Tokar's Carglass Whitebox (1993)

Information
Category Negotiation
Mechanic Card Drafting
Memory
Description The game box contains 2 identical little stands each with 9 number blocks and a pack of example-cards. Players travel the outside track of the game board on which the pictures of the U.S. Some of the players are werewolves, many are plain, simple villagers, but many players have special abilities, such as being able to tell who is a werewolf and who isn't, and the Magician, who can save or kill any other player instantly. Each night the werewolves eat a villager. The object of the game? When getting close to the center of the board landing on a circle of your color carries you into the vortex and your piece is lost.
Comments
This is a fabulous game.
Simple enough game, but I like a little more interaction with my games. I enjoy the tension in deciding if I should give my opponent a card I *know* he can use or playing a card when I *know* the next card I draw will be the six after I play the seven.
Can' t stop playing this one lately.


Widug (2001)

Information
Category
Mechanic Card Drafting
Memory
Description Strategy & Tactics magazine #235. The game consists of a box that houses five card horses and riders: Tom, Dick and Harry – Gert and Daisy as well.
Comments
Played the Angola game with a friend today (2007-09-16) and we had a lot of fun. Also, I can't read Italian.


Weessou (2011)

Information
Category Card Game
Mechanic Point to Point Movement
Description Chiaroscuro is an advanced version of Fleur Designs' game "t'other" for 2, 3 or 4 players. A preferably long word with Y? The cards or objects are then turned face down and scrambled. Of being their tribe’s main course. Over 300 "Money Cards" present players with a wide range of challenging questions and interesting facts on the wine regions, their wine styles and production methods. Once the board is set up, normal rules of chess apply. Every player now answer loud to the active player, who has to give secret points for each answer.
Comments
Poor.
Almost explains itself.


Sark Hunt Morn (1985)

Information
Category
Mechanic Dice Rolling
Hex-and-Counter
Paper-and-Pencil
Description This is two games in one.
Comments
The Avalon Hill version a Gamma Two game, without the cool plastic pieces.
The 1st historical module and still the best...


Unee Wreckers' Piratenspiel (2001)

Information
Category
Mechanic Roll and Move
Simulation
Description “Players are Royal Dukes using political, religious and military influence to gain the most economic control of a disputed region.”
Comments
Designer Edition, unpunched. Nice filler for game group. Very disappointed. It is a great gateway into games for kids - each individual game is very quick, every turn each participant gets something, and the dice make things thrilling. Sound familiar? Each character has a powerful one time action. I don't think I'll ever play this two player again... This is not great.
Naval rules interesting but too abstract.
Dice multiplied by cards = bad.


Cranium Series Pyramids (2004)

Information
Category
Mechanic Card Drafting
Roll and Move
Description While the base Iconica set contains enough cards for a simple 1 vs. A pair is a match if you turn over both the small letter and the capitol letter. Each question has four possible answers, and teammates must work together to pick the best answer for each question. Once teams finish answering their ten questions, they flip over the 3-D game board and score the other team's answers. If they are not a pair then the cards are returned to the same place on the table. During the next round, you might change answers that were already right, and leave answers alone that were wrong!
Comments
What a strange game! It is a simple bluffing game.
Fun with kids, but not compelling something they want to play again and again. We used to always end our sessions with this game back in the 90's. Great for kids and adults. Do not buy this. Meet your bid twice, and win the game; miss the bid, and lose a tile; lose all your tiles and you're out of the game. Bonus fault: Someone who's not paying attention or just keeps passing and putting random cards down will make the game more random *and* may end up stronger in the endgame!
Ten out of ten. Perfect for men against women-teams. It made me wonder what other games are out there. (My favorites are Gnostica, Homeworlds, & RAMbots, and I'd like to like Icehouse.)

My friends make fun of me for the amount of money I've spent on pyramids (I have 9 colors), but they're part of my kit, like dice or money, so they get a lot of use as pawns or markers in other games.

This book is fantastic. Light, short-ish and entertaining, but nothing I would like to play often. The theme too probably. My three year old won twice and came in second the first 4 times we played... Weight: Light Audience: Families, people in group settings. Will anyone actually bother to keep score? A, b, or c). Initial rating a 6. Old. This kid is going to Vegas with me in a few years. The first student to correctly guess the rule wins. Setup: Just take a slip of paper and roll it into a scroll. Http://wunderland.com/icehouse/Icehouse.html#PlasticPyramids The Icehouse game system is a great idea. Area required to play: Well, every player will need to have their paper out of eyeshot of other players, but the area required to play can be great or small and it makes very little difference. We usually play this game while sitting on a few different couches and/or chair. I specially liked Volcano, Ram-bots and Zendo. Still have to try Icehouse which looks very interesting. Randomness: This game is all about misunderstanding and confusion. Player interaction: High. Although all of the game rules are published online, the book format provides additional detail including many good pictures and examples as well as being in an easy to carry format. It's a book so I don't know if I should give it a rating. Recommended to: Fans of party games, and those looking for a good laugh.


