Quest: Stones: Giant Helden Game Der dunkle Kult (2010)

Information
Category
Mechanic Hex-and-Counter
Variable Player Powers
Description “OPERATION HUSKY” (10 July – 17 August 1943) According to the company's motto "around the world - around the clock", players simulate the company's worldwide activities in researching, developing, producing, and shipping various goods as fast and efficiently as possible. The game is played using a custom card deck. Form three line-ups of five players and give a chance to the best goalkeeper - on the cover of the game you will find a perfect model of the fastest team game in the world... One of the suggested variants mandates use of this ability by requiring the player not only to get her object balls to the bottom table, but then also to get her cue ball back to the top table, in order to win.
Comments
Pure push your luck game. There aren't even any graphics available though I am sure they could find some free graphics on the internet.
If unavailable, Incan Gold.


Rommel's Challenge Card Tunisia Cars 18 the White House (1961)

Information
Category Abstract Strategy
Wargame
Card Game
Educational
Mechanic Auction/Bidding
Memory
Set Collection
Description After SuDoKu there's a new popular puzzle on the market and publishers are on it: Kakuro.
Comments
For a convention give-away this rates a 10.
Played to appease the family and still would rather avoid this game.


Airborne & Storm (1959)

Information
Category Wargame
Mechanic Roll and Move
Description An Advanced Squad Leader compatible scenario and map pack depicting the actions around the area in Normandy that would later become known as "The Marcus Heim Causeway". Victory generally depends on the control of replacement centers located at the north and south ends of the mapboard. There are three decks of playing cards: Land, Sea and Air.
Comments
I played this one a few years ago and was surprised to find that it was much better than expected.


Adventures Golf (2004)

Information
Category Wargame
Children's Game
Movies/TV/Radio theme
Science Fiction
Mechanic Area Control / Area Influence
Dice Rolling
Description Security Station was MicroQuest #5 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. In the tradition of the great orators, players are challenged to express their opinion on hundreds of issues (many of which are hilarious).
Comments
Wow! Unfortunately suffers from poorly chosen ground-scale and lots of errata.


Kristlot (1996)

Information
Category Card Game
Educational
Mechanic Chit-Pull System
Description From the Publisher: The RAF, understanding the importance of guarding the bomber airfields, ensured they were heavily protected with anti-aircraft guns. The basic rules introduce the four player actions: Weathering, Hillslope, Fluvial, and Draw Cards. The game includes a board with an imaginary village printed on it, 4 playing pieces (dogs) on plastic bases, a deck of cards which represent 24 breeds of dog - some of which are "leaders" - and one 6-sided die. The game has different variants of the initial layout.
Comments
Bought at Essen 2009 Initial rating after 1 play: man, finally a short Sierra Madre game. The theme is very nice, the artwork is even nicer, and the fact that you have a hand of tiles, instead of the "draw and play" mechanic of Carcassonne, pointed towards a much more strategic experience.
The geological theme made this a must buy for me.
Fairly Clever for 2 Geeklist purchase 2010.
Not bad, but I think I'm getting burned out on area control games in general, so it didn't quite float my boat. The geology information on the cards was neat. I do wish Cheapass could republish this as a "real" card game, rather than just card stock.


Strackst (2004)

Information
Category Wargame
Card Game
Expansion for Base-game
Mechanic Dice Rolling
Description This game is believed to be the first or one of the first known games in the English-speaking world to be attributed to an individual designer. And German forces near the Belgian border in November of 1944." Learn fun facts about popular dinosaurs as you buy, sell and trade the Spinosaurus, Velociraptor, Stegosaurus and more. So we bring you... To win the game, it is mandatory to collect oil qualities of different kinds, always keeping an eye on the ever changing prices. The players begin and end in London, and many spaces advance players or transport them to other portions of the board.
Comments
Same rating as "Munchkin".


