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| One of the (very few) games where whatever group I'm in seems to play it much slower than everyone else. Takes a bit to get used to the flow of the game, but goes quickly once learned. Play History: • 6 players: Once at home (Birthday 2008) - Single file. The actions/responses are probably truer to what's going on in a race, but ironically I felt a lot less like I was racing. | |
| Fantastic game; better with more have 20 Driver decks, oval, short track, road course, and superspeedway decks. I like car racing games in general. | |
| Neat idea, homemade production values. |
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| Fantastic for children, very useful and one of my best games HABA!!! | |
| Interesting football variation. Decent game for young children to work on their letters - worked well for my 4 yr. |
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| 2 Annihalation cards. I like the different boards with different tiles for each board. And I like the way the minis look. I'd like to try AHuP again as a result, to check that conclusion. BTW, much better. You are practically sure to score big points with anyghing you place. It is gorgeous to look at, it plays clearly, computes the movement, combat and routs easily, and most of all is a load of fun. There aren't any battles. All that is then left is allocating the remaining dice towards those pieces that can also reach the most profitable squares. Btw - it seems some folks have complained that you can't play it without the Reinforcements set and that is sheer nonsense. You can easily play with the basic set. | |
| Haven't played yet, but it looks like an interesting miniatures-like system that uses cards instead of minis, which also allows you to record information directly on the cards. | |
| New in shrinkwrap. \13\\13\ Battleground is a tabletop tactical wargame that uses cards rather than painted models to represent your forces. It's quite a math-fest, but I enjoyed it (my group didn't). I really enjoy it though. A math lesson? People who ordered it as a non-preorder from another vendor received their copy already. This means you feel kinda stupid if you used your scoring pawns earlier. All in all, this might have been an extremely annoying game, but as 'kingdoms redone' it's simply broken. All that is then left is allocating the remaining dice towards those pieces that can also reach the most profitable squares. Btw - it seems some folks have complained that you can't play it without the Reinforcements set and that is sheer nonsense. Kinda the same unsatisfying "robbed" feeling as when a robot can reach its destination in a handful of anticlimactic moves, without having to be clever with robot number 2 and 3. The large scenarios that come with the Reinforcements set require the extra cards but either way, there is tremendous value for money due to the replayability. Just think of the amount of permutations that this would bring into it, especially if you could do at at any point during the scoring turn. | |
| 2 Annihalation cards. -good counsel-play that it can be placed without the whole moving thing as a 0 tile. If you're looking for a game that really evokes the theme, look elsewhere. I'd be interested to know if Knizia had a hand in the update, or if it was like LOTR Confrontation expansion and was just designed by FFG team. Yes, it is not a replacement for the cool awesomeness of moving gorgeous miniature armies across a battlefield but its the next best thing for me if I want a similar experience. I really like Battlefield Historical Warfare: Second Punic War 218-201 on a lot of levels. It is gorgeous to look at, it plays clearly, computes the movement, combat and routs easily, and most of all is a load of fun. I enjoyed this. |
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| Having considered myself evolved now beyond roll-and-move games of my former life, this game just doesn't do anything for me. | |
| Great lists for a fantastic game. | |
| Very random, but also very enjoyable. Good for larger groups. Gets a little stale though when the rolls are going against you or when one player gets a string of good rolls. Old-fashioned, sometimes its fun. Sort of like the original TSR Dungeon! Fun as a filler game. But, Mr. Those types of decisions exist in plentiful supply, but your ability to deal with them is tempered by the random element of a die roll. | |
| Perhaps my low opinion of this one is that I expected more from a game of the year nominated game. Not the most historically accurate game ever, but a good tactical game with the emphasis on maneuveur. |
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| A great game, there's no doubt about that. Uno de los mejores juegos que he probado nunca. It plays well with 2,3 or 4 players, with 4 being the best. I wouldn't say it's better than the original ra, but neither is it worse. |
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| Missing scorepad. Fun after one game, but I always liked pachisi, especially with friends and vodka :D After few games I realized it's much less tactics then even Pachisi. |
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| JAR1844 Initiated a series of Eastern Front games in what was known as the WINTER STURM system/series, all closely related and dealing with operations in south Russia. But I won't play it without the "Objective Shield" variant in play. It's star wars of course so how could you go wrong! If they are right, move on to the next station to repeat this activity. My 9-year-old puts them together by himself with almost no breakage and only a rare mistake here and there. It gets a lot of request! | |
| Proud owner of both 1st and 2nd edition boxes. Very scary game, especially with Marine player's time limit. | |
| Verified complete. It even has decent multiplayer rules!But it's more a card and position game than any attempt at tactical combat. | |
| I love these just for the building aspect! |
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| JAR1541 | |
| Received: August 2010 Plays grouped with Defenders of the Realm. | |
| No rules. |
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| Interesting and lots of depth for such a small board, overproduced (you could play with coins and a sheet of paper) but nice bits nevertheless. Very fast, very simple, very nice! | |
| Only played this once, but had a lot of fun. People complaining it's too long - remove another 3rd era saga (and even another 2nd) to cut playing time considerably. Pieces/moves need to be used both offensively and defensively at once to win. Just as Abalone inspires sumo analogies, so Siam revolves around feints, blocks and the well timed application of force. The game is light, fun and plays quick. It was a lot of raucous fun. It's early days for me with this game, but there seems to be no single track to victory. Data is extensive and editing is also good, with big fonts (though you need to read Terrain Effects Charts and Procedures carefully at first). While other players' turns aren't devoid of interest, they can be ignored while you run to the bathroom or whatever. The only thing that matters is how the board looks when it's your turn. 1) The power of the settlement stealing cards are increased since all you need do is hang around nothern europe and steal one of the lucrative (12 point) eastern England settlements 2) Long voyages are not very productive and so the game exhibits an inverse tension and speed curve as it slows down towards the end. | |
| Very nice discover at Essen06, simple, elegant game with an exotic and unique appeal: Elephants and Rhinos pushing Mountains! |
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| I feel all of the other card boosters I bought so far are just as good as the base decks, but this one is an adventure variant. | |
| Ahhh... :( Why I remember wayback in 342 BCE. It might work out well as a gambling game, but I really have no interest in gambling. --- (see comments on Runebound for breakdown) Szamomra ez olyan, mint a tőzsde... | |
| Cool dexterity game for party, for family,friends, school and so on. |
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Wednesday, March 18 2026, 15:40:03 Nowhere Standard Time.
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