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| I can not honestly say that these light SPI games have fared well over the years. Loved playing it. |
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| Not my favorite from the Fluxx series as it can get to be longer than some of the others. |
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| Gorgeous Cards Very clever system where you try to 'break' one of your opponents three columns. The combat system is quite mechanical, rolling dices looking for hits according to the unt type's firepower. | |
| Good game. | |
| The only wargame I ever got my wife to play with me, so it gets a default rating of "5". Nice-looking map and excellent scenarios. While it lacks a Campaign Game, this is probably one of the best modules for ASL'ers looking to expand beyond geomorphic map scenarios. I'll stick to the tried and true dexterity games like Crokinole, WeyKick, Loopin' Louie, Piratenbillard, Tumblin' Dice, Zopp, etc. Then, after a few more plays, I think the game kindda grew on me. |
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| Reviewed on my blog. | |
| A fun bidding game, now out in an English version, which extended family members and gamers alike are probably going to enjoy. | |
| Looking for Filosophia English Edition. The theme is very attractive and I think most people would prefer the modern and jokey production chips and film titles to those of the original and much older ones. Played german version with very nice components. | |
| Dion. |
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| This is a new and exciting game for young and old. Low counter density, easy rules, fast playing. Counters are not stackable which simplifies the tactics. Easy to learn too but hard to master. I found a couple decks of old time western cards (copies) the kind with just the suite on them with little tiny card ID. Actually replicas of some famous card company from way back in the day. | |
| A good, light, tactical war game. Very flexible game system, you can add in your own house rules depending on the scenario played. I'd like to add to the series. I enlarged the counters to make 3/4" extra thick clear coated beauties, made extra large maps and laminated them. Worth the price of admission! | |
| This is a new and exciting game for young and old. I may be willing to trade for a copy. The card system makes for an interesting combat system. The game is handmade but of good quality. | |
| Want to try it once more as a 4 player game. |
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| It's so unpredictable and mostly based on luck but I have had so many enjoyable times with it. |
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| Being the designer, I won't rate the game. You haven't seen a luckfest yet! |
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| I've got the Casper (1st) edition. But I do wnat it. Also a collosal set of cards that you can play at any time, thus killing opponents militaries, cultural personalities or to gain wealth, stop other cards or stop the current turn. But then, it is quite caotic, so anything could happen... Well done! I'd play it again but it isn't something I would ever consider purchasing. A less annoying problem is simply geography...just about every hex on the entire map has at least one slope hexside, even though the article makes it clear the gentle slopes weren't signficant. Strength advantage (no. Of attacking to defending units), position advantage (attacking to the flank or rear of the enemy), defender's defense DRM (yeah, you can read it as defense strength printed on the counters in other games), leader presence (+1 DRM for each leader participated in the battle), attacker status (-2 if the attacker it disordered when it attacks), defender's status (+2 DRM to attacking retired units). | |
| One of the most weird games I have ever played. ;) |
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| The new smaller box and better dividers are excellent. Perhaps this was due to the fact that the monsters which came up first were too strong, as I was unable to go to the dungeon until I had a deck of 42 cards... | |
| Poor card game with sloppy design. |
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| Excellent game of deduction, simple and logical rules, with part of tactics. | |
| M. | |
| 1 play An abstract (well, there is a painted on theme), quick-playing game of set-collection and tactical maneuvering, with some bluffing and deduction thrown into the mix as well. |
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Monday, May 18 2026, 14:00:03 Nowhere Standard Time.
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