Tower Discoveries Ball Collector's Germany (1996)

Information
Category Educational
Wargame
Abstract Strategy
Mechanic Point to Point Movement
Roll and Move
Simulation
Description "Combat Team: The Captains' War" is "an interactive exercise in company level command in battle written by John F. Antal, a lieutenant colonel in the U.S. Players move their game pieces along the track and encounter monsters, represented by 31 monster markers, one of which is a depiction of Boris Karloff himself. The discs are used to track the competitors at bat and on base. 1 "Trivial Pursuit" coloured die. Capital Run is a game for older children, with up to four players. The properties are albums and points of interest with Boardwalk and Park Place renamed Apple Studios and Abbey Road Studios.
Comments
Got into it after it went out of print. Played pre-BGG. I would have loved to see where the game was going to go.


Pit des Kir: Warlords

Information
Category Card Game
Party Game
City Building
Action / Dexterity
Mechanic Simulation
Description Description from 2F-Spiele: The oldest version of the board had the games' rules printed on the board. When the top stops spinning, the numbers with balls in them are counted and the highest result wins. The remaining players (from 2 to 4) will have to discover the combination paying maximum attention to the "Clicks" of the opening mechanism as it rotates. 25 picture cards, 1 board, 6 game pieces, and a dice. (with the exception of the 3 wild cards) It is absolutely prohibited to write down notes, in the vault there isn't light to write things down and you certainly can't turn the light on, risking to be discovered.
Comments
I like deduction games, and this is as pure as it gets. The mechanism for drawing is clever (one person chooses the person to draw and secretly draws the left half, then the other person draws the right half without ever seeing the left half), however the scoring is entirely broken.
With the right group, this game is a ton of fun. May be downgraded to 5 later. Others try to guess who that person is the one who guesses first right gets 1 point. All in all quite fun nonsensical experience. Maybe if there were a set of cards like Time's Up!?
This is a fun Party game in which players have to secretly pick any one character of their choice and draw only half of it, pass it on to the next player who takes a peak at the name of character but not the drawn half, then must try to draw the other half of that same character...
Fun party game, but only good for about 5 or 6 rounds, then it feels like its time for something else.


Kayastitb (1983)

Information
Category
Mechanic Pattern Building
Roll and Move
Description Head down the tracks of luck AND strategy in this fast-moving sequencing card game. Take turns gathering colorful shapes as you move around the gameboard. Roughly translated from Jurgen Herz's description on the Spiel des Jahres site: A lot of magician's hats as placed in center of the table. Anything can happen. 60 - Dateline Cards with destinations of countries, capitals or landmarks. So on the morning of the 15th February 1862 the Confederates prepare for their assault, luck is on their side as General Grant is away from the immediate location of Fort Donelson.
Comments
A kid's game that adults really have fun playing. The best part is the packaging, which is very well-engineered.
Take the Train is simply terrible, at least with 2 players. The tokens add a little, but pretty much the first person out will win.


Scotland the Ufern (1988)

Information
Category
Mechanic Point to Point Movement
Secret Unit Deployment
Description There are 20 profession tiles in the game. The rule set addresses scales from 6mm up to 25mm. ... An animated statue of clay?
Comments
Great game, it was really fun to play dracula and have all these hunters chase me around. I have high hopes for this game with my group. OTOH, there's a lot of neat stuff going on and the asymmetric gameplay is appealing.
Never played.


Gastfre-gl (2009)

Information
Category Card Game
Children's Game
Miniatures
Wargame
Mechanic Dice Rolling
Worker Placement
Description This game is intended for ages three and up. The eleven game boards are stacked and the princess pawn is placed at the start of the top board. Using a system similar to Escape from Colditz, in this game you must collect the necessary items (passport, valuables, life vest, room key, etc.) to make it to a lifeboat before the Titanic sinks. Each player starts with four Goblin characters, each of which has two to three skills. You win if you capture all the territories. It was a noisy, chaotic affair, and the gimmick wore off quite fast.
Comments
Gift from LD 7/09.
When I purchased "Titanic," someone commented, "Wow, that looks fun."
Great expansion - it solves the few problems of the basic game. It also takes up a lot less room than either of those games, too! Unfortunately time and space are constraining factors at the moment but I'm planning to fight yet another krieg and will play it beyond the fall of Berlin; stopping the Russian steamroller from entering Paris.... The luck plays a bigger role since there are fewer units and paratdrops and invasions are critical but are done with a few dice roll.


