<D <M <Y
Y> M> D>

Constellation Games Interview in Bookslut: Hey folks, CG fan Jeanne Thornton interviewed me a couple months back, creating a text that has now been published on Bookslut. (There's also an interview with Saladin Ahmed in the same issue.) The interview ranges over the CG publication process, games as an art form, space exploration, and so on.

One thing the published interview doesn't include is a question about Tetsuo Milk, which Jeanne cut before submitting the interview because it was kind of inside-baseball. But hey, inside baseball is the whole point of News You Can Bruise, so with Jeanne's permission I've reproduced the original question and my answer here:

I would feel remiss in not asking you about Tetsuo Milk, a character whom you’ve said (in your really, really mind-blowingly extensive commentary on the novel) essentially ran away with the book. Tetsuo is a brilliant character, but also feels at times like a heterogeneous element. I like this effect a lot, but I’m curious as to where this guy came from, what you’re saying through him, and how you see him fitting into the overall mix.

Maybe this will help: Tetsuo Milk is the ET version of Ariel. His silly mistakes and misunderstandings are mirror images of the mistakes Ariel makes trying to understand the Constellation. We don't laugh because we're not the ones being misunderstood. When Tetsuo does it to us, it's funny.

Here's a spoiler-free example. One of Ariel's post-contact hobbies is posting reviews of alien computer games to his blog. There's one really important scene that reverses the roles: Tetsuo writes a review of a game Ariel worked on as a developer, Brilhantes Poneis 5. Brilhantes is a stupid Farmville-type mobile game where you have a pet pony and do pointless tasks to earn coins to buy accessories for it. Tetsuo tackles the game from a post-scarcity Marxist perspective, putting a lot of work into understanding how a game's economy can work when the player is the employee of an animal. He gets a lot of it right (i.e. he recognizes that the game demeans both its players and its developers), but he's operating from completely the wrong framework.

That's the kind of mistake Ariel makes. He brings his human assumptions to everything, whether he realizes it or not, whether or not Tetsuo or someone else calls him on it.

(This is why there's a reference to "Tetsuo-like ideas" later in the interview; we shoulda cut that reference.)


Unless otherwise noted, all content licensed by Leonard Richardson
under a Creative Commons License.