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Thu Oct 15 2009 08:55 The Trouble With Scribbles:
- Pit Scribblenauts's object interactions against Nethack's.
- Investigate how well Scribblenauts implements kashrut.
- Improve Scribblenauts's design, controls, and marketability with bold spinoffs like the Scribblenauts text adventure, Star Trek: Scribblenauts, and the sinister Scribblenauts-Prime.
- Propose Georges Perec-style speedruns and Scribblenauts-enabled animal sacrifices.
Plus: complaining, and pterodactyls with ropes attached to them. Includes spoilers for Scribblenauts and Nethack.
We also talked a little about Adam's entry in the IF competition, but I cut it out because competitors are still embargoed from talking about their games. I'll post it separately later.
Errata: 1. In vanilla Nethack you can't sharpen a weapon on a flint stone. There are also no creatures who can eat rock, so the code I mentioned never gets executed. 2. In Scribblenauts, you can get a generic fish-as-food by typing "fish"--but no human will eat it. 3. "Machinima" is pronounced with a soft "ch" and a long "e". 4. Nobelium's half-life depends on the isotope, but they're all pretty short. 5. There's a Scribblenauts level where the Penny Arcade trick is a winning strategy.
Posted by Ben Heaton at Fri Oct 16 2009 16:09
Posted by Evan at Sat Oct 17 2009 19:24
Posted by Leonard at Sat Oct 17 2009 20:16
Posted by Caleb Wilson at Wed Oct 21 2009 17:23
Posted by Leonard at Thu Oct 22 2009 08:56
Posted by Zack at Fri Oct 30 2009 17:33