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| First impression: This game only uses one mechanism - blind bidding. | |
| OG Review: Strasbourg is an extremely uninspired exercise in blind-bidding. I guess it would be good to keep in your pocket and play a 'best-of' series if you need to kill some time. LIKES: * The unique twist to quasi blind bidding is quite different. Played once and it's enough for me. It's got decision points, counting, timing, and the ability to play many times. | |
| [Played 13 times] A puzzle more than a game. It wasn't a bad game, it was just quickly obvious who was on your side. Replayability is not its strongest point. Everyone has the same 24 cards for bidding purposes that must last you for all 5 rounds. At almost three, my son enjoys trying to figure out the right path to get the candies to their matching colored tins. [Market price] *So this one has two mechanisms that are not only about combination and optimization but fun. That's what I prefer in Euros... For me I'll just stick with BATTLE FOR HILL 218. Place a random building (value 3-7) at the bottom of each board. At the start of the game, deal 5 bonus cards to each player. | |
| NOT an auction game as might seem but mostly a chaotic second-guessing one. |
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| Quick and elegant but not as many choices for a wining strategy. At least it looks nice on my shelf next to Louis XIV and Augsburg 1520. The master builder moving around quarries from which you bid for building "floors" adds a nice element. | |
| >10 plays. Maybe it was aliens from Lithuania. | |
| There's not much new, actually perhaps there's nothing new, but I have enjoyed my playings of this lighter alea offering and see no reason why it shouldn't be respected as a clean and economic design. |
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| Colmiane. This is a fun dice game - with a little bit of press-your-luck mechanic and some reasonable decision making at certain times. Why is it fun? For children the rating is more a "7". Gazelles move vast distances, but rarely. | |
| Http://www.sonic.net/~avmartin/games_played.htm#1330 Still, it's growing on me, and is a good alternative to Yahtzee. Traded away. For children the rating is more a "7". Gameplay: ★★★:halfstar:☆ Replayability: ★★★☆☆ Fun/Social: ★★★:halfstar:☆ Components: ★★★☆☆ Rules: ★★★★:halfstar: I mean, it's even worth skipping heights do to a similar to real life scoring technique. It might be a little long with more than 2 players, but you can have multiple sets of dice going. Best with 4 players so that the gazelles are hopefully spread about, giving the other animals a shot (which makes it more interesting). | |
| Just an extra color. | |
| Not a good game. |
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| Interesting combination of physical game and a rock-paper-scissors. The rules works, but that's all. Why evem bother with the final round at that point. |
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| Cash 'n' Guns the 'LARP' edition. Especially with all the smurf pieces. | |
| I've played the adult version long ago and loved it. |
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| I picked this edition up by happenstance and figured it would just be a larger version of the small Kosmos 2er edition I already had. |
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| Lots of dice rolling, but this is a game of strategy and not luck. | |
| Check this out when it comes out. I just love dealing out different kinds of punches and kicks through cards :) I tell you - it's almost as fun as playing the video game ^^ Very rapid game play (cannot stress this enough). Gain points for every discovery you make. So many race games have players on a start line, but moving off in turn. For me, these issues are secondary to an entertaining system that quickly, simply, and accurately models important elements of ancient warfare such as land battles, sieges, fleet operations, leadership, and attrition. Position yourself to get the cards that get you points. He'd just string them along so they would serve him. | |
| The game mechanic just didn't work for me. Ha ha. UPDATE: A bit of advice before playing haselwurz - make peace with the badger gods. The trick is you only can hold 10 cards at one time, so you must choose wisely what you draw or discard. So one flower needs water and wild meadow, whereas a butterfly might need a flowering field and a cultivated meadow, and bird might need a cultivated meadow and housing and so on. Position yourself to get the cards that get you points. He'd just string them along so they would serve him. Oh, and you are a pixie. But you must move the speed you chose, so if you get it wrong, you take the consequences (no do-overs). They said it wasn't realistic! Easy, moderate and hard. Position yourself to get the cards that get you points. Each turn of this game players pick a plot point and make up an argument for what they think happens next. |
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| What is there to say? Follow-on to Luftschiff and still uses that scrolling flight display (sorta like a storyboard for an old Atari scrolling flight game). Not only do I not know the answer, but I also do not want to know the answer. As it is, it's a light game that plays quickly with a fun (albeit pasted-on) theme. Traded away to Peerchen for a designed game, I read the rules and have to say that the description above makes it sound like there's a lot more to in than there is. It's pretty much just a roll-and-move with some cards that the designer desperately wishes were clever added in. | |
| Souped up version of war. Most of the questions are rather easy, but I'd much rather play this than Trivial Pursuit. More options always give flexibility and options. | |
| Expansion. |
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| Owned and unplayed. I like the way it makes you think a little differently. |
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| I'd like to know more about this game. A collection of trivia games for gamers. But it just was, well.. The goal is to reach Drakonia through 5 realms. | |
| Simple filler card game. |
Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Thursday, December 25 2025, 12:10:03 Nowhere Standard Time.
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