Mampitru (1993)

Information
Category Wargame
Educational
Abstract Strategy
Mechanic Area Control / Area Influence
Description OBJECT OF GAME. The questions are based on 5 categories (committees): War, Environment, Commerce, State (International politics and policies), and Domestic Policy (U.S. Seasons change, six types of trees take damage and generate income, animals move into your forest. Wheat was scarce in Greece, so both players must secure other goods supply and the route to 5 markets in order to trade them for wheat. Only your genius and your knowledge of war can save you and allow you to found a kingdom of former slaves.
Comments
You really need to get the full complement of trees in order to be able to win the game. The counters are attractive, but the actual play value leaves one scratching his head and trying to figure out exactly what is going on ... (look these miniatures form a whole different army now - and that one is suddenly meant for 15mm rather than 25mm scale!) Even if you are the beneficiary of an early mistake, there's a potentially interesting parity thing going on at the end that at the very least presents an opportunity to make an even worse mistake.
I am Greek,the game is fantastic(gameplay,artworrk ,theme etc) that's why i give a 10
Arnaud, David, Laurent, Mike. I had to have this game and try it at least 1 time. Only difficulty about learning is accepting the strange abstractions (e.g., "attacking" someone may mean compromising him with rumors of homosexuality, etc.). Even if you are the beneficiary of an early mistake, there's a potentially interesting parity thing going on at the end that at the very least presents an opportunity to make an even worse mistake. Can't believe people don't like this game. These event cards can have a devastating effect ... But if you want to keep on the safe side, then you can just play them in a season that they don't get activated. Too much damage, and a tree reverts to seed, causing you to lose ground (heh). A storm or fire can ruin a forest. Top quality package.
Best part of the game? It stands out as one of the worst SPI designs of all time. Highly recommended.


Prolix Dungeon Tales tee Squad green golf game (1973)

Information
Category Card Game
Educational
Sports
Mechanic Simultaneous Action Selection
Description Millions of words, 100 categories and only 26 letters make Link 26 one of the most challenging new games of the year! In World Cup players each manage tennis players, trying to optimally deploy them in order win tournaments and earn money by marketing the results. Want to Create a Dark Underground Fortress and fill it with Wicked Minions?
Comments
A True Experience! How the hell did this get published?
Typical 80ies trash, kill each other with strange items picked up in strangely drawn rooms.
Typical 80ies trash, kill each other with strange items picked up in strangely drawn rooms.
Preliminary rating based on one 2-player game. It has become the annual Cristmas Classic at Consim's Christmas Game meeting! A lot of fun with the right crowd. The only real difference is that the object of the game is to KILL EVERYONE ELSE! The time pressure was somewhat stressful though, as if you're interrupted twice on your turn, you lose it.


Art of Go Card (1996)

Information
Category
Mechanic Co-operative Play
Roll and Move
Description From the rulebook introduction: Each player receives 12 pieces of one color: one Pujari (high priest), one Mahout (elephant handler), two Sowar (riders) and eight Jawan (soldiers). For example, the player uses 4 "Ferry" cards, the corresponding player marker on the map will move from Central to Cheung Chau and collect scoring card or bonus card on Cheung Chau. During each trick, every player gets to play one card, with the best card winning the trick. The gameplay is very simple. On a turn, players may either produce new pieces or move their existing pieces.
Comments
Birthday Gift from Clare Hooper. Played only with the starter decks, but was very impressed with mechanics; game does have a very 'tactical' feeling to it. I have not tried it 3-player. The ONLY good thing about this game is that it's so bad we hade some good laughs at it. Unfortunately, I've only played it once or twice since then and I haven't kept up with recent developments.


Silent Alehouse - Lollipop Falstaff (2009)

Information
Category Wargame
Mechanic Set Collection
Description Children's spin and move game featuring: Daffy, Tweety, Slyvester, Porky and Granny. The first player who finishes the cube wins. Where a choice had to be made between playability and realism, the choice was made toward ease of play so that the result is closer to a caricature rather than a historical simulation." Cost: 13. Re-implements: El primero que lo consiga gana el juego. Units are generally battalion and regiment size. Part of SPI's Victory in the West series (together with Operation Typhoon, Patton's Third Army, and Operation Grenade).
Comments
Sheer volume of rules has deterred me from really digging into this one.
Unplayed as of yet... The game play is delightful.


Gibberish On the Run (2007)

