Flitecyo (2010)

Information
Category
Mechanic Tile Placement
Description Quote from designer: A fun childrens game which is German designed, Flying Bees challenges kids to catapult the bumble bees through the air and land them in the flowers. This is the weekend of 24-hour fandemonium you’ve been waiting for all year!
Comments
While the game mechanics sucked, getting to drive aircraft carriers and fly torpedo planes was extremely fun as a kid. This game has a much stronger emphasis on magic.
Bombing carriers with torpedoes.


Kaibyb (1966)

Information
Category Card Game
Educational
Children's Game
Trivia
Mechanic Dice Rolling
Roll and Move
Description Dexterity game designed around flipping pancakes. Mutabohn allows different sorts of beans to be planted in the same field. Mechanic: Role and move your piece the indicated number of spaces.
Comments
Added to and played with Core set. Cthulhu: terror of the tides, can come in without resource match by paying three and taking wounds. A three year old can play this game and will occasionally win a round (if s/he gets lucky).
This game is mindless idiocy marketed to poor unsuspecting children.
Just Descendant of Eibon, who may be too good. The downtime created by the constant reording of cards to come up with one target equation is entirely excessive for the result. If you have any questions, please get in touch. Plus any kids young enough to want to play may find losing their hard won tokens a trifle upsetting. A single game with my son (3.5y) confirms my initial suspicion.
This is a pretty decent game for very young children and would even be playable as a very occasional filler for adults. The mutations are a bit confusing at first. Great to speed things up at the start, terrible because they slow the game tremendously most of the time. The correct rules might actually make this decent game for the youngest players. Wonder if it's like Arkham Horror, but with cards. He managed all aspects except he has no insight in what duck to move.


Jexprad (1985)

Information
Category Abstract Strategy
Card Game
Mechanic Set Collection
Variable Phase Order
Description From the box:
Comments
Rules in spanish.


Fab Erie Hazards Board Game (1998)

Information
Category Abstract Strategy
Children's Game
Card Game
Mechanic Tile Placement
Description Two proud fleets in full sail, Galleons (a medium or large sailing ship, built flush decked and without castles). Leftover tiles are out of play. Players match the pictures on the stampers to the pictures on their Teletubbies card. Pieces may be placed on top of others but only on opposing-color pieces - maximum: 4 high. Only same-color pieces on the top tier of any 4 adjacent spaces forming a square score points. There are 3 different color exception pieces ... Components: Components:
Comments
No choices in this game. Mistakenly purchased on ebay thinking it was the 1978 classic. Enjoyable and easy to get into! After one play I've decided that I love this game. Otherwise, it is death, death, death served up on a cracker. Man hade kunnat göra tabeller av vad som händer.
Cute quieter alternative to Liars Dice. It also is what it is, very luck oriented, and also wacky balancing. One was just about to escape when the doors closed. I like the new edition from FFG a great deal. Fortunately for the complainers, FFG has but out alternate combat rules, but I like it with the system it came with. Why are there no rewards for tough battles?
A kind of Liar's Dice with cards.


Tic-Tac-Divide Rails (2010)

Information
Category Abstract Strategy
Educational
Children's Game
Transportation
Mechanic Partnerships
Stock Holding
Description Every player has a stable with four empty spaces. In the basic game the players remove a tile from the edge of the board and then re-insert it on the board from another edge sliding the tiles in between horizontally or vertically. When answering correctly, they may move forward one or more additional fields. The length of the game about 30 minutes. The goal of the game is as in Hex: to construct a group that connects any two opposite sides. Too bad it's not that easy for the real animals! The persons sitting opposite are partners.
Comments
Deseret $3.00 Is there a height requirement too? Brilliant variant. The General Case which is random is actually more like the boardgame.
Initial impression: Didn't get much use, but it acted as a large source of tension for the game. An expansion that makes decisions ever tougher.
Never played. The DVD really helps to set the mood and the components are next to perfect!


Nebula's Lost Expressway (1978)

Information
Category
Mechanic Acting
Partnerships
Role Playing
Description Confront the world of .hack. Also creates a source of income for the superpowers by giving them a market to sell their weapons. Expands: During the second phase, you can conquer planets of your opponent by moving a motel along a hyperspace expressway. At the end of the game, you score points for hyperspace expressways form empty planets to your motels.
Comments
Fun, easy, straight-forward game.
Thrift store acquisition 4/08. Good fun and even better if you make your own sound effects. I mostly don't like the artwork! I am so surprised with that many bad games made that this company is still alive and still doing crappy card games.
Another CCG.


