I.erat (1941)

Information
Category Educational
Card Game
Mechanic Chit-Pull System
Dice Rolling
Roll and Move
Description Another in the "Big Deal" card game series from Patch Products... From the Publisher's web site: Depending upon where they land, they can draw Gold, Disaster, or Frustration cards that affect them depending on whether they are still with their partner. Players have three action points per turn to move or attack in any combination. As he nears the "On Course" signal, the letters "A" and "N" will superimpose on the "On Course" buzz in what's called the "Twilight" zones. At the end of the day were you the kind of cat you wanted to be?
Comments
Free Print & Play card game.
Trade or sell.
Great game, exceptional mechanics, map and counters could be better.
It might be okay but, in general, I really don't enjoy tactical games. However it has a fatal flaw in that the forces are organized by their administrative units (German infantry regiment, panzer regiment) and not by the tactical units they fought with...the kampgruppe. First you can purchase extra chits for your regiments so they get extra actions in a turn...Second, you can use command points to trump the chit pull and immediately activate certain particular units. Germans get two activation chits per command thus move/fight twice per turn and the Russians one to simulate German tactical flexibility. Oh no! Our deck got spilled on and ruined!


Branch Glory for Hollywood Vol. the Greece. (1989)

Information
Category Children's Game
Wargame
Mechanic Action Point Allowance System
Hex-and-Counter
Description Each player commands a small army of units consisting of a knight, two archers, two pikemen, three infantry and four militia. There's a bounty of learning contained in this high seas memory game where children match objects hidden in an adventurous tropical environment. For example, the javelin, discus, shot-put, pole vault, and many more activities allow students to earn points towards winning a gold, silver, or bronze medal. The reader is supposed to know something on the subject. Http://www.smallfilms.co.uk/ivor/games.htm.
Comments
OCS is definitely the most interesting of WW2 operational systems I have played, although I'm still waiting to play EFS. Great system, loads of manuverability. But aside from those quibbles, this game is really great at showing the rapid movements across the desert tracks, and you get quite an appreciation for the geography at 5 miles per hex. The supply rules of the OCS system are perfect for this theatre of war and the feeling that you have is really what you can imagine was the war in north africa. Working on a Wall-E variant also. Game rated by my variation to the rules still needs a few touch ups and more clarification of all situations that come up. Fun game to play love building robots for the task at hand. Ridiculous. The campaign game requires you to find space for four maps, and time for what could possibly be 2 years of fighting. Complexity. Sadly, one of my regular opponents was finally and fully turned off by OCS by this scenario. He said doing taxes was less painful, and I *thought* I was letting him play the interesting side. Update: Insanely good wargame. Definitely not for everyone, as length and complexity will only appeal to the hardcore wargamer, but this game is still far more accessible than ASL with more playability and similar amounts of historical accuracy. For me at least, OCS' marriage of wargame and pick-up-and-deliver game don't work. Things are more clear, streamlined, and faster.
I just laminated the maps and ready to play. Now that I own it I want to explore this game as it has some pretty interesting quirks for an OCS game. Love the N. The ship really is cool, but the masts make it hard to see what pirates are on what planks. Even had solo rules if I remember right. Detailed maps and nice units to boot. Get it. Ridiculous. IMHO, OCS is really a typical wargame with: supply dumps and usage, involved ZOC's, air rules, and unit modes, (mind you, I don't play the campaigns which add rules). But that doesn't seem right. This is historically accurate, and as far as I know is the only place to get a bordello chit. And that's without the options, of which there are many... I hope to play more scenarios from this title, but I'm not clamoring to do so. Definitely not for everyone, as length and complexity will only appeal to the hardcore wargamer, but this game is still far more accessible than ASL with more playability and similar amounts of historical accuracy. For me at least, OCS' marriage of wargame and pick-up-and-deliver game don't work. Things are more clear, streamlined, and faster.
Cool retro sci-fi artwork from this 1960 game. Reminds me of Full Metal Planet with random element. Un seul scénario joué, beaucoup de chrome et une densité raisonnable de pions. Limited Tablespace can be an issue. Probably will be my monster North Africa game after War in the Desert (Europa) as I can't meet the eBay $-hurdle for Campaign for North Africa (SPI). More than 3 pirates on the plank? ;-)) :) It may simply be that the scale here is too small to appreciate the sweeping maneuver and chaos of Cauldron ... Plus, even if you hate wargames, DAK has a mobile bordello unit. Sadly, one of my regular opponents was finally and fully turned off by OCS by this scenario. He said doing taxes was less painful, and I *thought* I was letting him play the interesting side. I hope to play more scenarios from this title, but I'm not clamoring to do so. Comments on the System The Operational Combat System takes an interesting view of operational warfare, placing supply considerations in the fore, but the supply system is cumbersome and fraught with logical inconsistencies. For me at least, OCS' marriage of wargame and pick-up-and-deliver game don't work. Things are more clear, streamlined, and faster.
Very much looking forward to this one. See Case Blue.


