"Should the player who controls the crank perceive a player upon the street desirous of joining in the game by entering the car, his object should be: primo, to run over him and kill him; secundo, to kill him by any other means in his power, tertio, to let him into the car, but to exact the usual philopena."
Good stuff to read while you're waiting for me to update NYCB like I never do.
[0] The inevitable-decline curve is the curve which quantifies the delta of quality over time reflected in the statements "I prefer his earlier work," "Things were better back in the day," etc. It generally looks like this:
q |
u | ---_
a | ~\
l | |
i | \
t | ~---__
y |_________________
time
The inflection point is precipitated by some event which you take to be the day everything started going to pot, eg. when Dylan went electric or when they started making different faces for different Lego people.

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