The main map for my game has been implemented in Inform, though
the rooms don't have descriptions yet. I also grafted in the fiendish
puzzle.
Map-wise (and, I now suspect, in other respects), the game owes something to Planetfall, the first Infocom game I played (and still my favorite). I realized this upon noticing that I was giving my rooms Planetfall-homage names like "Dull Art-Laden Hallway West".
I've got until the end of September if I want to enter this game into the 2002 competition. I might be able to do it, though it would be close. It's probably going to be a bit long for the competition, anyway.

![No comments [No comments]](/nb/assets/no-comments.png)
No comments yet.