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Everything is dependent on the dice, which is basically all you do on your turn: roll a die and watch what happens. Again, makes a fine partnership game. |
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My copy is incomplete. |
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Fun game with a dark theme. Nice, light, short wargame, but without more scenarios (and most of the ones on the net are not great and suffer from the same problems as the basic one), doesn't reach its real potential. | |
The generic nature of this game caused it to grow stale for me after a few plays. Maybe I should give it another try. But the ideas in the game make it definitely worth checking out, and while the maps aren't anything spectacular, the counters do put you in the game. I prefer the fantasy setting of Wizard Kings. CHEAP as DIRT (booster boxes go for $15-$20 right now). |
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Bought 2 copies of this from Target that were on clearance, probably will never play the game... The replacement system for keeping players in the game is cool. The rules are short and simple, but overall the game doesn't quite work. I have some pleasant memories of it but I doubt if I would play it again. |
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A game on time that I can win, this must be good :); Nice idea to include a real timer, then you don't have to worry about the sandtimer; Just quick fun! Reminds me of Winter War in that the game largely hinges on taking out the fortifications. Think that I only played it twice. This game is now available at Pair-of-Dice.com. Lovingly homemade by the author, so the components are very low budget, but functional. We shall see. There's a market for everything, no? --- Summary --- The game felt sort of like Hotel Life, but with less of the weird randomess that can occur there (although this game has its own share of randomness, too). | |
My daughter loves this game. |
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Even more boring than Attika... In all cases, the game has been pretty well received. Strategies are subtle and players need to keep an eye on their options and what the opponents are doing. |
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Game rules and card rules conflict in some areas, but easily fixed. | |
Some elements are funny, but the game play isn't that exciting. |
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S&T #84 | |
During 10 days I succeeded to play 29 games and this was the worst without competition. | |
Essential expansion. |
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This is the first version, which was named "Bazaar" Not so much interaction, but quite entertaining. | |
This game is a solid family game. Must try it again. | |
Good game for 6. The pictures are hilarious and some of the captions had us wetting our pants. | |
An abstract, elegant caravan game. The expansion definitely improves the experience for me. The interaction was subtle and if you are paying attention to your opponents, you can mess 'em up pretty good since (mostly) only one person can really 'deliver' thier goods in a given round. |
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Amusing freebie from Dragon magazine. It was cute. The promise for me lay in a game about exploration and trading in the age of sail which offered more flavour than the abstract approach of, say, ‘Magellan’/’Pizarro & Co’ or ‘Age of Discovery’ by providing a map which actually lets you round the Cape and set course for the Indies - and with it the bonus of a rapid but thematic movement system which avoids being as lengthy and footery as ‘Ostindiska Kompaniet’. There's really no reason to go to the northwest corner of the board, you tend to just want to hug the coast line and get to the east side of the board. | |
Extremely overrated! |
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Saturday, September 06 2025, 01:50:02 Nowhere Standard Time.
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