Scrunmoss (1988)

Information
Category Children's Game
Memory
Word
Mechanic Area Movement
Memory
Simulation
Description Each player plays a rabiit which moves around a game board. Phonics strategies for building words are presented with the fun and engaging Professor Wacky. In Cha-Du-Ke, players place bets, with the highest hand winning. On the deal, players are dealt 8 cards face up in front of them.
Comments
My parent loves this game, but since they're the only ones to remember the answers to all the questions, I don't care much for it... :-)
More fun than most trivia games.
My parent loves this game, but since they're the only ones to remember the answers to all the questions, I don't care much for it... Well... See my for the full run down. Great game anyway!
Thrift find. * Typical abstract game, there is no dice rolling what so ever, not even CRT chart to consult for damage! Plays fast, several opportunities for nasty moves.


Star Mud Dice (1937)

Information
Category Card Game
Mechanic Roll and Move
Description Three Really, Really, Really Fun Card Games. The Case of the Hidden Toys is a game specifically designed for ages 5 to 8. Which pet has hidden which toy in the doghouse? Contains 1800 questions on 300 cards. Whenever a road is finished, every player places one of his meeples on each appropriate picture. Can you grab the premium apples while leaving your partner with wholesale fodder? Can you exploit a rush order, or throw a wrench in the works? The banker in the game sells and redeems Bank shares and Wager Tickets.
Comments
A good two player game. At its core, Clue teaches deduction by process of elimination.
Easy enough for my daughter so looking to add it to the collection when it is relatively cheap. Need more plays to see more strategy. I will of course give it lots more plays to make sure. Since the roll of the die is (even more than the original) a major component of the gameplay, children will be able to win over experienced adult players. +/- People need to take their turns quickly - really the decisions are relatively small per turn. You really don't do much in this game, you only move the "grabber" pawn, that enables you to get tiles, or if there's no tile you can execute one of the 2 possible actions still available. If there are 2 red, 3 blue an 1 yellow children next to a finished road, the red player places 2 meeples, the blue player 3 meeples and the yellow player 1). However, I do not like the variant play which uses the backside of the board, because it is too similar to Alhambra.
Much too random.


Chasing Island (2004)

Information
Category Children's Game
World War II
Dice
Action / Dexterity
Mechanic Dice Rolling
Roll and Move
Route/Network Building
Description 4 players use paddles to deflect and shoot a small ping-pong size ball towards opponent players goals. The board is raised in the center and slopes towards each players goal. Competing companies deal in spices, send ships and colonists into the world, and invest money. Well, curiosity doesn't kill the cat here, but it does create a stir, when one surfer inadvertently opens the pen containing the rabbits the farmer had retrieved from his property. Age of Steam Expansion: Sun. Once on the ship, the Fairytale card is turned over and the previously unseen story is read aloud, substituting the items on the collected cards as indicated in the story.
Comments
Sun - three player. It's good with any number of players, you learn its main dynamics just after the first turn and then it's all a matter of choices, trying to balance your long term strategy to the opportunities that every turn presents. Like the naval combat system, especialy for battlewagons. The maps look very good, the counters are okay, nothing special. ;-) Fun, fast, light game that anyone can play. Pretty basic. I would recommend for a medium complexity WWII - Europe Grand Strategy game. This is an excellent game for that age group and a game those kids love to play.
One of my favorite games.
A quick filler which can be easily taught to anybody.


Tande (1986)

Information
Category Abstract Strategy
Economic
Negotiation
Medieval
Mechanic Hand Management
Pattern Recognition
Description Educational game designed to teach electrical circuit theory. One of the things some gamers like about this game is that the game has 'no chance' element. The game consists of a board and ten counters. Hitler would obsess on the capture of Leningrad.
Comments
Simply put: perfect. Even the movement rules aren't clear as to what constitutes a legal move (i.e. Much more focus on stock than 1825, but not as much as 1870. Our weakest Rail Baron player quickly grasped the stock market and how to max revenue from the rails; he ended up beating the better RB players in 1830. KL.
Another solid game in the Campaigns in Russia trilogy. Even small kids can play (allowing them more clues per turn) - my daughter doesn't know R from L very well yet so we used objects in the room to direct her (door, crayons...). The teams have to draw a line on a map from Florida to a city in the Caribbean (random card draw). That's how I'd price it too. I enjoyed playing it, and would play again. I like the resource and scoring card acquisition. There really is incredibly variation and expressivity in how this game develops.


