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| 1964 edition. Never played it much even as a kid. | |
| An old racing game, not played for a long time. |
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| Első játékra 8. | |
| Fun, quick, light game with cute pigs. I like the idea of new nations beginning and old ones fading away. Crew Killing Weapons seem pretty scary. I like it better than regular charades. You get goods and mash them through a machine, hoping the right combination of stuff falls into place to make them useful in the end. It will be interesting to see how the Brief History developed the game. Then you plan as well as you can with imperfect information to budget your workers, get your goods, reserve your spot on a boat for your goods, get money in the type of currency to purchase points (matching the currency type). This is nothing unusual but unfortunately, the planning is rather fiddly and the actions of the other players heavily interfere with your action. I think the game is much better with 3 or 4 players. Definitely try before you buy! | |
| Wasn't bad but it didn't immediately make me want to play again. Very repetitive gameplay with rather little replay value. |
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| With the given rules this is a pretty yet extremly average game: Few and obvious choices, card-driven. | |
| Nice pieces and theme, but in the end it was kind of boring. Unfortunately the last fifteen minutes is appalling. You can play 1 vs 1 fight (very random) to larger battle, each player can reasonably handle 2-4 aircraft. Should also be played with Byzantine cities at -2 moral to be sacked and Roman Catholic at -4. Bursts is now a measure of how many guns the aircraft has, and Damage is a measure of its shell size. Yes, the end game is a bit anti-climactic, but I would definitely give this another play. So this adds a little for the under-powered planes to stand a chance against their high-performance brothers. Simply from the dogfight aspect, I enjoy the original game much more, even with the prettier artwork in the new version. Game over in under an hour. Now I know. When you think you are big enough you fight the boss (Jerusalem). Chances are you will just weaken them to the point where you give the game to the next guy. The all or nothing ending kind of sucks. This is a significant difference from Wallenstein. | |
| Very simple game, with the looks to keep it interesting. |
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| The game is an interesting idea and the components are great. | |
| (1-6; W=2.9) My favorite game at the moment. | |
| Great art. |
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| Had to wait until Christmas to open this one so frustrating. |
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| There's a lot of game in such a small deck. We played with new people who requested 3 more games after the first one. |
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| Have to look to see if it is stilll around. | |
| Laura. She like David Cassidy, or Sean Cassidy (not sure which one was in this) | |
| Bought this way back. | |
| 2nd Edition. |
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| Lighter worker placement game. Theme didn't appeal to me, art didn't appeal to me, gameplay didn't appeal to me, but honestly it does nothing wrong, it's just nothing very exciting. Coincidentally, one of my geekbuddies checked the game out at the exact same time as I noticed this, so we got to play it soon afterward. But I'm not sure how much staying power the game has, since there's not too much variability aside from the order of ships. Maybe we played it using a "wrong strategy", but I think it is important that game is not too fragile for this kind of "dumb play". Theme matches pretty nicely to the mechanics really well although it doesn't make sense that the cabanas and attractions take 2-3 weeks to build, but are available immediately; if they wouldn't be available until completion, the game wouldn't work, so I am ok with it. DISLIKES: * None as of right now. The game doesn’t give much wiggle room to play around with. Attractions increase your victory points at the end of the game and also cause tourists to stay longer. The more attractions you have that cater to one of the four types of tourists, the longer that type of tourist will stay, and by having tourists stay longer you have a greater capability to use your actions for other activities that increase your victory points or the amount of tourists that visit and thus your resort’s income. There are a number of other nuances to the rules, including the presence of backpackers and signs to attract them, but they are only secondary to the main areas of my attraction to the game. | |
| Interesting theme and basic mechanics. | |
| Initial impression based on one 2p game is extremely favourable. |
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| Confusing ruleset... Also, I love the bits. | |
| One unfinished play, Essen 2010. The game has held up fairly well over the years. If you roll a 'X' on the first roll you get a strike, if you roll a '/' on the second roll, you get a spare. But I still thought the game was fun. | |
| No decision-making; minimal amount of "let's see what happens" fun. Actually that's not fair, this is a lot better than Carcassonne. |
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| Must-have Buzzer! Counters need to be cut out and mounted. Just accept it. |
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This document (source) is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Saturday, May 26 2012, 07:45:05 Nowhere Standard Time.
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