News You Can Bruise

Permalink [No comments] Yuletide Reveal!:

Now it can be told! I wrote two stories for Yuletide 2022. The one for which I anticipate more interest is The Practical Boyfriend: A Post-Scarcity Rom-Com. This is a brand new Constellation Games bonus story, the first one in ten years, depicting the meet-cute between Tetsuo Milk and Ashley Somn at the beginning of the contact mission. Guest starring Curic and You'll Only See Kis Echo!, a character you've forgotten about. It's got laughs, romance, and Tetsuo designs a game!

As a fan of high-quality 2012 releases, I'm sure you also enjoy Subset Games' FTL, a death-in-space simulator that inspired certain bits of Situation Normal. Now I'm closing the circle with an fanfic called Try, Try Again, where I used the gallows-humor style of Situation Normal to tell a story in the FTL universe.

Wherever you find yourself today, I wish you a happy new year, and happy reading and writing!

writing Constellation Games

Permalink [Comments] (2) The Crummy.com Review of Things 2016: Games:

If you've come for cutting-edge gaming news, I must disabuse you of the notion you've somehow acquired. I buy computer games when they're ported to Linux. Then apparently I only talk about them at the end of the year. Let's get started!

Two excellent tabletop games stick in my mind: the thrilling Pandemic Legacy, about which much has been said elsewhere; and the unassuming Stinker, which once you play it is revealed as an absolute marvel. Stinker cleverly fixes all the problems, large and small, with "spell-something" games and "one-person-judges-everyone-else" games and "come-up-with-something-funny" games. It's not as surefire a hit as Snake Oil, but I love it and it's usually a hit when I introduce it to new players. Stinker is the Crummy.com Board Game of the Year.

Three years ago I closed the book on non-tactical RPGs and declared Mother 3 the all-time winner. Well, now I gotta re-open that book because Undertale improves on the formula. It's clearly based on the Mother series, but it has a solid new combat mechanic, a lot of memorable characters, and a type of humor I like better than the humor in the Mother series (which I do like, quite a bit). I really disliked the climax of Undertale, but a lot of Mother 3 was rambling and unfocused, so it kind of cancels out. Undertale overcomes my prejudices to become Crummy.com Computer Game of the Year.

Runner-up is Duskers, the space exploration game which combines survival horror with system administration. Your typing speed can make the difference! Super creepy, but feels a bit unfinished.

Other computer games I enjoyed a lot in 2016: Mini Metro, Stardew Valley, RimWorld, Beglitched, Brogue, Caves of Qud, Sunless Sea, and XCom: Enemy Unknown.

Constellation Games

Permalink [No comments] Constellation Games Bonus Story Ebooks:

Thanks to requests by Ron Hale-Evans and others at Foolscap, I've compiled the four Constellation Games bonus stories into a single ebook. You can get an EPUB that looks okay and a MOBI that's kinda ugly. If you want to do a better job of formatting, then a) be my guest, and b) let me know and I'll send you the original source files, which should save you some work over downloading everything and putting it together yourself.

Constellation Games

Permalink [Comments] (1) Reading After-Action Report:

In preparation for my reading at Enigma Bookstore I asked people on Twitter which bit of Constellation Games I should read. I decided to read Tetsuo's review of Pôneis Brilhantes 5 from Chapter 18, both by popular Twitter demand and because Sumana had reported success reading that bit to people.

I practiced reading the review and also practiced another scene: Ariel's first conversation with Smoke from Chapter 2. No one suggested that scene, but it's one of the last scenes I wrote, so I personally haven't read it a million times and gotten tired of it. I abandoned this idea after a test reading because it's really hard to do a dramatic reading of a chat log, especially when most of the characters have insanely long names. So, Pôneis Brilhantes it was.

However, shortly before the reading I learned that Anne and I were each going to be reading two excerpts! Uh-oh. On the spur of the moment I chose to read a scene I had never practiced and that only one person (Adam) had suggested: the scene from Chapter 11 where Ariel meets Tetsuo and Ashley and they go visit the moon.

That scene has three good points: a) it introduces Tetsuo, increasing the chance that the Pôneis Brilhantes scene would land; b) it's full of the most gratuitous nerd wish-fulfillment I could write; c) it ends strongly with the call from Ariel's mother, which unlike a chat log is very easy to read because it's a Bob Newhart routine where you only hear one side of the phone call.

This was a really good idea. People loved the moon scene, even though my unpracticed reading stumbled and ran too quick. But when I read the Pôneis Brilhantes scene, it wasn't such a great hit! The room wasn't really with me. That's the scene I had practiced, and I think it's the funniest, most incisive thing in the whole book. Not a big hit! I think if I'd only read that scene I wouldn't have sold many books that night.

So, thank goodness for the moon scene, is all I can say. But what was going on? How had I misjudged my audience so badly? Sumana said she'd read Pôneis Brilhantes and gotten big laughs.

I think you have to be a very specific kind of computer geek to find Tetsuo's Pôneis Brilhantes review funny as a review of a video game, rather than as an expression of the personality you've just spent seven chapters with. That's the kind of geek that Sumana and I habitually hang out with, but it's not representative of the SF-reading population as a whole. I think that computer-geek population hosts a lot of the readers who wish that the second half of Constellation Games was more like the first half. Whereas someone who really digs the moon scene is more likely to stay with me the whole book.

I guess you could say the moon scene is just more commercial. And I guess I subconsciously knew this, because my current project gets more of its humor from the plot-driven character interaction found in the moon scene, and less from high concept Pôneis Brilhantes-style set pieces.

Constellation Games

Permalink [No comments] "Constellation Games" reading:

Anne Johnson and I are doing a comedy SF reading on Wednesday at the Enigma Bookstore, a new genre bookstore in Astoria. It starts at 7 PM. The details, as you might expect, are on a Facebook page. Hope to see you there!

Constellation Games

Permalink [No comments] Story Bundle:

Constellation Games is featured in the current video game-themed StoryBundle. It's a pay-what-you-want, like the Humble Indie Bundle. This means that if you're the ultimate cheapskate, you can get my book and six others for the Steam-sale-level price of three bucks. Pay ten bucks, and you also get three bonus books, including Jordan Mechner's "The Making of Prince of Persia and a Ralph Baer memoir which--just guessing here--is probably enjoyably cranky.

And for people who discover Constellation Games based on this bundle, this is my occasional notification that there are tons of free extras: four bonus stories, in-character Twitter feeds, and an episode guide with commentary.

Side note: the bundle was assembled by Simon Carless, who is the reason I wrote Constellation Games in the first place.

Constellation Games

Permalink [Comments] (1) Ragtime Synchronicity:

"Bugs," said Krakowski. "In-tell-i-gence gathering devices. The Constellation loves recording things. Now they're going to record every conversation anyone ever has."

"I think you might be projecting a little."

Constellation Games

Permalink [No comments] Welcome BoingBoing Readers:

If you're coming here from Cory Doctorow's review of Constellation Games, you might like to know about my web page for the book. The book was originally a serial, and I wrote chapter-by-chapter commentary as it was serialized. I also wrote four bonus stories set before, during, and after the novel, which I've released under CC-BY-SA. All that stuff is here.

You might also be interested to know that you get a DRM-free PDF version of the novel by buying direct from the publisher.

Now would also be a great time to mention that Constellation Games is eligible for this year's Hugo.

Constellation Games

Permalink [No comments] Constellation Games Interview in Bookslut:

Hey folks, CG fan Jeanne Thornton interviewed me a couple months back, creating a text that has now been published on Bookslut. (There's also an interview with Saladin Ahmed in the same issue.) The interview ranges over the CG publication process, games as an art form, space exploration, and so on.

One thing the published interview doesn't include is a question about Tetsuo Milk, which Jeanne cut before submitting the interview because it was kind of inside-baseball. But hey, inside baseball is the whole point of News You Can Bruise, so with Jeanne's permission I've reproduced the original question and my answer here:

I would feel remiss in not asking you about Tetsuo Milk, a character whom you’ve said (in your really, really mind-blowingly extensive commentary on the novel) essentially ran away with the book. Tetsuo is a brilliant character, but also feels at times like a heterogeneous element. I like this effect a lot, but I’m curious as to where this guy came from, what you’re saying through him, and how you see him fitting into the overall mix.

Maybe this will help: Tetsuo Milk is the ET version of Ariel. His silly mistakes and misunderstandings are mirror images of the mistakes Ariel makes trying to understand the Constellation. We don't laugh because we're not the ones being misunderstood. When Tetsuo does it to us, it's funny.

Here's a spoiler-free example. One of Ariel's post-contact hobbies is posting reviews of alien computer games to his blog. There's one really important scene that reverses the roles: Tetsuo writes a review of a game Ariel worked on as a developer, Brilhantes Poneis 5. Brilhantes is a stupid Farmville-type mobile game where you have a pet pony and do pointless tasks to earn coins to buy accessories for it. Tetsuo tackles the game from a post-scarcity Marxist perspective, putting a lot of work into understanding how a game's economy can work when the player is the employee of an animal. He gets a lot of it right (i.e. he recognizes that the game demeans both its players and its developers), but he's operating from completely the wrong framework.

That's the kind of mistake Ariel makes. He brings his human assumptions to everything, whether he realizes it or not, whether or not Tetsuo or someone else calls him on it.

(This is why there's a reference to "Tetsuo-like ideas" later in the interview; we shoulda cut that reference.)

Constellation Games

Permalink [No comments] Constellation Games Bonus Stories Now CC-Licensed:

A few months ago when the Constellation Games serialization ended, some of the subscribers got four short stories along with their compiled ebooks; stories set before, during, and after the novel. The long-term fate of those stories was unclear. My publisher and I wanted to keep them scarce for a while to reward the loyalty of high-tier subscribers, but writing and editing these stories was a lot of work, so we wanted to make them available to the general CG-reading public. Possibly in exchange for money.

But it turns out there's not much money in nickel-and-diming you (specifically, there's about $0.15), so we've agreed to make all four stories available under the CC-BY-SA Creative Commons license. That's about seventeen thousand words of free fiction: the post-scarcity family drama of "The Time Somn Died", the foul-mouthed artistic angst of "Found Objects", the headshot violence of "Dana no Chousen", and the bubble-pipe erudition of "Pey Shkoy Benefits Humans".

The catch is that the stories contain spoilers for Constellation Games, and won't really make sense unless you read the novel first. And the novel still costs $5. At least, that's the pro forma warning I feel like I need to give you. But I remember when I was a kid and I discovered that the Arvin Public Library had the third book of the Hitchhiker's Guide trilogy but not the first two. I had no idea what was going on, who these characters were or why they were stranded in caveman times, but I devoured Life, the Universe, and Everything, reading it multiple times, and the lack of knowledge as to what was going on just made me determined to get a ride to the library in Bakersfield where I could check out the books that would explain it.

So... go ahead and read the stories first, if that's your thing. I think they might pique your curiosity. And remember that you can also read the first two chapters of Constellation Games online.

PS: if you order Constellation Games from the publisher you'll now get PDF copies of the bonus stories along with the ebook.

Constellation Games

Permalink [Comments] (2) Constellation Games Bonus Commentary #4: "Pey Shkoy Benefits Humans":

We're going out in style. This final commentary is a collaboration with Adam Parrish, anointed successor to Marc Okrand, and we've both got a lot to say about Dr. Tetsuo Milk's first popular work, "Pey Shkoy Benefits Humans". My commentary, directly below, focuses on the Ip Shkoy themselves and how Tetsuo's pamphlet fits with his character arc. Adam's commentary focuses on the Pey Shkoy language, how he designed it, and how it works from a linguistic perspective.

My writing group met on Monday evening; we had dinner afterwards, and the topic of the Constellation Games bonus material came up. The relationship between the bonus stories and the writing group is a little weird. The point of the writing group is to make stories saleable, and the bonus material was pre-sold, so after getting some good advice for "Dana no Chousen" and a "looks fine" for "Found Objects" I didn't even workshop "The Time Somn Died" or "Pey Shkoy Benefits Humans".

And when talking with the group over dinner I got an impression I've also gotten elsewhere, that people don't really know what to do with "Pey Shkoy Benefits Humans". That it's a worldbuilding document thrown in for completionists, like the Star Trek Technical Manual. I feel like I'm starting this commentary from a position of weakness, needing to justify the existence of "Humans" in the first place.

Looking through "Humans" now I think I repeated the mistake I made in the first draft of Constellation Games. I focused too much on creating a realistic in-world artifact, and not enough on the sleight-of-hand necessary to make a constructed narrative look like an in-world artifact. I even did this deliberately, because I had a fixed idea that all the "bonus stories" would be from the POV of the novel's women characters.

Unlike Ariel's boring first-draft blog, though, "Humans" is at least fun to read on its own. And although it doesn't tell a story, it comes from a story I could have told: the story of why Tetsuo left his wife and children on the space station to come to Earth.

Tetsuo really loves the Ip Shkoy. His love is not returned—if he lived in Ip Shkoy times they'd treat him as a second-class citizen—but we can't always choose our obsessions. Tetsuo didn't fit in at home, so he joined the contact mission the way an aimless American might join the Peace Corps, hoping to "do" some unspecified "good".

In terms of finding "good" to "do", Tetsuo hit the jackpot. Not only is his the very rare contact mission that finds a live civilization, but the new species they discover is physiologically similar to his own. They can pronounce the same sounds and operate the same computers. (As Adam points out below, the whole narrative of Constellation Games is based on this anthropic coincidence.) Even better, Tetsuo's one of a handful of experts on the Ip Shkoy, a culture that looks to be kinda translatable to the dominant culture on this planet.

Except this culture is doomed, just like the Ip Shkoy were doomed, just like all cultures based on the manipulation of scarcity are doomed. After leaving home Tetsuo met Somn, the first woman he's ever wanted to have children with, but while that was happening he saw the first wave of contact experts come to Earth and point out "hey, you guys are kinda doomed," and that didn't seem to help at all.

So Tetsuo leaves, again. He goes to Earth and makes a plea on behalf of the Ip Shkoy, the same plea Ariel makes to the future on behalf of humanity: play our games and read our stories. Humanity doesn't need lectures from the Constellation, any more than an alcoholic needs a temperance sermon. Humanity needs a sponsor: strength from someone else trying to beat the rap. And that's why Pey Shkoy Benefits Humans. Tetsuo's writing a work of science nonfiction, using space aliens to hold up a mirror to human culture.

Origins

Ever since Kate first raised the idea of bonus material, I wanted to collaborate with Adam on something. Since Adam and I have both written interactive fiction, my original idea was a project Adam called "the textuo adventure": an educational game written by Tetsuo to teach you, the visitor from Ring City, how to get through US Customs and Immigration without causing a diplomatic incident. I would write the prose and Adam would do the programming.

This didn't happen because the worldbuilding problems from "The Time Somn Died" come back and they're five times worse. Although "Somn" is written from a Constellation POV, there's no infrafictional audience, and the actual intended audience (you folks) is human. In the textuo adventure, the infrafictional audience would be Constellation, meaning that you, the actual audience, would be put into ET shoe-equivalents.

The main idea I had for conveying this feeling was to implement NPCs not only for the people present in the room with you, but for the organizations and overlays they belong to. So if a BEA agent was in the room, the BEA itself would also be in the room, and you could talk to the BEA through its human agent. This idea was inspired by Curic's "K'chua!" interaction with the customs official, and I like it a lot, but it would mean creating tons of NPCs for a supposedly simple game with only three or four characters.

While I agonized over this we did the cover design, and I asked Adam to come up with some Pey Shkoy characters for the fictional computer. That's when I remembered that if there's one thing Adam loves more than programming interactive fiction, it's making up fake languages. So I replaced the IF project with something simpler (for me): I asked Adam to turn the fragments of Pey Shkoy found in the novel into a coherent language. I gave him permission to add any weird features he wanted to the language, and I specifically asked him to do things with Pey Shkoy that are not done in any human language.

Adam delivered! But I'll let him explain exactly what he delivered, after I go through "Humans" and write a couple miscellaneous comments:

A final note from me: if you have the Constellation Games trade paperback, you'll see some Chospe writing on the back cover, near the UPC code. This isn't Pey Shkoy; it's transliterated English. If you transliterate the text according to the rules laid out in "Pey Shkoy Benefits Humans", you'll get a silly joke. I will eventually post the transliteration in an update, but give it a try on your own.

Now, I'll hand over the mic to Adam Parrish, who will commentate the process of turning the individual Pey Shkoy words in the novel into a coherent, maximally weird language.


Introduction

Hi, I'm Adam. I'm a computer programmer, sci-fi fan and amateur (con-)linguist. Leonard approached me a little over a year ago to help him create a few phrases in Pey Shkoy. I had already read a draft of the novel by then, and I adored it—so of course I agreed. Who could turn down the opportunity to put words into the mouth of a character like Tetsuo Milk? Eventually, Leonard decided that a few phrases weren't enough, and that he'd like to produce an entire Pey Shkoy guide and phrasebook as a bonus reward for early Constellation Games adopters. My role was to supply the language design; Leonard did the hard work of rephrasing this as Tetsuo-ese. After a few collaborative work sessions and a few months of elbow grease, we were able to put together the document that many of you now have in your possession: Pey Shkoy Benefits Humans.

My goal in this commentary is to show how our collaborative process worked, and to show a few details about the language that didn't make it into the final document.

