And now, our feature presentation. Of all the artifacts I experienced last year, these were my favorites.
The new novel, currently on hold until RESTful Web APIs is finished, features lots of lesbian sex, so I asked a friend (who can speak up in comments if she wants to be identified) to recommend the best lesbian porn novel. Her recommendation, Sara Waters's Tipping the Velvet, is the Crummy.com Book of the Year. Great historical fiction plus dirty sex.
Runner-up: Charles E. MacKenzie's Coded Character Sets: History and Development. (q.v.)
I did a lot better with podcasts. New-to-me educational podcasts include
The Human Bible
and The History of Rome, which dramatizes ancient history in a way that has gotten it to stay in my head. (It also has an unauthorized sequel, The History of Byzantium, which I haven't gotten to yet.) Prominent among non-educational podcasts are No More Whoppers, in which two friends press each other's buttons by pressing buttons, and Flip the Table, in which the terrible design of old media tie-in board games collides with the fact that it's hard to have a really bad time playing a game with your friends. Somewhere in between is the edutational Roguelike Radio, which I've been listening to since it started in late 2011, but which has been consistently good, and which got better in 2012, to the point where I feel it deserves a mention.
Finally, music and podcasts collide with Music for Programming, a great idea which only succeeds in making me feel guilty for not listening to the albums I've bought.
It's really tough to pick a Crummy.com Film of the Year, but that's the whole conceit here, so I'm gonna give it to Celine and Julie Go Boating, the Bechdel-riffic surreal fantasy buddy comedy. Runners-up: more conventional comedies A New Leaf and The Whole Town's Talking. All three were big surprises.
Not a lot of non-film video going on. Sumana and I really enjoyed Breaking Bad and the House of Cards trilogy, though. In Internet video news, Joe Hills is hilarious.
2011 was also the year I was playing some Zelda game or other and I thought to myself, "you know what, I've played this game enough times." In 2012 I played some old Zelda with Beth on her Virtual Console, but I didn't buy Skyward Sword and I won't be buying future games in the series unless they hammer out a Majora's Mask level of weirdness. The best Zelda game ever made was Link's Awakening for the Game Boy.
So what did I play? Not a whole lot, actually. I think my revived interest in video games may have been an artifact of my desire to write Constellation Games, not a permanent feature of my personality. I checked the contents of my DS card slot to see what was the last game I played on that system, and it was... the RPG that convinced me to give up on RPGs back in 2011.
But on the Wii there was Bit.Trip Runner, a fun twitch-reflexes game that creates a soothing Phillip Glass type soundtrack as you play it, which Sumana really likes to hear. On the PC there was more Minecraft, thanks to the insane modpack collections, especially Feed the Beast, which skyrocket the complexity of the base game and fulfill all my "Programmable Minecraft" dreams.
I bought every Humble Indie Bundle in 2012, and this time I tried all the games, but the only game that came out of it that I really liked was Bastion, which I mainly liked for its clever way of narrating your actions. But I loved FTL, a game I got as a Kickstarter reward. FTL combines solid theme, real-time tactics, and roguelike procedural generation+permadeath to recreate the experience of running your very own smuggling ship, just like in "Four Kinds of Cargo"! Or Firefly, if that's what you're into. It's great fun, and I'm giving it Crummy.com Game of the Year just so it doesn't go to Minecraft two years in a row.
Board games are still going strong. The Kickstarter reward games that have really paid off are Sunrise City and Glory to Rome. I started playing Dominion online with Dan. Pat and I played three games of 1989: Dawn of Freedom, and I enjoyed them all. Pat introduced us all to the auction action of For Sale, and I can't believe I didn't mention the fatalist chaos of Galaxy Trucker last year, but it's possible we only started playing it in 2012. It's great!
As embarrassing as it seems, I think the Crummy.com Board Game of the Year is Lords of Waterdeep, a game that was actually released in 2012. I give it this coveted honor for the two times we've been thinking about learning some other, heavier Eurogame, and decided to just play some Lords of Waterdeep instead. The theme is so terrible! (And you can't role-play as your character because your character must stay hidden until the end of the game!) But it's fun. Honorable mention: Galaxy Trucker.
Looking forward to 2013: man, we're already 1/12 of the way through 2013! This should have gone up a month ago! If I can finish RESTful Web APIs and Situation Normal I'll call it a good year. Sat Jan 26 2013 10:10 The Crummy.com Review Of Things 2012:
I've been battered from all sides, and working all the time on RESTful Web APIs but I really feel like I need to get this out before the end of January, so I took some weekend time and finished it. First let's briefly review The Year in NYCB!