Die Over (2007)

Information
Category World War II
Card Game
Mechanic Dice Rolling
Role Playing
Simultaneous Action Selection
Description Finito is comprised of three separate phases: Finito Challenge, Finito Crossword and Finito Numero. Vortex by Fantasy Flight Games and Sack Armies by Precedence Publishing being the other two. [from the box] You summon creatures with Obsidian tokens (mana) and send them off to attack your opponent. Handy portable case! As usual, the counters are unmounted. Near the city of Debrecen the Russian Advanced Guard encountered, not the remnants of an already defeated force, but four full-strength panzer divisions, eager for revenge.
Comments
Traded away many years ago when I found it unplayable because of the rules.


Dark For Yacht Cultists

Information
Category
Mechanic Memory
Secret Unit Deployment
Variable Player Powers
Description Passion is a board game designed for lover's that want to have fun and spice things up by learning more about what each other want and like. If it goes off on your turn, try to catch as many donuts as you can so you don't get stuck with them. The Flux is in tatters, and the Creationists can barely keep it together. As the 5 Elementals sects continue to wage their war, an unholy power has slowly been breaking down it's cage.
Comments
This is a brilliant game; although it is very different, my first play gave me the feeling that I had when I played Angola and Twilight Struggle of a unique and exciting game. Now that I am an adult the rules are unclear and do not make a playable game.
Played this when I was a kid.
Same breed of game as Elefun or Don't Break the Ice.
FGA version.


Bright Ever After Board Dawn of World War II (2000)

Information
Category Wargame
Mechanic Hex-and-Counter
Set Collection
Tile Placement
Description CONTENTS. As in checkers, the object of the game is to eliminate the opponent's playing pieces by jumping them from adjacent squares. Befalls you? Players first set up the barrier rows by placing their set of tiles on one by one. A magic plastic 3D castle, Pink! Then players take turns moving their pawns until only one colour remains. The innovations to maneuver cards and to the fire deck system provide all the needed historical accuracy with no headaches to the players!
Comments
Not as good as the WWI version. Maybe I immerse myself a little too much in the theme, but it feels so good when you get an enemy in your sights after careful manoeuvring.


Half-board Master (1957)

Information
Category Ancient
Mechanic Hex-and-Counter
Set Collection
Tile Placement
Description Strategic: 6th century; covers the reconquest of the Western Empire by general Belisarius. 22"x26" plastic playing mat lists the results of the various combinations of rolls. The perilous Trial of Kingship awaits you! The difference is that the each card has 1 of 8 different symbols. The pieces move as in standard Chess but there are no special moves (double pawn move, castling en-passent). 2 Athens-Chips. But it might have been different. If there is a check at the beginning of the play the checked side loses.
Comments
If this is really just a copy of an other game then it is obviously a 0, but if not, it's a 6. Interesting game that would have been playable with better rules. I wish they made more of these.


Aficionado Didn't (1996)

Information
Category Card Game
Abstract Strategy
Wargame
Mechanic Hex-and-Counter
Description Oroen is a connection game for two players. It includes eight scenarios: Within an hour and a half, the entire garrison of 182 to 225 volunteers had been “put to the sword,” and General Santa Anna had won his victory at the cost of some 311 of his brave officers and soldiers.
Comments
Great topic that is riddled with errors, inconsistencies, and snafus. Kind of puzzle like.
A light dungeon quest game but not much too it.


Hexteroyd Godfather Ground: Pack Battle of Germantown, 1777 Miniature Set (2000)

Information
Category
Mechanic Dice Rolling
Variable Player Powers
Description The Zombies With Grave Weapons Miniature Set has 14 highly detailed new plastic miniatures including seven unique figure sculpts provided in both brown and green.
Comments
It´s in the mail from the FFP webstore.
The pricing of this one is just silly, and you don't even get all the grave weapon zombie figures, you still have to use cardboard tokens in some cases... My rating for basic Monopoly is 6. The battle lasted for less than 2 weeks. The free set-up game offers some interesting what-ifs and experimental strategies. I rescued the cards from rubberbands and they are now in plastic baggies. The map and counters are both good. Box shows shelf wear, has some old masking tape marks on a couple of edges, and is dished on the bottom.


