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While the game mechanics sucked, getting to drive aircraft carriers and fly torpedo planes was extremely fun as a kid. This game has a much stronger emphasis on magic. | |
Bombing carriers with torpedoes. |
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Added to and played with Core set. Cthulhu: terror of the tides, can come in without resource match by paying three and taking wounds. A three year old can play this game and will occasionally win a round (if s/he gets lucky). | |
This game is mindless idiocy marketed to poor unsuspecting children. | |
Just Descendant of Eibon, who may be too good. The downtime created by the constant reording of cards to come up with one target equation is entirely excessive for the result. If you have any questions, please get in touch. Plus any kids young enough to want to play may find losing their hard won tokens a trifle upsetting. A single game with my son (3.5y) confirms my initial suspicion. | |
This is a pretty decent game for very young children and would even be playable as a very occasional filler for adults. The mutations are a bit confusing at first. Great to speed things up at the start, terrible because they slow the game tremendously most of the time. The correct rules might actually make this decent game for the youngest players. Wonder if it's like Arkham Horror, but with cards. He managed all aspects except he has no insight in what duck to move. |
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Rules in spanish. |
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No choices in this game. Mistakenly purchased on ebay thinking it was the 1978 classic. Enjoyable and easy to get into! After one play I've decided that I love this game. Otherwise, it is death, death, death served up on a cracker. Man hade kunnat göra tabeller av vad som händer. | |
Cute quieter alternative to Liars Dice. It also is what it is, very luck oriented, and also wacky balancing. One was just about to escape when the doors closed. I like the new edition from FFG a great deal. Fortunately for the complainers, FFG has but out alternate combat rules, but I like it with the system it came with. Why are there no rewards for tough battles? | |
A kind of Liar's Dice with cards. |
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Deseret $3.00 Is there a height requirement too? Brilliant variant. The General Case which is random is actually more like the boardgame. | |
Initial impression: Didn't get much use, but it acted as a large source of tension for the game. An expansion that makes decisions ever tougher. | |
Never played. The DVD really helps to set the mood and the components are next to perfect! |
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Fun, easy, straight-forward game. | |
Thrift store acquisition 4/08. Good fun and even better if you make your own sound effects. I mostly don't like the artwork! I am so surprised with that many bad games made that this company is still alive and still doing crappy card games. | |
Another CCG. |
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A great game to play with my 5-year old son, who (like his father before him) is a true Star Wars fan. Fast and infuriating. | |
I own the equipment but don't have the rules! | Inventory January 2010 Really! Balancing the various currencies in the game, and investing in mansions and titles, all seem to hang together very well and to create plenty of opportunities and dilemmas. First and foremost, Fiji is a blind bidding game, so if you don't like those, you can stop reading now. And I'll post photos asaic. Still, Trendy does this sort of thing so much better, and if you can't build sets of cards then you're screwed. The number of roads to victory plus the fact they all seem balanced is a great accomplishment for this first time author. A very nice touch. What I am not so sure about is the rather long and slow start players must go through ere their engines are beginning to run more smoothly. I wouldn't recommend the game to people, but I wouldn't slag it either, because it would probably be good for gamers like that this type of game. The game pushes you on rather relentlessly though, causing a noticable and perhaps annoying amount of friction in the process. There is a steep learning curve here which, once apexed, will undoubtedly make things proceed more smoothly; but at the same time I wonder to what extent. I'm not one for slightly different choices the results of which are magnified out over the course of the game with a good bit of chaos and screwage thrown in. If the game is published in its current form (keep that in mind) I expect the usual crowd to like it—especially those which are in love with designer Stefan Feld. There aren't many of them, but still, the entire process of bidding gets jammed with a crowbar if those appear. I also dislike the the plastic gems: they are too small and roll away too easily. We'll see what the publishers think of it. No rate owing to its prototype status. | |
Initial BGG.con 2006 impression: Wow there seems to be a lot of ire directed at this game. Not a gamer's game. Most climbing games have choices that develop from their mechanics and structure (Think Tichu), but this one is about what you get dealt. To quote that song (sort of), Bizarre Bazaar. Why don't I make up a game that isn't really original (taking up only 5 minutes of my time, no less) and since my name is Knizia, some poor fool will actually pay money for this so I can make a beer run next weekend." I like the idea of trying to get more of some gems and less of others....and the way the tie-breaker generates this great bluffing mechanic. Gameplay is really fluent and there are many tough choices to be made. The number of roads to victory plus the fact they all seem balanced is a great accomplishment for this first time author. In my opinion there is still some tweaking to be done and the rules seem to need a rewrite. I wouldn't purchase or trade for this game, but I'd be willing to play. I've heard many people complain that it is too random, but personally, I think you should read that as 'I suck at putting in the effort to try and play well'. |
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Almost a 10. Event cards are somewhat educational about the brewing process in entertaining ways. | |
Almost a 10. Even with the most crowd suppport, you might not win any trophies. You roll a die to see who wins the festival--if you've got more top crowds you may not win, but you have a better chance of winning, the trophy. | |
Light and fluffy. | |
Cute game reminiscent of Rummy but with a beer setting. There's a lot of luck, but probability based--e.g. A nice one-in-a-while game. |
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Didn't expect much from it but was pleasantly surprised. Wipe out the ships and play with Berseckers! Good pub game. Miniatures are all metal, and of the usual GW standard. The cards are well done, and if you're playing with people you've been backpacking with for a while, each card reminds you of some funny story or mishap you had together on your trip. It essentially a microgame with high production values and a correspondingly large price tag. (Tonight, the Germans failed their one shot, and immediately lost 3 cards to the 8th Air Force. Overall, a FANTASTIC expansion! Don't want to fall into the Games Workshop money pit or don't want to support them by getting figures? | |
Used for Dungeons & Dragons RPG. | |
Too bad that very few people are going to buy a $40 game that comes in a plastic bag with a card stock board and less than 40 counters. |
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Thrift May 2008. | |
Good one to play with kids. | |
Like Uno, except it doesn't suck. Quite fun but very random. | |
A very interesting management style game. |
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Wednesday, October 01 2025, 16:25:03 Nowhere Standard Time.
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