I've Checkers (2008)

Information
Category Wargame
Abstract Strategy
Children's Game
Mechanic Dice Rolling
Point to Point Movement
Description Beyond Boardwalk and Park Place is an unauthorized variant of Monopoly. The game comes in a cloth drawstring bag, with a cloth 6x6 grid checker board with circles and squares on the grid instead of red/black, and 24 wooden cubes (12 yellow and 12 orange). A player wins by placing four quods that form the four corners of a square. There's too much luck. There's too much dead time.
Comments
The only non-hypothetical game in Modern Battles II. The 6 turn limit should maybe be adopted in the standard game. I play Diplomacy, so Risk does nothing for me. Most plays you never get there. Wow! The leaders had a few ablities, the sliding parts of the board is pointless. The figures are boring without variety. Overall, anyone can win, but use all the tools you have. I know myself that I wasted several turns early by not adding the 155mm FPF to several incident. Negatives: Although the rules are clear, there are a lot for a game of this length.
Rating is just based on the concept and its follow-on HL-II.
Fairly simple game, however, as a solitaire game it lacked "grab", replay value was limited.


Party Gras The (1805 AD) Vietnam (2011)

Information
Category Wargame
Card Game
Educational
Medieval
Mechanic Area Movement
Hex-and-Counter
Description Simple roll & move 2-player promotional version of Zathura. WAR OF THE AGES takes a quantum leap toward the chaos and derangement of warfare!
Comments
I have just played my first game of Lock'n'Load and I've been a little bit disappointed by it. Components could have been of higher quality. More easily accessible than the (A)SL(SK) stuff, if the rulebook was better organised!
The game system is quite good. I think it does some stuff quite well - the differentiation between the Soviet and German forces is nicely portrayed, and the desperate situation for the Germans, where they are pushed to the breaking point but have significant counterattack potential - is interesting. The impulse system reflects the difficulties of mounting an attack and encourages holding reserves for the later part of the turn. Well done MMP and Adam Starkweather for bringing another of Tetsuya's excellent games to the US! There are numerous interesting decisions to make and they are quite varied over the course of the game, due to differences in reinforcements and the need to stay within your supply lines. But there are a lot of subtleties to playing well, so maybe with experienced players they are balanced.
Complexity but not complicate - that is the keyphrase why I eagerly awaited the final release (and actually the endless shipping over the ocean) of LnL. But I am not sure I was playing it correctly so this is provisional.


Thalfiont (1992)

Information
Category Card Game
Mechanic Dice Rolling
Description Played on a round board the object of the game is to eliminate your opponent(s) whilst remembering the game is about offense, defense and sacrifice. It comprises four boards, depicting golf holes of various lengths and bearing different hazards, two packs of (conventional) playing cards and comprehensive playing instructions including example holes for the novice to play through. Players then put in turn a card on the table, *trying* to put theirs in chronological order. The object is to score points by guessing correctly who wrote each answer.
Comments
Looking forward to trying this and comparing it to the new one. Best played multi-player.
1st edition 2-player version - unplayed -
I want to like it as I'm a fan of chess.


Ampotald (2000)

Information
Category
Mechanic Roll and Move
Secret Unit Deployment
Description All players pick apples from the trees, hoping to be the one who picks most. 1)arts ( literature,music,painting) Players start on their side of the field, bringing in their pieces, which move the number of movement points printed on them. Pile up the points by equaling the Arithmanix number, or minimize your losses by getting as close to it as you can. 4)history.
Comments
Nice presentation (box, board, pieces, card holder), but the questions are not as good as the original.
We call this one "Improper" Trivial Pursuit (as opposed the "proper" original version). I've played it several times but the mechanics is ... Concept is great though, maybe just requires more time than I've been able to invest. When most of the questions are in the "nobody at the table can even make a guess" category, it stops being fun. That way, the Command & Control circumstances of each situation could be more customized than in this game.
Always there for the party, never pulled out ;). Trivia cards are fun but generally, it is easy to predict who will win....the trivia buff. It's been played about 4 or 5 times in total. Oh, also, this version has a lot of convoluted wording on the questions -- hard to comprehend many of them the first time through, when they're being read out loud. I was disappointed in this version. I will try it again soon. I record plays at since I think it is just a new version. Combat consists of passing a DR check to enter the fight then modifying your roll by several, simple modifiers. I really do like Miranda games. Terrain is key in both battles & act to draw units into short range slugfests. I also think it's too hard to put together any kind of a coordinated attack. Each turn is 5 years long for a max of 7 turns. I'll admit to only having plated the Soferino scenario once and the San Martino scenario twice. This is a long game, though. Three playings is plenty to become familiar with game mechanics. 2. I would play it again, but it's just shy of being a great game and, from comments on CONSIMWORLD, it appears there's no future for the system. The designer has said that the topic is the problem, but I suspect the game system has something to do with its lack of interest in the larger gaming community. The period is interesting enough and the battles are big and exciting.


