| ||||||||
|
| |
| SIGNED BY THE DESIGNER. |
| ||||||||
|
| |
| Might as well have this if I have Europa Universalis. Playing with funny and demented people is required for maximum fun. I enjoy seeing how everyone approaches the game and the metagame, as well as what they draw (especially if they draw poorly!). Never knew of this game, but it looks and feels so familiar from objects and books I experienced in my youth. This game rules!! Overall: I really enjoy this game. It does a great job of bringing out the creativity in yourself as well as others. Definitly one of my favorite party games. ... Rules : http://www.dvorakgame.co.uk/rules.html http://www.geocities.com/nconner23/bwcards.html Card Gen : http://www.stormwerks.net/cards/random.html http://www.corngolem.com/1kbwc/ Own as of April 7, 2006 | |
| Awesome. Due to it's nature it's broken and, obviously, a complete chaos, but... | |
| Silly but fun. |
| ||||||||
|
| |
| There's a fair amount of luck and quite a bit of chaos/volatility and by the time the architect rule determines what options you have, there are hardly any decisions to make at all. | |
| Really hoping that this gets distributed more widely in europe. I am so excited about this game, a lot of meat in a simple setup. Good balance of intelligent mechanics, very simple rules, and fun. The four princes are highly differentiated from each other in their personal abilities and outlay of available units. 2. Learning how to use each unit to maximum effectiveness is paramount to achieving victory. Bumped it up two points after some plays. Rating not too poor for this fact, and that once you resign yourself to the archaic tedium of the administration, the play is okay. There are simply not enough units in play to be able to divert them from claiming gates and defending your leader. Here's my reaction to the processes in the game: not too bad. They will become second nature and fast with play. | |
| Will be getting this one. | |
| Blaaaaaaaaaaargh. It's fun to ponder every turn whether to take risks or play it safe. |
| ||||||||
|
| |
| Adds flamers ,portals, oil slicks. | |
| No tuckboxes needed. Improves base game: ★★★★☆ Components: ★★★★☆ Rules: ★★★★☆ | |
| Worth-while expansion for addicts. Maps are too large, action too spread, proceedings too long, etc. It's not as good a game as my memory indicated - just OK. I am a former sports researcher for a major network, and it took my friend and I over 3 hours to complete a game. . |
| ||||||||
|
| |
| Haven't played this in a while. | |
| Why bother? | |
| Got this for $6 in a Target sale, DS5 likes it and did great with it, cute board and players lots of stickers to do!! |
| ||||||||
|
| |
| Yes, I own 2 copies. Even includes "the Stalin Line" and Soviet factories. Better to play shoot-em-up on computer. It's sometimes less than fulfilling to realize that you're playing against a dumb system, rather than an intelligent opponent. I found the Eagle game (where you play the Luftwaffe) to be interesting from a historical standpoint, but boring to play out as all of your decisions get made at the start of the day and then they simply play out for the next couple of hours. Fun, challenging, not overly complex, and well researched and amazingly recreates the feel of those dark days of 1940. Like the mechanics and the game has eliminated the one major problem I had with the old version: the all or nothing combat approach. I'm not opposed to dicefests, but there is nothing here of any real substance. Thus, win or lose, there is a nice story arc. Turns feel different as the game progressses. I was wondering how the new version would measure up and it has delivered in a big way! :thumbsup: To me, this version of RAF is like listening to Jimi Hendrix's version of All Along the Watchtower: a souped up version of the original tune with a flavor and style all its own. Of course some of RAF's drawbacks may have something to do with the type of battle depicted, and within that context John Butterfield has created a fast flowing and easy to grasp solitaire game. Yes, I know that sounds like blasphmey :blush: but 'tis true! Update: The changes in this version of RAF are indeed good, but I am beginning to wonder about the strength of some of the approach and target events. | |
| Not my cup of tea, annoying mechanic. The experience of the RAF Fighter Controllers over their plotting boards was already halfway to a board "game" in the way it abstracted key elements of the air battle raging overhead. You roll one die and choose a quadrant. It works, it is hard ot beat. | |
| I have the old 1980's one. |
| ||||||||
|
| |
| I've only tried this on Isotropic. This game is made by the Japanese based on the nostalgia of the TV shows. Gift to MDS. | |
| Best Dominion Expansion so far! | |
| More dominion goodness. This one adds so many to the base game, that it makes me so happy. |
| ||||||||
|
| |
| Throw a die and try to have your penguin push others off the board. | |
| Early Wallace. It was a lot of fun, as I recall. Once was enough. Here's an actual example: "Baton de joie" Answer: Joystick Clues were: Jeu vidéo/Manette When one translates "Bâton de joie" directly to English, one gets "Stick of Joy", hence the totally hilarious aspect of the game. Colour print would have helped. Are they moved as one piece or may they be split? | |
| This was one of my favorite games when I was a kid. |
| ||||||||
|
| |
| Used to own this game. | |
| This one will clearly take some more investigation. I would not mind playing it, but need a place to leave it out and the time to play it. And since this is the last game in the series it's the most fiddly! Again rules for two sets, a GM and just seeing what your side has detected is what the game cries out for. | |
| Decent game to play with young children who are interested but not quite ready for parent's full game collection. Unpunched. I always wanted a game like this & it fits the bill. The actions are simple (the only thing not explained well is the Owl). I do look forward to trying it again. As a game though, interesting mechanics, almost beer and pretzels, but end results believable. | |
| Fun little game. Better with more players. In fairness, I should say that I and my gaming buddies played the heck out of the Fleet games as *games*- regularly and there were moments of fun- but it might was well have been some alternate science fiction setting as far as simulating modern naval operations. Hated the Tomcats - vastly over-rated. Still the gameplay was pretty fast once everyone knew what they were doing. Naturally, luck prevails, and you're probably gonna get stuck with one of each color and few points. |
| ||||||||
|
| |
| Fantastic expansion module with half a counter sheet, 1 map sheet (with two maps) and 12 interesting scenarios. |
Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.
Updated every five minutes. RSS (daily)
|
This document is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Friday, August 28 2026, 12:20:03 Nowhere Standard Time.
| Document tree: Site Search: |