Adam Parrish and I had a long talk about game design recently and got over our hatred of Candyland. Not that we want to play it or anything, but it's useful as a null game. Candyland teaches kids about the ritual of playing a game, with a minimum of real game content that might confuse them. While reading this history of Pong I'm getting the impression that Pong is the same kind of thing for electronic games.

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Posted by Ian Bicking at Tue Jan 13 2009 23:58
Posted by kirkjerk at Thu Jan 15 2009 13:41
Posted by Don Marti at Sat Jan 17 2009 17:49