Stampede!!! Juego (2010)

Information
Category Children's Game
Abstract Strategy
Mechanic Point to Point Movement
Tile Placement
Description Publisher blurb: CLUB is an adults only, R rated collectors card game with pin-up art by the world's most dangerous cartoonist, William Levy, known for his underground comic book work in five countries. Using military power, economic might and religious influence players vie to increase the size of their kingdoms. The item cards are mixed and placed face down within easy reach of both players. With several paths to victory, players may choose peaceful economic expansion, military invasion, religious unrest or a combination of all three to defeat their rivals.
Comments
Never played.


Criss Kula Expansion (2006)

Information
Category Wargame
Children's Game
Mechanic Set Collection
Description Travel!
Comments
Fun to play, mistakes just happen. I love the maximum speed, the imposed penalties, the timers, the "a die played is a die laid" rule, and the wonderful cars. Just wished they would publish more tracks...
OK, Played this now as Japs. I would love to see someone republish this and continue the series. All in all though it is good fun and the game plays fast (compare that to 3DoG!) With 5 battle scenarios in the box, it is also great value. Would need very clever timer settings to put different time pressures on each player to try and level the field. In this one...
Great components. Our party game group played, and it was very well received by the group in general. Wish MotorChamp had these size courses.
For me, it´s the best racing game. Ie.


The Pocket Polar Bear Trivia (1985)

Information
Category Movies/TV/Radio theme
Animals
Mechanic Hex-and-Counter
Description Each player guides his team of 3 small climbers up the two foot tall, steep mountain. This thrilling game of the Old West is played by 2 to 4 players who ride with Rinty, Rusty, Lieutenant Rip Masters, Sergeant Biff O'Hara and Corporal Boone and the U.S. A game for advanced card players, Fiasco is easy to learn but a challenge to master. Based on the Italian's TV show of the same name. The player with the most stars is the winner. In the ancient Citadel of Monarch City, the King calls to arms the finest Heroes to defend against a Darkness that engulfs the land.
Comments
Adds a small bonus for filling the 6-space enclosure first.


Tobruk Treasure A of Torch Battle of Suomussalmi (1995)

Information
Category Wargame
Educational
Children's Game
Abstract Strategy
Mechanic Dice Rolling
Storytelling
Tile Placement
Description Twenty-four monkey statues have been found in an old temple. The Gold Rush Experience. Now, the farmers have had enough of it, and have decided to seize all the others' rabbits! Setup: From the game box: Advanced Tobruk. In this game you need to hide your rabbit cards into the farmyard and find out other players' rabbits. Subsequent chits are drawn and operations conducted until the number of impulses equals the weather result. - 250 questions cards (2,500 questions/answers) Set of California or Bust Cards.
Comments
I dumped this dog!
Quite involved game system with lots of errata, and a number of subsystems that might have been streamlined a bit. Reminds me almost of a multiplayer Dracula (two player Kosmos), but is simpler, and easier for kids.
I used to own this one, but I never got around to trying it...
Donated to Chain of Generosity.


Age Stop Colditz Game Red Tide (2010)

Information
Category Wargame
World War I
Miniatures
Mechanic Dice Rolling
Point to Point Movement
Roll and Move
Description A skirmish wargame based around the close of the nineteenth century. History changed from that date... Game Components:
Comments
This game tries very hard and there is tension in the escapes; however, it's too long (use only 2 escapees for the win) and at least 95% luck. Uses the same system, but fewer counters (192) and more map (17x22"). This game was much too abstract. Reminds me of Parcheesi. The game is also quite balanced and the wrong move will actually either cost you the game or swing the balance wildly from one side or another. The end game was very balanced with some nice surprises. The Red Horde. Awesome game!
(expansion) Tends to break easily. This game was much too abstract. Easy if go slow but get behind.


Monopoly: Men (2010)

Information
Category Economic
Sports
Mechanic Campaign / Battle Card Driven
Tile Placement
Description It's Cricket. By 4 Games. The questions are on cards and are assigned to five different colors. Score is totaled only at the end of the game; and only words whose cylinders are entirely in one color count. The aim of the game is to capture territory from the insurgency, locate and destroy centers of resistance, capture local insurgency leaders and engage enemy forces in order to regain control of the city. Whoever gets all five colored chips wins the game.
Comments
Certainly does not change the game any.

Data from BoardGameGeek, mashed up by Leonard Richardson. Logo by Beth Lerman.

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