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June 2011 Munchkin is Munchkin. What more is there to say? |
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It's a nice filler game. | |
SOLD (September 23, 2010) Received in Math Trade on August 21, 2008 (http://www.boardgamegeek.com/geeklist/33056). | |
Haven't played yet. |
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Excellent idea. | |
PnP build of the basic files of both of the battles. Decisions are the closest to what an actual NHL coach makes in comparison with other hockey games. | |
Played solitaire - and as a small microgame seems to work just fine! There are some interesting decisions to make regarding terrain and deployment of troops but replayability runs out rapidly. | |
Too long since last play to rate. |
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This is a good game on a period that I like. Tense. | |
The best wargame I've tried on the subject. | |
Traded. |
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Right Stuf edition. Couldn't stop playing this one when I got FFVIII. What a pain this game is to set-up. | |
25th Anniversary Edition. I've probably played this game 20 times, mostly back in the 80's, and always enjoyed it. It may be a bit random, and some of the special effects (such as sacrificing units at the temple) are too powerfull. | |
I'd like to play this some time, but I'm not willing to pay $100+ for it. |
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I thought this game was so cool back in the 80's, mostly because it was my first exposure to electronic games. But I bought it just cause it was fun old D&D looking anyways, so I don't really mind. | |
Seems to work fine. Better than the original map though. If I recall correctly it may be a bit easier to win as the Mayor, but even if thats so, play to games and see who fairs best as Mayor. This one is much more on the side of board game, where the computer is set up as a play aid. It really is not much better than the paper map. | |
More of the very same thing as Wabbit Wampage. | |
Thrift store find; novelty for a day. |
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Very Poor. I don't care for hex based wargames much and have never played it. |
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Like chess, but I am just not a big fan of abstracts. All the tricks they have to do in order to win are very fum. | |
See my wishlist or make a really good offer! My 4-year old loves it - or maybe she just loved playing with her dad...? III breaks out before the Germans are disarmed. Despite being a slugging match, it seems weighted against the Soviets. Leaders are powerful but fragile and there is something cinematically heroic about commiting your Marshall to hold the line against a mob of men at arms. It takes half the game simply to collect enough cards to make it worth your time to try to get those magic components. The game is also incredibly RANDOM, with many strange and unexpected twists of fate. This is not a game for little kids on their own as the pieces can easily be swallowed or lost. This system also precludes the potentially very long endgames of xiangqi. Seriously needs some house-rules to speed it up and make it work. | |
I reserve a weight of one for games that are completely broken, but I can't in good conscience give this thing a two. I think the different tasks make it a lot of fun especially with a younger audience. It would benefit from a player aid listing the different cases where you get or lose a point Processing Unit. There are also some neat spells and magical item cards. |
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I love the Boneymeeples! |
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I married into a family that worships Five Straight. Agreeable in a small dose. | |
Guardado: ---------------- Carcassonne: The Princess & the Dragon + Deck. | |
As quick fillers go, this half-century old American relic beats out so many newfangled Euro games. Never again. |
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This document (source) is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, August 09 2011, 22:54:28 Nowhere Standard Time and last built on Sunday, January 29 2023, 11:50:02 Nowhere Standard Time.
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