Information
Category Card Game
Mechanic Hand Management
Description A game to test your Christian knowledge. Your team only has 1 minute to guess them all! Expanded by: The mechanic is invigorating with its large square gaming tiles. The hilariously competitive guessing / memory / storytelling / beat the clock game is fun for the whole family. There are rules for a 2 or 3 player game, too, so you don't need a crowd to have a Gibberish good time! Yotta Know Birds.
Comments
Good.
My kids would play many rounds of this if you let them but I play a game or two and then am ready to play something else. Also, the bidding cards are a severely broken rule because there's no negative consequence for overbidding. The cards leave something to be desired. I like the art too. It totally works. Fool! The nun player must get some help from the die rolls, otherwise it's over real quick, and the line of sight rules can get a bit tricky and accidentally break the game. Great game. And, our first two games were learning experiences, where we had to bumble through the vagaries around noise checks, line of sight issues (initially forgetting there were doors!), etc. Etc. Some people had problems getting the concept that there were doors everywhere like in a real building (they can be hard to see) and that these doors block LOS but not sound. The red cards can be too easy or hard as another poster indicated (I fully agree with this assessment). Update: Two more plays with only three players, with two people running two novices. .... Movement for the novices is done off board on paper and only the two nuns are actually on the board – at least until a novice is spotted. Novices move and then roll to see if they make noise which either of the nuns can hear. Update: I've decided that the game is best with 5+ players. ....... Few games can flow so smoothly at that number of players. I can't play just one when I play; I want to play another two or three immediately b/c I feel like I can do better, and the game length is perfect for that. Graphics: 10 Packaging: 5 Components: 6 Rules: 9 Fun Factor: 7 OVERALL RATING: 7.0 Rating Date: 01/11/2010 Rating History/Dates N/A.
A great mystery game!
Rating from an adult perspective, though I could see how this could potentially be fun for kids. The math theme will scare some people away, but it's way better than Power Grid. CON - Nothing more than I-Spy. Forcing a player to skip his/her next turn for not getting it might be a possible fix. I know it's frustrating when you absolutely know where one of the novices is hiding but, since no one's made a noise, you have to walk right by them on your programmed route. Looking forward to plays with more people. There's also the possibility that players will make a mistake and move incorrectly...and it won't get noticed. I should add that the rulebook has its flaws.


Trity (1963)

Information
Category Card Game
Children's Game
Abstract Strategy
Educational
Mechanic Hand Management
Roll and Move
Tile Placement
Description "Play this Springtime Wildlife Spotting Game". The Boss is an expansion for Dust Tactics, the tactical miniatures board game of explosive battlefield combat! You have a tray of tiles and may add to either your own or your opponent's path. There are four variants: - Spinner Board and Arrow. Preparation. "The Banquet," designed by Karl-Heinz Schmiel, adds cards with special powers that allow players different types of actions on their turns.
Comments
Karten gut / Bankett bereits vorhanden / neue Karten deutlich blasser als Grundspiel. The New Society (8) is not changing the game very much. I haven't quite gauged how good or bad the farmer is. Need more plays. And worse is finding out there ARE no answers. Writing down of orders seems very Diplomacy and somehow out of synch with my prefered games of the 21st Century. It seems clunky to me. Petersburg is an unforgiving game, and if you fall behind, it's very hard to catch up.
Interesting little wargame a little bit unbalanced for the french.


Spe-Dem Collins (1999)

Information
Category Dice
Abstract Strategy
Mechanic Hex-and-Counter
Role Playing
Description Based on the cult television series, the game comes with a coffin for component storage, glow-in-the-dark vampire teeth (bonus --not used in play), a spinner, some tiny wooden stakes and four sets of glow-in-the-dark skeleton parts. Actually Spin the Spinners type game. Spin the spinner and hope to get the correct bone. So what happened?
Comments
Buick is missing back wheels and Saxon car is missing 1 front wheel and 1 back wheel.


Spellbound Game - and Sampler Day Game (1986)

Information
Category Dice
Children's Game
Mechanic Dice Rolling
Memory
Description From the back of the booklet: Players move their hats by throw of the dice and attempt to capture opponents "hats" by moving over them and then returning them to the safety of their castle.
Comments
I use this game a lot with my year 7-8 maths students. It's a good way to get them using their brains that they actually enjoy.
It's not really a game, it's more of a puzzle-race, wherein players try to figure out how to get a result of "24" by combining 4 printed numbers using whatever mathematical operations necessary. I bought it because I liked the spring loaded blocks and there seemed to be some strategic options, but too much of the game boils down to a expensive version of MEMORY that I don't care for it. It is held for 5th and 6th graders and is extremeley competitive.


Crowns D Civilization: Motor Adventure Game (1984)

Information
Category Educational
Children's Game
Sports
Trivia
Mechanic Area Movement
Hand Management
Description FIRE! This is the upcoming expansion to the Order of the Stick Adventure Game: The Dungeon of Dorukan, featuring fully playable versions of villainous Nale, Sabine, Thog, and the rest. - Learn to Survive Board Game.
Comments
A very eurofied Civ experience. I'm not sure what I expected, but it certainly was more fiddly and luck dependant than I thought it would be, and with quite a lot of direct "choice-which-opponent-to-help/damage"-actions based on the cards. If a physical product is ever produced, I'm buying it!
One of the first trad card games to have Trump and I think I prefer this to French Tarot.


Flimma (2001)

Information
Category Fantasy
Wargame
Mechanic Secret Unit Deployment
Description A cut-and-assemble board game printed in the end-papers of "LittleLit", a collection of fairy tales as depicted by independent comic book artists. From the back of the cover: A game conducive to language development and communication and also good for shape comprehension and for training fine motor skills." This is done by rolling six dice.
Comments
Origins '11 pick up. I've looked at it but haven't punched it out.
Not yet played. This version surpasses it's predecessor. It is more about looks than gameplay I think, but it does look very cool. Players need to pay attention to the tiles already on the board since they may be able to use their tile to bridge two unfinished snakes in play. That was with 1st Era of Gold expansion. My 7 year old will play but he gets bored pretty quickly.

Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.

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