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| So much promise, so little delivery. This surpasses the original Medici. A bit pricey for something that is so easy to make for yourself, and better (the green/blue goods could be easier to distinguish) Location: Living Room (Bookcase) | |
| This is a good little 2-player auction game. Strange feeling, maybe too cold to play it much more times. The other player can pay that price, but if she doesn't, you must. Simple and deep--truly elegant. But it carries in itself the antidote for its "formulaic banality" and mathyness, as probability management. | |
| Nice 2 player game, but it can strain your brain! OK as long as players do not spend to long calculating their bids (especially at the end of the game). |
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| Surprisingly, this actually works as a game. |
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| A movement game in which each player wants a different combo of donkeys to win. This game is fun (in, I agree, a disgusting kind of way!) and I have spent a few enjoyable drunken evenings playing it. | |
| Very strange game on a very strange subject. This game is fun (in, I agree, a disgusting kind of way!) and I have spent a few enjoyable drunken evenings playing it. Lost my first copy under tragic circumstances and replaced it a few years ago using Ebay. | |
| 1 partial play, so perhaps the rating is unfair? You can move any donkey but then a chain reaction occurs. No real desire to play this again, but at least my curiosity has been satisfied. | |
| Donkeys move in mysterious ways..............hope my order of finish is correct. Not so much as a game as an experience. Having 3 win position cards seems like you luck into win. |
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| Again I used to own, but in my shuffle of life, have lost it! | |
| Not a game but an activity. Also subject to being "gamed" by the players. My only complaint is that the villains are too easy to defeat. With 3 or 4, it MIGHT be playable if there were MORE inkblots out; with just n-1, it's just too easy (2 of us tied in our 3er game). We were ready to add house rules 5 seconds into it just to have some "there" there. Charles would be so proud. The problem, I think, is that the game doesn't really foster discussion; you're just looking around to see who you matched or didn't match. Might be a good game for kids. | |
| Playable with younger kids but still a very good family game and also a fun X-men game. |
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| 1 used copy of game and 3 copies of mag S&T 62 Hexes. I think the game would get better the more it gets played. Game was interesting in concept, dull in application. | |
| Extended family has it and loves it! | |
| A game of trying to avoid a rapid loss, this simulation offers little to redeem itself. |
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| Really good game especially the treasures (rubys are my faverouite)love rebecca. Dad still owned this when he passed away, so the game is still in the closet at mum's so I "own it by proxy". |
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| Not played yet. | |
| This is one of the "quick games" that we never seem to get to the advanced rules on. | |
| I like this a lot. | |
| Looks like a great cheap supplement to PG. |
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| Стильный большой десятигранник для отсчёта уровней. Just nasty. | |
| An expansion that makes the Goblins play a lot better. |
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| Cute kids game that can be mildly amusing for the very young. I have enjoyed when I was a boy, learning a lot of different Indians tribes. Now have bough another copy. |
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| Like a lot of childrens games and a fair number of other games this one has the familiar second guessing what your opponent is going to do element. There’s clearly no big strategy here; any given guess can be just as effective as a well thought out play. But my "new" copy is from the University Game Society of the University of QLD, Brisbane, Australia. There is limited intelligence at the operational level. Definitely a good, fun, light game for anyone's collection! Very simple, and a fun activity for young children. | |
| Fun with 3-4 players in the subtle interaction that occurs when you have played for some rounds and try to outguess the opponents based on recognized patterns. I found the game to be very enjoyable. The more players, the better. |
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This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Sunday, June 28 2026, 04:45:02 Nowhere Standard Time.
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