Adventures in alien physiology

The very first part of the process was to figure out what Pey Shkoy sounds like. Is the Alien vocal tract even vaguely similar to the human vocal tract? The only reference to the way that Alien speech sounds like in the book is when Ariel describes Tetsuo as "twist[ing] some vowels into balloon animals," which is a vivid description but doesn't help much from a linguistic point of view. I ended up having some unusual e-mail conversations with Leonard about Alien physiology, like:

Me: do aliens have lips? a lot of words in the corpus have "p," "v," "f,"
    "b"---which I assume would only be used to describe sounds made by blocking
    the airflow coming from the mouth entirely with something other than the
    tongue. so, by lips I mean: fleshy bits at the front of the mouth that can
    connect to form a seal.

Leonard: Yeah, they got lips.

I spent a good deal of time imagining how Aliens might produce and perceive vowels. I considered a system wherein Aliens (being lizard-like in some respects), have two syringes at the base of their bronchioles that produce tones at different frequencies, the interval between which determining the identity of the vowel. Leonard's response to this idea was "I don't understand any of this, but you're awesome."

I interpreted this lack of enthusiasm as a sign that I might be overthinking things.

Eventually I just decided to go with the flow and accept that Alien languages and human languages are (by some bizarre cosmic coincidence) remarkably similar, owing to the two species' similarities in physiology and cognition. (Arguably, it's this coincidence that makes the novel's story, or at least the strong relationship between Ariel and Tetsuo, even possible. Let's call it the anthropic principle of sci-fi linguistics.) Accepting this fact made designing the rest of the language much easier, since I could rely on tried-and-true human linguistics to do my job.

Sounds

With this in mind, I was able to make the assumption that the letters used in the transcriptions of Pey Shkoy words found in Constellation Games must represent analogous human language sounds. I tried to come up with the simplest possible phonemic system for Pey Shkoy that could account for everything present in the "corpus"—by which I mean the Pey Shkoy phrases and names that occur in the novel. (If you're wondering why Pey Shkoy doesn't have a bilabial nasal, this is the reason: "m" doesn't occur in any canonical Pey Shkoy words!)

Here's the phonemic system I came up with: Pey Shkoy has five vowels and eighteen consonants. There appears to be a voiced/voiceless distinction with stops and fricatives (p, t, k vs. b, d, g, etc.). Pey Shkoy doesn't have any allophony or morphophonemic processes significant enough to be reflected in orthography. (This is because, intrafictionally, Pey Shkoy is a highly regularized and simplified language used mainly in government documents, education, and commerce, along the lines of Bahasa Indonesia.)

The only really unusual sound in Pey Shkoy is the "dental chafe," represented by the character '. I had originally suggested to Leonard that the language have what human linguists call a "bidental percussive," or the sound of hitting your teeth together. I explained this to Leonard:

Me: the bidental percussive is the sound your mouth makes when you bang your
    teeth together. it's a perfectly valid way of making sound with your mouth,
    but for whatever reason it's not used by any human language. I thought it
    might be a fun addition to pey shkoy for that reason.

Leonard: This is a good idea but it should be modified as Aliens don't have
         teeth. How about a sound for scraping the oral ridges against each
         other?

... which was fine with me.

Chospe

With the questions of physiology and phonology handled, I was ready to design the writing system. The writing system is a syllabary along the lines of katakana, in which every syllabic nucleus has its own symbol and syllabic onsets/codas are indicated with diacritics. The Chospe glyphs you see in the guide are in the "idealized" form you might see in a textbook, or in a typeface designed to ease OCR. The cover of Constellation Games shows what the forms might look like with a bit more typographic imagination.

I had a lot of fun designing the glyphs. The idea was to create something that is plausible as an everyday writing system, but that nevertheless feels a little bit alien and off-kilter. The idea that Chospe letterforms were "burn[ed] into thin sheets of cma" occurred to Leonard after he saw my initial draft of the writing system, and I think it's a pretty cool idea.

Shortly after I finished designing the writing system, Leonard asked me if it had a name, and I suggested "Dr. Nif's Litigation-Free Language Symbols." Leonard tugged on this idea a bit and came up with the (hilarious, and now canonical) idea that the Ip Shkoy used the writing system of a conquered people because no one was willing to pay anyone else's license fees for existing writing systems.

Registers

"Register" is the technical term for how language is spoken in specific contexts—for example, "formal" language and "informal" language. Pey Shkoy's register system is unusual in that it only affects the words that speakers use, not the grammar or phonology. In this way, Pey Shkoy's system of gendered registers is more similar to the concept of a mother-in-law language, an elaborate system of taboo words and lexical replacement found most famously in Australian Aboriginal languages like Dyirbal.

My original idea was that Pey Shkoy would have two registers, formal and informal. Leonard liked the idea of registers with distinct lexicons, but suggested that they be based on the more sophisticated gender constraints you see in the final version. This lines up well with the existing facts about Ip Shkoy society. I designed the language in the Dasupey register, and only later came up with translations for the other registers as needed.

(As a side note: "How was your inspection of the sewer system?/It was grate!" is my now my favorite joke ever. Thanks, Tetsuo!)

On prepositions

Tetsuo's explanation of how Pey Shkoy's prepositions work is fine as simplified explanation for the layman, [gee, thanks—LR] but I wanted to go into a bit more detail about the linguistics behind the system. (Experts will forgive me if I get some of the terminology wrong in this section. It's been a long time since undergrad.)

Talking about Pey Shkoy's "prepositions" is a simplified way of getting at the real story, which is that Pey Shkoy doesn't exhibit any systematic relationships, across verbs, between grammatical roles and thematic relations. I've been toying with this idea for a long time, and Pey Shkoy seemed like as good a time as any to try to put it into an actual constructed language.

Relations and roles

So what are thematic relations and grammatical roles? Let's look at the sentence I like cheese. The verb "to like" requires two nouns—the person doing the liking (the experiencer), and the thing that that person likes (the theme). (We might say that "to like" has two semantic "arguments," in the same way that a function in a programming language might have two arguments.) In English, we make the experiencer the grammatical subject of the sentence, and the theme the grammatical object of the sentence: I (subject) like cheese (object). Experiencer and theme are terms for thematic relations; subject and object are the grammatical roles.

Now, not all languages use the same grammatical roles to express these same thematic relations. The Spanish equivalent of the sentence above is Me gusta el queso. When you use the verb gustar, the experiencer is the indirect object of the verb, and the theme is the subject: Me (indirect object) gusta el queso (subject). (Note that even though "queso" follows the verb, it's still grammatically the subject of the sentence---the subject/verb agreement on "gusta" is third person, not first person.)

Usually, languages tend to use the same grammatical role to express verb arguments with similar semantics, across all verbs. For example, in English, agents are usually subjects of verbs, and patients are usually objects (which is why we say I hugged John and I cooked fish, not, e.g., John hugged to me or It cooked me to fish). There's tremendous variation among human languages in how they map thematic relations to grammatical roles. One of the most difficult tasks in learning a language is figuring out the patterns (and exceptions) in these mappings.

If you're feeling particularly Sapir-Whorfian, you might make psychological conclusions about the speakers of a language based on the way that the language maps thematic relations to grammatical roles. Take the two sentences "John despises circus clowns" and "John stabs circus clowns." John's thematic relation to the verbs is very different in these two sentences (an experiencer in the former; an agent in the latter); yet English expresses both relations with the same grammatical role. Does this mean that English speakers are more prone than speakers of other languages to turn their dislikes into violence? That's for the philosophers and pop-sci journalists to determine, I guess.

Lojban and Pey Shkoy compared

Artificial languages take different approaches to the relationship of thematic relation to grammatical role. Lojban, in particular, takes an extreme approach wherein every verb has a number of positional arguments (again, like a function in a programming language), whose meanings you have to learn along with the verb. The Lojban verb tavla (glossed as "talk"), for example, is listed like so in the dictionary:

tavla: x1 talks/speaks to x2 about subject x3 in language x4

The x terms refer to where the corresponding argument is placed in relationship to the verb. The x1 position occurs directly before the verb; the others (x2, x3, etc.) occur after the verb, in order. To illustrate, here's tavla used in a sentence:

Lojban:         mi tavla do la lojban. la gliban.
Word-for-word:  I(x1) talk you(x2) lojban(x3) English(x4)
English:        I talk to you about Lojban in English.

(Here's a better introduction to Lojban positional arguments from this Lojban Textbook on Wikibooks.)

Lojban makes an effort to make the positional arguments correspond more or less with existing expectations about the semantics of the verb. It makes sense for the speaker to be the first positional argument, the interlocutor to be the second position argument, and so forth—since that corresponds, in the estimation of the designers of Lojban at least, to how most humans think.

In Pey Shkoy, however, no effort has been made to align argument order with human social or cognitive expectations. The relationship between the order of the verb's arguments and the meaning of that order is, in fact, always arbitrary. As a quick example, the closest verb to "talk" in Pey Shkoy is chan. Here's the dictionary entry:

_chan_ be the audience, speak on a topic
  ∅: those addressed
  a: the topic of the speech
  be: the speaker

This dictionary entry gives the basic meaning of the verb, along with a description of which semantic role goes with which preposition. Here's an example sentence (Pey Shkoy is verb-initial):

Pey Shkoy:      chan upa a shtay be adam
Word-for-word:  speak I/me prep-a tongue prep-be adam
English:        Adam speaks to me about a tongue.

Another entry in the Pey Shkoy dictionary:

_iaf_ be located at, stand
  ∅: the thing in a place
  ioh: the place

... and in a sentence:

Pey Shkoy:      iaf upa ioh shiw
Word-for-word:  stand I/me prep-ioh cma
English:        I am at a tree (cma).

(Reminder: cma is a Purchtrin word, not a Pey Shkoy word.) As you can see, the roles in the verb chan are nothing like the roles in the verb iaf. (In fact, the verbs use almost entirely different subsets of the five possible prepositions.) It's like this across the board: every verb uses the prepositions in its own unique way.

The aftermath

Whenever I needed to invent a new verb in Pey Shkoy, I looked up similar verbs in the Lojban dictionary, FrameNet (an excellent resource for English verbs and their associated thematic roles), and even poked around Wiktionary to make sure I wasn't getting stuck in an English-centric mindset. Once I figured out what the "arguments" of the verb were, I assigned them to prepositions, either by a chance procedure (rolling dice), or by intuition.

The main effect of this scrambled relationship of grammatical role to thematic relation is that Pey Shkoy—even for me, the guy who made it up—is really difficult to think in. Existing cognitive frames were turned topsy-turvy; sentences never quite fit together in comfortable ways. It's one of the features of Pey Shkoy that makes it feel, well, alien. (Or should I say... Alien.) [[Takes off sunglasses]—LR]

Other grammar notes

A few other quick notes on Pey Shkoy grammar:

Ironically, the part of Pey Shkoy Benefits Humans that took the longest—the translations—takes up the least amount of space in the actual document. I offer here in the commentary a few interlinear translations, showing the underlying grammatical structure of the Pey Shkoy phrases. (Some of these are from the phrasebook, some were intended as book cover copy, and some are from Tetsuo's Twitter feed.)

"Warning: This device will catch on fire if you look at it funny." [A classic example of shveil.—LR]

Pey Shkoy:      siukuy kefef be eshi chawa ioh chkekeshoy
Word-for-word:	happen-warning ignite-NOM prep(be) this device-this prep(ioh)
                  observed-NOM-unexpected
Literally:      this device's igniting happens (WARNING!)
                  under-the-circumstances-of being unexpectedly-observed

"You look even more beautiful in ultraviolet light."

Pey Shkoy:      siu uineetiukpefkiur ksey uippee shiefiui ioh ufuoo ioh shpape
Word-for-word:  happen attractive-NOM-sexually-looks-surpassing prep(ksey)
                  belong.to.me-NOM-NOM quiet.speech.interloc-NOM prep(ioh)
                  light-NOM prep(ioh) violet-NOM
Literally:      your seeming more sexually attractive happens (when) you
                  (my quiet speech interlocutor) [are] being lit ultraviolet

"You get to keep your blade."

Pey Shkoy:      iten tepeploh a peiuu
Word-for-word:  permit belong.to.you-NOM-continuing prep(a) knife
Literally:      (it) permits the continuing belonging-to-you of the blade

"Eat before using."

Pey Shkoy:      tepep foii a voiee be alauu
Word-for-word:  belonging-to-you.NOM before.NOM x1 eat.NOM x2 use.NOM
Literally:      your beforing eating (this) to using (this)

Back to Leonard

Thanks, Adam. With this, I declare the Constellation Games commentary series complete! I have a little more to say about the series itself, and a couple overall notes on the novel writing process, but that stuff is so self-indulgent I think I'm just going to post it as a separate entry, not as part of this educational series.

Image credits: U.S. War Department, Huw Williams, Chris Sobolowski, Wikimedia Commons user NJGJ, A.E. Shipley, Wikimedia Commons user dozenist, Wikimedia Commons user Robbiemuffin, NASA.

← "Dana no Chousen"

Constellation Games

Permalink [No comments] Constellation Games Bonus Commentary #3: "Dana no Chousen":

It's Tuesday, time to turn over a rock and uncover "Dana no Chousen", the most violent story I've ever written. My very first concept for bonus material was an excerpt from a sleazy, bloody Dana Light tie-in novel, illustrating the source material from which the Dana we see in chapter 35 took her personality. But I can't really do a long-form pastiche of a totally foreign style (that would be Kris). I don't even enjoy reading such pastiches (sorry, Kris).

And I'm less interested in Dana's source material than in Dana herself. There are a lot of unanswered questions and just plain plot holes in Constellation Games, but the only ones that still bother me have to do with Dana. As Brendan points out, Dana gets a really raw deal in the book—not just from humanity but from the Constellation. Why did Curic agree to uplift Dana in the first place? It seems like asking for trouble. Why did Smoke agree to send one of its subminds to be a human's girlfriend? And why does Dana never come out of the sandbox at the end of chapter 35?

I tried out a number of explanations: 1) Hypotheses about the behavior of fictional alien anarchists cannot be tested. 2) Back before the Greenland Treaty was a sure thing, Dana 2.0 looked like a good opportunity to land a spy on Earth. I did not like these explanations. The explanation I used for background in "Dana no Chousen" is that Dana is caught between different conceptions of identity.

Daniel Dennett's multiple-drafts theory of consciousness suggests that human minds, like Dana's and Curic's and Smoke's, are made up of subminds. Human psychology makes the simplifying assumption that the subminds add up to a single "person". But Curic and Smoke accept persons as the emergent properties of other, smaller persons.

To Ariel, splitting Dana out of Smoke feels like creating a new person. But as far as Smoke and Curic are concerned, that person already existed within Smoke. When Curic looks back on this, she's going to think her big screwup was trusting the human socialization of Smoke-Dana to a couple of videogame-obsessed flakes like Bai and Ariel.

(This is hard to square with Curic's guilt-trip of Ariel in chapter 9, the first time he asks for an Edink-English translator. I wrote that section very early, and I should have come back and revised it after adding Smoke to the story. But I think the problem is a lot smaller if you read Curic as suggesting the creation of a brand new AI for purposes of the guilt trip. Sometimes when we don't want to be bothered we exaggerate how much work it really would be to do something.)

A person can function even if some of its subminds are unhappy or psychotic. Sometimes an unhappy or psychotic submind can even help the larger mind get something done or come up with new ideas. But an unhappy submind of Smoke might be as big as a human, or bigger. Should you worry about that?

Curic doesn't worry because she doesn't believe Smoke-Dana is all that big. Smoke will worry if it feels a problem, but Smoke is the size of a society. It doesn't have the computing power to police the happiness of its entire tree. But Ariel, uh, knows Dana. And Ariel can't let this go. A person went in there and didn't come out.

So Ariel puts on his pith helmet and goes into Smoke with his human outlook and his human standards of morality, and it turns out there's a problem with the sandbox. Dana found a way to game the system without her supermind finding out. Ariel goes in and rescues Dana from her own cruelty and Smoke's complicity. A happy ending! By human standards.

We're almost done! Come back in two days for the Leonard/Adam joint commentary on "Pey Shkoy Benefits Humans," when Tetsuo will say, "Hot damn, it's business!"

"Dana no Chousen" banner by Brendan Adkins. Savannah photo by Scott Oves.

← "Found Objects" | "Pey Shkoy Benefits Humans" →

Constellation Games

Permalink [No comments] Constellation Games Bonus Commentary #2: "Found Objects":

Of the three bonus stories, "Found Objects" is the one with the lowest stakes. This is a direct consequence of the fact that I wrote a story set during the novel, while the novel was being typeset. There's only so much I could change. I actually like this strategy because it fits with Jenny's risk-averse nature, but it did constrain the story pretty tightly.

If I'd thought of it earlier, I could have told the story you saw in Tetsuo's Twitter feed after Ariel left Earth. The story of Jenny and Tetsuo picking a fight with the Hierarchy Interface overlay by starting the EVERYTHING IN AUSTIN tour company. That story also takes place during Constellation Games, but involves characters that are almost entirely offscreen at the time. Whereas "Found Objects" has to weave between scenes dramatized in the novel.

