News You Can Bruise for 2004 August 25

Permalink [Comments] (11) Hubristic Game Roundup:

The good news is that, despite the presence of a couple of clones, this Game Roundup has some of the best ideas and some of the nicest implementations I've seen in a while. The bad news is that apart from the fabulously bizarre but lightweight Komi and the unassuming icebreaker, these games have Greek-tragedy-quality flaws--sometimes trivial flaws--that make the games not worth playing. I will start with the greatest tragedy of this roundup:

games/roundup


Comments:

Posted by George Gesslein II at Thu Aug 26 2004 01:23

There are way too many rogue clones in this world. I don't want to play rogue anymore. My favorite harmless game series is King's Quest by Sierra.

Posted by Anonymous at Thu Aug 26 2004 06:30

GearHead has an option for using the standard movement keys for controlling the mecha. From the control menu, select Options Menu/Combat Settings/Mecha Control and set it to "roguelike".

Posted by Leonard at Thu Aug 26 2004 08:31

Woo hoo! All my complaining was for nothing!

Posted by Joseph Hewitt at Thu Aug 26 2004 13:17

The menu system used for controlling your mecha in GearHead is a direct descendant of the menu system used in "BattleTech: The Crescent Hawk's Inception" (Infocom,1989). This style of control was also used in Mechfight, Titans of Steel, and a number of other mecha games from the late 80s and early 90s.

I'm not saying this to defend the menu interface, I just want to make sure that I'm not the one blamed for creating it.

Early in development, the menu system was a whole lot easier to program than the keyboard interface. The reason why it's still there is that I personally enjoy using it. I certainly hope that you like playing the game more now that you've found out about the interface switch.

Posted by Joseph Hewitt at Thu Aug 26 2004 14:11

Oh, one more thing. You don't need to set the control type every time you play the game if you use a configuration file. See Doc/Config.txt for details. An automatic configuration file editor is in the works.

Posted by Leonard at Thu Aug 26 2004 14:41

Joseph, thanks for your work on GearHead. It's a great game and I'm sorry to belabor the mecha interface but it really frustrated me. I'm really glad to hear there's another choice.

Posted by Leonard at Thu Aug 26 2004 20:06

Aye... a robot pirate! With a hook where once he had a titanium grasping unit featuring five degrees of freedom!

Posted by Nick Moffitt at Thu Aug 26 2004 21:14

No, he's still got the grasping unit. That be no hook!

Posted by Nick Moffitt at Thu Aug 26 2004 23:19

Also, judging by the human hand, I'd say its owner obviously never did a day's labor in her/his life.

Posted by Leonard at Fri Aug 27 2004 12:16

Hey, toasting robots is hard work!

Leave a comment