Bah! I have Lock and DoorLock<-Lock classes in Degeneracy, but I get
warnings about Lock not being used when I instantiate only DoorLock
objects. Fortunately a non-DoorLock lock is in the cards for as soon
as I get DoorLock to work.
You can tell I'm running out of things to do to a game when I start implementing the locks on doors as separate objects. I'm only doing this because Mike saw fit to try "put key in lock" instead of the standard "lock door" and I pledged that I would, within reason, make every command typed by a beta tester do the Right Thing.

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