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| [SimplyFun 'Somethin' Fishy' 2004 edition] {Animal, kid; luck-pressing; optimal 4-6p} It's a cute and fun little game. Good as a filler game, not so tactical. | |
| First, understand that I am not a fan of party games in general. | |
| First, understand that I am not a fan of party games in general. 1) you should have someone in place there to control the quality. |
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| Fun game for the general audience, a la Careers, Monopoly, etc., but with more meat due to all the cards and outside/inside board. I mean really crap. | |
| Spiring Enterprises version. Interesting memory and bluffing mechanics, coupled with fast paced gameplay make this a great game to get. | |
| Spiring Enterprises version. |
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| No box. | |
| Gresapojken. My wife doesn't like it though as she's a 'purist'. | |
| Board game guru. | |
| Played with the 1965 rules which are probably very much like the 1961 rules (any clarifications on this?). |
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| With the right crowd, much preferred to standard Catch Phrase. I know far fewer songs than I thought I would. |
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| The similarity to Cranium is unmistakeable, but I like this game because of the manual dexterity games, which I think that any game played while drinking should include. | |
| They’ve somehow packed all the fun in this game into those pigs, but for the life of us, we couldn’t work out how to suck it out. | |
| A lot of hate for this game swirls around, but it can be made much better if you remove a few "Straight Up" and "Bouncers" coasters from the bunch, plus require only ONE correct answer for 'Clay Smoothie". I like the old board waay better than the new one though. Wonderful. Oh, roll again. No strategy or thought. He likes fast crazy games - but he's hyper. Whatever. |
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| Eh. | |
| Lots of games but not enough description for the rules of each. Opened and a few punched. Biggest problem is that it can take a while to set up the game if you didn't pre-punch and assemble your ships ahead of time. The complexity of the Spaceship models makes this impractical. | |
| Jim Dunnigan design. | |
| 2: Very basic wargame for introducing people to the concepts of the hobby. |
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| Rumours swirl around this latest train offering from Martin Wallace. | |
| Rating for NE US map. | |
| BAD! Hard to find the stragic point. | |
| Got a second play of this on the England map. But that might just be me. |
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| This is an interesting situation. | |
| I really WANTED to love this game. |
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| I was disappointed in this. Quick, silly fun. | |
| Solid game. Lots of luck, but we really liked it. | |
| Muito levado na sorte. Add to that the potential for Union amphibious moves to outflank the Rebs. I'm eager to try Forged in Fire out again. |
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| This is one of those games which is fun to play, but it really could have been much better, game-wise and production-wise. Player interaction is high. Game play goes smoothly. There's potential in here, but it needs some rules update (or variants) to come through. | |
| Real good card game. I've only played it with two players which doesn't seem to be the best format for this variant. I had the pleasure to be taught this game by my very good friend Michel, so I avoided the slightly obtuse rules book, and within 2.5 hours of us sitting down to play, I had won the tournament scenario (as the USSR, with some help from my gracious opponent.) Game sure looks nice, lots of chrome, and moves at a nice clip. What a tense, exciting, and fun series - with Midway now on the store shelves, I'm very much looking forward to what comes nex |