< Maloideae: the game of strained but learned analogies
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[Comments] (12) Ticket to Grief: Ticket to Ride comes with 30 destination cards. You can start out with three, and on your turn, you're allowed to draw three new cards and keep them all. This means you can very rapidly take almost all the destination cards for yourself. You would get a very large negative score, but prevent the other players from getting a good score or having anything to do in the endgame.

Once the deck of destination cards runs out, you could start drawing two train cards from the deck every turn, and keeping them permanently. There's no hand limit.

If you're bored with Ticket to Ride, this is a great way to ensure you're never invited to play it again.

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Posted by Foone Turing at Mon Sep 10 2012 12:11

You are an evil, evil man.

Posted by Joshua Barratt at Mon Sep 10 2012 12:29

This made my morning.

Posted by Kevan at Mon Sep 10 2012 13:01

This sounds dangerously like making a game more interesting (for everyone else) by adding an unusual constraint.

Posted by Benji York at Mon Sep 10 2012 14:45

This sounds like something my brother would do.

Posted by Susie at Thu Sep 13 2012 01:04

I have a few other games I need a technique like this for (never being invited to play again).

Posted by Leonard at Thu Sep 13 2012 16:46

Which other games?

Posted by Susie at Fri Sep 14 2012 20:43

Killer Bunnies.

Posted by Leonard at Sat Sep 15 2012 07:57

I've never played that I may have to play it once with you to figure out how to ruin it.

Posted by rachel at Sat Sep 15 2012 14:52


Posted by Kevan at Sat Sep 15 2012 17:06

I seem to remember Monopoly being ruinable by having two bored accomplices acting as a single player who has double the resources of everyone else and gets twice as many turns - just trade streets back and forth for $0 to complete your sets, and bail each other out when bankruptcy looms. Any game that allows free trading should be at least somewhat ruinable in this way.

You're on your own with Killer Bunnies, though.

Posted by Susie at Wed Sep 19 2012 00:33

I've never played Killer Bunnies either, but I have no such intentions.

Posted by Zack at Wed Sep 19 2012 18:31

The obvious way to ruin everyone's fun in Killer Bunnies is to ensure that nobody ever gets to have any bunnies in play. Unfortunately, there isn't a reliable way to do that, short of stacking the deck.


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