Weldatoa (1958)

Information
Category Educational
Children's Game
Economic
Sports
Mechanic Area Movement
Point to Point Movement
Description Come to think of it, the Dragon may be the one who was attacked. The humans showed off their own power stealing the Dragon's treasure, and taking it as their own. Mr. Also included is another stack that randomly changes the values of the stock prices for buying and selling.
Comments
Technically my first wargame (at the age of 10!).
Played as a kid, then recently obtained a copy on eBay and played again.
Somewhat odd mechanics that reward cautious Union play; which makes the game rather plodding. It's as good as any other game of that period.
Tough situation to game. I have the revised edition. The secret objective cards and their associated payouts are wildly unbalanced.


Rummy Pursuit: City (1991)

Information
Category Dice
Print & Play
Mechanic Betting/Wagering
Tile Placement
Description Conspirateurs is a board game from France. All the games share the same basic premise: on a turn a player will select an area on the map and answer a question from the included Book of Wonder. Closer to how small, ocean-going merchants really operated in the 20th century than most SF games, it uses history as a guide while reflecting the changes that interstellar shipping might bring.
Comments
A game system that's easy to learn and play, yet still meaty enough for the tactical-level grognard in me. Another creative change, elaborating on the original concept.
A great hex-and-counter WWII game. You know what you're getting.
Get the straight and win.


Thekins (1985)

Information
Category Children's Game
Card Game
Fantasy
Educational
Mechanic Hand Management
Roll and Move
Description Ages 3 - 7 This exciting game integrates geography and language arts skills in a fun format designed for 4th through 7th grade students. The Death Sentinel promo will be given to all players in the 2010 Gen Con Thunderstone Tournament, then made available to all Thunderstone players soon after! One Strength point = 1000 infantry, 500 cavalry or one artillery battery. The takes on the role of Chauncey, who must hold off the Horde for five years, battling the Hordlings in a predetermined series of locations, including the Shimto Plains, Fetid Swamps of Buuzal, Tree Realm of Alburga, Kar-Nyar Desert, and Frozen Wastes of Vesh.
Comments
It's ok, there's too much randomness to be considered a difficult game.


Ellabl (1984)

Information
Category Abstract Strategy
Mechanic Hex-and-Counter
Memory
Point to Point Movement
Description In the middle of the board is the Limes. NanoBlanks are packets of do-it-yourself expansion cards for Nanofictionary (much like Fluxx Blanxx are for Fluxx). At The Gates Of Moscow 1941 covers detail[ed] rules for: Militia Building, Partisan, Garrison, Air Units, Leaders, Forts, Hitler, Stalin Directives ... When a player arrives in the box, a chance is given to score. All play derived from 100 "action cards": Each card is 2-sided. Statistically accurate: Most college teams from the 2005-2006 season, along with the players, are rated in every major statistical category.
Comments
At the Gates of Moscow is a fun game. On your turn you pick your altitude and then draw a card to see whether it changes the wind direction.
The ranking depends obviously on the players you want to play a game. Thought it was quite novel. Perhaps the luck element makes the game too long.


Pancake! Tour Lost Explorer Bit (2002)

Information
Category Card Game
Educational
Mechanic Co-operative Play
Roll and Move
Description A Tour Through The British Colonies and Foreign Possessions is from an original hand coloured lithographic game published in about 1850 by John Betts of London. The game comes with 5 dice (each showing 2 balls, 2 rings and 2 skittles) and a deck of 33 cards. Contains 780 questions for adults and 780 questions for kids between 7 and 13 years. Three cards are dealt face up to the table and each player takes turns to try to win one card by throwing the five dice and obtaining symbols that match the symbols on one of the three cards.
Comments
Solid expansion to the game that adds some arthurian flavor. The system works very well. Highly recommended low-complexity wargame. Quantity match up. I think custom rulebooks for each scenario may have been the way to go. As it is this game is a must of WWI gamers and should please just about any wargamer. The games weren't that fun, and even though it looked cool (for its time), game play got boring fast. If I was a pure wargamer, this would get play, but because I enjoy eurogames also, wargames at this complexity and abstraction level compete for table time with eurogames, and that's a tough competition which they almost inevitably end up losing. Unlike some other WW1 games (e.g. Shame on you, GMT.


