18es Midas Formen (2007)

Information
Category Card Game
Mechanic Dice Rolling
Description 18ES Caminos de Hierro (Roads of Steel) is a game of the 18xx family based on the spanish railways in the 19th century. Games. Players build a ship, give it a crew, and set out for a destination. This makes the game more balanced but with less "mystery". At the destination, the Vikings must battle the local inhabitants.
Comments
Content Language: -; Rule Booklet Language: It. They tend to teeter-totter on any raised irregularities.
Picked this up free at Essen 2007
My son loves Pitchcar Mini and I'd like to get more for him to use. Actual Copy now... It's still Risk. Pretty good, it's playable and you can pick up copies fairly easily. The perfect simulation. You can finish the game easily in a day without suffering the following day's hangover of consimming.6
New, never used.


Age of Pro Baseball for Oklahoma The - Mexico (2001)

Information
Category Card Game
Wargame
Abstract Strategy
Mechanic Betting/Wagering
Voting
Description Winsome Games' latest Age of Steam expansion will be part of the 2008 Essen Set. Each side is equipped with 1 troopship, 4 destroyers and 2 cruisers. It includes 32 Cattle cubes. The gameplay is based on actions - one of which a player must choose in his turn: neutralising cards lying on the table, discarding or drawing. The players bet Plot Tokens which go to the player having the higher ranking hand. In the case of a tie, the wagered tokens carry over to the next hand. In multiple army games, each player controls either two or three armies.
Comments
Better than expected.
Prefer code 777 A mix of Risk, Chinese Checkers, and wargaming. Reverse mikado combined with klodsmajor.
(Targeted as a beginner's map.


Battlestations: Space (1992)

Information
Category Educational
Mechanic Card Drafting
Set Collection
Description This is another in a long line of Baseball Games from the 1960's and 1970's. The fun, challenging game that combines two compatible skills, picture word recognition and rhyming. This activity is great for whole class competition or for use in learning centers.
Comments
At Tony Cheung's side. Granted, the game takes so long, my family and I often break it up into two or three game sessions.


Feememat (2002)

Information
Category Card Game
Print & Play
Mechanic Auction/Bidding
Pattern Building
Storytelling
Description War in Iraq. From the rulebook: You can play it anywhere as a stand-alone game using the special die or add questions to your standard Trivial Pursuit! The war which began as a series of border incidents ended as one of the most sanguinary conflicts ever fought in the western hemisphere.
Comments
Played it several times, both solitaire and PBEM. Strong dose of king-making as well.
Interesting idea, but I always felt that is was broken.
Ws. Since the dice decide both your movement capability and the price of upgrades, it determines your tactics as you move when the value is high, buy when it's low. Plan on spending a few hours playing it. Probably best played with four or five.
Command #12 However, it was too short and boring. As much a social exercise as anything - you don't want to either offend another player (and have them harass you for the rest of the game) or do too well early on.


Larrents (2003)

Information
Category Movies/TV/Radio theme
Wargame
Miniatures
Mechanic Dice Rolling
Variable Player Powers
Description This game simulates a soccer match.
Comments
Promo Starter Set Some misc figs. *edit i LOVED this game * past tense , before wizkids screwed it up and turned it into a waste of time and money ....... What I'm trying to say is that this is not your typical euro game. Don't choose the building action every time or else you will create regions for opponents, and you will lag behind in knights; consequently, you will amass a vast territory with few knights (resulting in much land poaching by your warrior-rich opponents). I'm listing this as owned (vs. Nice bits, too. I think I just gave myself a geekgasm just writing about it!
Just entered the trashcan, mostly. Quite interesting idea of creating and expanding regions using actions that appear each turn. I'd play again, but probably would never ask for it. Excellent licenses and clever creature designs really add to the enjoyment. I recommend trying a blind-bidding method for choosing actions since the game drags when you follow the rules and pick actions in turn order. All with clicky bases! The character cards are smaller than MtG size but luckily they just fit in Dragon Shield Minis. Is a great game that I will try to play whenever I can get the right people together. Highly recommended if your group enjoys this much adversity. So do not try to play this without a plexiglass sheet. It's still a good game, but there not quite in the same echelon as my "8"-rated games. When I want to get my nasty gaming on, then it will still fit the bill, but my old group of gamers with whom I used to play it have since moved on. Their willingness to play had inflated my previous rating. Now those dials are sturdy and work really nicely. With a largish army, it is quite difficult to keep track of your special powers, since each color code means lots of different special powers. I wrote a session report from my first game play: Team Freddy vs. Team Jason in the Crumbling Mausoleum.
Great Cthulhu - large Figur.
Gebied afbakenen EN bieden... My sons' favourite.


Bob Instant (2007)

Information
Category Fighting
Miniatures
Children's Game
Dice
Mechanic Auction/Bidding
Roll and Move
Simulation
Description Subtitle: The Game of Faerie Combat.
Comments
If you only play three rounds.
Haven't played it yet. I like the twist whereby players have to discard items when picking up similar items even though the new ones might be worth less.


