Fri Jun 28 2013 14:55 The Interesting Parts:
The Banks novel I read most recently was The Algebraist, and it was a mixed bag for me. The epic scope of Banks's imagination has always been a big inspiration to me as a writer, but The Algebraist is dominated by Banks's "normal human" characters, who channel that epic scope into activities I have always found really boring. I mentioned this in my commentary for "The Time Somn Died", and I assumed it was a side effect of the fact that there's just nothing to do in the Culture. But The Algebraist isn't a Culture novel. Its "normal human" characters don't sit around all day being post-scarcity. I'm just not interested in most of what they do.
Fortunately, eventually the spectacle and the aliens spin up and save the book. I speak mainly of the Dwellers, aliens who make their way onto my list of SF favorites for the way they combine Bertie Wooster joie de vivre with a complete disregard for the value of individual lives, including their own. Great stuff. I loved it. Colonel Hatherance: another awesome alien.
(The other flaw in The Algebraist is one I am perhaps too quick to notice in other writers. There's a puzzle, and a solution to the puzzle, but no explanation as to how the solution--which, by necessity, can be explained in a few paragraphs to a reader who's only been immersed in the universe for a few hours--has evaded all the in-universe people who've been desperately trying to solve the puzzle for thousands of years. That has nothing to do with this post, but I thought I'd mention it because it's a tricky problem, and if you start looking for it you'll see it a lot.)
After Iain M. Banks's The Algebraist, I naturally turned my reading eye to A History of Engineering and Science in the Bell System: Communication Sciences (1925-1980), by Iain Banks. No, just kidding. It's a corporate history published by Bell Labs in 1984 to keep track of all the stuff they'd invented over the years. My copy used to be in the library of the Union Presbyterian Seminary in Virginia--not sure why they had a copy in the first place.
You might think these two books have nothing in common, but one commonality was clear as soon as I cracked the latter tome: they both start out super boring.
Unlike The Algebraist, A History of Engineering and Science... is boring most of the way through. There's a lot about switched telephone networks, radio and fiber-optic cables. That's actually why I got this book; I wanted to do research for an alt-history story about phone phreaking. But the details were so dry I'm either gonna give up on the idea or just read Exploding the Phone instead. Here are the interesting parts of that book:
- Bell Labs used questionnaires and statistical models to map 25 two-person relationships along four axes: (p444-448)
- equality/inequality
- competition and conflict/cooperation and harmony
- intense/superficial
- task-oriented and formal/socio-emotional and informal
For example, the relationship "business partners" is characterized by equality and cooperation. It's slightly on the intense side of intense/superficial, and slightly on the task-oriented side of task-oriented/socio-emotional. The relationship "siblings" fits squarely into equality/competition/intense/socio-emotional.
Bell used this breakdown to conduct market research, such as when trying to figure out how to sell PICTUREPHONE service.
- At Bell Labs, Béla Julesz invented random-dot stereograms, (p451-453) cousin to the Magic Eye puzzles that ravaged the countryside in the 1990s. Since you can only see the stereogram if you have binocular vision, Julesz et al used stereograms to demonstrate that infants get binocular vision at 3.5 months. By reproducing common optical illusions in stereogram form, they were able to demonstrate that most optical illusions happen in a part of your brain further down the line than the part that combines the separate images from your eyes.
I'm not 100% sure what Bell thought it was getting out of this research, but it probably also pertained to figuring out why no one wanted PICTUREPHONE.
- And of course Chapter 9, "Computer Science" was pretty interesting. It had a lot about early analog computers, and the predecessors to Unix. A few choice quotes:
p367:
An open shop for scientific computing, available to all comers, evolved around these machines. R. W. Hamming's epigrams, "It is better to do the right program the wrong way than to do the wrong program the right way," and "The purpose of computing is insight, not numbers," which stressed the role of computing as a servant to science, gained universal assent.
p381:
The low cost of film production on the Stromberg-Carlson recorder suggested using it for movies. R. M. McClure made the first computer movie at Bell Labs, a classified film of a cloud of incoming ballistic missiles and decoys.
That would be an interesting film to see, because Bell Labs got its microfilm printer in 1961, so it probably predates 1967's Hummingbird (the first film on Wikipedia's timeline of computer animation) by quite a bit. But I can't find it online. It's probably still classified.
p390:
Curiously, the Bell System was sometimes required by law, as well as by engineering needs, to solve the minimum spanning tree, Steiner, and traveling salesman problems. In certain jurisdictions network rates have been based on these criteria.
Hopefully you see the problem. Nothing about those quotes, or about stereograms or classifying two-person relationships, is intrinsically more interesting than the stuff about circuit-switched telephone networks. It's all subjective. When I reached Chapter 9 of A History of Engineering and Science... I had the feeling of encountering the Dwellers in The Algebraist. "At last, this is my chapter!" But there's obviously an audience for that earlier stuff. I'm just not it. So... there must be people who really enjoy the human-centric parts of The Algebraist, right? Perhaps those people even enjoy the human-centric parts of the Culture books?
What madness is this? I knew that interestingness was subjective for nonfiction. As the author of a novel about alien video games, I am familiar with the idea that a reader might decide a novel is just not their thing. But it had escaped me that the same logic might apply within a novel. This made me re-evaluate the parts of Banks I don't like. However, I came to the same conclusion: I still don't like them, and I'm gonna try to avoid writing that sort of stuff. But it's not so strange anymore that there'd be an audience for it.
Last week I went to the Met and checked out an exhibit of prints from the Civil War. There's a Thomas Nast print from Harper's called "Christmas Eve", divided into two halves: the woman at home with the kids on Christmas Eve, praying for her husband, and the soldier in camp looking at a picture of his wife. It's a moving piece but at first glance there's not much to distinguish it from other "war sucks" pieces of the time.
But if you look in the left and right corners of the print, you'll see Santa Claus with his reindeer. On the left he's climbing down the chimney, and on the right he's driving through the camp, tossing out gifts. The cover for the same issue of Harper's shows Santa giving toys and socks to Union soldiers. These prints are the origin of the modern image of Santa Claus.
Nast first drew Santa Claus for the 1862 Christmas season Harper’s Weekly cover and center-fold illustration to memorialize the family sacrifices of the Union during the early and, for the north, darkest days of the Civil War.
Which are the interesting parts? How do you tell?
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