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Month of Kickstarter: The Astoria Project: First off, Sumana sent me a link to Kitt Hodsden's "Why I'll pledge to your Kickstarter project", which I basically agree with. I cannot stress enough the importance of having a realistic funding goal! You may only be able to raise enough money for part of your project! It's called Kickstarter, not Completethewholeprojecter.

Now it's time to indulge in another high-stakes metagame of backing a board-game project for $50 because my usual $25 MoK donation won't get me a copy of the game. Today it's "The Manhattan Project - Board Game", "a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program." It could be a double feature with Twilight Struggle, or Power Grid, or I'll never get enough people in one place long enough to play this game plus any other game so why bother.

Does it take me into "You may end your turn early!" territory to find this really interesting?:

The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).

If so, I've come full circle.

Wednesday Bonus! "Bring a great computer history zine back to a new audience!" It's a project to re-release a historical computing zine that is, by this time, itself historical. You know you want to BACK it.

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