1914: Prejjesne & System (1999)

Information
Category Educational
Wargame
Mechanic Roll and Move
Description An interesting chess variant. Whoever answers the most questions and gets to the end of the city, wins. Each player starts with a hand of 5 cards.
Comments
Ebay 032008 9e.
Played this again recently.
XTR collection. Interesting, but I kept forgetting that the other pieces had special abilities.


Monopoly: of Pyramids (2005)

Information
Category
Mechanic Trading
Description Heart next Heart - who gets the most pairs? Several of these games were submitted by fans of Icehouse, designed for use with the pyramids. Really a glorifying snakes and ladders used as a promotional product for Wynn's fuel additives. No copyright or publisher shown on box, board or rules. - 1 board. - 4 game pieces. Turn rate templates are provided, as well as status sheets that can be photocopied and used to record ship abilities. A simple chain of command solution adds intrigue to the game, keep the chain of command together and everything is fine, lose it and it could cost you the game?
Comments
Not a game, but a collection of games for Icehouse pieces. The only thing I dislike is the book cover... Get your kids to play early. There's nothing Australian about this game, as near as I can tell. =P. The various board sizes (9x9, 13x13, 19x19) allow control over game duration. The handicapping system is brilliant since it allows both the more and less experienced players to have a challenging experience. Mostly abstract strategy games, many played on a chess board or other grid, although some are free placement (stacking games or using the pyramids for movement locations). 'dead' shapes and strategy.
Now that I've played with the expansion I think I'll never play again Big Kini without the action cards. The character "Wei" means contain or surround, and that sums up the goal of the game. Try Volcano... I have no patience for it.
The expansion adds a lot to the game, regardless of how many you are playing with. Simple in learning diffiult to master. Must resist impulse buys! A nightschool class, "Go For Dummies" or something. My problem is I don't want to play it, in spite of it's wonder. So for me, it works as a nice simple and very fun alternative to the big games. I'd much rather play a German game. The way of voting wasn't very exciting, because the goods were followed very good and nobody took any risks with starting an election. It doesn’t need to be. Additions: Zendo is a game of inductive logic in which one player, the Master, creates a rule that the rest of the players, as Students, try to figure out by building and studying configurations of Icehouse pieces. I'm having a blast playing Go again, too. Http://www.boardgamegeek.com/game/6830 Own IceTowers and above addition as of April 16th 2006 Can Get more Plastic Pyramids: 15 game pieces sold by the color in individual "stash" tubes. Http://wunderland.com/icehouse/Icehouse.html#PlasticPyramids The Icehouse game system is a great idea. With just 60 little pyramids, you can play all kinds of fun games, ranging from Zendo, a wonderfully original logic game, to Gnostica, a fascinating strategy game with just enough randomness, to Volcano, an abstract strategy/puzzle game, to RAMbots, a programming game, to Ice Towers, a real time, turnless game, and on and on, with hundreds of games available online, and more games being created all the time in Icehouse game design contest. Picked up June 2006 - arrived Oct 2006 An entertaining read and with rules for some really good games. Settler of Catan and relatives, Through the Desert, etc). Still have to try Icehouse which looks very interesting. Go is, to me, the fundamental game and I highly recommend that every gamer be (at least) familiar with this game.


Trivia of View (2010)

Information
Category Wargame
Animals
Mechanic Area Control / Area Influence
Paper-and-Pencil
Description Winner's Eye View is an auto racing game designed and published by a British race car driver and instructor.
Comments
Nothing amazing, but a decent conversion of Sudoku into a game that's better than parallel puzzle solving.
The newest game from Pair-of-Dice Games, now available at pair-of-dice.com.
I thought that this game might rise above the theme, given the designer, but both fans and non-fans of Sudoku will be disappointed with the sheer randomness involved. See my review for more details... My intuition months ago that it would be worth the purchase upon release was rewarded. Players continue drawing and playing tiles until a tile is drawn that is unplayable.So far I'm not entirely sure that it isn't totally luck of the draw, but it's fun seeing the board develop. I like Sudoku puzzles, but I am not fond of this game. The Zoodoku version for kids, which also comes with this I enjoyed more, because if anything it plays faster and doesn't overstay its welcome.


