Guest—What have you got?Waiter—I've got liver, calf's brains, pig's feet—
Guest—Hold up there! I don't want a description of your physical peculiarities. What have you got to eat is what I want to know.
Waiter—Take that! And that!
Guest—Ow!
Atticus and Samuel love video games. They mainly love the feedback loop: they seem just as happy with a cheap toy from a cereal box as with a DS or GameCube. (However at any given time they must be using consoles with similar capabilities, or strife ensues.) Alyson and I played some Mario Kart Double Dash with them. They also like a game for the DS with the promising title of "Mario vs. Donkey Kong 2" (however they are not terribly good at that game, so I secretly unlocked some of the mini-games for them).
I have been out of the gaming console loop for about 15 years, and playing these games with the kids really drove home to me that Mario has become a frozen brand. There are about fifty Mario-branded games but the vast majority are not what I'd consider "Mario games", ie. platformers. MvDK2 looks just like (say) Super Mario World, but it's a puzzle game with no more action element than Lemmings. Mario Kart has the trappings of the Mario universe, but it's a racing game like every other branded racing game. Mario is now a figurehead, like Mickey Mouse, except Mickey's figurehead role has made him milquetoast and neotenous, whereas MvDK2 and MKDD actually succeed as games.
When I was a kid--no, this is going somewhere--there was one Mario game and rumors of a second. (Even this is complicating the issue because there were non-platform Mario games in arcades, but we didn't think about those.) At this point the universe could go one of two ways. Nintendo could release in the US the "Super Mario Bros. 2" they released in Japan, or they could change the sprites on a totally unrelated platformer and call it "Super Mario Bros. 2". The Japanese SMB2 is a good game, but it's a straightforward level hack of SMB1. Option 1 would lead to a world in which one Mario platformer was pretty much like the last. Option 2 would lead to a Cambrian explosion of totally new gameplay elements like picking things up and throwing them, and entirely out-of-left-field characters (like Birdo, now apparently Yoshi's transvestite boyfriend).
We got the second, and in my middle school the result was pandemonium--some sort of pre-release hype grapevine I don't remember, followed by desperate borrowing of cartridges from the kids whose parents had bought them. Nowadays it's fashionable to treat SMB2 as the odd man out it objectively is, but at the time it was a huge deal, and part of the huge deal was that 2 was radically different from 1. Then the same thing happened with 3, which was radically different from 2, in the same direction but not the same as 1.
I'm losing control of the narrative and I'm about to go off on a little fanboy tangent, but my larger point is that up to, say, Super Mario World, every Mario game was the same kind of game but added major characters and/or gameplay mechanisms. With SMW and Yoshi, the Mario brand froze and you wouldn't add more characters any more than you'd add more characters to the Disney lineup. The idea of new core mechanics (turtle shells, boxes containing power-ups, picking up and throwing things, etc.) stopped being meaningful because any sort of game could be given the Mario brand. And without new core mechanics that can be deployed in multiple games, the brand is frozen.
Here are the major changes I've noticed in the Mario universe since I stopped playing console games in the early 1990s: 1. Donkey Kong came back, started wearing a tie, and had a bunch of kids, Bowser-style (who's the mother?). 2. Pauline also returned after a long absence, probably causing some angst on Princess Toadstool's part. 3. Some kind of parallel-universe Mario named Wario showed up. There are also baby versions of Mario and Luigi (neoteny!), but I'm not counting that since obviously M&L were babies at some point. Even if you count them, all this stuff is revamps and standard twists on stuff that was canon already, like the fourth season of Enterprise, or if Disney tried to bring back Clarabelle the cow. The Cambrian explosion is over.
(Wow, I managed to push the fanboy tangent off past my main point. Here it is: it took a while for the SMB2 changes to be integrated into the Mario universe. The only part of SMB2 in SMB3 is the Bomb-ombs, and nothing further is in SMW except the cacti and a couple Ninjis in the last level. But by the time of Double Dash and MvDK2, the weird masked SMB2 enemies are everywhere.)
Since you've read all this way, you'll probably enjoy this collection of videos of hacked SMW worlds in which Mario triumphs by doing nothing. And if you like that, you'll like level 3-2 of Air, and some of the user-defined levels of N. Anything else?
Tue Sep 04 2007 21:27 Well, bye!:
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Wed Sep 05 2007 16:51 Boiled Peanuts:
Thu Sep 06 2007 20:16 Cooking For Mathematicians:
This modelling led to the discovery that all the French classical sauces belong to 23 groups only: W, O, W/S, O/W, S/W, (O+S)/W, (W/S)/W, O+(W/S), (G+O)/W, (G+O+S)/W, (O+(W/S))/W, (S+(W/S))/W, ((W+S)/O)/S, (O+S+(W/S))/W, ((W/S)+ (W⊃S))/W, (O + (W/S)/W)/S, ((O+(W/S))/W)/S, (O/W) + ((G+O)/W), (O+(W/S)+(W⊃S))/W, (S+(W/S)+(W⊃S))/W, (((W/S)+(W⊃S))/W)/S, (O+S+(W/S)+(W⊃S))/W, (O+S+((G+O)/W))/W.
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Fri Sep 07 2007 22:15 Restaurant Heuristic:
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Mon Sep 10 2007 11:26 Psych:
Tue Sep 11 2007 16:20 Ozymindieas:
Knock knock!Who's there?
Knock knock!
Who's there?
Knock knock!
