Tue Apr 10 2012 09:18 Constellation Games Author Commentary #20, "Feature Creep":
I'm not sure who put a bunch of tags on CG's LibraryThing page, but they're pretty great. (and full of spoilers) Apparently CG is a bildungsroman about cosplay, douchebags, mecha-godzilla, real replicas, and vastening. I don't disagree!
Come for the Twitter archive, stay for the commentary. CDBOEGOACC contest winners will be announced as soon as I finish the post.
- Last week I mentioned that Svetlana Sveta did not exist in the
second draft. There were a lot of scenes with Ariel or Bai carrying
around and talking to a piece of paper. I think of the second draft as
what "really" happened, the factual basis for Ariel's blog posts
in the third draft.
You can see that Ariel isn't trying very hard to conceal the truth. He left unchanged details like the way "Svetlana" dresses, and he added over-the-top winks like Svetlana boasting about supplanting Dana. Bits like "Svetlana held her smart paper against the TV screen" are minimal glosses on what happened in the second draft ("I taped the smart paper to the television").
- In SF that features humans among lots of alien species, there's frequently some BS idea that humans are special. I was going to write that TV Tropes probably has a name for it, and then I looked and yes, the name is: "Humans Are Special." This generalization takes many forms, none of which I like, but the one I dislike least is the one given in Babylon 5: humans are special in that they form communities.
This one at least has some truth to it. Human cultures are all over the map, but almost by definition they involve a bunch of humans forming a community. I wouldn't go as far as B5's suggestion that humans form inclusive communities (TV Tropes: "Humans Are Diplomats"). But it is a real tendency which distinguishes humans from, say, octopus.
Farang are more like octopus. There's nothing wrong with this, it's not time for them to learn a valuable lesson about what it means to be human, but it means their cultures have little in common with human cultures. A normal human put into a Farang body would be a misfit, the kind of person who produces offensive artwork like Sayable Spice. A human might be able to identify with such artwork, but probably not with its pugnaciousness.
(nb. humans are not special in the Constellation universe; Aliens are very similar and they got there first. This is the subject of chapter 25's deleted scene, which I'll put up when the time comes.)
- We finally get the tense Ariel/Jenny scene I mentioned a while back, a scene that shows what Ariel thinks Jenny thinks of him, and hiding in between, a little bit of what they actually think of each other. "Found Objects" has an analogous scene from Jenny's POV.
- I've mentioned before that Tactical Nuclear Exchange is
basically Twilight Struggle with the complexity dialed way up,
but I really like that extra complexity: the ideology board
with its traps, the simulation of the shortcomings of Soviet central
planning where the Soviet player lays out a plan and the American
player shuffles the plan cards. Most of all, the idea that the game
can abruptly end and render all your setup time moot.
In Twilight Struggle, the player who starts a nuclear war automatically loses. I sometimes find myself making decisions not to help me win, but to help the game go on a normal amount of time given how long it took to set up. I don't think this kind of decision-making is even particularly unrealistic in a nuclear context, but it's only half the story.
Because really, who cares who started the war? You're both dead. In TNE the only thing that matters is who has more survivors. And although 90% of the time the name of the game is a lie and a "tactical" exchange will escalate until everyone dies, there's some mechanism in TNE constantly working to convince you that this time you can win but you gotta go for it now!
- It's a little Creative License-ish that people born in 1987 would be heavily into a board game about the Cold War. But maybe it's retro chic, and it does have all those cool expansions.
- Bonus mid-story Jenny facts: I discovered while looking at a very
early outline that Jenny's name was originally Jenny
Gallardo. I never explicitly changed it. Just, the first time I wrote
her surname in the story proper, it was "Gallegos". Which I do like
better.
I saw The Middleman while finishing the second draft of Constellation Games, and I was a little upset to see Natalie Morales playing Wendy Watson very close to how I imagine Jenny: kind of ticked off all the time at how not everyone is as smart as she is. But I got over being upset.
- The launch of the Mars mission was the trickiest scene in the book
to write. This scene has to do a ton of exposition about the mission
itself, the way the Constellation uses ports for space travel, the
star-draw ritual, and the evolving use of patches to display fluid
overlay affiliations. It's got the first onscreen Gaijin and the
first appearance of Colonel Mason. And the narrator's nowhere near
the action! He's really stressed out and he's watching the action on
the Internet as a way of taking a break. Which, believe me, I've been
there, and it's not a good state of mind in which to write
coherently.
In the second draft this scene was also the introduction of the star-draw, and it was just too much for one little scene. So I had Curic introduce the star-draw back in chapter 8, and now this scene just has to remind you of it.
- I go back and forth on whether Ariel is being creepy in the mission launch scene. I mean, he does have a romantic relationship with Tammy, just not quite the one he thinks he has. But he is being kind of obsessive about watching that video (and notice the name of the chapter). It works either way.
Part Two's plot kicks into high gear next week, with the terrifying chapter 21, "Her". The chapter in which Tetsuo will say (but not demonstrate) "Sexual pair bonding!" Also next week: you can get a paper copy of the book and read the whole rest of the story! Then complain about how I'm not putting up this commentary fast enough.
Photo credits: US Army, US Department of Defense, Flickr user my_eye.