The main goal of this story, the story I actually wrote, is to portray Jenny as significantly different from the way Ariel portrays her in the novel. Not just "careful meticulous Jenny", but kinda ruthless in ways her friends find scary. In Constellation Games Ariel is pretty unsparing about his own flaws, but generally careful to present the "beautiful practical Jenny" for posterity. But this does her a disservice. By excising Jenny's talent for creative obscenity, Ariel makes her a less interesting character and obscures their bizarre chemistry. And his attempt to "protect" Jenny from Bai's business offer is just a dick move.

The "ruthless" stuff is me retconning Jenny into a more interesting character, but I'd always imagined that she and Bizarro Kate were super raunchy when they were together, and there's no reason why she would tone that down around Ariel. So Ariel must be changing the story. In Constellation Games Jenny and Ariel tease and provoke each other in almost every scene they share, but Ariel files the edges off in narration. (Brendan has done a good job of pointing this out, but after you read "Found Objects" you might like to reread the first part of chapter 14.) Jenny gives it to you straight.

A few misc. comments:

We're halfway through the bonus material! Be sure to tune in next Tuesday for the rescheduled commentary on "Dana no Chousen", when Dana will finally get her chance to say, "Americans cost extra."

"Protector of Earth" blueprint by Beth Lerman. Other image credit: Unknown 19th-centry land company.

← "The Time Somn Died" | "Dana no Chousen"

Constellation Games

Permalink [Comments] (12) Constellation Games Open Thread:

Now that the serialization is done, I think it's time to bring back the open thread, a place to talk and ask questions about the novel as a whole. This is also a good time to mention that Constellation Games is now available for $5 on Nook and Kindle. Finally, you can indulge your love of DRM!

What? You don't love DRM? Boy, is my face red. Fortunately, now that the serialization is complete, you can also now buy a $5 unencumbered PDF at the publisher's website. Or buy the trade paperback from the publisher, and get the PDF for free.

You can't buy the bonus stories right now! They've gone into a Disney-like "vault" of artificial scarcity, as a way of increasing the social standing of those forward-thinking individuals who bought the bonuses as part of the serialization. They'll shuffle blinking out of the "vault" at the end of November. At that point you'll be able to buy the bonuses from Candlemark & Gleam, either on their own or along with the novel. And only then will the stuff I'm saying over the next couple weeks make sense.

That's the business stuff; now I want to toss out a topic to get the open thread started. There's a weird plot hole in the novel that I don't think anyone else has noticed. Way back in chapter 2, Jenny and Ariel are picnicking in the hills on the way to the landing site. They encounter a hippie who's been to the landing site and who's now heading back to Austin. He talks like he just decided to go check out the landing site. How the hell did he get there so quickly? He's on foot, and the site's fifteen miles out of town. Did he just happen to be taking an early morning stroll in the country? That's a really big coincidence.

This little discrepancy has nagged me for a while and I've got a variety of solutions. Some of them are boring, some are way too interesting. Want to give it a try? Leave a comment.

Constellation Games

Permalink [No comments] Constellation Games Bonus Commentary #1: "The Time Somn Died":

Surprise! Last week's plan was to post the bonus commentaries in the order in which I wrote the stories, starting with "Dana no Chousen". But a while back, when I gave Kate a suggested reading order to send y'all, I suggested chronological order, which is the opposite of that order.

As Kate will attest, this is not the first time I've said one thing about the bonus stories and proceeded to do the exact opposite thing. To nip confusion in the bud, I've swapped "Dana" and "Somn" in the commentary list and we'll proceed.

In another shocking twist, I hereby announce that two of these bonus commentaries will feature brand-new art! Brendan Adkins, William F. Buckley-esque thorn in my side, will be drawing something for "Dana no Chousen". I can only hope Dana's boobs will be tastefully covered with a gun or something.

But today, I offer pencil art of Her's glider form and aquatic form, drawn by pop painter Beth Lerman, inspired by Ernst Haeckel's zoological illustrations and my own crappy sketches. Unfortunately, because I switched "Dana" and "Somn" in the commentary list, I asked Beth for her art on very short notice and she didn't have time to draw Her's vacuum form. Beth still plans to draw all three forms present in "The Time Somn Died", and I'll let you know when I get the finished drawing.

On Thursday I'll reuse Jenny's Twitter profile image (also drawn by Beth) for "Found Objects". I don't have anything planned for "Pey Shkoy Benefits Humans"; maybe I'll draw some stick figures and blame them on Tetsuo. What I'm hinting at is, someone who can draw could get their art into this commentary series pretty easily. HINT.

One final note. Did you order bonus stories and never got them? Check the email that contains your compiled Constellation Games ebook. You never got that email? Then we got a problem; let me know. Let's begin:

"The Time Somn Died" is the story you got if you bought the cheap but not-too-cheap package. I decided to send you this one because I think it's the best of the three. This is a prequel to Constellation Games, the story of how Somn railroads herself into making the biggest mistake of her life. It's the missing left parenthesis to her letter to Tetsuo at the end of Constellation Games, in which she's coming to grips with the idea that she may not have made a mistake at all. She may have done the right thing for completely the wrong reason.

This story took a lot of inspiration from Iain M. Banks's Culture novels, which periodically show slices of life from a mannered post-scarcity civilization, slices of life which I find immensely dull. Reading those passages of Banks I truly understand what Douglas Adams meant by the long dark tea-time of the soul. I wanted to capture that uncomfortable feeling, to use it as setting, without actually instilling it in the reader.

This is tricky stuff. I knew I was playing with fire. But there was no other material to play with. I needed to convey that Somn has a tough time adapting to the contact mission because she's not a misfit. Unlike Tetsuo and Curic, she was perfectly at home in the Constellation. What gets Somn is a hidden nugget of greed that's never had a chance to come out: her desire to have a scarce experience, to be the first one to see something. She's pushed through the contact port by that little bit of greed and her family's pride in her smarts and her own damnfool stubbornness.

Tetsuo's version of this story would be like Ariel's story: the ennui would build up to a "screw you guys, I'm leaving" scene. Curic's story would be like Tammy's story: no time for ennui, just a lifetime of probably-pointless training that turns out not to be pointless after all. To make "Somn" anything other than a repeat of a story you've already seen, I had to show Somn soaking in the ennui but not consciously aware of it. And I couldn't have the in-story ennui instill real ennui in the reader.

The solution to both problems is pissy family drama.

"Somn" is nothing but a series of family arguments. Great thing too, because as I mentioned earlier, arguments are the best way to do exposition. I needed to show how the other-room works and how Slow People and fleshy people interact, so I wrote Somn's mothers reinstating Dad-Tessererre over Somn's objections. When Tessererre is reinstated, his character is immediately defined by his kvetching about the guys his wife and daughter hooked up with after he uploaded. I needed a lot of exposition from Her, the only character who understands what's going on, but infodumps are boring, so I wrote the bitchy antagonism between Her and the passive-aggressive Constellation Library.

I think it works great. I'm really proud of this story. For a work of short fiction I think it packs an immense emotional punch. Her's "tired of begging for mercy" speech gets me every time.


Before the miscellaneous commentary, I want to discuss the exciting issue of the units of measurement I made up for this story. I've never seen a clearer example of the tension between building a realistic alien world and evoking certain emotional responses in the human reader's mind. When I was just starting to write SF, I would have loved to see a detailed walkthrough of this sort of decision process. So here it is, in a special section I like to call "the time, the distance, and the mass":

I knew right off that using human units of measurement was out. There are no humans in this story. No one in the story even knows that humans exist. But in several places I needed to convey rough measurements, especially time scales, to human readers. I didn't want to make up fake names for the units, for the same reason I didn't want to spend Constellation Games calling the Aliens and Farang "kej" and "metrase". Every term you make up for a story takes up space in the reader's mind and makes it harder to read the story. So I presented all the measurements in the stories as estimates, as unitless powers of two.

My original concept was that the unnamed Constellation units were based on the Planck units. For mass, this worked out fine. One kilogram is about 225 Planck masses, so the 231 mass mentioned in the first paragraph is about 64 kilograms. That fits the story. 231 sounds like a lot, but not an astronomical number. It's about a gigabyte of mass. And that's the only measurement of mass in the story, so I went with the Planck unit for mass.

But if I define 20 to be the Planck time, then one second is about 2116. That's a huge number! It's way outside your experience and mine. To human brains, 2116 doesn't look much smaller than 2137. But that's the difference between a second and a year.

Problem #2: I wanted to use a negative exponent for the scene where Somn imagines Dad-Tessererre speeding up his consciousness faster and faster. This conveys the idea that post-upload Tessererre inhabits a completely different cognitive universe from pre-upload Tessererre. But if 20 is the Planck time, negative exponents are impossible. Instead of going from 20 to 2-8, you're going from 2116 to 2108, which doesn't seem like a big difference at all.

For a phrase like "the minds below 20" to make sense, 20 has to be concomitant with the speed at which Somn's brain (and yours) works. So I defined 20 time as about a quarter of a second.

Now, if I wanted to be consistent I'd define 20 distance to be either the Planck distance (so that one meter would be about 2155), or the distance light travels in 20 time (so that one meter would be about 2-16). Neither of those is a good reader-scale number. The only distance measurement in the story is the diameter of the contact port, and as with the mass measurement in the first paragraph, the only thing that number needs to convey is "that sounds pretty big."

2155 is way too big and way too precise. Somn wouldn't estimate any measurement that precisely, even though 2154 is half the size of 2155. And 2-16 doesn't seem very big at all. So again, I calibrated the distance measurement according to a natural scale for someone as big as Somn. 20 is about a quarter of a meter, giving the contact port a diameter of about 32 meters.

Of course, now I'm stuck with these units for any future Constellation stuff. But since I set the time and distance units to Somn-scale for story reasons, it should work out fine if I need to use them again for story reasons.

On Twitter last week Emile Snyder suggested using made-up abbreviations instead of leaving the numbers totally unitless, which would also have worked.

PS: If you go through my math above you'll probably find some conversion errors, and if you tell me about the errors I'll fix them, but I don't care all that much, since my point is that the numbers in the story are Somn's rough eyeball (eyespot?) estimates.


Don't get used to this much bonus commentary; this is the longest one by far. But be sure to come back on Thursday for the comparatively minuscule commentary on "Found Objects", when Jenny will say, "Ariel's not the most reliable."

The drawings of Them organisms are by Beth Lerman. Other image credits: Wikimedia Commons user Miya, National Bureau of Standards, Makuahine Pa'i Ki'i, The Planetary Habitability Laboratory.

← Last week | "Found Objects" →

Constellation Games

Permalink [Comments] (3) Constellation Games Author Commentary #36: "Protector of Earth":

Here it is, the denouement. I hope you've enjoyed the story, the commentary, and whatever bonus materials are coming your way. As I start closing out this commentary series I want to give a big thanks to you, the fans. I've done projects before that have garnered fans, but Constellation Games is the first time I feel like I have a traditional fan base, and it's greatly appreciated on my end.

Now that I've buttered you up, I want to once again ask you to do what you can to get other people interested in Constellation Games. "What's in it for me?" you ask, because buttering you up only goes so far; I get it. Well, maybe you want a sequel. I have an idea for a sequel. But I can't justify spending the time to write a sequel to a book that wasn't a big hit. I'd be better off writing a totally new novel, as I'm doing now.

Hopefully getting people interested will a lot easier now that serialization is done. Ebooks will soon be available for $5, which should take the book into the realm of instant-gratification impulse buys. You'll be able to get a PDF direct from the publisher, or to get Nook and Kindle versions from B&N and Amazon.

It would also help a lot if you left reviews of the book on the bookstore sites, Goodreads, LibraryThing, and so on. Or just post a review on your blog. And remember that someone who's on the fence can read the first two chapters for free as PDF or HTML.

I'm still trying to line up podcast appearances and so on. But I've learned that it's really difficult for an author to effectively promote their own book, because everything I say sounds like an ad. Well, it is an ad. That's why books have quotes on the back covers from people who didn't write the book. Fan-driven publicity is a million times more effective than anything I can do. (n.b. I haven't actually measured this, but a million times seems about right.)

Hopefully after that you're ready for some commentary:

You can read the end of the book as an unimitigated "yay, Ariel", and I deliberately didn't spend much story time on what I'm about to say, but... Ariel's redesign of Human Ring is an incoherent mess. His appreciation of art does not extend much past "art is good and we should have more." He's not a curator, an architect, or a designer of ecosystems. He didn't even get to finish his metafractal before instantiating it.

But this huge mess pushes a habitable Human Ring into the realm of the imaginable. Ariel gets in your face with a really cheesy version of whatever you're good at, and gets you thinking about how amazing it would be if you could redo it properly. (Most of what Ariel does between December 26 and April 22 is working with people with real domain knowledge.)

I used The Dinner Party to dramatize this. Judy Chicago's piece is a monument to dead and mythological heroes, realized in media traditionally associated with women: ceramics, sewing, weaving, embroidery, lace, and (implied) food. It serves as a counterweight to all of history's monuments honoring men.

Like all monuments, The Dinner Party works by overwhelming you. In the Brooklyn Museum the piece has three parts: you walk down a hallway hung with very 1970s tapestries, then you turn a corner and enter a dark triangular room containing nothing but the installation, and you're overwhelmed. Finally you leave the installation room to a big Mathematica-like timeline explaining who all the women mentioned in the piece were. (I get why the timeline is necessary, but it leaves me with the feeling that I've just visited a state park.)

Ariel does not really understand The Dinner Party. Even Somn, who understands it less, can see this. Ariel's reproduction omits the timeline, the hallway with tapestries, and the dark triangular room. He just reconstructed the table in the uniformly-lit docking bay along with everything else. This ruins the overwhelming effect.

It's highly questionable whether Jenny would want to put Protector of Earth in that room. Setting up The Dinner Party next to Trajan's Column doesn't do either piece any favors. But it does put them on the same rhetorical level, and putting hundreds of those pieces in a room a mile square creates its own overwhelming effect. In the docking bay, the monuments humanity has built to its accomplishments are themselves recognized as accomplishments.

Even before the contact event, Ariel knew what this tasted like. He had an archive of all of humanity's Games of a Certain Complexity, acquired through software piracy and playable whenever he wanted to play them. Now he's demonstrated that kind of abundance in a way that people who don't care about video games can appreciate.

Of course, all the artworks on Human Ring are replicas. Even the "fucking Banksy mural" got destroyed by the matter shifters and had to be restored from backup. But as Tetsuo says in chapter 12, there are no un-replicas. Even the original artwork is an imperfect replica of the pure idea in the artist's mind.

And every replica is imperfect. Duchamp's famous "readymades" are, less famously, not ready-made. They've been altered, or they're nonfunctional replicas, or (later on) they're laboriously reconstructed (and further altered) replicas of the original replicas. When BEA Agent Krakowski smashes Fountain in chapter 34 he's destroying a replica of a replica of a possible replica.

Constellation Games is full of replicas. Ariel's house, Dieue's apartment, the shipping containers, Ariel's notebooks, the CDBOEGOACC games and hardware, the golden cellular-automata machine, the periodically resurfaced lunar field, the Disneyland environments of Ring City, Jenny's cosplay, Tammy's missions in the Orion simulator, Ariel's recreation of Tammy's go bag, Dana Light in all her forms, the game companies making the same game over and over, Recapture That Remarkable Taste and Sayable Spice: Earth Remix, the imperfect copy of Tetsuo that Somn has in her head, and the imperfect immortal electronic copy that could have existed instead.

Negative space is Ariel's theme, and replicas are Tetsuo's. Throughout the book, Tetsuo concerns himself with the negative space that separates real replicas from fake ones. The way someone from a culture with less history might care a lot about originals vs. replicas. He cares because the original was trying to tell you something. Probably unintentionally, probably not what the original creator was trying to convey, probably something about that person and their society. A real replica will let that message come through. A fake replica will preserve the text of the article but lose the revealing advertisements. And how you use a replica will, in turn, reveal something about you.

Maybe miscellaneous notes are an anticlimax after that, but here they are anyway:

And that's Constellation Games. This commentary series will continue for two more weeks, with commentaries for the bonus material posted on Tuesdays and Thursdays. If you ordered the bonus material, you should be getting it soon along with the complete ebook. If you ordered the USB key, the bonus material's on there. If you're not sure what to read first, here's the commentary schedule, and my recommended reading order:

Update: I originally put the stories in this list in the order I wrote them. But when I suggested a reading order to Kate, I suggested chronological order, which is the exact opposite order. I've changed the commentary schedule to reflect the order recommended in the email that contains the bonus material.

If all you're getting is "The Time Somn Died", then your task is easy. Otherwise, tune in next Tuesday, when Dana will say, "Americans cost extra." Tune in next Tuesday, when Somn will say, "Ha ha ha... stop it!"

Pictures from the Brooklyn Museum and the Brooklyn Botanical garden are ones I took on March 9, 2012. Other image credits: NASA, Jerry Paffendorf, and Kevin Stefanovitch.

← Last week | "The Time Somn Died" →

Constellation Games

Permalink [Comments] (3) Constellation Games Author Commentary #35: "The Unilateral Extradition Expedition Solution":

When I look at my narrative arcs I see myself shovelling coal nonstop into a locomotive which builds and builds up speed, until it's travelling at relativistic speeds, like the locomotive in Einstein's thought experiments, going so fast that Lorentz contraction becomes apparent, and then the locomotive crashes into a wall and that's the end. If you've seen me give a technical talk you've seen the same thing; my talks generally end with "And that's the end of my talk." Not saying that's a good thing, but that's kind of where I am as a writer.

