< Minecraft Archive Project: The 201512 Capture
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[Comments] (2) The Minecraft (And Other Games) Archive Project: As suggested in the previous Minecraft Archive Project post, I have now completed a capture of the CurseForge family of sites. They host a lot of Minecraft stuff I hadn't downloaded before, including the popular Feed the Beast series of modpacks, lots of other modpacks, mods, and a ton of Bukkit plugins (not really sure what those are or how they differ from mods TBH).

CurseForge also has sites for Terraria and Kerbal Space Program, as well as many other games I haven't heard of or don't care about. I paid $30 for a premium membership and grabbed it all, downloading about 500 gigabytes of images and binaries. This doubles the size of the 201512 capture (though it probably introduces a lot of duplicates).

Here are the spoils, ordered by game:

Game What Capture Size (GB)
Firefall Add-ons <1
Kerbal Space Program Mods 23
Kerbal Space Program Shareables 1.8
Minecraft Bukkit plugins 19
Minecraft Customization <1
Minecraft Modpacks (Feed the Beast) 15
Minecraft Modpacks (Other) 87
Minecraft Mods 33
Minecraft Resource Packs 80
Minecraft Worlds 45
Rift Add-ons 7.5
Runes of Magic Add-ons 1.8
Skyrim Mods 6.4
Starcraft 2 Assets 4.7
Starcraft 2 Maps 46
Terraria Maps 4.8
The Elder Scrolls Online Add-ons <1
The Secret World Mods <1
Wildstar Add-ons 1.7
World of Tanks Mods 40
World of Tanks Skins 12
World of Warcraft Addons 48

Here's the really cool part: CurseForge projects frequently link to Git repositories. I cloned every one I could find. I ended up with 5000 Minecraft/Bukkit repositories totalling 47 gigs, 103 Kerbal Space Program repositories totalling 6 gigs, and a couple hundred megabytes here and there for the other games. That's over 50 gigs of game-mod source code, which I predict will be a lot more useful to the future than a bunch of JAR files.

These numbers are gloriously huge and there are two reasons. 1. this is the first capture I've done of CurseForge, and possibly the only full capture I will ever do. So I got stuff dating back several years. 2. CurseForge keeps a full history of your uploaded files, not just the most recent version (which is typically what you'd find on Planet Minecraft or the Minecraft forum). Some of the World of Warcraft add-ons have hundreds of releases! I guess because they have to be re-released for every client update. And it doesn't take many releases for a 100MB Minecraft mod pack to start becoming huge.

Anyway, as always it's good to be done with a project like this, so I can work on other stuff, like all the short stories I owe people.

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Comments:

Posted by dbt at Tue Jan 26 2016 03:14

Mods are client/server extensions, bukkit plugins are server-side only extensions so they work on a vanilla/unmodded client.

Posted by Leonard at Tue Jan 26 2016 08:55

Thanks!


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