Down Marchands Lode Tapis Centennial Wars of the Kuissians and Boltians (2008)

Information
Category Party Game
Wargame
Children's Game
City Building
Mechanic Pick-up and Deliver
Simultaneous Action Selection
Description The game theme is the auctioning of Arabian carpets.
Comments
Simple, Clever game in the "Take it easy" family. It's a tile laying game where all players place the same tiles on their own cities, trying to manage the logistics of the layouts to maximize their scores. A no-brainer, get-ta-know-ya game. Any events (achievements or accidents) and/or money to buy insurance policies will appear by rolls of a die. Lastly, since it's over in 20 minutes, it's the perfect filler. The result? In any event assuming the final version doesn't drift too far I think we've got the potential for a real winner here. Not a game I feel I must play at all times, by far... The actual game play was a blast. Excellent. You'll probably want to play two or three rounds as in High Score. This mechanic encourages you to activate your city once per round but allows you to splurge and activate it multiple times. Overall the game is easy to pick up (for a civ game), all the mechanics seem to interlock nicely and even though they are all fairly intuitive and simple as individual pieces, as they add up it can be a little difficult to keep all the balls in the air. Barbarians?
1 play (4p) - excellent quick multiplayer solitaire puzzle game! Light, and doesn't outlast the fun factor (a common problem in party games). Fine for a once a year thing.
Good quality components for a wargame published in the early 60s. Has been a hit with everyone I've introduced it to.


Harz Dice (1950)

Information
Category Card Game
World War II
Print & Play
Children's Game
Mechanic Co-operative Play
Description Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth, and to scoop up as many of the inhabitants as you can manage. Feed Nutty as he goes 'round and 'round. An optional expansion named Tank Buster was released, which adds terrain and event cards. 1 Board of felt. Tank Buster.
Comments
麻美実家. The cards are thin and artwork is non-existent. I haven't played Gloom, but people I know who have played both have called it "like Gloom but BAD."
Japanese retheme of Dominion... Although I can appreciate the different "maid" girls on every card, a little more variance visually would've been nice. It has a slower tempo, while at the same time having less AP.
???????? A print out of a map that is of the poorest quality? It has a slower tempo, while at the same time having less AP. I want to like it more than i do. I got it shipped to me from the States too. I already have Dominion.
Another good party game.


Gemstones Tales Love Rescue Game (1985)

Information
Category
Mechanic Roll and Move
Storytelling
Description Late 1950's Golfing Simulation. In JAB, you get direct control over your boxer's fists, providing an experience as close as possible to real boxing without getting punched in the face. The game can be played competitively, cooperatively, or solo. Board Spaces: Expands: The heroes each have unique traits (e.g. Players move their troops (hex-based), resolve combats, build and fortify cities, and either negotiate or conquer the weakest neighbor. . If they win, they get a treasure. When the treasure cards are used up, the player with most points is the winner.
Comments
Have been working with Indie Boards and Cards as a play tester for this revised edition.
2010-08-26 (rating 6): Yet another variant for . This is a different game than Pandemic, and in my mind the family game is easier to grasp for children compared to Pandemic. I have played Pandemic with my 10yo and she had trouble grasping that game. I love the randomness of the dice rolls and then how the fire reacts.
Playtester.
*DISCLOSURE: I PUBLISH THIS GAME* Best game I played at BGG.con 2009.


Crazy om Extrakarte of a Little Mouse: An Amusing Game for Learning French (2003)

Information
Category Children's Game
Party Game
Trivia
Abstract Strategy
Mechanic Roll and Move
Description Postcard expansion to base game California by Michael Schacht published in 2006.
Comments
I own go.


Breaking Generals on Leader (1986)

Information
Category Wargame
Mechanic Dice Rolling
Description With the death of Alexander the Great in 323 BC, the empire he had conquered became the source of contention between the generals who had helped lead his troops to victory. From the back of the cover: The emphasis is on command, control, and communications with the use of Command cards that represent formations which are used to determine order of movement/combat, rallying, and group cohesion. Notes on game scale... If the category is labeled "Any Joe", the first player to shout an answer (or answers) to the category wins the card; if the category is "Just Joe", then the active player is the only one who can answer.
Comments
Fun game for 2 players.

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