Foxemm (1977)

Information
Category Children's Game
Abstract Strategy
Educational
Dice
Mechanic Betting/Wagering
Dice Rolling
Description (Original title: Приключения на луне) The goal of the game is to rescue a lost spaceship on the moon and bring it back to the lunar base. Choose your own Plays! As time runs all players try to fit cards in their hands at the same time.
Comments
Simple game, with good ideas but not really fun.
My grandparents had a copy of this and finding my own was one of the first things I did after gaining internet access.
I was pretty excited about this game but it comes off a little blah. Other than that there are similarities with more conventional games - a need to balance income & vp and choose between getting the best cards or saving money (which is pretty tight). Not a bad example of the breed, and if I hadn't played many similar titles before I probably would have found it more inspiring. Useful only to those who want to teach the very basics of rolling dice and simple probability to the very young. We'll see where it goes. I've been able to make him shaken but haven't been able to capitalize on this.
Unpunched components and a box in pretty good condition (some wear) The rules flow very well and it's fun. Simple movement combined with devious strategy and cool abilities (that are used based on dice and corresponding symbols) make for an interesting game of tactical, chess-like moves. If that one satisfied your itch for tactical Star Wars encounters, and you're interested in a Japanese fantasy combat game, Okko would be a great choice. Update: Tried the next scenario, and the storyline aspect was more interesting, but the game dragged on a little long with 2 units left per side, and frequent stalemate or retreat-only combat results. Very underrated. *** Played again with 3 players.


Back Novelists (1996)

Information
Category
Mechanic Set Collection
Storytelling
Trading
Description Complexity level 2 on Tsukada's 1-6 scale (1=easiest) On the cards are words you've got the draw on the back of a team member. When a player has a correct combination, they lay down their cards and earn 100 points. The winner is the first player to earn 500 points. Almost everything needed to play is included, the only exceptions being a couple of pencils, a pair of six-sided dice, and of course you and your imagination. Fantastic "stretches" across several spaces at one time, The Human Torch's flames leap to special spaces and The Invisible Woman moves through three different rooms.
Comments
My kids like it.


Duda-l (1997)

Information
Category Card Game
Educational
Children's Game
Action / Dexterity
Mechanic Trading
Description Zombie racing!
Comments
Christmas 10 present. I can honestly say that the way I view my finances have changed A LOT since I played this game. Maybe you have to bluff to be sure of others not to be aware of spice you necessarily need.


Arena the Olympus

Information
Category
Mechanic Auction/Bidding
Dice Rolling
Stock Holding
Description Key Harvest is the fifth game in the key series of games published by R&D; Games. Play with the heroes of Homer! Of the item printed on the card. A duck reaching last row is promoted to a swan. A swan moves one cell orthogonal and diagonal backward. By using a very simple process, the gladiator's movement and save points are determined from what the miniature actually has on it. You loose after 3 lost rounds. Scale: Man to man skirmish. 1 Hex = 3-4 feet across.
Comments
Unplayed. It's in the rules.


Whetaa

Information
Category Card Game
Educational
Humor
Dice
Mechanic Pick-up and Deliver
Roll and Move
Description Owch is a game for two or four players based on the classic game Ludo/Parcheesi. Megallo is a three-dimensional strategy game for two players. A simple spin and move board game by Transogram based on the Tennessee Tuxedo animated TV series. The families try to become the next King of Ireland by using the powers of the English Crown, the Church or even supporting the rebellious native Irish.
Comments
Fun and methodical but bloody expensive to maintain. (November 2006) Not sure how good the gameplay is nowadays, to be honest. Would be pretty good for skirmish combats (3-4 figs per side).
Light and Dark faction starters.
Church, some Empire, Weissenschaft and Wanderers.


Son'a The Stick-On Stopper (2005)

Information
Category Wargame
Card Game
Mechanic Card Drafting
Role Playing
Roll and Move
Description Ages 3 and up. They spent the entire seventh day worshipping at the town meeting house, the highlight being a feiry sermon lasting up to six hours. The Carthaginians have three armies and the Romans four, the strengths of which are tallied in a chart off the map to save having a lot of counters. Who will take the prize? Every turn players discard two cards to form four piles (one per each animal) or they discard a card into a secret 5th pile. In many cases conflict is restricted to skirmishing between the forces but chance may cause a larger battle to occur.
Comments
This just is not for me. It comes complete with counters, combat map, and rules!
Free Print & Play.
A slugfest with some interesting (and tense) options.