Cannikia (2007)

Information
Category Abstract Strategy
Economic
Mechanic Pattern Recognition
Singing
Variable Player Powers
Description Briefcase is a deck-building and resource management boardgame. The game consists of a four page set of rules updates and a sheet of revised counters for use with the Avalon Hill version of the game. With the card version of the game - the players have finally possibility to choose the task, and a random person who decides to speak the truth or take the challenge. Jedko Games produced a full copy of the revised game from these modifications as their second edition... Avalon Hill did not. Your landlords will lose their house and furniture except if they are sold for enough, at the right moment, to get some hidden silver instead.
Comments
One mint S&T 108 None of us were impressed with the game. Though it feels right, has nice material and graphics, I can't get the key to it. And besides, the naval tactical game IS more statisfying than simply rolling a die on a Naval Combat table. I find it the equal of Torres. The bridging concept is interesting, particularly as a way to potentially get a couple of your nobles up a level at the same time! The build cards stack underneath them, so you should always just buy a card and build under your dude. If you put them in a big castle they will make money for you. That's all well and good, but it turns out in the end that your score is based on the height of your nobles (think Torres). 60 Minutes? Maybe after 2 or 3 games but I dont think so, maybe 90 if playing fast although we found the strategy in the first game was very opaque so it should speed up once you 'see' how things work. I think I'll buy one, thank you very much. You're building up "castles" and merging them to create larger castles with higher values, and sort of investing in them with knights that you move to higher levels, but the game seems to hinge on where your knights are standing at the end, with the merger/investment part having very little effect on the game.
Won in the big May 2008 Aussie maths trade. Corrects most if not all of the flaws in the original. Well done. There is a 4th ed out that is supposedly much better. Also, you're under 30 and aren't a music geek you're gonna spend a lot of time letting the team down. But I did get confirmation from various other people and groups who played the game completely independently that they had the same issues that we did and were similarly perplexed and disappointed with the "game." Is it any good? No. That's all well and good, but it turns out in the end that your score is based on the height of your nobles (think Torres). Alright, fine, then I'll just focus on raising my nobles up as high as possible. But Alcazar (played with the Alcazar rules, not the "new Big Boss rules") is sort of like the freakish offspring of Acquire and Torres. A bad seed, indeed, and the experience only left me wanting to play Torres or Acquire. Now I'll use it, then buy another one.
Fairly enjoyable.
Niet een onaardig spel.


Bohnanza War & Baseball Storm

Information
Category Children's Game
Card Game
Wargame
Mechanic Dice Rolling
Variable Phase Order
Description From the back: The beans have youthful design: Rock-bean, Hamburger-fan bean, and so on. (In the two-player game, the players can discard and draw in addition to passing back and forth.) The first player to get a full set of one of each type of card and yell "ORBIT" wins the game.
Comments
I had memorized the basic game, now the boards got too complex and I am not sure that the extra detail really improves the game. I tried many times to appreciate it, but I never could get it to flow smoothly. The payoff for the season is so much greater than an individual game or even a best of seven series. Play them both and decide for yourself.
Self published.


Contra Adventure of Battle (2007)

Information
Category Wargame
Miniatures
Abstract Strategy
Mechanic Card Drafting
Storytelling
Description During the period of the Brazilian discovery, several indians tribes that inhabited there, possessed different cultural degrees.
Comments
Fun little racing game with a neat movement mechanic. You have to be good at deciphering clues that are a bit sideways. Lol Gameplay is pretty simple - not very exciting. Few choices to make really. Robert Beyma is also a designer I like. But instead of brilliant red for brits, we get maroon and several shades of pink/diluted cherry. It's fine, and I'll happily play, but it doesn't give any buzz at all. Area movement map for strategic movement and combat is conducted on smaller battle board maps with hexes. Nice to see something new! Yawn...
Purchased Jan/08 Big box with lots of nice components; terrible game.
Gorgeous! The game is uninspiring. This one will be constantly in the game bag. And the card combinations contain some absolute crackers that leave me in stitches before I've even played them. However, this also means that people that have a hard time weaving a story will be able to play this game. I just don't think we will ever play again. Ogni partita è uguale. Area movement map for strategic movement and combat is conducted on smaller battle board maps with hexes. Nice to see something new! Nicely produced, though.


Audubonopoly Millennium: Kursk Battles (1998)

Information
Category Wargame
Card Game
Mechanic Trading
Description A ten-card supplement for Dumbass!. The objective of the game is capture the boss of the other side. The object of the builder is to build up a set of two-story 2x2x2 "houses" (four in a row, four square or a majority) while the destroyer is trying to create the same array of empty plots. Using an Infinite Armies-like interface, you can enter any text, icon or border combination you want to each of the ten cards (including Secrets), and when you print them they will be indistinguishable from those in the main game.
Comments
5.27.09 bumped down to 3.

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