Real Is Dog (2003)

Information
Category
Mechanic Hex-and-Counter
Simulation
Trading
Description The goal is to collect moving birds of different colours. Game cards direct players to measure, compare and categorize angles. It's kind of fun as well as informative. Originally published by Chaosium in 1977 as Nomad Gods, the game was massively revised for a French language release by Oriflam in 1994, which has a more solid game system and much higher quality components. Every dice counts when its time to add up the points. -Have you ever filmed a homemade porn movie? -Have you ever fondled someone who was asleep?
Comments
Rules. I like Up Front better, but this is more accessible for newbies. There are many tribes all striving to survive against adversity: rivals and attrition.


Butterfingers War of Places Robbery (1997)

Information
Category
Mechanic Auction/Bidding
Hand Management
Description From the rules: The regular Yahtzee rules listed below are used (except that there are thirty-nine categories instead of thirteen). ... Count as the highest trump.
Comments
0.5 plays at Essen 2008.
If I ever get good at 18xx and want a complicated one, I'm going to buy this. Still looking for the Corrino, Harkonnen, Spacing Guild and Atreidies starter sets of Eye of the Storm. In contrast, 1853 is the worst.


Routes Aztec

Information
Category Wargame
Mechanic Card Drafting
Hex-and-Counter
Memory
Description ROMMEL IN FRANCE.
Comments
Pnp. Requires a good dose of creativity. Not sure. Train of Thought is a rare exception. Of course, to do so they'll have to pay or bring some goods to the market or the Emperor. Definitely use the "speed variant" if you are playing with 3 or 4. [FULL DISCLOSURE: I am the co-designer of the game] We all played within the spirit of the game, so it wasn't a big issue, but I think a good party game needs to have clear cut rules.
After seeing the ad, this doesn't appeal. The mechanics are simple to teach and the rules are very clear and straightforward (save the "you may discard 2 cards to draw 2 cards" rule which I clarified on BGG *before* playing). On your turn, either play two cards, doing their actions, or take a single action. My experiences with Minstrel Games have been above expectations in the past, so I will likely add this to the "to buy" list. Thanks everyone for your honesty. Adjusting the rules to your preference seems to be the best way to play. [FULL DISCLOSURE: I am the co-designer of the game] I am only 29, but whatever. I think part of the game atractive is its simplicity, so I hope the changes, if made, are for the better and don't bring any complexity. "Ourselves" being Kayla, my wife and I. 5 minutes per player. I was especially excited when I leaned they had come out with a party game, but Train of Thought just didn't work for me. * I like that a style of answers will vary depending on who is providing clues, and that answering is a different thought process than providing clues. I'll get their next party game sight unseen. You can really understand what they were going for.


Stailes (2010)

Information
Category Educational
Dice
Fantasy
Card Game
Mechanic Dice Rolling
Description From the manufacturers description: Atlas Adventures is an exciting and fast-moving family game. For example, the letter "C" could become "Cat", "Could" or any word that you choose beginning with the letter "C". Men continue to grow in numbers while the mythical creatures of the forest, meadow, mountain and stream slowly dwindle to extinction. You are one of the mythical races of ancient Europe, and must somehow survive the uprising of mankind. If you can eke out an existence until the land is covered with men then you have succeeded in your task.
Comments
First a disclaimer, I was responsible for getting this game published. Not horribly impressed after reading the rules, but that's mostly because I don't understand why people still use old resource systems when better ones have been developed.
Radar. I believed I was quite underwhelemed with the experience. Components are rather 'DIY', map is very pixelated and the counters wear very quickly, I've only played 2 games and already the double backed counters are showing definite wear and are fading fast :( Really needs a big company to pick this one up and reissue with market standard graphics and components.
Game arrives in a tube with plastic markers onto which self-adhesive stickers representing the different 'peoples' must be afixed. I believed I was quite underwhelemed with the experience. In our first game red was always in the way and yellow became incredibly strong, but that might change with more knowledge of the game. The 3 player version seems unbalanced. There is also an ingenious rule allowing you to convert one of your units to another people - tidying up those strange outposts. Game flowed smoothly and appears fairly well balanced (but only repeated play will tell). The conversion rule (arriving nations don't fight, they just take over) is one that I have not yet fully grasped. The counters are little round small coin like small Chinese chess.
Like it better than original Killer Bunnies. Map is colourful, if somewhat basic, being a computer rendition of the China, Tibet, Mongolia, Korea and Laos. Components are rather 'DIY', map is very pixelated and the counters wear very quickly, I've only played 2 games and already the double backed counters are showing definite wear and are fading fast :( Really needs a big company to pick this one up and reissue with market standard graphics and components. Also could do with some decent play aids - a card for each people and a turn track that lists the new arrivals etc.

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