We start this chapter in the middle of the big action scene, the climax of the climax, the moment at which the locomotive is going as fast as it's ever gonna go. As with chapter 22, I came into this scenario treating it like a puzzle. I put Ariel in peril, wrote down all the details that might be relevant and tried to figure the best way out.

The difference between this and chapter 22 is that, as Curic says after the locomotive crashes, Krakowski's failure is overdetermined. He's operating on enemy turf and his plan is insane. He only gets as far as he does because Dana is enabling him. Dana having somehow gotten the idea that a huge dramatic rescue is a good way to spark romantic interest in the person you rescued.

So here the challenge was coming up with the most interesting way to solve the problem. The only restrictions were that Ariel had to take an active role in saving the day, and I didn't want Krakowski to die. As in chapter 22, Ariel tries a lot of stuff that doesn't work, and with the introduction of Dana his problem gets even worse, but here in the second part he's able to save the day in suitably dramatic fashion.

I think this sequence is pretty good for a first try, but in the future I'm going to try to plot these big action scenes a lot better. The "write everything down and figure something out" technique is a little sloppy. I should have had this planned much further in advance.

Before the misc commentary I want to announce that the microblog archive is complete! I wrote 403 tweets for Ariel and 173 for Tetsuo, not to mention the software that scheduled their posts in a realistic way, and it was all super time consuming. There are two tweets that haven't been posted yet, but I went ahead and added them to the archive. Ariel's final tweet I wrote just now, to give his feed some closure. I didn't like the idea of the top of his Twitter feed saying I don't think that deserves a special "freezer edition" for the rest of time. That looks the Twitter feed of someone who died suddenly.

As you find out this week, Ariel doesn't die, and this isn't the end of the stuff he and Tetsuo post in-universe, any more that "A Few Ip Shkoy Games About Asteroids" is the last thing Ariel ever posts to his blog. But it is the end of the slice you'll be able to see, because the novel's just about over.

The denouement approacheth! Tune in next week for THE SERIES FINALE, when Ariel will say, "You named a girl after me?"

Image credits: Unknown, Wikimedia Commons user Sissyneck, Luigi Rosa.

Constellation Games

Permalink [Comments] (7) Constellation Games Author Commentary #34: "The Unilateral Extradition Expedition":

This was the original ending of the book—not the extradition, but the art museum. Constellation Games is a story about creativity, and I always wanted the book to end with a big action scene based on creating things rather than blowing them up. You can imagine the creation of the museum going where the excavation of the dumps is now, and you'll have my original picture of the ending.

While initally planning the book I talked with my friend Kris Straub about how you plot a long-form serial arc. Kris created a comedy SF comic called Starslip which I mentioned briefly back in the Chapter 30 commentary and probably elsewhere. Starslip takes place on a spacefaring art museum. Kris drew it for seven years and did an amazing job combining blockbuster-movie action with a near-total lack of problems that can be solved with explosions. (The two best examples.)

I don't know how much of Kris' advice on plotting went into the arc of Constellation Games (Brendan has a guess), but this ending sequence, with its monumental redemptive act of copyright infringement, comes directly from that conversation and from the creative debt I owe to Kris over the years.

The microblog keeps chugging along. The stuff you'll see for the rest of the month is still stuff that happened in November, and will be archived under chapter 33. (Last week's stuff starts at November 11.) For reasons that should be obvious now and will be made explicit next week, Ariel will not be live-tweeting the extradition attempt.

You know it's getting serious now. Tune in next week for the book's AMAZING occlusion conclusion, when Dana will say "Nothing should be exploding."

Image credits: Adam Kaplan, maybe?, Wikimedia Commons user M.chohan, NASA/Dana Berry.

← Last week

Constellation Games

Permalink [Comments] (3) Constellation Games Author Commentary #33: "Infinite Lives":

This is another one of those "last chance" chapters, so a lot of stuff got crammed into it. Curic's version of the Austin visit back in chapter 8, Tetsuo's villain monologue, and Ariel's Reflex Games moment of truth. "A Few Ip Shkoy Games About Asteroids" is the last blog post in the book.

When I first wrote all these commentaries out this one was pretty light, so I saved the final deleted scene for this chapter's commentary, even though it was cut from chapter 30. But then I thought of a lot more commentary for this chapter. So this week you get a big commentary and a deleted scene! Live the excitement.

It's been a while since the microblog was an accurate real-time representation of what Ariel and Tetsuo were doing, but now it's just getting ridiculous. Chapter 33 takes place over an entire month (November 11 to December 12). The rest of the stuff in the Twitter feeds—mostly EVERYTHING IN AUSTIN stuff—covers the timeframe of chapter 33. There's nothing in the feeds about what happens in chapters 34, 35, or 36.

Of course, since chapter 33 takes place over an entire month, spreading its microblog over three weeks actually gets us closer to the microblog being an accurate real-time representation of what Ariel and Tetsuo are doing.

This might make more sense next week.

Enough stalling, here's the final deleted scene of the book. Perhaps the most forgettable detail in chapter 30's letter to Jenny is the other letter Ariel says he wrote, the one to his dad, apologizing for stealing the Scotch decanter. Here is that letter. I cut it before finishing it, so I've filled in bits of missing narration. There are also details that don't fit with the final draft, like the idea that Ariel's parents might not have noticed the theft yet.


October 12

Dad,

Strange to write you a letter by hand and put it in a mailbox but I need low QoS on this message and the post office knows how to be slow.

By this time you may have noticed that your cut-glass Scotch decanter is missing. This letter is to confess that I stole it when I came up with Tetsuo last month. I was at our old house with its quiet and its familiarity and I thought: what would I take as my inheritance if I could only take one thing?

Kind of a morbid question, but urgent because I am leaving the planet and I may not be back. I have a variety of reasons, some of which I hope will make sense to you later.

[Ariel then talks about his dad's usage of the decanter when Ariel was a kid:]

I would sit on the couch in your study, reading or drawing or playing with the Game Boy while you worked. When you heard about a paper being accepted, or you met some other accomplishment, there would be the ritual of getting the bottle down from the closet shelf and pouring yourself a toast.

Please understand what follows. I know you hate when I use these video game analogies, but what I'm trying to explain is not the thing being analogized but why I did and I do think in these analogies.

Sitting on the couch while you typed, I would play an RPG with the utterly generic title of Magic Quest, which you bought me for my ninth birthday. One of the character classes in the Magic Quest series is the essence mage (or FORCMAG in the Game Boy version), whose magic power comes from his "life force". Where most RPG magic users can recharge magic points just by resting, an essence mage must sacrifice some of their life force, incurring a small but permanent penalty.

There are three strategies for playing an essence mage. 1) You can use their incredibly powerful magic relentlessly at the start of the game, rapidly boosting the party to the point where fancy equipment can make up for the character penalties. 2) You can play them as a melee specialist and only pull out their magic when absolutely necessary to save the party. 3) You can play them as evil and vampiric, draining the life force from NPCs and other party members.

This became my model of manhood, a bank account that you gradually drew down, a magic meter that depleted as you fought and won the conflicts of the working world.

[There was going to be something else here, but I think it works as is. Not sure why I even put in this note.]

I'm sure you refilled the decanter occasionally, but I never saw it. It always seemed to be three-quarters full, and I felt that once it was empty, that would be it for you, and for me as well.

Anyway, I took it with me and now your decanter is orbiting the moon. Please get in touch with Jenny and she will pay to replace the decanter and its contents. I know it's not about the money but about the betrayal of trust etc. I also know what my act of theft implies in terms of the essence mage analogy. I'm the son of two English professors, I don't need the subtext spelled out.

I'm sorry that I won't make it for Thanksgiving. Tell mom not to worry about me. Tell yourself as well.

Your lovingloving son,
Ariel


It's in a rough state but it's a pretty good scene. It's not necessary to the plot but it does some good character development. The problem is it's completely overshadowed by Ariel's letter to Jenny. I couldn't even put this scene in the commentary for chapter 30 because of all the commentary about Ariel's other letter. But it's a nice little scene. Good night, sweet scene; And flights of angels sing thee to thy rest.

With this chapter the normal part of Constellation Games is OVER. Tune in next week for the first part of the shocking two-chapter climax, when Ariel will say, "They don't conserve anything except mass and angular momentum."

Image credits: Wikimedia Commons user Jacawa, Flickr user opacity, Alan Light, NewNation.sg, Flickr user Ata B.

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Constellation Games

Permalink [Comments] (3) Constellation Games Author Commentary #32: "The Evidence of Absence":

This chapter has the most artsy title in the book. It's a reference to the idea of negative space, of emptiness as a thing in itself. Every section of the chapter has something to do with negative space: the fossil imprint, the absence of Jenny from Ariel's life, the player character's amnesia in The Amulet of Manufactured Memory, and the holes in the ground where the garbage has been taken out. Part Three was originally called "Negative Space," and you'll see why in the last chapter.

It's not just Part Three though. Negative space shows up through the whole book: as the foundation hole where Ariel's house used to be, the fractal pits Tetsuo and Somn dug out of the moon to build Ring City, the expectation that contact missions always find dead civilizations, and, uh, Ariel's negative reaction to being in space. Part One of the novel is about Ariel and the Brain Embryo, whereas "Found Objects" is about Jenny and the reentry foam with a Brain Embryo-shaped hole in it. It's what we in the trade call symbolism.

Symbolic of what? The Fermi Paradox, basically. The fact that the more we narrow down which numbers should go into the Drake equation, the better it looks for life in the universe, yet here we are, alone, facing down an emptiness that has become a thing in itself. The idea behind the Constellation universe, going back to "Vanilla" before I came up with any of the backstory you see in the novel, is that we find out we're not alone and it doesn't help. We're all lonely together and some of us (here, Somn and Ariel) are lonelier than we were before.

In the first draft Somn actually referred to the fossil imprint as "the evidence of absence". I cut it because I couldn't imagine something that poetic making it through the Purchtrin-English translator. But that's what she was thinking. That's canon.

More stuff that's canon:

Next week is the last "normal" chapter of the book. After that it's all climax and denouement. Tune in next Tuesday to hear Curic give her heartwarming monologue, "I was trapped alone in a decaying world of the dead."

Image credits: The Ohio State University Radio Observatory and the North American AstroPhysical Observatory (NAAPO), Mark A. Wilson, Toys for Bob, Deror avi, 20th Century Fox (check out the deletion debate!)

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Permalink [No comments] Constellation Games Author Commentary #31: "The Peaks of Eternal Light":

It's feast or famine! Specifically, it's famine. After a huge chunk of commentary for chapter 30, I don't really have much to say this week. This chapter cashes a lot of checks I wrote earlier in the novel, and I feel it would be tedious and insulting to your intelligence to just list them all.

Because there's not much commentary this week, I want to commemorate the beginning of part 3 with "Human Ring", a little toy I made in Minecraft's creative mode. Back around April or so I was jealous of how Andi Buchanan had thought to get Minecraft auteur Vechs to create a custom map for her novel Gift, so I spent a couple hours creating a little diorama approximating what Human Ring and Alien Ring would look like in Minecraft. It's not a game, and it relies heavily on easily-broken tricks of perspective, but you might find it fun to walk around for a bit.

If not, at least there's a couple posts in last week's microblog archive. And there's this list I found lying around:

OK, that wasn't too light. Next week will feature a number of exciting scenes including the book's final full-length game review. It all kicks off when Ariel says "So there aren't any fossils."

Image credits: yours truly, John W. Young, Colin Chudyk.

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Constellation Games

Permalink [Comments] (9) Constellation Games Author Commentary #30: "Constellation 'Shipping":

Here it is: the weird chapter. The chapter that takes what was fairly realistic SF and does I don't know what to it. Why? Because, like Her, I despise being dull. I despise it enough to risk pulling a Battlestar Galactica and ruining the reader's experience of the entire book. Amazingly, the only major complaints I've gotten so far came from writing group in the second draft, saying that the emotional tone of what came before was never as powerful as this. But if you want to complain, you're welcome to do so.

As you may have gathered from the text, I don't like the idea that certain fictional characters "belong" together in a teleological sense, an assumption that underlies a lot of art and fandom. I think it's lazy character development and I think it encourages people to think that way about real life, where it's absolutely false.

On the other hand, fiction is teleological, and fictional characters are puppets. Declaring romantic destiny between two characters is no more difficult than saying how tall they are. You just have to be careful not to contradict your statement by the characters' words or actions.

"Explain why Ariel and Jenny aren't together" annoyed me, perhaps unfairly, because the need for an explanation reminded me of this assumption I dislike. I mentioned this earlier in commentary, and also mentioned that I'd decided to include an explanation if I could think of one that wasn't a cliche. This is what I came up with: the One True Pairing phenomenon is real, but it's a curse. Any two parties so affected are the Keymaster and Gatekeeper of a door that opens into stark, existential horror.

This was kind of inspired by a story idea (I don't remember if I came up with this or read it somewhere) where an intelligence augmentation technique is invented, but people who use it too much become listless and nihilistic because they can see the true nature of the universe unfiltered by the usual coping mechanisms. There's no plot there, which gives it the hallmarks of a story idea I came up with, but I'm not laying claim to it.

On the off chance that you are really really bothered by this shift in the rules of the book's universe, here's an easy out. Ariel is an unreliable narrator! He's writing this letter to distract Krakowski as much as to communicate with Jenny. So he exaggerated something that actually happened. What happens in "Found Objects" is compatible with either interpretation of Ariel's letter.

(But it totally happened the way Ariel says.)

The train we call Part Three is just getting started on its rampage down the track. Destination: the end of the book. Don't miss next week's installment, when Ariel will say, "Your gender-neutral use of 'men' isn't nearly as endearing as you think it is."

Image credits: Flickr user frostnova, NASA, Alan Shepard.

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Constellation Games

Permalink [Comments] (9) Constellation Games Author Commentary #29: He Sees The Map And He Throws The Dart:

PLOT TWIST. Please tell me you didn't see that coming. Well, tell me the truth, but I hope you were just about to figure it out when it happened. It helps that most of Ariel's really odd behavior (the unpublished blog posts, "eyes on the prize") ended up in this chapter, so you didn't have a week to think about it.

The day I brought chapter 28 to writing group, just as we were leaving, Andrew stopped and said "Oooooooh." Ideally that realization will now happen right in the middle of chapter 29.

I've mentioned before that this plot twist was originally going to be the end of the book (along with a little bit extra which became the seed of the actual ending). I'm pretty sure y'all would have screamed bloody murder if that had happened, so it's a good thing that as I wrote part two I thought of more and more stuff to happen after the "end".

The PDF of part two should be released soon. Here's the Twitter archive. In news of "dammit", the Twitter feeds stopped working last Wednesday, possibly because of this UTF-8-licious tweet, and I didn't notice. Especially furiating since last week featured many classic bits, like Tetsuo discovering The Game and Ariel mocking thrift store T-shirts. So I do recommend you read the in-world timeline for chapter 28.

In news of "non-dammit", I'll be appearing this Sunday on the Cambridge (UK) radio show The Science of Fiction, talking about "Games in Fiction and Fiction in Games", and about Constellation Games in particular. Even if you don't live in Cambridge you can stream it "live" (we're actually recording on Wednesday) over the net, or download the program[me] afterwards.

This is a story all about how Ariel's life got flipped, turned upside down. And I'd like to take a minute—just sit right there—

then to the elements
Be free, and fare thou well!

Thus ends part two, "Software". The stage is set for "Artwork", the action-packed miniseries that will end the serialization. It all starts next week, when Ariel will say, "It's fucking romantic, okay?" Will it be okay? Is it actually romantic? AllMost will be revealed! Tune in next week.

Photo credits: Voyager 2, Wikimedia Commons user SeppVei, NASA, Dorothy Harris, Flickr user zdw.

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Permalink [Comments] (1) Constellation Games Author Commentary #28, "Someone Is Wrong On The Outernet":

I found this little sketch I did for Sumana during the second draft, when I first completed the chapter with Ariel and Tetsuo playing Temple Sphere. It shows the Tool of Justice guardian-caste strapped into his cockpit, upset about Tetsuo having landed on top of his ship. It also invites Sumana to enjoy peanut butter cookies.

I invite you to enjoy peanut butter cookies as well, but I don't have any prepared. Instead I made you a Twitter archive, and this commentary. The spoiler thread from last week is still open, but no one's posted to it, so perhaps the time for spoiler threads has now passed. Anyway, commentary:

Now that you've seen Your Quiescent Achievement and met You'll Only See Kis ShadowEcho!, I wanna talk a little about the Gaijin. I designed this species to force me to write outside my comfort zone. I don't get pushed that far outside my comfort zone in Constellation Games, but I'll be able to in any future Constellation stuff I write. Here's how it works:

"Vanilla" introduced the ur-Gaijin, a male named This Guy Loves Salt!, a cheerful bloke who was effectively the manservant to a foppish Inostranets named Geshmu. I was never sure what their relationship was, why This Guy Loves Salt!, a member of a post-scarcity civilization of anarchists, was willing to spend his days literally carrying around his "boss" in a briefcase. I figured it was a case of two eccentrics who'd found each other.

