Initially my opponents and I played tic-tac-toe according to rules of thumb. The first player always played the center square because it was the best-connected square and it was part of the most winning combinations. Then, I discovered forks. With this tactic, you capture two edge spaces while your opponent takes the center. If you're lucky, you can block their third move with a move that sets you up to win two different ways. This is the most satisfaction possible out of a game of tic-tac-toe.
But soon enough, certainly by fourth grade, everyone had figured out how to block forks, and games of tic-tac-toe always ended in draws. But even then there was a certain meta-game that was fun for a while, playing five-second games of tic-tac-toe in quick succession, reveling in our newly acquired powers of always being able to tie, playing until one of us would slip up and lose. Fri Jan 30 2009 11:36 Tactital Toe:
Continuing the theme of talking about games nobody wants to play: tic-tac-toe. I've long been fascinated by the mental process of mastering a game, and tic-tac-toe is interesting to me because I remember the process of mastering it.