Sat Apr 02 2022 12:25 Two Spacesuits:
My story "Two Spacesuits" is published in the April 2022 issue of Clarkesworld! I wrote "Two Spacesuits" in 2017, and over time the subject matter—your normcore parents join a self-medicating Internet cult—has only become more and more relevant. I made a few minor edits in late 2021 to set the story during the pandemic, instead of the sprawling 21st-century untime you see in a lot of these stories, but everything apart from the obvious "curbside pickup" type stuff was there originally. Thanks to Neil Clarke for picking up the story.
"Two Spacesuits" has a heavy focus on one of my big writer themes: cognitive dissonance and the defense mechanisms we deploy to deal with it.
“You’re still doing it! Oh my God! You make up these stories to explain your behavior to yourselves. When one story falls apart you just switch to another one.”
As a writer I hope I don't come off solely as an observer of human frailty, but this is one of my favorite kinds of human frailty to observe. There's a bit of this in Constellation Games when Ariel and Dana are talking about Curic's ambivalence:
“We'd pick an option at random and create post hoc rationalizations,” said Dana. “Humans do it, too.”
In Situation Normal, Evidence causes this behavior as a side effect (this is why Evidence is called that!), and this is most clear in "We, the Unwilling," the SN bonus story, where Evidence pushes the POV character into ever more extreme states of cognitive dissonance:
“You ask the Internet about Captain Jim Kirk,” said Nor firmly, “and then we can do business based on a shared understanding of the facts.”
“I don’t want to,” said Kenta. There was nothing else to say. The only possible next step towards completing the mission was to avoid certain pieces of information.
Can readers expect a respite from further explorations of this concept in The Constellation Speedrun? My sources say no.
Sat Apr 02 2022 13:22 March Film Roundup:
A real big month for movies that each parody a lot of other movies. But a real small Roundup of such movies, only two:
- Support Your Local Sheriff (1969): While watching this milquetoast comedy I started to think that Blazing Saddles might specifically be a parody of it, but when looking at IMDB afterwards I decided they're going after the same cliches, and Blazing Saddles gets to the heart of the matter in a way that makes Support Your Local Sheriff hardly seem like a parody.
I've made fun of Mel Brooks's sentimentality before, and I will do so again, but the best parody comes from a place of deep love for the thing being parodied, and I did not feel that love with Support Your Local Sheriff. It felt more like an ancestor of the Scary Movie franchise. There were a few good gags, but damn if I can remember what they were.
I think Blazing Saddles first came to mind while watching this because both films use the technique of letting the joke run way too long—the mud fight in Sheriff, the bean dinner in Saddles. I almost never like this. I guess Space Ghost Coast to Coast pulled it off a couple times.
To say something nice about Support Your Local Sheriff: James Garner's character does try really hard to resolve situations nonviolently, in an almost Star Trek way. But is that supposed to be admirable, or part of the joke?
- Walk Hard: the Dewey Cox Story (2007): From the sunset of the "toss some super offensive gags into this comedy, it's fine" era of Hollywood, to be followed by the dawn of "offensive gags are okay so long as the characters are seen to take offense." Overall this was really fun, less because of the source material and more because it's a wide-ranging comedy that doesn't care about presenting a coherent world because it's parodying other movies.
To draw a comparison to the "let the joke run way too long" thing I mentioned earlier, let's discuss Eddie Vedder's cameo in Walk Hard, where he gives a rambling introduction speech. I can see the argument that this is the same type of joke as the bean dinner in Blazing Saddles, but I beg to differ. In fact, I demand to differ! The screenplay starts off with a few pure repetitions, then starts mixing up the rhetoric as you understand that this is a joke based on repetition, and then ends when it runs out of good ideas. Versus a physical comedy bit that's just the same thing over and over.
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