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| Totally random and far too long, but I think its a good game for non-gamers. | |
| Card. |
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| Here are the reasons why I do not like this game: 1. The gameplay isn't obvious though, which gives the game some depth. The plastic kangaroos do not fasten tightly into their bases so they just fall off whenever any child tries to play. My first game featured a low number of scoring cards played, so there was no gradual accumulation of points. OK its derivative - Settlers, Wallenstein... Feels more random than Settlers. Gameplay: ★★★★☆ Replayability: ★★★★☆ Fun/Social: ★★★:halfstar:☆ Components: ★★★★☆ Rules: ★★★:halfstar:☆ The cards are the key to the game, but the rules are completely vague about them. | |
| Well themed space exploration game with nice bits and pieces. Whoever can best match one of those wins. Seemed a little hard to get started if you didnt have energy, though. I don't know that this is a game that will last a very long time but I am definitely still in the mood to play. | |
| Yeah, its space Settlers, slightly twisted, with a determinative production. Not really that relevant, allot of other games out there with many of the same elements. So, it takes all of the elements of Settlers of Catan (or even more accurately, Starfarers of Catan) and drops a new engine into it. I enjoyed the game but I found it a disadvantage to start without one of the metals. |
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| Free and Solitaire RPG card Game! The game's everlasting plague, a lack of thought and innovation in the scenarios, is felt in each addition. | |
| I want this! | |
| Base game is favorite game ever. | |
| Squirrelly game. The Wizard miniatures are nice too. I always wanted to make a game like this myself! I wish the artwork was better though. The decisions can be tough, especially deciding how to spend your limited gold. Received 'Ambush!') |
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| I enjoyed this game with some friends over the new year last year. | |
| This is slightly more than roll and move, but not much more: A quarter of the way round the track you have to bet on how many tokens you will have once you have completed the track, and if you have at least that many you get that many points (first to 5 wins). A (-.5), however, is taken from my rating due to this games dependancy on a fresh set of batteries ($). But, can become a card-fest of the highest order. The items are humorous, the cards (although suffering from poor color contrast and tiny font size) are cute, and it's an auction game. When playing with all the expansions nothing much seems to happen in Dunwich and the town is ignored for most of the game. | |
| Français, achat de LDP avril 2008 Everything else adds terrific variety though. But, can become a card-fest of the highest order. OK for spending time with a younger group (8 to 13-year old, maybe). C'mon! You no longer can seal five locations and expect to "ignore" the gate on the Mythos card. | |
| Batteries. There are bidding wars, special action cards, some dumb luck but also some strategy. |
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| I love this game. I rather play Yahtzee. | |
| In my opinion, the best WWII grand-strategy game system. Not sure how it would play with competitive adults. >10 plays (mostly solitaire) _____________________________________ Zopper-Alf Edition 24-04-07 18 24-04-07 40 24-04-07 27 24-04-07 58 25-04-07 42 25-04-07 36 25-04-07 36 25-04-07 70 26-04-07 61 05-06-07 33 05-06-07 84 |
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| This game has never failed to bring smiles and laughs. First, the concept that stocks will increase value if purchased and decrease value if sold is done very elegantly. A good game but not great by any stretch of the imagination. We usually only play one time through the deck, but you really need 2 or 3 ties through to spread the odds and also add some consideration regarding who you work with. | |
| Galt toys version: Catch-a-mouse. | |
| Cool pieces. Good game for kids, but must be played cut-throat to be interesting to adults, I think. |
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| 100% luck, 0% interest. | |
| It is essentially BINGO with a deck of cards. Looks like bingo with cards. The rules are printed on the inside of the box lid. |
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| Dodo. Great game! The map feels pretty open, though there are some very tight corners that we had a bit of contention over. Would like to play it again. |
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| The best of the early miniatures books. The idea of breaking combat and search into zones significantly simplifies play but it works beautifully. The huge online database is free and covers every conceivable fleet from the 50's through modern times, although be warned that the data sheets are in PowerPoint format and you'll need to get a copy of the PowerPoint reader or Powerpoint itself to access them. Not that it wasn't in good shape, he just wants to get a better handle on play and straighten out some leader discrepancies he discovered. I'd suggest buying both this game and Harpoon, reading both all the way through, then using the harpoon data with this resolution system for fast games. I did. Color buys them something, but the layout is a bit rough, and it's hard to find rules, even in a short book like this. Lack of ships (4 included in the book) is annoying but only until you go to their website and find the 100s they have built. |
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| Not a heavyweight, however a simple and enjoyable mechanics. Pretty solid, if you don't mind a bit of luck. |
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Saturday, October 25 2025, 04:25:03 Nowhere Standard Time.
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