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| Still trying to wrap my head around this monster. | |
| S&T #110 |
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| Used to have a set. | |
| Have literally hundreds of cards in NM condition. Not really similar to streetsoccer, since your players can make a "wall", so that no opponent (or ball) can go through on that part of the field. I like to clean up the floor with the "magic" broom :) | |
| CCG. | |
| Found at Rossi's Popup Market. The idea is old as an old sock, but it doesn't interfere with the fun. I like to clean up the floor with the "magic" broom :) |
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| Direct from Mayfair Games - Feb 2010. And just to give the right flavour, I have a German copy. | |
| Nice expansion to the starter game. The effect of the combat-movement system is that your army can be disordered whole sections at a time. And I must say that my one playing which ran 4+ hours just completely melted my brain. It does suffer a bit at the end of repetitive operating rounds, but this can easily be fixed. The game didn't require a lot of rules searches and subsequent arguments over wording as is required in most historical simulation games. |
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| Need more Japanese tactical bombers Edit: which WotC has provided! AA50 will be sufficient, I think, considering how infrequently I play this series now, despite the same problem in it. | |
| Rating based on solo play of Rossbach battle scenario and a F2F battle scenario as Leuthen. | |
| Excellent production value, ghastly gameplay. |
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| Yet another Blokus clone, this time with extremely weird pieces. It has more choices and is tough to figure out where to place the large variety of different shaped pieces. | |
| It looks like Blokus, but it's not nearly as fun or interesting. | |
| I remember a lot of laughs playing this game... Scoring is based on SPORS only. You're trying to create scoring opportunities while keeping the action away from your opponents potential scoring areas. That's what this one felt like. A decent abstract game. This meant you could somewhat control where they placed, but not entirely. Also, all your pieces were such dang odd shapes. Go ahead and include the Free Parking Jackpot non-rule that makes the game last even longer than it would have - the idiots who created (and I use that word loosely) this abortion of a game did. Put 'em together, and what you get is Hold'em-opoly. If that sounds like something you'd like, then have it a go. For me? Great idea, other than the part where that also tends to make the game longer. | |
| This could be a good exercise for spatial ability, but it's not particularly fun to play. This game is similar but has its own enjoyable characteristics. |
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| Ok game. Never mind. |
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| G5020 (C) The scoring is inelegant but the alphabet spread over the dice is interesting. Intriguing but perhaps over-wrought self-balancing mechanism. |
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| A generous donation by the Chilean publishers at ModCon 2010 in Modena, Italy. | |
| Very fiddly. And now I have one! When you feel like you wish someone else would win so the game could be over, that's not a good thing. | |
| Good memory game variant. Me too, man! I get old. |
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| Unpunched. | |
| S&T issue game. Often tense and good for a few playings each year. | |
| Verified complete - not in the best shape, but good enough for me to complete a Vassal module. Works well to that end. An interesting enough game to play once or twice to illustrate the contents of the mag article, which as I understood it was JFD's general goal. Would make a decent computer game if cheap. Suits me just fine as a guy who has a hangup for sub games and who occassionally finds himself with a few hours to knock out a game on the spur of the moment. |
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| The one children game nominated 2010 with the most "game" to it. I'll probably try it with dice I already own, assuming I can get a hold of complete rules. | |
| JAR2085 Seems too fast for me, plus too simple as well! | |
| The rules are a revision of the award winning system developed by Marshal Enterprises and cover the full range of features that were characteristic of the Napoleonic battlefield. |
Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Tuesday, April 28 2026, 09:25:02 Nowhere Standard Time.
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