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| My parent loves this game, but since they're the only ones to remember the answers to all the questions, I don't care much for it... :-) | |
| More fun than most trivia games. | |
| My parent loves this game, but since they're the only ones to remember the answers to all the questions, I don't care much for it... Well... See my for the full run down. Great game anyway! | |
| Thrift find. * Typical abstract game, there is no dice rolling what so ever, not even CRT chart to consult for damage! Plays fast, several opportunities for nasty moves. |
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| A good two player game. At its core, Clue teaches deduction by process of elimination. | |
| Easy enough for my daughter so looking to add it to the collection when it is relatively cheap. Need more plays to see more strategy. I will of course give it lots more plays to make sure. Since the roll of the die is (even more than the original) a major component of the gameplay, children will be able to win over experienced adult players. +/- People need to take their turns quickly - really the decisions are relatively small per turn. You really don't do much in this game, you only move the "grabber" pawn, that enables you to get tiles, or if there's no tile you can execute one of the 2 possible actions still available. If there are 2 red, 3 blue an 1 yellow children next to a finished road, the red player places 2 meeples, the blue player 3 meeples and the yellow player 1). However, I do not like the variant play which uses the backside of the board, because it is too similar to Alhambra. | |
| Much too random. |
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| Sun - three player. It's good with any number of players, you learn its main dynamics just after the first turn and then it's all a matter of choices, trying to balance your long term strategy to the opportunities that every turn presents. Like the naval combat system, especialy for battlewagons. The maps look very good, the counters are okay, nothing special. ;-) Fun, fast, light game that anyone can play. Pretty basic. I would recommend for a medium complexity WWII - Europe Grand Strategy game. This is an excellent game for that age group and a game those kids love to play. | |
| One of my favorite games. | |
| A quick filler which can be easily taught to anybody. |
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| Simply put: perfect. Even the movement rules aren't clear as to what constitutes a legal move (i.e. Much more focus on stock than 1825, but not as much as 1870. Our weakest Rail Baron player quickly grasped the stock market and how to max revenue from the rails; he ended up beating the better RB players in 1830. KL. | |
| Another solid game in the Campaigns in Russia trilogy. Even small kids can play (allowing them more clues per turn) - my daughter doesn't know R from L very well yet so we used objects in the room to direct her (door, crayons...). The teams have to draw a line on a map from Florida to a city in the Caribbean (random card draw). That's how I'd price it too. I enjoyed playing it, and would play again. I like the resource and scoring card acquisition. There really is incredibly variation and expressivity in how this game develops. |
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| Get this expansion for the original ticket to ride, if only to replace the silly small sized cards that come with it. |
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| Very light rummy game. The gavel cards is an endearing part of the mystery rummy system and they are missed in this version of the game. | |
| Played once (with 4 players). |
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| Using go set. | |
| Wargamer #57 - mint. |
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| Spiel 2010 | |
| Shill Alert! | |
| Unpunched. | |
| Still unsure if i want this or not. Buy it for the minis if you play Epic... Can be fun. Ugly artwork. |
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| I don't mind playing this one, but it certainly often seems like an exercize in futility. | |
| Great for the kids. Not sure it's good for too many plays, but a good one to pull out when looking for something a bit different. Would play again, but would be just as happy not to. Players have to work their racers across the ice while keeping supplies in mind. |
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| I'm a fan of duplicate-resource games. | |
| Better than I thought it was going to be, we wanted something light and fun, this was light, and fun. See CSW for multiple new scenarios. | |
| Place Versailles march 07 A really great old game, republished with really excellent components and storage! A decent race game. It'll make your brain hurt. The goal is to get your numbers across the board to their matching number spaces! | |
| Necer played - so a collectors piece for me. I am collecting all the Prestags games. To Halma or Chinese Checkers, it adds restricted movement and specific endgame positions. |
Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Wednesday, April 08 2026, 02:35:03 Nowhere Standard Time.
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