Scandaroon of Allies (2007)

Information
Category Card Game
Mechanic Memory
Description Welcome to Midville, now go home. - King Solomon's Lost Mine. But that was before the cycle gangs came...and left just as quickly with their tails between their legs! However, once accepting a bribe, the 'bought' player is under absolutely no obligation to honor the highest briber or any other verbal deal. The scenarios can be downloaded from the Multi-Man Publishing site. The game includes more than 1000 questions on over 100 different TV-series. The main difference between the FX Schmid and the AMIGO Spiel + Freizeit GmbH versions are that the the FX Schmid version uses five houses/buildings per player, with values of 1,2,3,5, and 10, but the AMIGO Spiel + Freizeit GmbH version uses four buildings/houses per player, with values of 1,3,6, and 10.
Comments
Deluxe ASL is pretty fun.
A nasty game this one. Never the less i can see the hardcore fans of these kind of games going nuts over it. The questions were too easy- my wife and I aren't exactly candidates for Jeopardy, but we got most of them right and, on the occasions when we didn't, we felt we should have. I purchased a starter and a sealed case (12 boosters), and only had about 520 points per side. You need them as sister ships. If you don't, you won't like this, either.


Bichtag (1997)

Information
Category
Mechanic Memory
Storytelling
Tile Placement
Description “Each player controls a small town in a fantasy setting.
Comments
I like this game, a good ACW smaller battle.
Have never played.
Have this plus clue vcr part 1, which was a better game than part 2


Wecrici

Information
Category Abstract Strategy
Card Game
Mechanic Hex-and-Counter
Variable Player Powers
Description User summary: In Attila, the players influence the migrations of the Germanic tribes to the Roman empire.
Comments
Fantastic upgrade! Most of the PG supplements uses boards and/or counters from those three games. It starts in '43 and N. I Hope to play again someday. The design if cactus though. Seems to have more potential than Kardinal und König. The scenarios also show how well PG models combat, because the killing rate is horrific, showing the power of the tank armament and the infantry automatic weapons. The rules here, however, came close to turning us away in frustration, only because of their poor organization.
Fun game with lots of strategic decisions. Great.
Great condition--very minor shelf wear. WWII Frente occidental.


Kause (2002)

Information
Category Card Game
Sports
Mechanic Dice Rolling
Description From the press release:
Comments
Played 5 times and I'm done with this now. I happen to like Martin's approach to theme implementation, although I know some others find it maddening.


Tenaha Three Stonehenge rymdspel Country Game Game (2004)

Information
Category Dice
Science Fiction
Children's Game
Mechanic Hand Management
Roll and Move
Simultaneous Action Selection
Description Tenaha is a somewhat unique pattern matching and hand management domino game that requires 5 sets of Double Six dominoes, a draw bag and a set of poker chips (you need around 20 of the same color/pattern per player) to play. Two players, each using one of the two enclosed play books, try to maneuver each other into their own firing arcs using the easy to use movement charts given on each page. By building trading houses at the canals you aim to control three major commodities (Spices, Tea and Wine) in each harbor area.
Comments
Dull.
So far only played one 2-player session.
I'm part of Scurra's playtest group and this ranks fairly high in my personal favourites. This can mean that right before you finish a mission using one of the figures, another player moves that figure too far away for your mission. On the negative side, some of the game mechanisms don't seem to have much of an effect on play and so are probably superfluous. 6/24/07: Tried new 'hybrid' story track version (something in between the ID version I've been using and the Story version Scurra's been using). Gameplay: ★★☆☆☆ Replayability: ★★☆☆☆ Fun/Social: ★★☆☆☆ Components: ★★★:halfstar:☆ Rules: ★★★★☆ The game will not look as pretty then, but play would be the same. Twice - once 3p with Jeff and Michael from last year, and once I mod'ed a 4p game with Ki and Trey, Jon Theys, and a guy named Brady. Everyone seemed to like it, though some more than others. 11/27/06: Played the Story Track version with co-designer David Brain in London! Downgraded the rating, moved onto the trade / giveaway pile. Last update: 23 july 2011
Looks good and plays fine but there is not that "something" that keeps you wanting to play again.

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