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May Film Roundup:

This month the Television Spotlight focuses on... a frosty mug of beer? Oh, it's "Sunshine Sento-Sake", which I found about through this 2017 review and then kept in my queue until the perfect moment. That moment is now: I'm dieting and there's a vicarious satisfaction in watching someone enjoying food I myself wouldn't want to eat. I don't like beer and am not big on Japanese food, but watching Takayuki Utsumi ditch his meaningless job, slack off in a bathhouse and then rehydrate with a cold one at a nearby dive is really enjoyable. It's also really repetitive. I don't know if I'll finish the series. Fun stuff, though.

Old Science Fiction Roundup: I've got a bunch of these books of classic SF and you all know the score. I read from them occasionally. It's a mix of still-cool stuff, retro goodness, retro awfulness, and stories that are just plain bad. I write up the stuff I liked, as a way of tracking stories and techniques I think are successful.

First up is The IF Reader of Science Fiction, edited by Frederick Pohl in 1966. Not a lot of memorable stuff here, unfortunately. There's a Retief story ("Trick or Treaty") but it's not one of the better ones. Jonathan Brand's "Long Day in Court" provides more of the civil-service fun of a Retief story, but also has an unhealthy dose of the 1960s sexism that's generally kept on the back burner in Retief. I guess the best thing in this anthology is Fred Saberhagen's "The Life Hater", which is short enough to coast to a pleasant stop on its setup and its twist.

Honorable mention to Fritz Leiber's "The 64-Square Madhouse", a pre-dramatization of the Kasparov-Deep Blue match. This story was probably really fun in the 1960s but not so much today. But check this out. When I hear "3D chess" I think of Tri-D chess, the game Spock plays on hors-d'oeuvre trays. I've never thought of anything else as being "3D chess". But, this story mentions another way to do "3D chess" that's obvious in retrospect: a game with a stack of eight standard chessboards and pieces able to move in three dimensions. This sort of "3D chess" variant has been around since the nineteenth century, so Leiber didn't invent it, but he did come up with a cool detail where astronauts and Air Force pilots play 3D chess to show off their ability to think in three dimensions.

Next up: Sinister Barrier, Eric Frank Russell's first novel (first serialized in 1939). I love Russell's later stuff, Wasp and Next of Kin, and this is... a first novel from twenty years earlier. Not great. But I did really like its dramatization of the difficulty in determining whether someone has been mind-controlled into opposing you, or whether they just disagree with you.

Russell shows up again in Groff Conklin's 1965 anthology Great Stories of Space Travel, with "Allamagoosa", a nice story of bureaucracy. Other highlights of this anthology include Ray Bradbury's "Kaleidoscope", and Isaac Asimov's "Blind Alley", another tale of bureaucracy. Really solid stories, but each is exactly what I would have expected from those three Great Men.

In non-predictable news, Damon Knight's "Cabin Boy" is truly a Great Story of Space Travel. I had no previous opinion of Damon Knight's fiction but this story's way ahead of its time. Knight gets you into the mind of the alien POV character by translating the alien part of the story into a different type of genre fiction, and switching between sci-fi cliches and the cliches of the other genre. These days such postmodern techniques are common, but by 1951 standards it's really damn innovative.

You can read "Cabin Boy" on the Internet Archive. Its original Galaxy blurb was: "If you believe you can write a blurb for this story, go ahead. In all science fiction, it is perhaps the weirdest encounter of alien races!" By coincidence, this was also my proposed back cover copy for Constellation Games. I hate writing blurbs, is what I'm saying.


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