Who's there?
Knock knock!
There are fourteen of these "podcasts" so far but you haven't heard them because they always turn into rambling forty-five-minute conversations or they get mushy or boring, or I use the time to come up with hilariously obscene art projects. UNTIL NOW. Podcast 1: Duluth Trek has enough catalog nitpicking and Star Trek fanboyism to keep you entertained for five minutes, assuming you already know us and haven't heard our voices in a while. Note that this is only a podcast in the sense that "podcast" can be used to refer to any audio file slapped up on the web—there's no syndication feed.
"Writer" showed up at 34. Looking back, my would-be careers tended to fall through due to me not having the relevant skills (cartoonist, mathematician, professional baseball player) or the market not existing anymore (multimedia developer? What is this, 1994? Well, it was at the time.) or the work just being not very exciting up close (video game developer, website designer, paleontologist).
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Thu Sep 13 2007 19:02 Puzzle:
Obviously when you design the wheels you want to arrange the letters so that they can spell the largest number of words. Assuming there are 10 letters on a wheel, what are the best wheels?
That's the puzzle. The metapuzzle is to see if an equivalent puzzle has already been posed and answered.
Thu Sep 13 2007 23:36 Search Requests of Pathos:
It's a wonderful world... of crushing disappointment!
Then we ate at an okay Thai restaurant (the crispy duck salad was great but everything else was not that good) and saw Helvetica (also not that good). Still fun. Ice cream at the oddly suggestive and stoner-y but tasty Mary's Dairy. I'm starting a full-time job after Viable Paradise so I've decided to squeeze in more of these days while I still have a flexible schedule.
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Mon Sep 17 2007 22:20 1491:
Here's the main thing I don't understand. There are dueling explanations for what killed the mega beasts. My favored explanation has always been overkill, on the general rule that mega beasts never survive long when humans come on the scene. 1491 brings up some arguments against overkill being the sole mega beast killer, such as the fact that many non-mega beasts went extinct at around the same time. My non-expert opinion is that this is pretty weak sauce because humans are really good at killing things, and even if you only kill the mega beasts there's going to be ripple effects in the whole ecosystem. In fact, one of the mind-blowing parts of 1491 is how much of the ecological picture we have of the Americas it explains as coming from the sudden near-dieout of the primary predator (humans) through disease. Though the results there were overpopulation of other species, not extinction.
But whatever. I'm not wedded to any particular explanation or explanation combo for mega beast extinction. I'm also not wedded to whether the Clovis sites represent the earliest American cultures, or whether there are lots of pre-Clovis sites. 1491 argues for pre-Clovis sites, and GG&S argues against. But here's the thing. If there are pre-Clovis sites then you've got humans hanging out with megafauna for thousands of years before the mass extinctions. That hurts the overkill theory, but it also hurts the whole theory of human development as popularized by Diamond and Mann. Why didn't someone domesticate the horses or camels or megallamas, with all that implies?
PS: In other book news, Ventus, which I mentioned a few entries ago, is available as a free ebook. Take the curtain!
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Tue Sep 18 2007 23:15 Bust a Birthday Rhyme:
And I retain plane tickets, snapshots, receipts,
yet I stand unconvinced that this has happened to me.
In those lines near the end, MC Frontalot compares the Infocom feelies to the fake documents from "We Can Remember It For You Wholesale". Both attempts to add realism to an experience you didn't actually have.
"I'm gonna watch this video slideshow on the history of the laugh track."
"Yeah, I'm gonna shut the door for that."
Unrelated: "It's like watching home movies of Lwaxana Troi."
Wed Sep 26 2007 22:25 Teenage Angst Has Paid Off Poorly:
Argh, despite my promises of posting real things I'm self-censoring for stupid reasons, not telling you about the other people in the group or which story of mine got critiqued or what the most devastating critiques were. I feel like I'm talking to someone who's waiting for me to say something they can take out of context. Plus: my soul is being crushed by things to do with my mother's estate, which I don't want to talk about until they're resolved.
Okay, seriously. Real things include: tomatoes, cement. The smell of rubbing alchohol. The natural numbers, except for that bastard five.
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Wed Sep 26 2007 23:44 Passport to Pimlico:
Oh, that reminds me that the TV Tropes wiki has grown a lot since I looked at it last, possibly because Wikipedia's banished trivia sections are moving there. It's now a pretty useful random-browsing dictionary of craft. Which in turn reminds me of a piece of implicit feedback from the writer's group. I'm not good enough at fiction writing yet to pull off cliche parodies; they read like the actual cliches. I actually learned this with "Mallory" but I keep thinking this story's the one where I can push the envelope.
Thu Sep 27 2007 13:25 Para-elemental:
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Fri Sep 28 2007 21:59 Unfree Japanese Game Roundup:
Earthbound (totally spoileriffic and erudite review) is not very fun as a game—I got enough of this kind of gameplay with Dragon Warrior, which I don't think I ever beat despite many Saturdays spent getting up at 5AM to grind through mid-level enemies. But Earthbound has great music, even larger and more varied environments than Cave Story, eccentrically-written NPCs, and a totally insane ZZT-like plot that manages to hit all the RPG cliches (town area, desert area, snow area, water area, jungle area, graveyard, alternate universe) while violating many of the conventions of RPGs. Plus, designed by the guy who voiced the father in My Neighbor Totoro. Recommended.
Sun Sep 30 2007 06:09 The Dang Bus: Catch It!: