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| Play. | |
| Classic game, inclined to think I would enjoy this. |
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| I seem to remember a highlight in this game was roaming asteroids that would, once in a great while, smack into a ship and instantly destroy it. | |
| We could never make it work right. ;o) The original is so well-balanced that I wouldn't want to take the chance of making the game longer or changing the various ways to score. I love the marble launcher which I steal to use in Wood Wars! | |
| A trick-taking game with a trump order that is counter-intuitive. | |
| I seem to remember a highlight in this game was roaming asteroids that would, once in a great while, smack into a ship and instantly destroy it. |
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| The name says it all! | |
| Nicely themed friendly game where you buy and sell collectible items. But (to my disappointment) has little connection to the book "Dante's Inferno." |
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| CULL. | |
| It uses an interesting system, but the rules would need a full revamp. |
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| Boomgaard. | |
| Rating is somewhat difficult: it is nicely done with the fruits and small baskets - perfect for small children who cannot stand yet to lose on their own. Smaller map that is better suited for fewer players (unless you like total chaos from a crowded board). Could be convinced to play this again! Also, try it with the Nuclear War variant for some silly upping of the stakes. Making loud raven noises also enhances the experience (at least in my three year old's eyes). | |
| I love crayon games :) This one is an easy lesson in geography and a difficult lesson in pronunciation. |
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| Very fun game. I wouldn't play it with a group of adults. BUCKET of interesting scenarios. The art and figures are fantastic. | |
| Not recommended for people over 12 years old. |
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| PnP This was a little filler we played while waiting for our food. It has some learning, but the whole game clicks nicely. No real desire to play again. GIFT TO SISTER'S BF. All of the clues are represented by stickers on the bottom of character card stands. At the beginning of the game, two stands are placed inside of a doghouse -- a small, 3D structure. Players roll and move around the house, and when they land on a colored dot (Clue Jr.'s version of rooms), they can peek underneath the empty base for that room, and mark down the toy on their list. Worker placement wherein you don't stop others from taking the action, but maybe from taking the bonus that may or may not go with that action. |
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| If ever a game is decided by the opening setup, this must be a leading candidate. | |
| I'm kind of surprised I liked this one as much as I did, since it tends to be the sort of game I find boring. | |
| An interesting title with more weight than a lot of Colovini's games. | |
| Well, this is decent enough I guess. There's a heavy emphasis on luck of the draw, and Settlers-style dice rolling for resources (i.e. Overall the game blends luck and strategy well, offering many interesting decisions and is a game that I can easily teach to people who may have only gone as far as Monopoly in terms of boardgaming. I drew 9 blue cards in my last game only making 1 set of 3. Placement at the beginning seems unbalanced, maybe players should place one piece at a time and no doubling up any pieces in any province at the start. You roll the dice and move, and then you take a couple actions. Impossible to win for the german I would say after 5 replays. I will play, but might mock you a little for suggesting the game. The income is determined by two dice, almost like in Monopoly by walking around a fixed track, and my sweetheart complained bitterly about this nonsensical mechanism. Anyway, there are some ambiguities and questionable bits to the rules. |
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| Simple game, but I have yet to see a group a kids who want to play this game. I don't think anything was missing this time, but the play balance is a sham. I disagree that the tilting of the pot ruins the game. | |
| A dramatic toy, but not so much a game. Not highly rated, but on a subject that I'm interested in. Had a copy for my kids for a brief time, but it never seemed to work right and wouldn't balance even for a few beans. One day I'll do that, since the campaign is interesting. Even my two children end up yelling at each other when they play. Even my 3-year old realizes how absolutely lame this is and despite owning it for months now we've only played it four times and she now passes it over time after time. I was on holiday with my girlfriend and I found this buried at the back of a half collapsed shelving unit in a freezing back room of a thrift store for 50p. |
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| The kid's (6-10) love LPS so this was a no-brainer for them. Sorry!) |
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Friday, November 14 2025, 06:55:03 Nowhere Standard Time.
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