The tipping point away from that idea was the 2009 Star Trek reboot, which saw Montgomery Scott exiled to Hoth along with an alien Starfleet officer who Memory Alpha says is named Keenser. I wrote: "Scotty's always yelling at [Keenser], shoving him around, generally treating him like Igor... this seemed cruel and even kind of racist of Scotty." Jake Berendes responded:

anything dealing with alien races invites a weird "possibly true" style of racism. which is to say, you can just declare "these people are not intelligent" or "these people are money-grubbing schemers" or in the case of the batfaced lackey race, "they respond well to being bossed around". perhaps this is just their way, so let's not be culturally insensitive!

You can declare that, but that kind of SF racism is Star Trek bullshit, because it assumes not just that (e.g.) all Ferengi are greedy, but that something about Ferengi biology makes significant cultural or individual variation impossible. For an entire species to be that one-dimensional they'd have to be... eusocial insects... or something...

So! Some species (Aliens, Inostransi, humans) join the Constellation by dumb luck: they happened to get contacted before wiping themselves out or turning into Slow People. But most surviving species tend towards conservative, low-impact cultures (like the Dhihe Coastal Coalition of the ancient Farang) that can just hold on for tens of millions of years.

The Gaijin have the most conservative culture of all. Their basic culture and behavior are hard-coded into their genes and fine-tuned by evolution to maintain the complex kin selection that propagates their three-gendered caste system. When the Gaijin civilization that produced smart paper collapsed (probably due to an asteroid impact--I like using those), everyone was sad about all the people who died, but the collapse of civilization itself was not a big deal. The Gaijin just moved to the caves and started farming, because that's what you do to survive when there's no electricity.

Gaijin don't form a hive mind, like Them; they're pure individuals. But the individuals only come in three flavors, one for each caste. They're like the Cylons in the Battlestar remake. And it's not clear to outsiders which of their behavior is voluntary and which is instinctual. (Not that it's super clear for humans.)

So, in chapter 31 you'll meet a Gaijin male who's shouty and cheerful and loves doing grunt work. That's just how they are. This Guy Loves Salt! was the same way, and so is He Sees The Map And He Throws The Dart!, the guy who organized the Mars mission, and so is the person What-The-Fuck Creek wanted Ariel to be. There are three character classes, and that's it. This idea makes me super uncomfortable, but it's not very different from a lot of other science fiction I enjoy.

Whew! After all that, I have just one question for you: are you ready? Ready for chapter 29, the GAME-CHANGING, CHANGE-GAMING cliffhanger that ends Part Two? Ready for Ariel to say, "That fucking hippie was right."? Ready, dare I say, for some football?

If not, you have a week to prepare. Unless you're going through this commentary simultaneously with reading the complete book, in which case you should take a break and have some herbal tea or something.

Image credits: Yours truly, Luca Masarco, NASA, Eric Fischer (hi!), Pop Culture Geek.

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Permalink [Comments] (2) Constellation Games Spoiler Conversation #2:

Here it is, the sequel to the last spoiler conversation, which went pretty well but whose comments are now closed. If you want to talk or ask about the ever-shrinking portion of the book that's not covered in the commentary, do it here.

Constellation Games

Permalink [Comments] (3) Constellation Games Author Commentary #27: "Friend Codes":

Hey there. Let's talk business!

Back when the serialization launched, people were really curious about our business model, but that curiosity didn't lead to thousands of subscriptions. The stuff I've been working on since--the commentaries, the in-character Twitter feeds--has proven great for engaging with fans but not so great at getting new people interested. This makes me worry that Constellation Games is on track to be the kind of book that has dedicated fans and gets good reviews (here's the latest: "presented so well that it is now quite hard to imagine first contact going any other way."), but never becomes the hit I was hoping for.

That's not too bad for a first novel, but I'd like to do better. There's one more inflection point approaching in the book's life, a point where some marketing could make a big difference. Sometime in early August, once the serialization has finished, the ebook will be released, and unlike the paperback, the ebook will be cheap. Setting the prices is Kate's job and not mine, but I imagine it'll be around $5, the current cost of the base package. My hope is that this will put Constellation Games into impulse-buy territory for when someone hears "hey, there's this novel about alien video games."

I'm bringing this up now because I want your help. We've got some things lined up like a radio guest appearance, some things that might or might not pan out like a bookstore appearance, a whole lot of things we tried to set up but didn't happen for whatever reason. I want your ideas of people I can contact who might be interested in talking with me, not about the book but about related interesting topics.

This is not "like us on Facebook" type crap. I hate that sort of promotion and I don't think it works. I want to set up the situation that makes me want to buy someone's book, where I hear/read them saying interesting things and then, hey, they have a book out. You've seen the sort of stuff I write on this weblog. If you know someone who might like to talk to me on their podcast, or host something I wrote, or a game I made up, or a dynamic dada assemblage, or whatever, let me know and I'll get in touch with them. I don't know if anything will come of it, but it's worth a shot. Let me know in comments or email me at leonardr@segfault.org.

You can suggest conventions or faraway bookstores, but I'm trying to get the word out without travelling a lot or spending a lot of money—likely a futile task, but the one I've chosen. (I also don't like going to conventions.) Also, my experience on both the sending and receiving ends indicates that the vast majority of emails of this kind are simply ignored, so let me know if I can/it'll help to mention your name when I email whoever you're suggesting.

Okay, business is over, time for ars gratia artis. Here's last week's Twitter feed, and here's the latest commentary:

Not much commentary this week, but we do have the second of three deleted scenes. This would be a "real life" scene if that distinction existed back in the third draft. As before, first the scene, then the explanation as to why I cut it. The scene opens with Ariel having biked back to Jenny's house from the train station:


September 20, evening

Waiting outside on the stairs outside Jenny's apartment. Working on Sayable Spice: Earth Remix. Back in Austin, Tetsuo back at Bruce's house. Downstairs, the clank of a bike lock. Jenny comes up the stairs and she's real sweaty and happy.

"Hey," I said. "How was your weekend?"

"How long you been here?" she said. "You should have called."

"Eh, forty-five minutes. I'm hacking. It's fine."

"Weekend was great!" said Jenny. She drew keys from her bicycle shorts and unlocked the apartment door. "I took my nephew into space."

"How far out did you go?"

"Well, first we stood in line for eight hours. But surprisingly even that was fun. Eddie and I played drawing games on his smart paper. Then we went up, we did a couple orbits, we buzzed the ISS, came within like ten feet of some other tourists from China, and back down."

I reclaimed Jenny's couch with my ass. "That's not very far," I said.

"Far enough, Ariel! It was the best experience of my life! It was like being in this beautiful glass womb and seeing the whole Earth reborn."

"Oh, wow, maybe I should try it."

"Dude, have a smoke before you go up. The merry-wan-ha. Don't give up on space travel because of nausea."

"It's not just nausea. It's this feeling of emptiness. Like..."

Jenny stood behind the sofa and clapped her hands onto my shoulders. "All right then. What shall we do for dinner?"

about this stuff

"Can we do pork-stuffed lobster with cheese sauce?"

"Sure, I think we got a couple lobsters in the crisper. Right under the filet mignon. What's your problem, Ariel? Your folks don't even keep kosher."

"I'm so much like them that I feel this need to differentiate myself from them. We all do it. You became an artist, Raph became a right-wing asshole..."

"Well, differentiate yourself by chopping some green beans. We'll do stir-fry."


The other two deleted scenes were added in the second draft, but this one was added in the third draft. I like this scene, but there's no reason for it to exist. It doesn't do any worldbuilding or character development that isn't done elsewhere. I originally wrote it to foreshadow developments in chapter 30, but as I suggested when discussing the lying scene, foreshadowing is overrated. It's just an easter egg for people who go back and reread. That's worth a sentence, not a whole scene.

Plus, this easter egg confuses more than it clarifies, and there already are easter eggs for chapter 30, e.g. in chapters 2 and 17. So I cut the scene, but I (tenatively) still consider it canon.

That's it for this week. Don't miss the exciting chapter 28, in which Ariel's descent into madness continues, to the extent that Ashley is forced to say, "I don't wish to mate with you!" [We really need to talk about these misleading previews. -Ed.]

Image credits: NASA, Chris Lott, Flickr user mecookie, NASA.

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Constellation Games

Permalink [Comments] (2) Constellation Games Author Commentary #26, "Everyone With Cartoon Violence":

This week Ariel faces his greatest self-imposed challenge yet: getting along with his parents. Let's listen in, shall we?

Actually, before we shall, I have some good non-novel news. I've sold my story "Four Kinds of Cargo" to Strange Horizons! Look for it late this year. It's not a Constellation story, but I think fans of the book will like it.

Here's last week's extensive Twitter feeds. I retconned one of Tetsuo's posts because he mentioned his cocktail experiments, which don't happen until this week. And now, a bulleted list:

Before I go, a little bonus deleted snippet from the Ariel/Curic conversation, which might be of interest:

"The mature thing to do is to send for help before you end up like the Inostrantsi."

"The Inostrantsi are still around," I pointed out.

"The Inostrantsi reproduce by budding," said Curic. "They didn't have much genetic diversity to lose. They're also immortal, so the surviving individuals had good memories of pre-collapse society. Let's not push our luck, Ariel."

Okay! Good commentary, everybody. Tune in next week for Tetsuo's first college lecture, during the course of which he will say, "I'm sorry, I just assumed there was space travel."

Image credits: Azmeen Afandi, Brian Sterling, yours truly.

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Constellation Games

Permalink [Comments] (3) Constellation Games Author Commentary #25, "The Infiltration Path":

I accidentally wrote a lot of this commentary as chapter 24 commentary, because the ambivalence scene really wants to be part of 24. It may have originally been in 24, but I had to move it out because there was too much stuff in there already.

One bit in the final chapter is presented out of order, but there's it's still chronological from a certain standpoint. Here in chapter 25, I just wasn't a good enough writer to present the events of the novel in strict chronological order. I don't know why this sort of thing bothers me so much. (Actually, I do.)

I'm tired of getting interrupted every week to write the commentary, so last week I made them my main project. I've completed commentaries up to the end of chapter 33 (but haven't chosen the images, which takes a while on its own). After chapter 36, there will be some short commentaries on the bonus stories and "Pey Shkoy Benefits Humans", and possibly one more on the book as a whole.

If you've read the paperback, the spoiler thread from last week is still open for your questions and comments. Here's last week's Tetsuo-licious Twitter feeds, and now commentary:

Now for all you loyal commentary readers, it's time for the first ever Constellation Games deleted scene. Early in the second draft, this chapter ended with Ariel and Tetsuo on the commuter train to Ariel's parents' house in College Station. I'll present the train conversation and then explain why I cut it:


"Do people ever ask you what your real name is?" asked Tetsuo. "When you tell them your name?"

"No," I said, "but I'm not a space alien who took a Japanese name."

"It seems very rude," said Tetuo.

"What is your real name?"

"Why do you ask me the instant I tell you I don't like to be asked? Tetsuo Milk is my real name."

"What was your name before you learned a human name to change it to?"

Tetsuo made a reluctant sound and then said "Don't transliterate that in your blog."

"That's pronouncable," I said. "Why'd you change it?"

"We always adopt local names on contact missions," said Tetsuo. "We've got to prove we're the most adaptable species in the universe. We're pretty conceited, honestly."

"Hey," I said, "that's our schtick. Humans are the most adaptable species."

"According to who?"

"That's just how it works. Everybody's the best at something. Farang are the strongest, Barbarians are the fastest, Her is the creepiest. Humans are the most flexible."

"Are you designing a role-playing game?"

"Better me than somebody who doesn't know basic rules of game balance."

"Everybody thinks their species is the most adaptable," said Tetsuo. "It's like patriotism. You like the Longhorns, your parents like the Aggies, who's to say who's right?"

"Those are football teams," I said. "Patriotism is for countries."

"Well, you get what I'm saying."


It's a pretty funny conversation, which is why I present it now, but I cut it because it has serious problems and I make better use of its ideas later on:

Basically, a much better scene in chapter 28 killed off this scene. Let's let it rest... in peace.

Tune in next week for the family reunion, during which Tetsuo will say, "Your brother's not a turtle."

Image credits: Thomas Deusing, Dave Herholz, NASA, Maureen Didde, Flickr user Perro Viejo.

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Permalink [Comments] (7) Constellation Games Spoiler Conversation:

I don't know how much traffic this will get, but now that the paperbacks are being sent out, I'm setting up this post for readers of my commentary posts who have read the whole book. Here you can comment on and ask questions about the chapters that haven't been serialized yet, or the novel as a whole. So have at it! I'll compile anything interesting that comes out of this and include it in the appropriate commentary posts.

Constellation Games

Permalink [Comments] (6) Constellation Games Author Commentary #24, "Homebrew":

Tetsuo's back, and he brought exposition! This week we take a break from beating up Ariel, and just startle him a lot while he's high.

This week's Twitter feed is almost entirely devoted to Tetsuo's first day on Earth. Today also marks the start of the Great Microblog Bonus Content Migration. Prior to this point, Ariel's feed was where it was at. But Ariel's now too busy to tweet a lot, and he'll stay busy until the end of the book. Tetsuo's feed will be picking up the slack, chronicling his adventures on Earth and showing what the other characters are doing as the focus of the novel tightens around Ariel. If you're following Ariel but not Tetsuo, this is the week to get on the Tetsuo Train (patent pending).

(NB. I won't be setting a Twitter profile image for Tetsuo because the default image is a much better depiction of him than anything I could come up with.)

Speaking of Twitter feeds, here's last week's. And before we get started, some extratextual comments:

Now that the paperback is out, you can get it from your regular source for paperbacks: Barnes and Noble or Amazon, or order it from a bookstore through Ingram, or is there any chance a bookstore might proactively stock it based on the radioactively glowing Publishers Weekly review? I wouldn't depend on it, but that would be nice. Note that the paperback is the only thing you can get from your usual source—bonuses are only available from the C&G store, and the ebook edition won't be out until serialization wraps up at the end of July.

I'm not sure when people who are getting bonus stories and USB keys will be receiving them, so lemme just tell you this now. For our mutual peace of mind, I ask that you hold off reading those stories until you finish the novel. "Dana no Chousen" takes place after the novel; "Found Objects" casually blows two of the Part Three reveals; and "The Time Somn Died" is, in my opinion, actually incomprehensible unless you've read the whole book and know a lot more about Ashley and the Constellation than you do now.

You can read "Pey Shkoy Benefits Humans" anytime, even though it "takes place" after the novel. It's got basic spoilers like "Tetsuo still teaches at UT Austin", but guess what, I just spoiled you on that.

Finally, an obligatory reminder: although has been an instance where the week's chapter didn't show up in the web archive, the emails are consistently sent out every week, and if you didn't get a chapter it's almost certainly in your spam folder.

Now on to real commentary. I wrote the contact event as a positive catastrophe, a shocking world-changing event out of nowhere which is absolutely wonderful. These days a catastrophe leaves a maelstrom of frantic Internet communication in its wake, a stew of information and guesses and wishful thinking and propaganda that slowly settle into an agreed-upon set of facts and opinions and crackpot theories.

This process has been happening in the background throughout the novel. You've only seen glimpses of it (the bits that Ariel contributes), but it's very important, because that's how I've been controlling the flow of the worldbuilding: flooding the zone with misinformation and letting the truth precipitate out when I'm ready to use it dramatically.

There must be CDBOEGOACC games about Ragtime and the Slow People. But I can't tell you all this stuff at once. There'd be no space for a story. My Creative License-ish solution is there's lots of information about this stuff once you know where to look, but no human consensus about what information is accurate. It's a mess of half-assed opinions mixed up with misinformation and conspiracy theory, with no way of judging the truth of the matter. (Bai will complain about this next week.)

It was easy to control the flow of information early in the novel, when I had the world's governments working on my behalf. In "Found Objects" Jenny has a hard time getting some basic information, because that story takes place during chapter 5. But with the Greenland Treaty in effect, the half-life of secrets has declined dramatically, and the worldbuilding is starting to flood the story.

But I still have control over one thing. Ariel is the narrator. There are secrets he has to keep, details he considers unimportant, and one thing he just doesn't want to tell you. Eventually he'll figure out the central mystery of the book, and he won't tell you that either. (Don't worry, I won't leave you hanging.) With Tetsuo blabbing all the stuff the Constellation played down in the first half of the book, Ariel's scheming and obstinacy and fear of embarrassment are my secret weapons for maintaining a relatively even pacing.

That was the big-think piece, now for the misc:

The beefiest commentary yet? I'm not going back to check. Instead I'm looking forward, to next week, when Tetsuo will say, "What were you smoking? Perhaps it was crack!"

Image credits: Tim Patterson, Matt Lancashire, Mark, Doug Kline.

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Constellation Games

Permalink [Comments] (4) Constellation Games Author Commentary #23, "Trust Us, We're Expert Systems":

I do believe it's time for a super dark relationship chapter. That's what I believed when I wrote this, anyway. Clearly I was eager to keep landing the body blows on Ariel after chapter 22.

It's always sadder when characters bring about their own destruction than when someone else screws them over. In the second draft this episode was a little less of a downer, because while Ariel was living in coffee shop exile he had a great idea for a mobile app he could write very quickly and sell to recoup some of his losses from the last chapter. So all the awful stuff between him and Dana and Jenny still happened, but at least we ended on a positive note. Who needs that, right? Just hang tough.

I cut out the "mobile app" subplot because it added a lot of story complexity for no real benefit. Ariel's already working on a software project, so why add another one? He puts out a press release for it next chapter, but I just turned it into a press release for the Sayable Spice: Earth Remix demo. Works fine.