Ticket Game Ride: and Cat (1930)

Information
Category
Mechanic Dice Rolling
Secret Unit Deployment
Description Publisher's Description. The map shows a area from Versailles and Paris on one side and Brussels and Namur on the other. Rules do not indicate any end condition beyond all of the chocolates being eaten, and suggests that the winner is whoever ate the most (or that everyone wins because they got to eat chocolate). The goal is to take as small sum as possible. In each camp the troops are drawn up for combat : 12 units of infantry.
Comments
Get this expansion for the original ticket to ride, if only to replace the silly small sized cards that come with it.


Liekkagui (2009)

Information
Category Trivia
Educational
Movies/TV/Radio theme
Mechanic Set Collection
Simulation
Description This is Game 5 in an 8 game Life Skills series of board games.
Comments
Very light rummy game. The gavel cards is an endearing part of the mystery rummy system and they are missed in this version of the game.
Played once (with 4 players).


Tarma (2009)

Information
Category Economic
Fighting
Card Game
Wargame
Mechanic Pattern Recognition
Role Playing
Simulation
Description "Satisfactory" is a card game that bring the best and worst parts of "White Collar Work" into an interactive card game. - Adventure Design Booklet. The goal is the same: to get five stones in a row. There are four types of cards: Heroes (forces of the men, elves, or dwarves), Hordes (forces of the goblins, undead, and dragons), Traits, and Events. Expands. 3 army tiles. Dice. 3 Robotic Vehicles.
Comments
Using go set.
Wargamer #57 - mint.


Filmstar over of "The Mayflower" (1989)

Information
Category Wargame
Mechanic Hex-and-Counter
Pattern Recognition
Description From the back of the box description: Each player takes one of the 4 game boards - a Post Office, Fire station, Police Station, or Construction Site. There is a pop-cube which creates random letter sequences. While money is an important part of running a successful theater, theres gotta be easier ways to make a living than dealing with a never-ending procession of ventriloquists, jugglers, and trained animals! As the units present in this campaign are inexperienced, casualties are quite heavy in combat, with one side generally being wiped out.
Comments
Spiel 2010
Shill Alert!
Unpunched.
Still unsure if i want this or not. Buy it for the minis if you play Epic... Can be fun. Ugly artwork.


Taxa Grand the Wizard (2009)

Information
Category Racing
Mechanic Set Collection
Description David Leadbetter's Golf Game is the one game that's guaranteed to lower your golf scores. The wind changes randomly however each turn and may play havoc with the best of plans. The new board and the old one may be assembled together for huge scenarios (have one team start in the mall, while the other is already trapped in the house with short ammo supplies and try to rescue them, etc). Has a simultaneous movement system, in which players secretly plan their movement. Each player travels across the route with a car, that can be chosen from 22 car cards.
Comments
I don't mind playing this one, but it certainly often seems like an exercize in futility.
Great for the kids. Not sure it's good for too many plays, but a good one to pull out when looking for something a bit different. Would play again, but would be just as happy not to. Players have to work their racers across the ice while keeping supplies in mind.


Chiaroscuro Sword Card (2000)

Information
Category Abstract Strategy
Card Game
Mechanic Point to Point Movement
Roll and Move
Description The object of this game is to be the first player to reach the sword space and throw a four. The fields of these rows are numbered from 1 - 20, so each counter has its definite starting place, making one complete row of either colour. Your task is simple if you've placed your pieces well. The political pull of the warden and lawyers may become a problem, or could work in a leader's favor.
Comments
I'm a fan of duplicate-resource games.
Better than I thought it was going to be, we wanted something light and fun, this was light, and fun. See CSW for multiple new scenarios.
Place Versailles march 07 A really great old game, republished with really excellent components and storage! A decent race game. It'll make your brain hurt. The goal is to get your numbers across the board to their matching number spaces!
Necer played - so a collectors piece for me. I am collecting all the Prestags games. To Halma or Chinese Checkers, it adds restricted movement and specific endgame positions.

Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.

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