Flyiegie

Information
Category Abstract Strategy
Action / Dexterity
Mechanic Tile Placement
Description Does an elephant live longer than a Pelican? It's an abstract strategy game without random elements. Using the hand crane, place the crates in a single stack, one on top of the other. The game designer suggests the game is a hybrid of Risk and Magic: The Gathering, but most players seem to agree that this description is inadequate. If it shows a colored dot, the player has to remove a cup of the corresponding color. Options are included for both solitaire and 2-player games. The player who causes the white cup to fall loses, and has to rebuild the pyramid for the next game.
Comments
I don't like trivia games. I like the variable player powers, modularity and twisting of the gameboard, and the increasing experience of the hero characters. Crossed with Magic the Gathering? The choice of having your pieces in guard or ready position, or whether to buy that extra defense upgrade for your hero seems not significant enough compared to the roll of the die. A solid arguement could be made that the winner of our game had the best card advantage. Update: Yeah this game sucks...
Can't remember so much... Doesn't fit too well with the abstract nature. I bumped it a half point for the presentation. I like how everyone has their own special powers, and you do get to make some interesting decisions, as there is a little more than just attack and move to this game. Unlike Cody, I would happily play again with naked cheerleaders. Update: Yeah this game sucks... Would like to play more to see if I can find more than what my first impressions gave me. Oh, and a pinch of Magic: The Gathering in the form of special action cards. Rating after one 4 player game that went 2hrs (a bit too long for my taste but it was a first game with usual uncertainity about some rules). The cards add too much chaos and break any strategic movement in this game. I am the first European BGGer to comment on this game, this makes me kind of proud ;) There are also rule-breakers in the event card deck, and special rules for each player's idol (a designated warrior who has unique abilities). The cards disrupt the basic tactical play of the game. You also have a nice, heavy metal coin to flip for clock-or-counterclock-wise play selection, but a flimsy box and cards.


Statis in Basketball City Dinosaur (2007)

Information
Category Economic
City Building
Children's Game
Mechanic Roll and Move
Trading
Description Up to six players battle it out to win the majority of electoral votes and become President of the USA.
Comments
The size of this game (one map, fairly small OOB) make this a good candidate for an introduction to the CWBS. Bearing in mind I’m only about 10 plays into my Entrapment career these are my early thoughts. But this game is more agressive than Catan.
Slow moving game. Its in mint condition and I will entertain offers over 150.00 US. Good city building game with some great possibilities to really annoy your fellow players. Not my favorite Settlers game. I think that the whole "passing through walls once" thing is clever but too hard for me. I have liked the idea that each character has one special ability and the special items that you find on the way.
Good game with nice components.
Pretty good game, but a bit long as players bash the leader over and over. The numerous "what-if" scenarios help counter the "why bother?"


Assumption City the Ottomans: Operations War I (2010)

Information
Category Card Game
Wargame
World War II
Mechanic Roll and Move
Set Collection
Description In this expansion set for Deadwood the players get to extend their acting skills into the field of musicals!
Comments
See Above. You see, it's an expandable card game, basicly a CCG with no random collectible factor. Good game. -------------------------------------- Hello there diameter of the board: 27 cm = 10.6299 inch. The Turkish player, unless he's incompetent, will just sit in his own territory, build up his army, and dare the Allies to come get him. Note that the Turks were the ones to declare war, and had hoped to regain territory previously lost to the Russians, and arguably the Brits. The Allied player, on the other hand, should spend absolutely nothing on the Russians, and everything on the Brits. I would however suggest thickening the dividing line between the main map and Arabian extension (assuming you don’t separate them), and using some yellow coloured pencils to make the desert hexes more distinct from the clear hexes, particularly the isolated hexes such as 5116/5216, 3025 etc. Overall a fun kids,family, light dexterity, table top game. Note carefully the isolated lava flow hex at 4105, which makes moving north from Van difficult (remember that units can always move one hex, and that lake hexsides are passable, so that units in Van can just move directly to 4006). Finally, the VP system allows both sides to simply do nothing, and achieve maximum victory levels by just accumulating the value of the cities they hold. So, what incentive is there to attack? Seriously, any game where the best course of action is to do nothing for 16 turns is just plain stupid.


Shizugatake Campaign Game United Atlantic (1986)

Information
Category
Mechanic Action Point Allowance System
Hand Management
Description Issue game of Game Journal #38.
Comments
I always used to combine this game with "Escape from the Death Star" to make a longer, more exciting game out of it. Cool! (Sorry for the speculative slam if you're the person who purchased this game from me on ebay for too much money.) Most recent play probably was in the late 70's.
Picked this up (along with a crate load of other AT-43 stuff) during FFG's stunning Christmas '08 sale. But I remember loving it back then (of course, I loved everything Star Wars back then), so it can't be that bad, right? Play was intriguing, it enjoyed a few months of being overplayed when I was younger. Great little miniature x-wings.

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