I'll talk about the proposed app after the miscellaneous commentary, because this week's is a little light and next week's will probably be huge. (Spoiler: Tetsuo comes to Earth.)

Oh, and here's last week's Twitter archive.

Okay, about that mobile app. One thing that barely shows up in Constellation Games, but was very important in "Vanilla", is the contact audit. To sponsor an ET for an American visa (as Ariel did for Curic and Bai is now doing for Tetsuo), you need to register with the BEA as a contactee. You're supposed to do the same if you have any prolonged or repeated contact with ETs, although the Greenland Treaty is quickly making that unenforcable.

All registered contactees need to come in to their local field office twice a year for a sit-down interview about all the ETs they've encountered over the past six months. It's generally a formality; the point is to make contact with ETs a pain in the ass and, on the margin, discourage people from having anything to do with the Constellation.

Ariel's mobile app idea was a "contact manager", a way of taking the pain out of your contact audit. Whenever you meet an ET you just take a picture of them—something you were going to do anyway—and enter their name. Then your contact audit is effectively just a slideshow.

In the second draft, Ariel's key business insight was that although relatively few people really need this app, a lot of people want to be the sort of person who needs it, so they'd buy it aspirationally. Clever idea, but not really necessary for the story, so out it went.

That's all I got. Tune in next week for the TETSUOUS continuation, in which Ariel will say "Jesus Christ the great moral teacher!"

Image credits: Tim Patterson, Doug Kline.

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Constellation Games

Permalink [No comments] o Invasion:

There are some rogue os in the Constellation Games acknowledgements. "N. K. Jemison" should refer to the Nebula and Hugo-nominated author N. K. Jemisin, not to a person who doesn't exist. And "Beth Lermon" is of course my friend Beth Lerman.

Surely these are far from the only typos in the book [I originally wrote "on the book"], but they're really bad, and deserve a special correction, and my apologies.

Constellation Games

Permalink [Comments] (4) Constellation Games Author Commentary #22, "Nerfed":

This chapter is bad news for Ariel but good news for me, because yesterday I got my box of author copies. That means those of you who ordered paperbacks should be getting them soon. This EXCLUSIVE SIDE COVER REVEAL shows the playtime synergies possible for those who shelled out for the Adamantium package with its USB key.

In a couple weeks I may do a special spoiler post so that those who've read the whole book can ask me questions about stuff that hasn't been serialized yet, rather than waiting until the appropriate chapter comes up in the serialization.

There's a solitary tweet in last week's microblog archive. Let's move on to the commentary:

I came into this chapter treating it like a chess problem. I had all the pieces on the board and the question was how Ariel would outsmart the BEA again, the way he did with Dana. I sat down and puzzled over this and had a long conversation with Beth trying to figure out how to get Ariel out of this scrape.

And after about forty-five minutes of being totally stumped I asked myself the obvious question: Why am I trying to get Ariel out of this?

At this point I knew how the book would end (it turns out I only knew how Part Two would end). I didn't have the plot planned out between now and then, but at some point I needed to break Ariel. This is the perfect time to start. He's stressed out from Sayable Spice work, shaken from his encounter with Her and the revelation of Curic's ambivalence. Let's just go for it.

So I destroyed Ariel's house. He tries all the clever gambits I thought of for him, and they don't work, and he loses. And that was the single best thing that ever happened to the book. From this point on the characters are developed enough that I can do whatever horrible things I want to them. They'll either figure something out and come out on top, or they'll lose, and either way it'll be interesting reading.

A lot of this week's commentary is me telling stories that are at best tangentially related to the chapter. But if that's good enough for big-name DVD commentaries, it's good enough for me:

Pretty chunky commentary this week, hope you enjoyed it. Be sure to tune in next week for chapter 23, when Jenny will say, "I don't masturbate to it."

Image credits: yours truly, the city of Austin, NASA/Ames, Wikimedia Commons user Hoshie.

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Constellation Games

Permalink [No comments] Handheld Device:

Constellation Games

Permalink [Comments] (7) Constellation Games Author Commentary #21, "Her":

This is one of the most important chapters in the book. I need you to start feeling the weight of the Constellation as a geological-time, astronomical-scale project, not just as the country where Tetsuo and Curic were born. The best way is to show you the Earth contact mission through the eyes of the one who's seen it all: the Her superorganism.

Twitter was quiet last week, and will be even quieter this week because the whole chapter takes place between 3 and 5 AM on a Tuesday. I think you should do some work this week instead of checking Twitter all the time.

Today is the official release of the paperback edition of Constellation Games! How does this work? I have no clue. I believe those of you who ordered the paperback will be getting it sometime this week, and those who have been resolutely refusing to preorder will soon be able to order it from the online store or get it from a local indie. In the meantime, how about a bulleted list? I know all about those.

On that note: tune in next Tuesday (or read the paperback) for Ariel's terrible, horrible, no good, very bad day. During the course of which he will say, "I'm more worried about my friend's problem than in coming up with the perfect urine-related analogy for the problem."

Image credits: Joachim Barrande, Flickr user fubsan

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Constellation Games

Permalink [No comments] CDBOEGOACC Contest Results:

I was worried that no one would enter the CDBOEGOACC contest and it would be like a party where no one showed up. But ten people put in 29 entries, which is a pretty good party. I'm pretty sure all the entrants are Constellation Games subscribers, so I gotta work on my crossover appeal, but I'm happy with the turnout.

Once again, the grand prize is a galley copy of Constellation Games which will hopefully be delivered a few days before the paperback comes out. Even I don't have a galley copy, so you know it's exclusive. There'll also be a random drawing, and the winner will get a free basic-level subscription. Although since everyone who entered is already a subscriber, I don't know if you want that. Maybe you can give it to a friend, maybe you can negotiate a different prize with Kate, the publisher.

Anyway, let's take a look at the entries:

All the other entries were short concept quotes posted to Twitter. I've archived all of them here because I really hate the way Twitter's UI consigns the past to a dark, eternal oubliette.

I thought all the entries were really good, although Adam may have been phoning it in. C'mon, Adam, this ain't Apples to Apples. Anyway, I'm excluding Adam and Brendan from consideration because they were beta readers. Here are my three favorites (apart from Andrew's, which I've already spilled the beans that it didn't win):

And the winner of the Constellation Games galley copy is... Ornithopter! I loved their game concept because it tied into a theme I don't really explore in CG: the repurposing of really awful historical situations as entertainment simulations.

But don't give up yet, non-disqualified entrants! We've still got the random drawing. And here's some Python code to perform it:

>>> import random
>>> entrants = ["Andrew Perry", "Ornithopter", "George Buckenham", "Benhimself", "Gus Andrews", "Tikitu de Jager", "Mirabai Knight"]
>>> random.choice(entrants)
'Andrew Perry'

OK, well, that worked out. Andrew Perry will receive the random drawing prize, and we'll just call it the CDBOEGOACC Jury Prize.

And that's it for the gala CDBOEGOACC giveaway contest! I hope it was a fun time. I certainly enjoyed watching people come up with this stuff.

Constellation Games

Permalink [No comments] Constellation Games Author Commentary #20, "Feature Creep":

This week: Dana earns her paycheck, we learn the shocking (if you're a Farang) secret of Sayable Spice, and Ariel stresses out and gets a little stalkery.

I'm not sure who put a bunch of tags on CG's LibraryThing page, but they're pretty great. (and full of spoilers) Apparently CG is a bildungsroman about cosplay, douchebags, mecha-godzilla, real replicas, and vastening. I don't disagree!

Come for the Twitter archive, stay for the commentary. CDBOEGOACC contest winners will be announced as soon as I finish the post.

Part Two's plot kicks into high gear next week, with the terrifying chapter 21, "Her". The chapter in which Tetsuo will say (but not demonstrate) "Sexual pair bonding!" Also next week: you can get a paper copy of the book and read the whole rest of the story! Then complain about how I'm not putting up this commentary fast enough.

Photo credits: US Army, US Department of Defense, Flickr user my_eye.

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Constellation Games

Permalink [Comments] (6) Constellation Games Author Commentary #19, "Implementation Details":

We're more than halfway through the book! Traditionally, it's around this time that an author starts to have doubts about having signed on for this huge project. It's happened on all three of my books and it's happening again with this commentary. I have a great time writing this stuff every week, and I hope you're enjoying it, but it does take a lot of time. Time which might be better spent working on my second novel, "A Fire Upon the Derp".

Uh, anyway, last week's Twitter archive. Don't forget about the game design contest, which ends next week. This week we meet Dana Light 2.0, and the totally different human person who's not Dana, Svetlana Sveta.

That's the week! Stay tuned for next week's special tabletop gaming episode, when Ariel will say, "I think we should just nuke each other once and get it out of our systems."

Image credits: Wikimedia user Ecelan, Joshua Kaufman, Flickr user ePi.Longo.

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Constellation Games

Permalink [No comments] Constellation Games Game Design Promo:

My editor has an extra advance copy of Constellation Games, which she asked me to give away in a gala promotional event! This put me in a pickle: I love giving things away, but I really hate "promotional events". So I came up with something fun: you can win a copy of the paperback (or, if you're already a subscriber, a subscription upgrade), by fleshing out the Constellation Database of Electronic Games of a Certain Complexity.

For those who haven't read Constellation Games: the CDBOEGOACC is an enormous XML document containing metadata for entertainment software from countless alien civilizations, as well as the computers and peripherals necessary to run that software. Like, imagine if Jason Scott worked for the Culture. To give you the idea, here are some CDBOEGOACC quotes from the narrator's Twitter feed:

Every CDBOEGOACC entry is a tiny science-fiction story about an alien culture and someone who responded to their culture by making a game. If you like this idea, you are the target audience for Constellation Games and you should enter this contest to win a copy. The CDBOEGOACC is the part of the book that was the most fun to write, and I can't think of a better gala promotional event than asking you to come up with these mini-stories.

You can write something tweet-sized like the quotes above, or you can flesh out an idea a bit more and put it on your weblog, or whatever. It doesn't matter to me, so long as you somehow make sure I know about it. Only entries I know about will be judged. Surefire ways to make sure I know about it: send me email, post a link in the comments below, or use the unwieldy hashtag #cdboegoacc on Twitter or Identica.

The contest ends when I wake up in the morning on April 10, one week from tomorrow, and pick my favorite CDBOEGOACC entry. We'll mail the winner their advance copy right away, which means you'll get the book a few days before its official release on April 17. (As a bonus, this uncorrected proof contains a huge continuity error in chapter 35, which you can find and then feel superior to me.) I'll also pick a random winner, who will get a free base subscription to the serial, plus a collected ebook once the serialization is done.

Since the goal is to make cool things, you can enter more than once to improve your chance of getting the paperback, but the random drawing is one entry per person. I will judge entries on the twin criteria of "sensawunda" and "comedy", the binary star by which I steer my novelist's ship. Have fun!

Constellation Games

Permalink [Comments] (1) Constellation Games Author Commentary #18: "The Amazing Colossal Man-in-the-Middle":

Be warned! This week's commentary goes deep into the workings of a scene that was originally a disaster, and the rewrite process that made it hopefully only a minor disappointment. Fortify yourself with last week's Twitter archive before proceeding.

Tune in next week for the shocking chapter 19, in which Ariel travels the well-worn road from "unreliable narrator" to "flat-out liar." The chapter in which BEA Agent Fowler will say the ridiculous line everyone tried to get me to cut, but I refused! For you, my readers.

Image credits: Flickr user windygig, Pepe Medina, Danny Cornelissen.

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Constellation Games

Permalink [No comments] DLC Upsell:

Did you buy one of the really cheap Constellation Games packages, and are now regretting your decision? Sorry, no refunds. Oh, you want a package with more stuff? You're in luck! Use the Candlemark & Gleam contact form to ask for an upgrade, and Kate will upgrade your subscription and invoice you for the difference.

Be sure to say which package you want. "Gold" ($12) is the one with the (electronic) phrasebook and bonus stories.

Constellation Games

Permalink [Comments] (8) Constellation Games Author Commentary #17: "Their First Contact Was Better":

This chapter has the best title in the whole book. Just gettin' that out of the way. This week sets up the plot for the next couple months while focusing the action on the emotional core of Part Two: Ariel's relationships with other humans people from Earth.

I really liked the comments from last week's commentary--two people I didn't know were reading said hello, Brendan responded to my evaluation of his reader commentary, and my friend Zack (whose name I stupidly misspelled) disputed my use of Creative License. If you're enjoying these commentaries, please do say hi in the comments.

Look on last week's Twitter archive, ye mighty, and despair. Tetsuo won't be posting for a while because of the Internet blackout. Here's this week's commentary:

And there we go. Be sure to tune in next week, when Ariel's all like, that's right, motherfucker, you're not the only one who can use paper. Oh, and Tetsuo writes a game review!

Image credits: NASA, unknown, Flickr user puuikibeach.

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Constellation Games

Permalink [Comments] (5) The Pitch!:

Hey, folks, Leonard here, telling you that if you haven't bought your copy of Constellation Games, still the greatest novel about video games from outer space, now is probably the single best time to buy.

Sure, you were skeptical at first. Ever since standing in line for that midnight showing of The Phantom Menace, you've been wary of things that seem awesome. You thought, "can this guy bring to comedic science fiction the same epic scope we saw in RESTful Web Services?" But now Part One of the novel has been sent to subscribers, and random commentary readers are calling it "STONE COLD BRILLIANT" and "some of the most fun I've had in years". Even normally reputable publications like Wired's GeekDad have called it a "wild ride" that's "so much fun to read".

Now here's where your late-adopterhood pays off: with the completion of Part One, all subscribers have been given access to a compiled PDF of the novel so far. That's about 50,000 words in a single unencumbered file you can drop onto your ebook reader or your fancy smartphone.

This means you can subscribe to CG for $5, read the first sixteen chapters in one huge gulp, and then start reading the rest of the story as the chapters come out every Tuesday. Or you can subscribe at the $20 level, read the PDF at a more leisurely pace, and finish the whole story when the paperback comes out next month. For $20 you'll also get three bonus stories that take place before/during/after the novel, and an irreverent guide to a pathologically strange alien language.

With all this stuff on the table, you silently think, why not keep waiting? Won't we just offer more in the future? THE ANSWER IS NO. Once the paperback comes out, the bonus stories and language guide stop being pack-ins and become "sold separately"s. The paperback on its own will cost $20. (I don't know exactly how this is going to happen, but that's the gist of it.) So the best deal is to shell out $20 now for early access to Part One and a lot of preorder bonuses. If you hate paper, you can pay $5, catch up on the novel the way you would a web comic, and buy the bonus material later.

Friend, don't let the fact that I seem to think it's a great idea to call you "friend" in a sales pitch, dissuade you from shelling out your hard-earned PayPal balance for this quality entertainment. Here's the subscription page, and here are the first two chapters so you can see what you're getting. The whole thing could be yours for the cost of a really, really enormous gumball, a gumball that won't fit in your mouth so why even bother? This is a much better deal.

Constellation Games

Permalink [Comments] (7) Constellation Games Author Commentary #16: "False Daylight":

Here it is, the season finale! We've got the whole contact mission going to shit, plus a game review! Don't worry, everything will turn out fine. Maybe.

Last Friday I went to the Brooklyn Museum to take some pictures for my final Constellation Games commentary. (And if you can somehow turn that into a spoiler, I salute you.) It's a fun museum, like a much less formal version of the Met. While walking through the room of Indian sculpture I passed a curator cleaning one of the sculptures with a Shop Vac and a brush. When I showed a flinch of uncertainty about where the stairwell was, a security guard told me and talked my ear off about what I should see next, then opened up the cabinet containing the emergency fire hose and took out a "What's Happening" brochure, which she used for reference and then gave to me. Also, the neighboring Botanic Garden was free to get in because it's winter and everything's dead.

Friend of the show and beta reader Brendan Adkins has been writing erudite-ass essays about the novel's symbolism, and I'd make fun of him for being pretentious except he's right about most of it. My earlier coyness notwithstanding, I did reuse some of the character of Ariel from The Tempest, the guy with magic powers who gets bossed around all the time. Don't you think The Tempest would be more interesting if it were more about the PEOPLE WITH MAGIC POWERS and less about the Renaissance douchebags? We can only dream. For now, we sup the slender soup of the Twitter archive and this week's commentary:

With that, I'd like to thank you for following me through "Hardware", the first part of Constellation Games. After a short season break of seven days, we'll pick up with Part Two, "Software." It all starts next Tuesday, when Ariel will say, "Probably the most expensive penis in history."

Image credits: Wikimedia Commons user Anynobody, Paul Mutant, U.S. Air Force

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Constellation Games

Permalink [No comments] Constellation Games Author Commentary #15: "777":

A few weeks ago I described the moment when I realized I'd written a novel that didn't pass the Bechdel test. I went back trying to "fix" the "problem". Should be easy, right? Five of the eight main characters are women. Well, I'm counting Curic as a woman because that's how Ariel thinks of her.

Actually, that's the problem: the whole novel is tight third-person limited from Ariel's POV. The women definitely have conversations that don't involve Ariel, but it's all off-camera. To dramatize such a conversation from Ariel's POV, he'd have to be spying on them or something.