Trivial Soccer (1994)

Information
Category Party Game
Economic
Movies/TV/Radio theme
Sports
Mechanic Point to Point Movement
Stock Holding
Description The Mutiple Mutations Game is a board game where players enter the game as MEN markers and try to grow powerful mutations by landing on like-colored radioactive spaces.
Comments
It's great to be able of changing the game only cheging the scenario (board).
France, not bad. They were different, but not worth buying unless you are a Power Grid maniac.
A few more extremes for your power grid games. Italy, Pretty darn good.
Rules in spanish. 3 player 6/12/07, 1 play! The north is well connected with lots of opportunities to connect and build.


Taste Mini (1960)

Information
Category Science Fiction
Wargame
Card Game
Mechanic Action Point Allowance System
Betting/Wagering
Hex-and-Counter
Description Each player in turn tries to turn up as many cards as possible without turning up a Stun card. Operation DryDock II is a compendium of new fighters, gunboats, and war drones, some brand new, some cobbled together from the scraps of fallen imperial might. Then the other player can have a look before the walls are set up again and one tile is removed. The chambers may be discover one to three times. The first player to get rid of all five pawns is the winner. There can even be Billiard-style caroms on the board edges.
Comments
Brilliant game, very fun, not quite as large as the full-sized brother, but is probably more portable.
Stupid fun! The tie-in to the TV show is really nothing - it's a slightly boring skill game is all. And, it's hard to aim your shots and make nice long shots. I wouldn't put money on that opinion, but I'm glad to have both Pitchcar games.
Fun disk-flicking racing game.


Intersect Chicago Game (2004)

Information
Category Wargame
Dice
Mechanic Dice Rolling
Storytelling
Description From the box: "Intersect brings the skill and fun of crosswords to a fast paced action filled card game. The game is intended to show the education of a flier from the beginning of flight school and ending with a successful flight to Paris. Each player has a set of blocks numbered from 1 through 7, which is hidden from his opponent. He is isolationist and seeks to remain beyond a second term. Race your friends to the special bonuses and keep the suspense rolling until the end with Yamslam. Dobree, in the 1950s, described the objects commonly depicted on the dice: a fish, a prawn, a king crab, a flower, a butterfly, a beautiful lady.
Comments
As others have noted, this is a super fast AND improved version of Yahtzee.


Pot-Luc the private Sparrow Steps (2000)

Information
Category Trivia
Card Game
Dice
Memory
Mechanic Dice Rolling
Roll and Move
Set Collection
Description Board. From a helicopter Kim drops through the ventilation shafts of the building, to seize the vile plans of the bad guys. If no one can answer your question, you keep the card. Whether you get a smash on you forehand or a topspin at your backhand, a proper "Mr. Players place chips (bets) on any combination of the ten spaces provided on the play mat as a first action. In each battle, or duel, the players play cards to damage each others' cars. When one side of a player's car is breached (the armor on that side is destroyed), the car's driver may be attacked!
Comments
In my home everybody has had a version of Clue.


The Guevara (1976)

Information
Category Abstract Strategy
Wargame
Travel
Mechanic Point to Point Movement
Roll and Move
Description The double colored wooden pegs are placed at random in rows in the spaces between the fingers of the hand sculpture, and the hoop is placed over the thumb. The Lost Opportunity. Covers the air/sea/land campaign. The winner is the player who can strike a balance between greed and conscience during the 100 years (60 minute) duration of the game. The heart of the game is card drafting, so a little luck is involved. Komatsu Teruhisa , who, between August and September 1942, prepared and ordered the I-boats offensive from his headquarters in Truk.
Comments
A rare example of a battle where running away as quickly as possible is a game winning tactic.
Worse than normal Chez. A liitle bit fun.

Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.

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