It's Master: Herzblattspiel

Information
Category Abstract Strategy
Mechanic Co-operative Play
Pick-up and Deliver
Tile Placement
Description "Challenge your memory and test your luck as you race to collect seven Bible verses over seven rounds and win the game! Plus there are 28 Wild Cards with four different actions.
Comments
Game of hiding and predicting opponents objectives.


Road Diamond (1895)

Information
Category Card Game
Mechanic Variable Player Powers
Description A plastic cribbage board like no other, Crib Wars has 363 holes from start to finish instead of the usual 121.
Comments
Sounds interesting.
This only makes it to a five because my son likes it. Once you learn all you need to do is put all your armies back home (on a coast land) and keep drawing cards to get the Admiral, the game strategy turns out to be even more ridiculously simple than in the classic version.
Great counters but the map looks like a photo of a carpet from the projects. 1936. These days, I'd say it's considerably better than plain ol' Risk--but if you really want to play a Risk varriant, I'd recommend Risk 2210.


Kemomimi Attack Nacka Water

Information
Category Card Game
Wargame
Mechanic Auction/Bidding
Simulation
Description A self-published expansion for the Fight in the Skies.
Comments
A bit overpoduced racing game rather for kids than adults.
Relatively flimsy cards with decent artwork. I like beer and I like games...perfect! It also stands out across a room - people walk over to find out what on earth you’re playing. You will enjoy it! Complete and virtually unplayed. In our second game, we decided to re-roll the die between each round -- this was definitely an improvement and made the game slightly more interesting. Occasionally gets a little repetitive. The negative effect cards are harsh, but not too overpowered.
Somewhat unique card game recreating the defense of Qi in ancient China. Got in 2008 2009 Plays = 2 I rethemed the components to fit a spiderman theme and it helps the enjoyment somewhat. The rules are solid. Still, I am glad I own it as it is very pretty and people enjoy playing it every once in awhile.
I've wanted this game for a long time now and must say. A few special cards to spice things up.


Yahtzee: Prosperity (2004)

Information
Category Wargame
Card Game
Abstract Strategy
World War II
Mechanic Card Drafting
Dice Rolling
Description The game is played by two players or two teams of two players and is a curious amalgam of Go and Monopoly. To start, you randomly place the 16 cubes (4 of each of the 4 colors) on the pegs and you draw one of the several cards where a 4 x 4 pattern is drawn. He chose to move against the English and the Prussians in Belgium. The Lair of the Wumpus is placed in the center and the hunting camps are at the four corners. Other forms of interaction include trading, uncoupling, switching control, and sending an opponent back to start again.
Comments
I feel I'm being generous with a 5. There are some interesting mechanics, but nothing that made me say "YES!


Speuzzoch

Information
Category Wargame
Educational
Card Game
Trivia
Mechanic Role Playing
Set Collection
Description Play personality detective as you unravel the inner workings of your friends’ minds. They have secrets, and so do you. Players compete for the control of the most lucrative mines in the counties of Kanawha, Boone, Logan, and Mingo.
Comments
Played twice, the first play we aborted due to rules misunderstandings; the second play ran all the way to the end, and then we still discovered some things about the game that we didn't understand. This makes some laughs...
Revised rating (up from 7 to 8) after multiple playings.
The rules are really hard to get through but the game is ok but far from fantastic.
The rules are really hard to get through but the game is ok but far from fantastic. I like it for what it is, I wouldn't like it if it were longer or more involved.


Terra Nova die Mitte (2004)

Information
Category Children's Game
Mechanic Variable Player Powers
Description Worthy companions, we must act fast. Games can be played from small scale skirmishes to full scale battles using hundreds of figures. He managed to find refuge in the fallen city of Kalos. Many years ago, this beautiful city was destroyed by Morcar and given to the Witch Lord to rule. Fill in the short sentences and win! If there is no match, it is the next player's turn. Ages 8 and up. When the last player has left a tile, that tile is taken away and placed at the end of the path, so that the path keeps getting longer and the players have to remember several pictures in a row if they ever want to reach it.
Comments
Another great expansion - really engages also, great new ideas in the game. The rules are terribly written and you must down-load the rules from the link above to get a clue on the proper way to play as they are much clearer. Will play this weekend...yeah!
I "broke" this game by moving all my guys into one area and closing it off causing instant game end and automatic win--not sure if this strategy can be defeated. YET.


The Kaiju (2004)

Information
Category Wargame
Fighting
Miniatures
Mechanic Hand Management
Description From the introduction: Combat Commander 1973-1983 is designed to simulate modern warfare, using military miniatures. Fleet Book contains the comprehensive data necessary to play any of the major and iconic racial fleets of the Babylon 5 universe. There are two sides: a blue team of good guys, and a red team of bad guys, each lead by a robot king. 18-1/4" x 18-1/2".
Comments
This is an excellent addition to one of the best racing games available.
The Dusseldorf course is fantastic - 1 endurance, 2 sprints, and 1 steeplechase race make for lots of variety. Can't remember why. Doesn't happen often, but when it does it's a bit frustrating. So I traded it away :(>


Tartarus for War Battle Gut! (1972)

Information
Category
Mechanic Roll and Move
Simulation
Variable Player Powers
Description Nebulous is an abstract 2 or 3 player race game created for the 4-tile contest.
Comments
Find and update for season sheets.
Rating is when playing with two even teams, where competition is at its finest. Avalon hill bookshelf.


Nerf Player of Y (1997)

Information
Category Trivia
Children's Game
Mechanic Hand Management
Memory
Rock-Paper-Scissors
Description Players attempt to link three edges of a special triangularly shaped board with stones of their color. Turns consist of placing a single stone, with turns strictly alternating. Requires players to not only memorize the individual sardines and their characteristics, but to concentrate deeply on their sequence and develop mnemonic devices to help recall the characters and order. From the publisher: Recommended Ages 5 - 10 Players alternate as code-maker and code-breaker for as many rounds as they would like to play.
Comments
Invicta 1975 UK Edition! Only lines and dots are present. (shhhh) This is my favorite of the genre, both players have the same goal (not quite true of Hex) and someone has to win (Sperner's Lemma).
Some tweaking needed, but to me this is the best overall rules set for the Roadwarrior genre.
This game is fun on it's own, but could use some sprucing up to make it better.


Unbelievable! Street Leg - Vida (1987)

Information
Category Wargame
Mechanic Variable Player Powers
Description “All is lost save Honour” is a game about the campaigns fought during the Italian Wars (1494-1530), mainly between the Hapsburgs (the Empire) and the Valois (the French kingdom). Each player builds a force of 5-7 figures from a faction to battle it out. Genecaste. Soon that period looked extremely interesting to us and nearly neglected by the wargame community. Each check involves drawing a card from a deck and adding it to a figure's statistic. Published in Dragon Magazine #170 Insinuating their influence into every level of society and government, from the Magistracy of Canopus to the Clan homeworlds, these hidden power brokers can make life difficult for the average Joe, or shake the very foundations of the Inner Sphere.
Comments
Malifaux is my new favorite miniatures game! Relatively cheap with a fun theme. I do think the box is slightly too small, I can hardly fit in the rulesbook. On the other hand, the abilities card was extremely confusing, the abbreviations on it were quite counter-intuitive and the rulebook was gigantic and had no index.

Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.

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