Fortunately, there's a cheap fix: pull a Starbuck on male stock characters. I did this twice. In this chapter, I gender-swapped the Senator who gives Kinki Kwi the runaround. A similar thing will happen next week. In neither case is Ariel a direct party to the Bechdel-passing conversation. In this chapter, Curic recounts the conversation to him; in chapter 16 it's something he overhears on television.

So annoyed was I at the difficulty of a non-cheap fix, I decided to write all the bonus stories from the POV of the women. This made passing Bechdel trivial. Jenny talks to Bizarro Kate, Jenny talks to Curic. Done. You just have to be interested in what women might talk about.

(Attn. Bechdel nitpickers: if you're calling shenanigans because Curic never names the Senator, wait for chapter 16, geez.)

I hope you're hanging off a cliff. Here's last week's Twitter archive, and now the miscellaneous commentary:

And on that cheery note we end this week's commentary. Tune in next week for "False Daylight," the HEART-BEATING CONCLUSION to Part One, in which special guest star Charlene Siph will say, "Pardon my French."

Image credits: U.S. Congress (x2), Tropenmuseum of the Royal Tropical Institute, Wikimedia Commons user Silver_Spoon_Sockpop, NASA.

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Constellation Games

Permalink [No comments] :

I just randomly discovered that a friend of mine, Will Thompson, cohosts a radio show about science fiction, and last week he put in a little plug for Constellation Games. Tune in at around 51:00 to hear me finally achieve my goal of having my work compared to Ken Macleod's. Admittedly by someone who hasn't read Constellation Games and doesn't seem very into Ken Macleod. But we don't get to choose how that kind of goal is achieved.

Constellation Games

Permalink [No comments] Constellation Games Author Commentary #14: "The Wave Function Of The Universe":

Damn, the time is flying. Part One ends in three weeks. And today there's a lot of non-commentary stuff I want to talk about, so the commentary itself will be pretty light.

First, I want to tell you that Jeremy Penner implemented Chapter 5's Gatekeeper in HTML5 for the 2012-in-One Glorious Developers Konference Kollection. You can play it online. I wouldn't classify Gatekeeper as fan art, though Jeremy is a fan, because he did it for me as a Kickstarter reward. But either way, it's pretty great!

Second, I want to talk about the process of designing the cover art. You don't have to read the book to "get" the cover—that wouldn't exactly help sales—but the design details are a product of in-world thinking. And at this point you've seen enough of the universe that I can go through that thinking without big spoilers.

The cover is by Chris Sobolowski, who wants me to mention his email address and let y'all know that he's available for graphic design work. So if your contract with Jenny Gallegos fell through due to her being a fictional character, contact Chris, who's a real person.

The process went like this: first, Kate and I laid out a huge number of cover ideas (some of which I've mentioned in earlier commentaries), and decided we wanted a cover themed around the ET hardware. At this point Kate got Chris involved, and Chris came up with a couple sketches that made the book look like a handheld computer. Here's one of them, next to the cover we ended up using:

I've spent months looking at the finished cover instead of this first draft, and what strikes me now is how similar they are. But what struck me at the time was that the computer looks like a piece of military hardware. It's dark and brooding, like one of Batman's gadgets. I wanted something flashy and colorful, like one of Batman's gadgets. Or like the Hitchhiker's Guide, to not use the same analogy twice in a row.

But I'm not the artist, and I'm also not a writer who thinks he can do the artist's job. So instead of demanding specific changes I wrote two different in-world histories for this handheld computer, and presented them to Chris.

In one story, the computer was a product of the Dhihe Coastal Coalition, the Farang civilization that produced the Brain Embryo. This explained the military appearance, and it had certain implications for changes he should make to the design. (E.g. making the buttons much smaller).

In the other story, the one we went with, the computer is an Ip Shkoy ripoff of a Dhihe design, produced by Perea, the conglomerate that also put out the game reviewed in this chapter, A Tower of Sand. (The glyphs on the final cover's buttons say "pe" "re" "a".) This has its own implications: the colors are now so bright as to verge on the garish, making the computer look more like a consumer product and making the book look more like a comedy and less like a technothriller.

In this story, the only remaining Farang detail is the Brain Embryo-esque mother-of-pearl finish. Stylistically it's reminiscent of the wood grain on an Atari 2600, but it tells a different story. When you were a kid, electricity was an advanced technology. Then all these space aliens showed up handing out blueprints for handheld computers. You want something that looks as different as possible from the wooden toys you had when you were young.

The cocktail cabinet-like second set of controls at the top comes from this bit I wrote about the computer's social context:

Why would the notoriously social Ip Shkoy build a single-user game system? It probably has something to do with sex. Imagine this portable computer as a product for the swinging bachelor, full of "sophisticated" adult games to break the ice, contact management applications to replace one's little black book, and a vibrator peripheral for when the night's inevitable failure leaves you alone in your crappy apartment.

This device would need to have some two-person controls, so that you can play those icebreaker games with your would-be conquest, but the overall feel would be that this is my computer, but I might let you use it.

Chris took the Ip Shkoy story and produced something that's very close to the final cover. Here's another side-by-side comparison:

After that, there was a lot of back and forth on trivial details like how much and what kinds of wear should be visible on the computer. Around this time Adam was designing the Pey Shkoy language for Tetsuo's Twitter feed, so I asked him to also design a script for use on the cover. This is also the point where Kate got the idea for a "Berlitz Traveler's Lexicon," which became "Pey Shkoy Benefits Humans."

I haven't mentioned the back cover, but at this point I think I've reached or exceeded the limit on how long this discussion can be without getting dull, so let's move on to chapter 14 commentary. But not before linking to the archive of last week's Twitter fun.

OK, that's plenty for this week. Next week: IT BEGINS. Oh, and Curic says, "Silence, puny human!"

Image credits: Jeremy Penner, Chris Sobolowski, NASA

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Constellation Games

Permalink [No comments] Constellation Games Author Commentary #13: "Your Day Job":

The lucky chapter thirteen introduces the novel's last major character, Mission Specialist Dr. Tammy Miram. She gets right to work, kicking off a subplot that won't be wrapped up til the very last chapter. Let's look at a bunch of commentary, most of which is about her. But first, Twitter archive from last week! Okay, here we go:

That's all I got. Stay tuned for the huge chapter 14, a chapter full of deepening mysteries and used game trade-ins, the chapter where Ashley finally says, "Ariel was distracted by my beautiful ovipositor."

Image credits: NASA, Mark Phillips, Allen Garvin.

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Constellation Games

Permalink [No comments] Constellation Games Author Commentary #12: "Monsters From Space":

Welcome to another chapter full of laughter and embarrassing faux pas. This week we learn why Curic scanned Ariel's house, and get our first glimpses of the ancient, not-particularly-wise Ip Shkoy.

Before the commentary begins, I want to bring up something serious that I could save for next week but I don't want to. Dr. Janice Voss died on February 6 at 55. She was a scientist, a NASA astronaut who flew on five shuttle missions, and later the science director for the Kepler Space Telescope. She was a big science fiction fan. I met her once in 2007, in what was certainly the highest-wattage dinner I've ever attended (photos), and she made a huge impression on me.

The only major character in Constellation Games you haven't met yet is an astronaut, Tammy Miram. She's introduced next week. If I hadn't met Janice Voss, Tammy Miram would not exist, and I have no idea what the novel would look like from next week on.

I don't mean that Tammy Miram is "based on" Janice Voss, or that the character is a way to tell Janice's story in a fictional setting. I only met Janice Voss once and I have no idea what her story would look like. (Spoiler) Also, Janice was a very well-adjusted person, and Tammy is not. But a dinner-length conversation with Janice was enough to move the societal role of "NASA astronaut" out of my mental category "archetypes useful in science fiction stories" and into "interesting jobs I can give to my characters."

R.I.P., Janice Voss. Ad astra per aspera.

Here's last week's Twitter feed, as it was meant to be seen (i.e. without a weird UTF-8 encoding issue). And now, this week's commentary:

Tune in next week, when Curic will say, "Infiltration? Cold reading? Propaganda? Torture? Extracting false confessions?"

Image credits: NASA, NASA again, Kabir Bakie, Alain r.

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Constellation Games

Permalink [Comments] (4) Constellation Games Author Commentary #11: "Launch Title":

Love those title puns! This blockbuster episode sends Ariel TO THE MOON and introduces two major new characters, Tetsuo Milk and Ashley Somn. Also a minor but important character: Linda Blum, Ariel's mom.

Here's last week's Twitter archive, which ran two weeks ago due to my own errors. Twitter service has now resumed, but because this plot arc is so compressed (the rest of Part One crams two weeks of frantic activity into five weeks of real time), most of it is going to come out on Tuesdays and Wednesdays. Don't be afraid, I'll be here the whole time with long-winded commentary:

What a huge commentary, and this plot arc's just getting started. Be sure to tune in next week, when Ariel will say, "I do not use sex to maintain social cohesion."

Image credits: Andy Bernay, Joe Mabel, Linda Salzman Sagan, Harold W. McCauley.

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Constellation Games

Permalink [Comments] (2) Constellation Games Author Commentary #10: "K.I.S.S.I.N.G.":

This is Dana Light's big chapter, and I'm having trouble writing commentary because it's pretty self-contained. A problem is introduced and Ariel solves it by the application of technology. If I hadn't been writing a novel when I came up with Dana, this chapter would have become a short story, maybe part of a sequel to "Mallory". It would have been about the way evil psychologists use game mechanics and the ELIZA effect to manipulate users into spending money, and the way people get real pleasure from spending money on things designed to manipulate them.

Although evil psychology does show up in Constellation Games, I didn't have as much space for it as I'd like. Instead this chapter shows the first grown-up thing we see Ariel do. In a world in which sub-human-level AI has suddenly become very common, Ariel decides to empathize with it.

He doesn't anthropomorphize Dana. Dana doesn't pass the Turing test, she isn't terribly smart or self-aware, but she's capable of happiness and she doesn't deserve to be deliberately made unhappy by evil psychologists. This attitude is what ultimately makes Ariel a hero, not just a POV character. The consequences of his decision to empathize will run through the entire book, and then overflow the book into "Dana no Chousen," and I still don't know when and whether Ariel does the right thing w/r/t Dana. But you gotta have empathy.

Apart from that, I don't have much to say. Here are a few miscellaneous notes:

Tune in next week for action, intrigue, and romance between people at the same level of sentience. It's the only chapter when Ariel will say: "I just have a slight fear of being a tiny speck in the infinite cosmic void." But not the only chapter when he'll think that.

PS: Due to an error on my part, the chapter 9 Twitter feeds ran as part of chapter 8, and chapter 10's Twitter feeds ran last week. This really can't go on, because next week's feeds are tightly integrated with chapter 11. So except for a brief bit of bonus material I just wrote, there will be no Twitter stuff this week. Sorry about that!

Photo credits: Kevin Trotman and Peter Anderson.

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Constellation Games

Permalink [Comments] (6) CG Author Commentary #9: "Import System":

Last week and this week have some of my favorite Twitter bits (e.g.) because the CDBOEGOACC is finally available in English. Sunday night while working on Loaded Dice I realized that one of the reasons I really like playing around with the BoardGameGeek dataset is it's like a real-life CDBOEGOACC.

The flip side is this chapter doesn't have a lot of plot. But hopefully you're okay with that because of all the fun mini-stories like the Sea Level game/food. It's supposed to represent the design phases of a software project, where you're throwing around a lot of ideas but not much is being produced.

Next week is a set piece, and after that the plot won't let up until the cliffhanger that ends Part One. Before that happens, I need to get some solid exoludology in to bring in topics that are important later, like Sayable Spice and Ariel's unsuccessful attempts to translate it.

Before beginning the chapter 9 commentary, I want to get something off my chest about the first sighting of the Farang in chapter 1. In that chapter, Ariel compares their antennacles to the oral tentacles of a "cerebrophage". In the second draft I just out and said "mind flayer". My writing group said I should change it because readers might not know what a mind flayer is. ("Did you mean: mind flower?") Taking their advice to heart, I changed the reference to a made-up reference that nobody will get. Well, at least we're all in the same boat now!

And here's chapter 9. Vent your egg sacs before reading this commentary:

Be sure to tune in next Tuesday, when Dana will say, "This application will terminate due to suspected theft or circumvention."

Oh, and you might want to keep an eye on @Tetsuo_Milk.

Image credits: Flickr user krusty, Guillaume Piolle, and Flickr user CoffeeGeek.

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Constellation Games

Permalink [Comments] (1) CG Author Commentary #8: "They Came For Our Twinkies":

K'chua! Such a useful word. This week, Curic does her part to Keep Austin Weird. Here's the (tiny) Twitter archive from last week.

Some exciting news from the world of commerce: the Constellation Games paperback drops April 17. If you're waiting for the paperback, do yourself a favor and pre-order at the $20 level. Once it's released, the paperback will cost $20 on its own, but if you pre-order, you'll also get a bunch of extras, including three short stories that all pass the Bechdel test.

The seventeenth of April is also the day we serialize chapter 21, "Her". I'm going to keep posting my commentaries once a week along with the serialization, even though a growing number of you will have read the whole book and know how it turns out. Then you'll know how I feel right now!

I'm also thinking of having a celebratory book launch dinner at Hill Country, a famous Austin-area barbecue joint that fortuitiously has a branch in New York City. Let me know if you're interested in attending.

...and we're back from commercial. Here's the commentary for chapter 8:

Stay tuned for the inevitable letdown next Tuesday, when Curic will say, "I did not pee in your sink."

Image credits: (CC) Larry D. Moore and Wikimedia Commons users Solkoll and SeppVei.

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Constellation Games

Permalink [No comments] CG Author Commentary #7: "Party Creation":

Ariel's Twitter will be pretty quiet this week because the entire chapter takes place over the course of one day. Your only solace is farmers market quail sausage, and this COMMENTARY:

Stay tuned for chapter 8, a chapter I think is one of the best in the book, the chapter that got me to give up on the first draft and rewrite the entire book to be more like it. The only chapter in which Jenny will say, "Wait a minute, are you naked?"

Image credits: I got the first image from Flickr user marsmet462, not sure if they put in enough transformative elbow grease to put their own license on it. Second image comes from Sven-S. "☃" Porst .

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Constellation Games

Permalink [No comments] GeekDad Reviews Constellation Games:

Wired's Jonathan Liu got an advance copy and calls it "a perfect blend of aliens, video game geekiness, and modern social media." Other quotes relevant to my interests include "absolutely loved it — it might not be the best book I read in 2011, but it’s certainly in the top 10."

C'mon, folks, do I have to draw you a picture? Because I can't draw very well. I use words instead.

Constellation Games

Permalink [Comments] (1) CG Author Commentary #5: "The Stars My Screensaver":

Yeah, you know it's getting serious now. The microblog archive is up, I'm feeling good and it's time for some commentary:

And there's the commentary. Stay glued to the proverbial set for chapter 7, when Ariel will say, "Well, her hardware's Chinese..."

Image credits: Gisela Giardino, The United States Department of State, and the East German postal service.

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Constellation Games

Permalink [Comments] (2) CG Author Commentary #5: "Let's Play":

After some polite outcry we're back to commentary on Tuesday. I don't have a lot to say about this chapter, and/or I'm fighting off an artisan seasonal cold, so this one's relatively short.

I got excited while writing this commentary, because I was going through my earlier drafts and I remembered that Constellation Games has deleted scenes! But then I was a little less excited because the deleted scenes don't start until chapter 25. Let's not think about the deleted scenes for a while.

And there we go. Tune in next Tuesday for the heart-pounding chapter 6, when Ariel will say, "This form is a fake. There's no Paperwork Reduction Act notice."

[Drawing credits: Brandon Eck and NASA.]

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Constellation Games

Permalink [Comments] (3) CG Author Commentary #4: "Too Much Information":

I'm experimenting with posting these commentaries on Wednesday to give you time to read the chapter. I don't think a lot of people read these commentaries right now, but feel free to complain if you want it sooner. It's easier for me to put the commentary up on Tuesday along with the Twitter archive, but I think this might be a little better for you.

So! This is where the engine of the novel starts running. We've introduced the human characters and their dynamic, they have a gateway to the Constellation in the form of Curic, and in this chapter we meet the main plot drivers for Part One: the Brain Embryo computer, and the Constellation Database of Electronic Games of a Certain Complexity (hereafter CDBOEGOACC).

Now's a good time to talk a bit about the three bonus stories, because one of them takes place right after this chapter. "Found Objects" is a story about Jenny Gallegos and what she does with the reentry foam that the Brain Embryo was packed in. "Dana no Chousen" features Dana Light, a character who's been mentioned (as Bai's girlfriend) but not introduced. I'm currently working on "The Time Somn Died", which features a character you haven't met yet.

If you subscribe at the Bronze level you'll get one story, probably "Dana". Subscribe at Gold or above and you'll get all three. There's a fourth story, "A Princess of Mars", which I won't have time to finish. But I might do it as a promo later, or write it to be sold separately.

How these happened: after finishing the second draft I realized that although I'd created a lot of interesting female characters, the POV is so tight around Ariel that a) the only one who'd gotten the time she deserved was Curic; b) my novel didn't pass the Bechdel test. I fixed b) with some cheap tricks which I'll point out when the time comes, but a) left me unsatisfied, so when it came time to plan bonus material, I decided to write stories about and from the POV of the women in the story.

Like I said, I'm not done with the stories, but I think this strategy works really well. Each bonus story presents a part of the world that wasn't shown in the novel, while recontextualizing what was shown.