Hmm.. (1997)

Information
Category Abstract Strategy
Trivia
Sports
Card Game
Mechanic Hex-and-Counter
Modular Board
Description Claustrophobia is a fast-play rules system for science fiction corridor fights. You must discard corrupt, jail and tangent cards that you are dealt at the beginning of the game. Only 500 copies were made of this edition. Each set contains 56 cards and directions for three different games to play. It is available on its own or playable with Kadon's Six-by-Six game set.
Comments
Nice but too random.


Kevywi (1974)

Information
Category Wargame
Fighting
Mechanic Memory
Role Playing
Set Collection
Description Summary.
Comments
Piratenspiel. Fiddly mechanics and a requirement for a second set to flesh out the counter mix left me indifferent to the system.
Not my cup of tea.
Something just isn't right with the mechanics of the game. Keeping track of upkeep costs, income in the resources, and management of little chits (which there didn't seem to be enough of) made this game which could have really shined turn into a game which my game group won't even look at. It's worth learning and trying out, though, because you never know when you'll want something to play and all you'll have is pocket change. You basically mass all your legions and then run around chasing each other. Not a problem if you use card racks of course. The cover lists a group of play testers - if this is what they wanted, if this is their idea of gaming, then our concepts of what makes a good game are at extreme odds. However, an army will break without unrouted (non-archer) infantry. ***** This game represents the foremost reason for never rating a game based on a reading of the rules (but no actual play). I would say that players should ignore the colors when placing their tiles but keep the other rules. The goal is military conquest or building 5 'star stones' The number of tiles does not changes with fewer players and I am wondering if this could unbalance the game since each player could expand on a large territory without fighting each other. Removing tiles breaks the game since some quest cards won't fit anymore. . Also having more heroes does not give you more quest to fulfill, so why make more heroes besides decoys. And, remember, NERO is a Card management game. "...we found nothing limiting how many legions you could stack in a province or move as a single stack . . The expansion changes some rules about the heroes and adds new quest, allow the hero to participate in battle, etc. So the expansion is essential. In my game, the playing field looked empty. . .degenerated into everyone getting everything stacked into huge stack and pushing it around, then desperately trying to be the last person to play so you could grab points while everyone was out of cards." To a certain extent, that's what usually happens and is intended, although it is not how some players play. And remember, vis a vis "while everyone was out of cards", NERO is a card management game. Expansion also add these resources track which are essential and saves you time instead of using tokens to keep track of your resources. Except that you cannot Pass. You must play at least one card when it is your turn, although that may include discarding without playing one. Like remaking them from scratch is essential. (Altho, I have done it.) "None of the events seemed particularly worthwhile." Now here is where I disagree heartily. For one, some of the cards are rather bland, or seemingly useless as events (there being n osituation for its use) . . How by the way, there is no components that allows you to keep track of your heroe's life. But that's because not all cards are to be used as events. So in overall it's not a bad game. Secondly, while not every card does - or even, from a game design/play standpoint, should - have Major Impact, there are the bad Augury cards, which cancel the play of the previous card (not enough impact for you?); or the bad Weather Cards, which stop movement (and, if that was the moving players Biggus Stackus, ends his turn!); or Crisis in Rome, which forces the Emperor to Return to Rome (where, the player who just played the Crisis Card will probably then try to off him .


America & Edition (2010)

Information
Category Dice
Mechanic Betting/Wagering
Description From the box: They also have to catch them if they try to escape from the city by means of train, boat or airplane. Children are also given matching tiles, so they can work on their matching skill, for a whole new depth to the game. Though the world sees her as a rich and spoiled heir to the Delacroix fortune, who works as a top model for fun, there is far more to Promethea than that. When you land a spot occupied by another Wonder Woman you battle it out. Why would Wonder Woman fight herself? Note: Witte gij't is provincial slang for Weet jij het, meaning Do you know.
Comments
This is a nice expansion to the Margath adventures because it adds corrupted dragon creatures, which are at least relevant to the story. Not cycling the deck is a welcome addition.
More adventure/ encounter cards. Oddly, a couple of the original Shadows of Margath cards found their way here instead of all in the revised Shadows of Margath.


Tactica Box (2003)

Information
Category Wargame
Mechanic Chit-Pull System
Dice Rolling
Hex-and-Counter
Description The pony club organizes a high jump competition and you are one of the contestants! The Rebels stopped the Northern advance, then laid siege to the Union supply center of Chattanooga. Army lists for the major armies from about 1000-1500AD are included. In 1998 Guy Steele solved standard Teeko, as well as all variants proposed by the original inventor. 1 game board, Il re del mondo (1994) (1) of RED print for "Axis" 2. Rules. 3. Le Nuove Cinque Forze (2000) Sotto il Segno dell'Orsa (special cards given in various conventions)
Comments
Picked up from Ebay (along with Scarney 3000, another game of Scarne's design), but haven't played either yet. My hunch is that it will turn out to be a win for whichever player can ultimately create a "two and two" zugzwang position for his opponent, and parity suggests that the second player should have the advantage. It's on my to read pile.
Printed a board and made some nice wooden piece. Map slightly better than sister game of Gettysburg. I find it rather simple to play and it's a "pretty" game - for whatever that's worth. Can be played quickly and has several scenarios too.
There's the solid core of a beer-and-pretzels game in here, but the impulse system and command ratings don't work well together in this title.
Tic-tac-toe variant. 2 problems, one is not being so exciting game situation, and the other is no exciting side story after the game.

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