Sat Mar 26 2005 17:29 Out, Damned Irony:
Sat Mar 26 2005 17:29 Out, Damned Irony:
(6)
Sat Mar 26 2005 19:24 Time Meddler:
The game board looks like a 2D grid. The squares contain people and objects in different states over time. That is, the x axis is stepwise "time" and the y axis is stepwise "state of person/object #y". Your job on each level of the game is to meddle with the timeline to achieve a certain result (eg. to make two people fall in love). You can insert items into the timeline, move objects around, etc. Every time you do something at time x, the timeline is redrawn from x+1 onwards. With the right modelling the possible actions and resulting events could be very flexible.
It is a turn-based puzzle game because of course it makes no sense to have any time-related operations since the whole point is you exist outside of time.
How do I know this game will make my fortune? TIME TRAVEL, DUH!
Next time on NYCB Game Design Brainstorming: Captain Compliance! The game where the object is to get permission to play the game! Inspired by my review of oki. I'm still not sure exactly how it will go, though.
(6)
Sat Mar 26 2005 20:22 Crøss Purposes: