
more fun than the Software Roundups, which is why I've been doing GR
after GR with nary an SR in sight. In that spirit, here's yet another Game Roundup. Yee-haw!
- JRoller is
a fun little Java applet that lets you create roller coasters and
watch helpless blue spheres race around them. Somehow the spheres have
just enough momentum to make it to the top of the highest hill, no
matter how high that hill happens to be at the moment. A neat compact
representation of your coaster keeps file size small and makes the
board surprisingly editable. All in all a class act. Would make a
great executive desk toy were it not for the violation of the
conservation of momentum.
- As long as I've got Java installed, I might as well try out this guy's
other game applet. Minas
is a fun game where you click to build a bridge across a river and
then try not to have it fall apart when physics are turned on. It
reminds me a lot of a construction toy that I know I wrote about on
NYCB but I can't find where.
- CalcRogue is a
full-featured Roguelike game that can be played on the TI series of
calculators, or on PalmOS as well as Linux and Windows. Truly the
robotfindskitten of Roguelikes. Includes shop names like "Paul's
Power Potions", and, bizarrely, the prompt "You're so hungry, you
could eat a horse! Do so? [Y/n]" Most of the monsters are the original
Rogue ones (remember the aquator?). It would be kind of neat to have
the Rogue level in Nethack yield only monsters from the original
Rogue, some not seen elsewhere in the game.
- Tyrant enjoyably
combines microdesigned Ultima-like worlds with randomly-generated
Roguelike exploration. Java applet, easy to lose your game by
accidentally clicking a Google ad. A lot of fun, and a great in-game
tutorial. While I'm giving out funny Roguelike prompts, here's
Tyrant's: "The ham is not yours. Steal? [Y/n]" What Would Brak Do?
- David Bellot presents SVG playing
cards. I especially like the Mozilla backs-of-cards.
- JZuul is an interactive
fiction platform with editor, written in Java. If you're into writing
games that can be easily translated into other language, this is your
interactive fiction platform. Also allows for real-time MUD-like
- The Virtual Online Aquarium is nice, but would be
nicer if you could drag and drop the fish.
- Dodgin' Diamond 2 is
a fun spaceship combat game. It's billed as "an 'old school' arcade
game", and it delivers, with NES-quality graphics and a synth
soundtrack that reminds me of the NES staple The Goonies
II. Incidentally, there was an arcade game called The
Goonies and then that slightly-similar NES game The Goonies
II. Namespace integrity across platforms! Anyway, that's not the
point of this entry. The point is Dodgin' Diamond 2. Good clean
- On the other hand Tumiki
Fighters is groundbreaking, the Katamari Damancy of spaceship
combat games. In the world of Tumiki Fighters, everything is made of
blocks. Not only is this easy on the rendering engine, but the blocks
of your defeated enemies can be bolted onto your prop plane where they
act as shielding or still-gamely-firing weaponry. I'm a sucker for
this dynamic, as my love of the Mega Man games indicates. And it's
just awesome, though the bolted-on parts could stand to take a
little more damage before becoming unbolted. The star
of this roundup and many others!
- Another by Kenta Cho, author of Tumiki Fighters, A7Xpg
looks really cool but is just a chase-around-the-screen game about
which I didn't find much special. Tumiki Fighters really got my hopes
up, or I'd give this a higher score than I am.
- There are several more Kenta Cho games, but I need to start making
dinner so I will deal with them later. You can see them linked from either of those pages.
Filed under: games:roundup
Your aquarium link goes to the rss.xml for this site.
Oh! Poor fishies! Don't drop them!
Hmm, Minas looks a lot like Pontifex, if that's the one you were thinking of.
I thought about Pontifex too, but forgot to mention it. The thing I mentioned but did not name was a toy where you strung vertices together anywhere on the screen (not anchored at any points) and then turned on gravity and everything fell to the ground. Still can't find it anywhere in the archives.
That sounds something like Soda Constructor, except that cleverly constructed constructs can dance around instead of falling to the ground.
Oh, man, that's just awesome. That's not what I wrote about (I wrote about a Linux client app), but that's even better.
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