Impasse Arts, Bible (2001)

Information
Category Card Game
Educational
Memory
Economic
Mechanic Variable Player Powers
Description A tale of dynasty building in 18th century France, where you step into the shoes of a French noble, and compete for lasting honor. If you can tell a nude from a vase of flowers you are in with a good chance! Background story. It is 1729, pre-revolution France, a time in which the aristocracy still rules in France. For 3 or more players Ages 6 and up. The game is in French, English rules can be provided. When a player acquires new ingredients, whether it is on his turn or not, he immediately has the opportunity to.
Comments
A great game to play with my 5-year old son, who (like his father before him) is a true Star Wars fan. Fast and infuriating.
I own the equipment but don't have the rules! | Inventory January 2010 Really! Balancing the various currencies in the game, and investing in mansions and titles, all seem to hang together very well and to create plenty of opportunities and dilemmas. First and foremost, Fiji is a blind bidding game, so if you don't like those, you can stop reading now. And I'll post photos asaic. Still, Trendy does this sort of thing so much better, and if you can't build sets of cards then you're screwed. The number of roads to victory plus the fact they all seem balanced is a great accomplishment for this first time author. A very nice touch. What I am not so sure about is the rather long and slow start players must go through ere their engines are beginning to run more smoothly. I wouldn't recommend the game to people, but I wouldn't slag it either, because it would probably be good for gamers like that this type of game. The game pushes you on rather relentlessly though, causing a noticable and perhaps annoying amount of friction in the process. There is a steep learning curve here which, once apexed, will undoubtedly make things proceed more smoothly; but at the same time I wonder to what extent. I'm not one for slightly different choices the results of which are magnified out over the course of the game with a good bit of chaos and screwage thrown in. If the game is published in its current form (keep that in mind) I expect the usual crowd to like it—especially those which are in love with designer Stefan Feld. There aren't many of them, but still, the entire process of bidding gets jammed with a crowbar if those appear. I also dislike the the plastic gems: they are too small and roll away too easily. We'll see what the publishers think of it. No rate owing to its prototype status.
Initial BGG.con 2006 impression: Wow there seems to be a lot of ire directed at this game. Not a gamer's game. Most climbing games have choices that develop from their mechanics and structure (Think Tichu), but this one is about what you get dealt. To quote that song (sort of), Bizarre Bazaar. Why don't I make up a game that isn't really original (taking up only 5 minutes of my time, no less) and since my name is Knizia, some poor fool will actually pay money for this so I can make a beer run next weekend." I like the idea of trying to get more of some gems and less of others....and the way the tie-breaker generates this great bluffing mechanic. Gameplay is really fluent and there are many tough choices to be made. The number of roads to victory plus the fact they all seem balanced is a great accomplishment for this first time author. In my opinion there is still some tweaking to be done and the rules seem to need a rewrite. I wouldn't purchase or trade for this game, but I'd be willing to play. I've heard many people complain that it is too random, but personally, I think you should read that as 'I suck at putting in the effort to try and play well'.


Bikoss

Information
Category Economic
Mechanic Co-operative Play
Set Collection
Trick-taking
Description The San Antonio Spurs dynasty and America’s favorite board game team up to bring you this collector’s edition of the MONOPOLY game. The objective of the game is win all the cards.
Comments
Almost a 10. Event cards are somewhat educational about the brewing process in entertaining ways.
Almost a 10. Even with the most crowd suppport, you might not win any trophies. You roll a die to see who wins the festival--if you've got more top crowds you may not win, but you have a better chance of winning, the trophy.
Light and fluffy.
Cute game reminiscent of Rummy but with a beer setting. There's a lot of luck, but probability based--e.g. A nice one-in-a-while game.


Putts Raiders (1987)

Information
Category Wargame
Children's Game
Movies/TV/Radio theme
Card Game
Mechanic Campaign / Battle Card Driven
Roll and Move
Description April 1972; a Young US Army captain watched a stream of ARVN fugitives screaming "Thiet Giap!" Promotional item for the Disney/Pixar film, "Cars", with two circular tracks linked with a flyover section of track to permit moving from the outer to the inner track. All players start out with fevers-the first one to reduce their fever back to normal with the proper ingredients is the winner! The excitement is generated in three ways: players collect playing cards, players reduce their fevers on their own thermometer by discarding cards, and players participate vocally when they land on special spaces!
Comments
Didn't expect much from it but was pleasantly surprised. Wipe out the ships and play with Berseckers! Good pub game. Miniatures are all metal, and of the usual GW standard. The cards are well done, and if you're playing with people you've been backpacking with for a while, each card reminds you of some funny story or mishap you had together on your trip. It essentially a microgame with high production values and a correspondingly large price tag. (Tonight, the Germans failed their one shot, and immediately lost 3 cards to the 8th Air Force. Overall, a FANTASTIC expansion! Don't want to fall into the Games Workshop money pit or don't want to support them by getting figures?
Used for Dungeons & Dragons RPG.
Too bad that very few people are going to buy a $40 game that comes in a plastic bag with a card stock board and less than 40 counters.


Mana Thing (2006)

Information
Category Abstract Strategy
Mechanic Hand Management
Hex-and-Counter
Trading
Description Telebohn - On to the hostile takeover! The cards you are allowed to play must match the number, color, or be in sequence with the top card in the discard pile. Will you be able to make it back safely? The game was developed and produced by several different companies based in Görlitz. Terra Evolution is a deck building game - yet it has a strong and exciting interaction between players. - Battle Arcade Game and Stand. - 6 Pokémon cutout cards. This two-player, abstract strategy game with an ancient Egyptian theme, provides multiple ways to victory.
Comments
Thrift May 2008.
Good one to play with kids.
Like Uno, except it doesn't suck. Quite fun but very random.
A very interesting management style game.

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