(1) Sat Oct 11 2008 16:22 Pen Milestone:
Today I was using a pen and ran out of ink. In the past I've always lost the pen before that happened. This is one of the dumbest milestones imaginable but I wanted to commemorate it.
(1) Sat Oct 11 2008 16:22 Pen Milestone:
Today I was using a pen and ran out of ink. In the past I've always lost the pen before that happened. This is one of the dumbest milestones imaginable but I wanted to commemorate it.
It's pretty simple, the same as the car companies. They keep making
the same robots over and over again with cosmetic differences, so they
can sell you a slightly different model every year. Among their
offerings are:
That's 44 of the 70 Robot Masters. The others are mostly terrible
one-offs, with a couple products that failed and tried to make a
comeback later. Do you really need a specialized robot just to cut
things? (Cut Man) No? How about now? (Sword Man) The secret is to
ignore all the weird one-offs like Centaur Man and Clown Man and focus
on the core business. If you're interested in a more sophisticated
analysis the Mega
Man Knowledge Base groups the Robot Masters by their weapon types,
rock-paper-scissors style, and comes to much the same conclusions.
Not only does Mega Man 9 have great level design, it's got the best
boss weapons of the series. Yeah, I said it, better than in Mega Man
2. The Crash Bomb and Quick Boomerang are fun, but the Black Hole Bomb
and Concrete Shot are more fun. I, for one, welcome our new Robot
Masters.
(5) Sat Oct 11 2008 20:51:
I've made no secret of my distate for the
ridiculous Robot Masters in Mega Man games. But upon playing Mega
Man 9 my wrath abated somewhat. It's an expertly crafted game, except
for the damn amorphous blob in Dr. Wily's castle that's impossible to
beat. But more than that, the bosses in that game made me appreciate
Drs. Light's and Wily's business plan.
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