Great Publica Cherbourg 1859 ASL Game (1990)

Information
Category Card Game
Fantasy
Mechanic Dice Rolling
Hex-and-Counter
Storytelling
Description The players take the role of employers in the vegetables bussiness, who send their peasants to sow seeds and harvest vegetables. About the HEX-TRI Game: Players try to guess the outcome of each opinion poll." The rules of succession are simple.... This box contains one deck of 52 cards and instructions for play. The goal of the Snarf Quest Card Game is to take our hero Snarf through a grand adventure and acquire as much treasure as possible. Each player has a "joker" that can be played before any one game and they get double points for that game.
Comments
There are so many things wrong about this game: The questions are boring.
Only played once, but enjoyed it.
Owned a copy of this for years, but they never published the rules in English, so I traded it away. I finally found the Queen edition!


The for Trivia Galaxy Game (1998)

Information
Category Dice
Card Game
Economic
Educational
Mechanic Variable Phase Order
Description According to Sid Sacksons - A Gamut of Games: Travel accross the sea to establish colonies. The players will lead one of these city-states (like Athens, Sparta, Corinth, Thebes, Argos and others) expanding it and worshipping the various gods in order to become the hegemonic power of the Peloponnesus! Whoever wins one hand of play creates a new rule to affect all future games. The first had Masonite counters and hand-cut cards, details otherwise unknown. Each player leads a city-state that is defined by six values representing population, culture, military and productivity of the three resources (grain, venison and fish).
Comments
Keep an eye on this one. Instead of just boosting yourself, you can start a plague, which hurts everybody who's not protected, or directly attack someone to steal their resources.
Worker placement and action drafting on meth. Beware, it's very addictive! You have to adapt your strategy to the cards you are dealt, with a new, different engine to tinker on during every play, an engine that keeps opening new paths at every turn. What game? Clearly familiarity with the icons is necessary before giving a considered rating. The base game alone thus falls a bit short of the absolute perfection that is required of a 10..
Hands down my favorite game. I don't play it that way, and I seem to play it with slow players. I mean, it is really that cruel. Some player interaction, so "multi-player solo" doesn't apply here, given the comparison of other games where it does. What a great game! The major downside is that you cannot plan easily, and neither is there the time to do so. Update: still enjoying this one a lot, though it's tailing back a bit. I think the game is better if there is useof the plague and war spots, its what makes this game interesting 4th game in and more and more subtlety and depth is being revealed. Figuring out how to combat military well seems to be the crux to whether one enjoys this game. Once you realize how simple it really is, you can only marvel at how clever you can get with it. Too much expensive IMO though! As I better understand how to play around the military I’m finding Olympus more and more to be decent, albeit unspectacular. WTT [insert something extremely precious and valuable] for an advanced copy. It’s too dry for the people who will like the targeted aggressive and is has too much stealing for those who like the resource and efficiency crunching. There are two issues with this game as I see it. A harci erőtől függően a magasabb ponttal rendelkező annyi nyersanyagot rabol harcban a másiktól, amennyivel nagyobb a harci fejlettsége. I detest this mechanism: I don't like learning decks; and it severly hampers play with multiple groups. The player who knows the deck better than the rest has a huge advantage which can only be alleviated by further play. (4/09/09) It is usually great to pull of a truly high-scoring move, but when a bit of luck totally trumps big efforts and sublime creative from other players, in a funny way, it is more of an anti-climax than a gaming high.


The Gleam Up Battle The Bravo of Antietam

Information
Category Wargame
Card Game
Mechanic Dice Rolling
Hex-and-Counter
Roll and Move
Description “American Civil War card game for 2 players. It examines the strengths and weaknesses of the Soviet and American navies, plus their respective allies, in the vast expanse of the Indian Ocean.
Comments
Not quite Acquire.
A game I really wanted to like.


Chubi

Information
Category
Mechanic Roll and Move
Worker Placement
Description The object of the game is to collect 4 pieces of treasure from the Treasure Chest. Use the same board and pieces as for International Chess (also known as English Chess or Western Chess). If 2 or more are rolled, a pack is formed, and a wolf is passed to the next player.
Comments
Chaos....basically a card game with a horse theme wrapped around it. From what I've read here, it's apparently VERY different than the previous version. Good diversion for two; just knocking it a point for the somewhat flimsy components. Chaotic, but great fun. First Ravensburger edition. (4+4)
Gioco sconosciuto ma che consiglio. However, it's guaranteed that just about everything you do on your turn will be undone before your next turn.
Thrift March 2008. In a way I prefer it to Knizia's take on horseracing, as there is not much thought or planning in Jockey; games take 30 mins and are involving throughout.
I really enjoy this game...gotta make some decisions, yet not a real deep thinking game...and you can really annoy the other players.

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