Don't give me that crap. You know what interactive fiction is. Bow down before its text-based glory before it hurls you squealing to the floor and makes you thank it for each individual adjective and pronoun it smashes over your Quake-addled head. BOW DOWN!!
Sorry, I got a little carried away. Interactive fiction is a computer art form which will make you laugh, make you cry, and maybe, just maybe, make you learn a little something about yourself. Below are links to pages detailing my contributions to the genre, in reverse chronological order. All of these games are written in Inform, and as such need a Z-machine interpreter such as Frotz to run.
Almost, but not quite, an abuse of the Z-Machine. Finished dead last in LOTECHCOMP. Release date: 6 May 2001.
This game will make you tear your hair out, and you didn't even write it. Release date: 30 March 2001.
"It makes Little Blue Men look like the epitome of naturalism." -- Cedric Knight, beta tester
"A Hit! A Very Palpable Hit!" -- Adam Thornton
"[B]oy was that wacky." -- Emily Short
"[P]lenty to appreciate aside from the central gimmick." --Duncan Stevens
"[T]he Greatest Idea for an Adventure Game Ever." -- Greg Knauss
Mmmm...that tasted just like scrumptious fluoride toothpaste.
My debut effort, a roller-coaster ride through interactive fiction's genres and inadvertent conventions. Release date: 15 August 2000. Placed 11th in the 2000 IF Competition.
"[S]creamingly funny." -- Paul O'Brien
"You don't know what to expect with a game like this, and in fact it lives up to those expectations." -- The Alfredo Report
"Plenty of detail -- my patience for poking through detail gave out before the detail did, in fact." -- Andrew Plotkin
This document (source) is part of Crummy, the webspace of Leonard Richardson (contact information). It was last modified on Tuesday, April 13 2004, 04:17:26 Nowhere Standard Time and last built on Tuesday, June 27 2017, 07:00:01 Nowhere Standard Time.