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Shoot the Messenger: Today instead of writing the book I wrote rules for a game (don't worry, Lyle is okay. I mean, don't worry, I got my book quota for the day done eventually). It's called Shoot The Messenger and it still needs some work, but it's got an interesting mechanic (simulating a language barrier using the inaccuracies introduced by online translation services) and a good source of paranoia. A lot of the games the Dispatch people come up with have a theme of paranoia. I wonder why that is. I wonder who else wonders why that is.

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