And now, random notes on chapter 4:

Tune in next Tuesday for Chapter 5, when Curic will say "I am going to do research on human zombies to prove you wrong."

[Photo credits: BuenosAiresPhotographer.com and NASA.]

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Constellation Games

Permalink [Comments] (2) CG Author Commentary #3: "Rare Drop":

It's Tuesday, and time for the first subscriber-exclusive chapter of Constellation Games. (Check your spam folder.) Been holding out for a better deal? Here it is: for the rest of December, when you subscribe you get a gift subscription to give to a friend, so you'll have a speculation partner.

Here's the microblog archive for chapter 2, let's get cracking on chapter 3! Sumana requested appropriate pictures to break up the huge wall of commentary text, so I'll be picking some from Wikimedia Commons/Flickr every week. This week's pictures are by Mike Baird and NASA Langley.

That's plenty long for one week's worth of commentary. Tune in next week for chapter 4, when Jenny will say, "We're going to use as little alcohol as possible."

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Constellation Games

Permalink [Comments] (1) CG Author Commentary #2: "Corner Pieces":

It's that time of the week again, the time when the air is filled with the navel-gazing sounds of Constellation Games author commentary. You can read chapter 2 for free, but this is the last week. Subscribe some time this week, or the commentary on stuff you haven't read will become increasingly mysterious.

The microblog archive for chapter 1 is up for those who don't use Twitter. I don't know how readable all that text is, but I also don't know how to design a website anymore. Let me know if you have suggestions. Note that, for your convenience, the tweets are filed under their in-story date, not the real-world date.

I'm trying out a list format for commentary this week. It might look weird, but coming up with segues between completely unrelated things looks weirder.

There we go. Tune in next week for chapter 3, when Ariel will say, "So are you female right now or what?"

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Constellation Games

Permalink [No comments] Constellation Games Tech Support + Gift Subscriptions:

Some have had problems buying Constellation Games, problems like "not being able to place an order" or "not being able to have books shipped to the UK". These problems should all be fixed, but let me know if you still have them.

In related news, several people asked to be able to buy gift subscriptions for their friends (one assumes), and now you can go ahead and buy those gift subscriptions. It's a little hacky--you're buying a gift certificate which the recipient redeems--but it should work. Again, let me know if you have any problems. And big thanks to editor Kate Sullivan for doing the server-side work.

Constellation Games

Permalink [Comments] (5) Constellation Games Author Commentary #1: "Terrain Deformation":

Check it out, bronies. The first chapter of Constellation Games, "Terrain Deformation", is in subscribers' inboxes. That means it's time for bonus author commentary here on NYCB. Every Tuesday I'll put up a post like this, containing whatever I have to say about this week's chapter.

Even if you haven't subscribed to CG, you can read the first chapter for free and then comprehend this post. But this magic is subtle, and will only work twice. So get on the gravy train before it leaves the... gravy station, I suppose.

These commentary posts won't usually be very long, but they'll give me a space to say whatever piece I might have. The Chapter 1 commentary would be super long, except I'm going to stretch my general comments out over the first few weeks. You can ask me questions in the comments or on Twitter. I don't intend to spoil later chapters, but eventually the callbacks will start coming due and I'll start referencing the early chapters a lot. And of course I will spoil whatever chapter I'm talking about that week.

So, on with the commentary! This is the shortest chapter in the book--I'm not doing anything but setting up the premise--and it's almost all that remains of my initial draft. I had to get rid of that draft because I tried to advance the plot entirely through blog posts. It got quite complicated, and boring. But the first contact with the Constellation is a very intense, breaking-news situation in which Ariel is not directly involved, so blog posts work well here. From start to finish I can't think of anything major I changed in this chapter.

The Twitter feeds are a lot busier this week than they will be in the future, because of all the crazy stuff that's going on in the story world. Also because I wrote a lot of tweets for the first couple chapters and then decided to scale it back so as not to overwhelm readers/myself. Pretty soon it'll settle down to 2-5 tweets per real-world day.

This chapter introduces the recurring game reviews on Ariel's blog. My original plan was to have one review per chapter (remember, this was originally going to be serialized on a gaming website). This did not work! At all! Most of the time there was no way to tie a game review into the action of the novel. I refocused on the action and now there's a review every few chapters, each one (hopefully) interesting on its own but also earning its keep, the way scenes in a novel are supposed to.

This chapter introduces the two main human characters, Ariel Blum (whose blog/framing device we're reading) and his BFF from college, Jenny Gallegos. I'm generally going to let the characters speak for themselves, but I want to talk briefly about Ariel's name.

I think super-symbolic names like "Adam Truman" are stupid, but character names are important for mechanical reasons. There are a lot of characters in a story, and if you don't give them distinctive names, readers get confused. It's worse for people like me who are bad with names in real life. And a character's name is often the first thing I come up with, with everything else flowing from that. It's not their destiny, but the name often says something about their upbringing and their life so far.

This is the sense in which Ariel's name is important. He was named after a character from Shakespeare, and shortly after he was born, his name become irrevocably associated with a woman from a Disney cartoon. Only certain kinds of characters can come out of that mold. But if you want to get super-symbolic with Ariel's name, connecting it to The Tempest and The Producers or Ulysses... well, I can't stop you, and you might not even be disappointed.

I think that's enough for now. Tune in next Tuesday for Chapter 2, when Ariel will say: "Nobody eats my coleslaw and disses NASA."

PS: I've put up an episode guide at constellation.crummy.com. There you'll find links to these commentaries, the archived Twitter feeds, etc. etc.

Next week ->

Constellation Games

Permalink [Comments] (2) @ArielBlum:

Tomorrow the first chapter of Constellation Games is pushed out to subscribers! It's a weird situation because you can already read that chapter. In fact, you can read the first two chapters, in a nice PDF or semi-nice HTML format that you can pass around to your friends (a la Tales of MU), instead of the clunky Flash interface on BookBuzzr.

Although the launch is tomorrow, the Twitter feeds start running today. Here's Ariel, the novel's narrator, on Twitter. Right now it's May 30 for Ariel and he's fixing last-minute bugs in a video game about ponies. Tomorrow is May 31, the first day of Constellation Games. On May 31 Ariel's world will change irrevocably, and you get to watch the entire process.

Every week, the Twitter feeds will enact the events of the most recent chapter, using the Twitter-language of jokey status updates. If you subscribe to the serial, you can read each new chapter and then watch its drama play out on Twitter over the week, in something like real time.

You don't need to follow the Twitter feeds to understand Constellation Games, but they add another layer of fun. They contain tons of subplots and details that aren't in the novel because everything in a novel has to be useful to the main plotline—the polar opposite of the Twitter philosophy. I'll be archiving the feeds on my forthcoming "episode guide" page, so if you come in late, you can read the tweets for a given chapter en masse.

I said "feeds", plural, but right now there's just the one. Another feed will rise in a few weeks, but its owner hasn't entered the solar system yet and won't get a Twitter account for several chapters. I have created Twitter accounts for Jenny and Bai, the two other major human characters, but I won't be posting to those feeds. I grabbed the names because Ariel @talks to them a lot, Bob Newhart style, and I don't want someone else hijacking them/taking them innocently and getting very confused. The feeds are fun to write and I'd love to do four of them, but I'd rather spend my time working on subscriber bonuses. (If Brendan or someone who's read the story wants to role-play Jenny and/or Bai on Twitter, I'll hand over the keys.)

BTW, I got the idea for the Twitter feeds from J. Jacques of Questionable Content, who runs feeds for all of his characters. That's a lot of characters, and any given character doesn't post very often, and now I understand why.

Constellation Games

Permalink [No comments] Pey Shkoy Benefits Humans:

If you're on the fence about subscribing to Constellation Games because you only want the trade paperback when it comes out next year, get off that fence! The trade paperback will cost $20 on its own, so spend $20 on the Plutonium package and you'll get the trade paperback, the bonus stories, and today's promo spotlight: the Leonard Richardson/Adam Parrish joint, Pey Shkoy For Humans.

In Constellation Games, Pey Shkoy is the language of an ancient alien civilization that produced some amazing (and some really awful) computer games. Adam took the fragments of Pey Shkoy found in the book, mostly names of people and companies, and reconstructed the language around those fragments, allowing us to present a basic guide for game importers and Creative Anachronism types.

The book's native-language title is Uiksel Pey Shkoy A Human, lit. Pey Shkoy Benefits Humans. Here it is in Pey Shkoy syllabic script:

The book will have a complete syllabary, a guide for transliterating English, and translations of handy phrases like "My secondary sexual characteristics explode with delight!" I've got to be a little vague on the details, partly because Adam and I just started working on this, and partly because one of the best bits of the book is who (within the fiction) wrote it. The latter being a tricky selling point when you, the potential buyer, haven't met any of the characters yet.

BTW, you can also see Pey Shkoy script on the Constellation Games front cover (it says "Perea", the name of the device manufacturer), and there'll be quite a bit more on the back cover.

Constellation Games

Permalink [No comments] Thanks, GameSetWatch:

As this GameSetWatch post implies, Constellation Games was triggered by, and originally written for serialization on, that site. Here's what happened: at the end of 2008 Simon Carless emailed me and said (paraphrase) "Hey, I liked 'Mallory', would you like to write some kind of game-related serial on GSW?" Later that day I sent him a pitch that still describes the novel pretty well. Turnaround was quick because I took the setting wholesale from my 2007 novella "Vanilla", which now needs to be rewritten because I completely cannibalized it for the novel.

Writing the book was not quick at all. The original plan was to build up a backlog and then start the serialization, the way webcomics work. I did about a quarter-draft that was awful, and then I had a conversation with some published novelists in which the novelists were unanimous that they would never start serializing something without having at least a complete draft. I started over and told Simon I'd like to finish a draft before we serialized.

Fortunately, the second draft was much better, I finished it by the end of 2010, and we decided it would be cool to try and find a real publisher for the novel. (Serializing the novel on GSW would pay me as a columnist, which--spoiler alert--is not very much.) I was apprehensive about chasing this particular carrot, anticipating years of bitter failure and publishing-industry drama, but I was able to get Candlemark & Gleam interested quickly, and the rest of the process has moved very smoothly.

So, thanks, Simon and GSW, for giving me the push I needed to write something novel-length. I'm also happy that on GSW I will forever be "Leonard Richardson (robotfindskitten)". It's like the way the Columbia alumni magazine refers to "Barack Obama ('83)".

Constellation Games

Permalink [No comments] Constellation Games: Subscribe!:

Starting today, you can buy a subscription to the serialization of Constellation Games, my space opera novel about video games. Here's the blurb:

First contact isn't all fun and games.

Ariel Blum is pushing thirty and doesn't have much to show for it. His computer programming skills are producing nothing but pony-themed video games for little girls. His love life is a slow-motion train wreck, and whenever he tries to make something of his life, he finds himself back on the couch, replaying the games of his youth.

Then the aliens show up.

Out of the sky comes the Constellation: a swarm of anarchist anthropologists, exploring our seas, cataloguing our plants, editing our wikis and eating our Twinkies. No one knows how to respond--except for nerds like Ariel who've been reading, role-playing and wargaming first-contact scenarios their entire lives. Ariel sees the aliens' computers, and he knows that wherever there are computers, there are video games.

Ariel just wants to start a business translating alien games so they can be played on human computers. But a simple cultural exchange turns up ancient secrets, government conspiracies, and unconventional anthropology techniques that threaten humanity as we know it. If Ariel wants his species to have a future, he's going to have to take the step that nothing on Earth could make him take.

He'll have to grow up.

The ESRB would rate Constellation Games M for Mature. It contains strong language, sexual content, alcohol and drug references, comic mischief, and cartoon violence. It's a little bit "Mallory" and a little bit "Let Us Now Praise Awesome Dinosaurs".

Interested? $5 gets you the story: one chapter a week, delivered electronically, starting November 29th. You'll also be able to follow along with the Twitter feeds, as the characters live the events of the novel. (You can follow along with the Twitter feeds anyway, but they might not make much sense.)

Pay more than $5 and you start getting bonuses. Seven bucks gets you the serialization, plus a bonus short story afterwards. $20 gets you three bonus stories, and a hard copy of the trade paperback, and a phrasebook for the Pey Shkoy language Adam Parrish created just for Constellation Games. And so on. There is a ton of extra stuff available, with more on the way. Read the first two chapters now (requires Flash), pick a subscription level, and let's get this started.

(n.b. You might notice a few artifacts in the cover image. All but one of the artifacts will be gone in the final version.)

Constellation Games

Permalink [No comments] Sycorax:

Constellation Games begins serialization later this month (preorders open soon!), and I've working on the auxiliary material that will ensure a fun experience for subscribers. Things like bonus stories, and the Twitter feeds that will play out as the serialization progresses.

In general, a chapter of Constellation Games covers 5-7 days of story time. So... I can script those characters' Twitter lives ahead of time, and then enact them during the week, so that they talk to each other in a way that looks natural. If one day a character stays up late, they'll post to Twitter late at night and then go silent until early afternoon. What could be simpler?

Except, when you search for software to automatically post to Twitter on a schedule, you find software that is designed to make your personal Twitter account look like a robot is behind it, timing your tweets for optimum "penetration" into your "social network" in the hopes of "going viral", all at the cost of your "personal agency". Talk about the ELIZA effect!

So, I wrote my own client, Sycorax. You write a script with approximate timings in a text file, and Sycorax a) time-codes everything in a way that looks natural, and b) enacts the script on Twitter. I wrote more documentation and made the usage more friendly than was necessary for my personal use, in hopes that you'll find a use for it.

(My preferred name for this program was "Prospero", for reasons that will become clear, but Twitter said that Prospero was taken, so I went with the other magician from The Tempest.)

Sycorax is written in Python and published under a BSD-style license.

software Constellation Games

Permalink [Comments] (1) Late Adopter:

I started posting about my writing progress on identi.ca, mirrored to Twitter. This is two years after Sumana started using identi.ca, so you know I'm behind the curve.

Anyway, today at work I merged those two characters, and although there are still some rough spots to fix, it was easier than I'd feared. I don't even miss Bruce, which is confirmation for me that he needed to go. Bruce was kind of the novel's straight man, and that's not a position that needs filling. Any given scene needs a straight man, but it doesn't need to be the same person every time.

Constellation Games

Permalink [No comments] Constellation Games Progress Report:

Probably going to move this onto Twitter because a) I really need experience writing for Twitter, for reasons which will become clear, and b) that may make it feel less like I'm working alone. But here's the intro.

As July was Month of Kickstarter around here, so is August the Month of Constellation Games Rewrites. I've long been interested in, and somewhat disturbed by, the relationship between different drafts of a work. I think it'll be interesting to create a record of the rewrite process, and a fun challenge to do it without giving away huge spoilers or saying stuff that only makes sense once you've read the book. With that in mind, I have four main tasks for this month:

  1. Write two new scenes: one near the beginning, one near the end.
  2. Merge two of the minor characters into a single entity. They're kind of similar, so this will make the novel tighter. I'd been considering this as a nice-to-have for a while, but turns out one of those characters needs a lot more screen time near the beginning. The quickest solution is to just give him someone else's scenes.
  3. Use the additional screen time from #2 to foreshadow the appearance of a third character, who doesn't really exist until about halfway through the book.
  4. There are a lot of blog posts in the story that read more like normal prose. Kate (my editor) and I agreed to tweak the framing device a little bit and just turn those chunks into normal prose. The big problem here is that weblogs are written in a very recent past tense. I need to convert some of the blog posts to a more distant past tense, as though you were hearing a story recounted later, without causing big tense dislocations when you encounter an authentic blog post from the period.

Today I finished one of the scenes for #1. #2 causes me serious cognitive dissonance. I need to tackle that next so I can stop thinking about both sets of characters.

Constellation Games

Permalink [Comments] (7) Constellation Games:

I've sold my first novel, Constellation Games, to Candlemark & Gleam. (Here's the official announcement.) Starting in November, the novel will be serialized online, one chapter a week, with a collected book to follow later.

I cannot stress this enough: you should subscribe to this book. I pulled out all the stops to make Constellation Games the most fun-to-read thing I could write. It's a near-future space opera set in Austin, Texas. It's got everything I've ever wanted/loved to see in a sci-fi epic: zero-gravity sex, hive minds, terraforming, paleontology, fine art, warps in space-time, existential horror, and shipping containers.

But most of all, it's got video games. My goal was to write the most compelling fictional treatment of not only gaming culture (which already gets a lot of attention in spec-fic) but the creative act of making a game, how our society treats software and games as artifacts, and how other cultures might do things differently. Think of "Mallory", except in the context of what the Candlemark editor flatteringly calls "one of the most stunningly plausible first-contact novels out there."

I'm very happy to have Candlemark & Gleam as my publisher. I showed Constellation Games to some traditional-print-publishing people, and they really liked the story but didn't like the blog-heavy format. C&G immediately got on board with the format, and thanks to the serialization model, we can present the story in a way that conveys the feeling of living through a huge societal disruption. In case you don't get enough of that already.

Constellation Games

Permalink [Comments] (8) 100% Completion:

The first draft of my novel is complete! At 91,500 words, it's five times longer than the longest fiction I'd written up to this point. Now that I've finished a draft, I can tell you the name of the story without feeling like that'll jinx it: it's called Constellation Games.

Constellation Games